Crap. I posted before I saw the admin no-OT talk. Sorry. Very, very sorry. I won't OT any more.
QUOTE (Doc Byte @ Mar 21 2010, 05:02 PM)
To me it's not a "grounded in reality" issue but it has something to do with suspension of disbelief. Prä-SR4 was based on the mid to late 80s. However SR's set in a near future based on our own. While I agee that SR's a parallel universe it was increasingly hard to take SR seriously when e.g. the iPhone became better than a cyberdeck in some aspects. SR simply needed an update for sustaining the suspension of disbelief.
Okay, I'll state my major problem with the tech in Shadowrun.
Hacking is too f*cking easy in character, and breaks the paradigm of ubiquitous data.
There I said it.
I put myself in a situation where I think like someone who wants to secure data from even casual attacks, and my solution is, time and again, to either take it off the matrix completely, or spend copious amounts of money on security software, or hire someone to browse my system, real time, looking for intruders.
For every rational, real-world-inspired security solution, there's an instant, spiffy program you can buy/pirate/download online that end-runs around that. Encryption is utterly useless and no replacement apparently was researched in 10-20 years since encryption was destroyed (which I find hard to believe). Firewalls? Hah! Go down to the stuffer shack and buy a program to bypass most of those buggers. While you're at it, hell, go ahead and hack the stuffer shacks' point of sale system and score some credits or ultra-cheap merchandise. Why not? It's not like anything they do can really, seriously stop you if they're linked to the matrix at all. Every game I've run with a hacker PC they just hack sh*t randomly to screw with people, steal things, and run amuck, because they know that very few people are hackers or are capable of resisting their efforts. It'd be like if the street sammy decided to walk down the street and murder at random, because the player knew the rules as written couldn't provide a law enforcement response he couldn't just defeat out of hand. Having a Hand of GOD operative hunt you down for hacking stuffer shacks, or every single commlink you try to hack being armed with an agent and high level ICE is just silly. I don't mind the concept of a spider, but it seems like the approach of actually hacking back at an intruding hacker is akin to trying to eat an elephant with an olive fork. Log the problem connection/account, block it entirely, shut your firewall down if it's a severe enough security breach, and then repair the damage.
It seems utterly insane. The paradigm of real world balance seems broken, skewed to the side of "attack" instead of "defense". The real world paradigm is that every time an exploit is generated, even the other black hat hackers will attempt to find ways to block that exploit, simply to be the person who did it. I mean, a few years ago DDOS attacks from botnets were *the* way to bring down even large portions of the internet. Now it's relatively straightforward to configure strategic routers to be more or less resistant to anything other than a custom designed DDOS. While exploits will always predate countermeasures by the very nature of the game, countermeasures *must* keep up with and seal off exploits, otherwise the flawed system will be abandoned. This is the first, primary, and most important axiom of internet technology. If a flaw exists, it is a critical/fatal flaw, and the flaw can not be fixed, it will be (usually quickly) superseded by technology that *will* plug that hole. I simply don't see how a data-driven economy could function within SR4's current matrix rules.
Maybe I totally missed it, but the more I dig into the matrix side of shadowrun as the editions go by, the less interested I am. AR was awesome, but it's also the most readily open way to exploit ANY shadowrun team (since the benefits are so great) without a dedicated hacker that has better software and dice pools than the other hacker.
Shadowrun 4th has made me into something that I never thought I'd be: A neo-luddite in a cyberpunk setting.