Dakka... exactly, it says it's treated "as normal armor." Normal armor does not stack... It nowhere says this 'normal armor' is cumulative w/ any other type of armor. EVERY and I mean EVERY source of stacking armor has that cumulative phrase in it. (I know I looked, when I was taken to task on this... trying to disprove the counter-argument. I couldn't disprove it.
I tried my search fu, but the original thread where I was taken to task on this is lost in the pre-crash time as best I can tell. Believe me, I originally argued the same thing...
http://forums.dumpshock.com/index.php?show...armor++stacking
The hinging phrase, is 'as normal armor'...
Quite frankly, this makes a lot of sense, and if you think 4 points hardened from a drake is bad... tray dealing with 16 points on a possession mage... who then is wearing obscene amounts thanks to his +8 body score... (good for 16 points more of worn armor!). It's ludicrously easy to get armors up into the 40's (not including body)... if you do not apply the stacking limitation. This is quite often one of the biggest problems I've run into.
Once I viewed it in those terms, then it started to make a lot more sense... and made things much more sane. It also avoided one of the biggest problems in games doesn't come from powergaming, but from disparity. EG: the only way I have a prayer of denting this thing is to hit it with something that is guaranteed to one shot kill any other player. Now once you've brought said weapon onto the field... you need to A. keep it out of players hands and B. how do you justify not turning it on the other players once it's present. (I don't believe in using kid gloves)
And if you think keeping it out of their hands is trivial... you're channeling yourself... just order something like a force 6 bound/summoned spirit to possess the street sam which is packing it... now you got two problems. Street sam is possessed... you see how this starts to go...
I tried my search fu, but the original thread where I was taken to task on this is lost in the pre-crash time as best I can tell. Believe me, I originally argued the same thing...
http://forums.dumpshock.com/index.php?show...armor++stacking
The hinging phrase, is 'as normal armor'...
Quite frankly, this makes a lot of sense, and if you think 4 points hardened from a drake is bad... tray dealing with 16 points on a possession mage... who then is wearing obscene amounts thanks to his +8 body score... (good for 16 points more of worn armor!). It's ludicrously easy to get armors up into the 40's (not including body)... if you do not apply the stacking limitation. This is quite often one of the biggest problems I've run into.
Once I viewed it in those terms, then it started to make a lot more sense... and made things much more sane. It also avoided one of the biggest problems in games doesn't come from powergaming, but from disparity. EG: the only way I have a prayer of denting this thing is to hit it with something that is guaranteed to one shot kill any other player. Now once you've brought said weapon onto the field... you need to A. keep it out of players hands and B. how do you justify not turning it on the other players once it's present. (I don't believe in using kid gloves)
And if you think keeping it out of their hands is trivial... you're channeling yourself... just order something like a force 6 bound/summoned spirit to possess the street sam which is packing it... now you got two problems. Street sam is possessed... you see how this starts to go...
But at that point, Intrinsic Armor (The armor that is natural to the body, or applied permanently to the body) ALWAYS stacks... just like a trolls armor, or a dermal sheath, or even mystic armor... they always add to your armor total, so why would not the Natural Armor of the critter do the same thing?
Just Curious, I remember the length of the last argument, but not really the specifics... and please do not think that I am an advocate of armor in the 40's... I am not, just wanting to be somewhat clear on the issue is all...
Keep the Faith