Penta
Jun 27 2010, 07:52 PM
QUOTE (Xahn Borealis @ Jun 27 2010, 03:29 PM)
Not sure Welding is an active skill by RAW, supposed to be knowledge?
Good catch, Xahn and Dumori. I agree with them: It's a knowledge skill (a Professional one, I'd say), not an active skill.
*gives cookies to Xahn and Dumori*
The Goon
Jun 27 2010, 10:34 PM
Fixed, thanks for the heads up guys.
Xahn Borealis
Jun 27 2010, 11:53 PM
Are these virtual cookies redeemable in baked form?
Dumori
Jun 28 2010, 12:10 AM
I hope so I'm broke and hungry.
Penta
Jun 28 2010, 12:11 AM
Sorry no.
Xahn Borealis
Jun 28 2010, 12:14 AM
Are they redeemable in ANY useful form?
Penta
Jun 28 2010, 12:43 AM
Mmm, my gratitude?
Xahn Borealis
Jun 28 2010, 01:57 AM
QUOTE (Xahn Borealis @ Jun 28 2010, 01:14 AM)
Are they redeemable in ANY useful form?
QUOTE (Penta @ Jun 28 2010, 01:43 AM)
Mmm, my gratitude?
Useful?
Penta
Jun 28 2010, 02:08 AM
Psh. No, I guess not useful.
Penta
Jun 28 2010, 02:41 AM
QUOTE (The Goon @ Jun 27 2010, 06:34 PM)
Fixed, thanks for the heads up guys.
Fix on my sheet copy reveals you're at 416/420. No need to spend the last 4 BP, but you can if you want.
Xahn Borealis
Jun 28 2010, 04:52 AM
He'll
stare at you if you don't.
Penta
Jun 28 2010, 03:05 PM
Xahn: I don't know what I did to deserve the snark. I was stating an objective fact. Do I recommend someone spend all their possible BP? Yeah, it reduces problems. There's also no disadvantage from a player POV to doing so.
Penta
Jun 28 2010, 05:06 PM
I should be less grumpy, my apologies. Xahn, that was rather rude and snarky, and sort of uncalled for, but I'll take the ball as it lies and try to explain things from my POV. Even if my first reaction is "Can I ask WTF I did to deserve that?", you deserve better than grumpyness in reply from me.
My line of thinking in helping people with chargen is, from my POV, to get them the character they desire while trying to minimize problems for me.
Mechanically, there is no advantage whatsoever to not spending all the BP (or karma in karmagen) allowed. (Lesson learned: If this game fails, I might not run another game again. But if I do, I'm just going to set a single point level, and specify only BP or Karmagen for all players.)
You can't keep it to spend later, so yeah, I'm going to raise an eyebrow.
Also, spending it all is a pretty handy marker to me "Hey, this sheet's done!" That reduces problems, since I keep most of the sheet iterations I receive.
Xahn Borealis
Jun 28 2010, 11:15 PM
I was just referencing the first post about how you said you'd stare at someone who didn't spend their whole 420. Like staring is so horrible
Penta
Jun 28 2010, 11:21 PM
*exhales, beats Xahn with fish* I was thinking you were actually pissed off.
Sarcasm does not travel over the internet.
Minchandre
Jun 28 2010, 11:25 PM
Looks like a job for the
SarcMark!
Penta
Jun 28 2010, 11:26 PM
On a happier note - 1 post won't get you karma, not when I'm trying to avoid karmic inflation, but that said? If I were so liberal with the karma, Cherry would get a point for that post. Especially since her writing of Roberts made me laugh.
Minchandre
Jun 28 2010, 11:38 PM
Thanks! I need a good song, though: I was thinking Danger Zone, for traditional montage-ness, but it really didn't fit.
Penta
Jun 28 2010, 11:41 PM
Er, his writing. Yes, char.gender != player.gender.
Annnnyway....No idea for montage songs, no. Except that given your final cut, if you use "My Heart Will Go On", the boat will mysteriously hit an iceberg.
Minchandre
Jun 28 2010, 11:48 PM
QUOTE (Penta @ Jun 28 2010, 04:41 PM)
...[G]iven your final cut, if you use "My Heart Will Go On", the boat will mysteriously hit an iceberg.
It seemed appropriately cliche!
toturi
Jun 28 2010, 11:50 PM
QUOTE (Minchandre @ Jun 29 2010, 07:38 AM)
Thanks! I need a good song, though: I was thinking Danger Zone, for traditional montage-ness, but it really didn't fit.
And here I was thinking of the cliched
Eye of the Tiger.
The Goon
Jun 29 2010, 01:40 AM
QUOTE (Penta @ Jun 28 2010, 02:41 PM)
Fix on my sheet copy reveals you're at 416/420. No need to spend the last 4 BP, but you can if you want.
I want to bump him up to 4 for Demo
but I know you're not to keen on a demo guy, so infiltration to 4.
Penta
Jun 29 2010, 01:49 AM
Eh, either works, but you're right that I would question the usefulness of a demo-focus.
Okay, fix made.
Minchandre
Jun 29 2010, 01:59 AM
QUOTE (Penta @ Jun 28 2010, 07:49 PM)
Eh, either works, but you're right that I would question the usefulness of a demo-focus.
Okay, fix made.
Send a team of divers to attach explosives to the enemy ship's hull, threaten to detonate if they turn over control?
Dumori
Jun 29 2010, 02:13 AM
But we could do that with out bothering to attache any
Penta
Jun 29 2010, 03:31 AM
Getting back to the takings/cover discussion, some totally non-Voice-of-God thoughts:
1. Please can we keep the math simple? However you do it, let's keep the math fairly simple and able to plugged into a quick excel spreadsheet. Equal shares appeal to me on that basis.
2. How are you going to fund common expenses like ship repairs, medical costs, etc? The Navy will only provide free medical care: A. During training; B. When it doesn't risk your cover. Usually, it would risk your cover were the Navy to swoop in. Same with ship repairs.
toturi
Jun 29 2010, 03:44 AM
I suggest half our earnings go into a common fund for repairs and medical supplies. Maybe some of the common fund can be invested.
Minchandre
Jun 29 2010, 04:22 AM
QUOTE (toturi @ Jun 28 2010, 09:44 PM)
I suggest half our earnings go into a common fund for repairs and medical supplies. Maybe some of the common fund can be invested.
I like this idea, but half seems like a little too much: maybe 25% of the gross? Thus, 25% to the Navy, 25% to the common fund, 50% to be split X ways.
Faraday
Jun 29 2010, 05:26 AM
QUOTE (Minchandre @ Jun 28 2010, 09:22 PM)
I like this idea, but half seems like a little too much: maybe 25% of the gross? Thus, 25% to the Navy, 25% to the common fund, 50% to be split X ways.
Sounds good and simple to me. I guess I should get to writing that Excel sheet. I use 2003, btw.
The Goon
Jun 29 2010, 07:39 AM
QUOTE (Minchandre @ Jun 29 2010, 01:59 PM)
Send a team of divers to attach explosives to the enemy ship's hull, threaten to detonate if they turn over control?
See that's what I'm talking about!
QUOTE (Dumori @ Jun 29 2010, 02:13 PM)
But we could do that with out bothering to attache any
Oh...
Minchandre plan for splitting the take sounds good.
Faraday
Jun 29 2010, 08:14 AM
Could use a decent face, I don't think our party really has one designated (CO notwithstanding).
Faraday
Jun 29 2010, 08:14 AM
Could use a decent face, I don't think our party really has one designated (CO notwithstanding).
Dumori
Jun 29 2010, 03:01 PM
as long as the 50% split is lobbieable im fine with it. As I'm sure we wont use it all on expenses. The excess should be proritiesed for items that will boost out ability to raise more funds plus help go toward big items of a more individual nature.
Edana
Jun 29 2010, 07:19 PM
The way most groups I've played with handle 'group' funds is to generally treat the group as an additional person and give it a normal share. Spreadsheets make that fairly easy. If we're tracking by hand we usually give the group fund whatever it takes to make the math easy as well. (For example, 5 players, 10k earnings, group means 6 way split, but 10/6 is a pain by hand, so give the group 400 off the top, then it's 9.6k split 6 ways, which is 1.6k per share. Group ends up getting 2k, everyone else gets 1.6k.)
If you want to look "traditional" you could modify a typical rendition of
pirate code into something like 2 shares for CO, 1.5 XO, 1.25 other officers, and 1 for the rest. (Or any number of other splits, but generally captain gets more than a full share, lower officers get more than crew but less than captain. With a crew this small though, probably would only really want to preserve CO and maybe XO getting extra shares.)
Penta
Jun 29 2010, 09:31 PM
Well, considering the minimum share under that arrangement would be 1.25 as a practical matter, traditional pirate code is probably a bad strategy. Just math-wise, it seems complicated, too. Which is probably bad.
Dumori
Jun 29 2010, 09:57 PM
Its not too complicated. Though I think a huge problem here would be the split is also based on how much we take each raid. If we take a HELL of a lot a 5-25% cut for the ship after expenses would be fine if it's less then we'd need more in the ships fund e=in this case counting it as a crew-member might be the best bet. I am for doing all splits after expences. So the per person share would be:
(100%-(25%+X))/N
X=expences
N= number of crewmen
If we want to give the ship more or less than the crew split it gets more fun (though not hugely more complicated):
100%-(25%+X))/N+n
give us one share now all we need to do is add adtional crew members to take in to acount addtional shares.
For the amount per share:
X=expences
N= number of crewmen
n=number of additional shares
This would then have to be times by how ever many shares each person would be getting.
So far we have 10 crew members + the ship.
Thus split evenly your looking at a ~9.09% split after expenes each.
Counting the ship as 2 crewmen we all get a ~8.33% split and the ship gets 16.66%
If we want to aim for proper percentages it is also doable. Though logicaly only the ship shoudl get a percentage the rest an even split from the remainder. For a 25% cut after expences to the ship we are looking at 7.5% of the remaining loot each.
Assuming a expense of 10% we are looking at. 16.25% to the ship and 4.875% of the total loot each. If we give the ship 25% of the loot after the expenses.
Looking at the above shares methods again assuming a stright 10% expence for the ship counting 2 shares:
5.4166% each and 10.833% for the ship from the total loot.
Ship counting 1 share:
5.90% per person and for the ship.
Edana
Jun 29 2010, 09:59 PM
Yeah, it's just entertaining flavor-wise. Given a spreadsheet it wouldn't be terrible to figure out for accounting, but it's a pain to explain (though sometimes that has its advantages
).
Treating the group as a share is probably the simplest, with earmarking a set percentage before splitting the rest being a close second. Treating the ship as 2 shares might not be a bad idea, since anything that actually needs to be bought for the boat itself will probably be more expensive than an individual would want/need.
If you're taking expenses off the top, nailing down what a legitimate expense is would be a good idea. Parts to fix ship damage or general medical supplies clearly would be, but what about ammunition that an individual uses?
Minchandre
Jun 29 2010, 11:58 PM
Something makes me feel that Salt isn't the kind to take a double-share.
Assuming that, aside from that, we're all fairly agreed except for the percent. Maybe we should put it to a vote?
Digital Heroin
Jun 30 2010, 12:37 AM
Salt's not in it for the cash, well, not more than he's due. He'll take the same split as anyone else.
toturi
Jun 30 2010, 12:40 AM
How much does the ship cost?
How much damage can the ship reasonably take and still be sea worthy?
From the 2 above, we can calculate how much it will cost to repair the ship from a damaged state to sea worthiness. (1% of vehicle base per box of damage). I think that that should form the majority of the fund.
Minchandre
Jun 30 2010, 01:03 AM
QUOTE (toturi @ Jun 29 2010, 06:40 PM)
How much does the ship cost?
300,000
QUOTE
How much damage can the ship reasonably take and still be sea worthy?
Quite a bit, depending on the kind of damage.
QUOTE
From the 2 above, we can calculate how much it will cost to repair the ship from a damaged state to sea worthiness. (1% of vehicle base per box of damage). I think that that should form the majority of the fund.
If we play our cards right, the main ship should never get shot up. I think most of the money should be towards upgrades and stuff.
Faraday
Jun 30 2010, 02:18 AM
QUOTE (Minchandre @ Jun 29 2010, 06:03 PM)
Quite a bit, depending on the kind of damage.
If we play our cards right, the main ship should never get shot up. I think most of the money should be towards upgrades and stuff.
With 10 hardened armor and 25 body, the ship can take most common attacks without much issue. Grenades, small arms, and non-ridiculous melee attacks are more a danger to the PCs than the ship. Full bursts from assault rifles (especially with APDS or AV rounds) will be the most common attack that can actually cause problems.
Agree with Michandre, although there aren't many upgrades left to do on the ship. I suspect we'll be spending more on augmentations.
Dumori
Jun 30 2010, 02:28 AM
Expenses wise I was think to cover the repair costs and such as needed then give the ship a signal or double share to cover upgrades, more craft, multi person items ect. Expenses should also cover medkit re-stockes ect any maybe heavier ammo if used.
As an aside I would also like to lobby for the first upgrade to be a nano-forge witch if penta allows would mean all our shops are able to do facility work plus would mean we don't need to stock spares of most parts as we can make on demand.
Penta
Jun 30 2010, 02:35 AM
I'll make that decision when you guys have the money saved up.
Faraday
Jun 30 2010, 02:42 AM
QUOTE (Dumori @ Jun 29 2010, 07:28 PM)
As an aside I would also like to lobby for the first upgrade to be a nano-forge witch if penta allows would mean all our shops are able to do facility work plus would mean we don't need to stock spares of most parts as we can make on demand.
We'll want feedstock from a trusted source. Nano stock is routinely chipped.
Dumori
Jun 30 2010, 03:01 AM
QUOTE (Faraday @ Jun 30 2010, 03:42 AM)
We'll want feedstock from a trusted source. Nano stock is routinely chipped.
Very true. I'm sure our "contacts" can help there. UCAS and our other more accessible ones. It only boils down to an availability and cot increase. That or pre-hit it with tag erasers.
Also looking at the uber iffy desktop forge rules 50,000 for one to be added to a veical with workshops 150,000 to buy one stand alone...
Minchandre
Jun 30 2010, 03:14 AM
QUOTE (Faraday @ Jun 29 2010, 08:42 PM)
We'll want feedstock from a trusted source. Nano stock is routinely chipped.
Cherry knows a guy at Ares if we can't get clean stock from the Navy.
Faraday
Jun 30 2010, 04:57 AM
Ok, have a spreadsheet together. Any comments/suggestions?
LINK
Minchandre
Jun 30 2010, 05:38 AM
QUOTE (Faraday @ Jun 29 2010, 09:57 PM)
Ok, have a spreadsheet together. Any comments/suggestions?
LINKI don't have permission to access the file.
That said...do we trust each other enough to set up a GoogleDoc? I'd be up for it.
Faraday
Jun 30 2010, 07:31 AM
QUOTE (Minchandre @ Jun 29 2010, 10:38 PM)
I don't have permission to access the file.
That said...do we trust each other enough to set up a GoogleDoc? I'd be up for it.
You can't download? Or you can't read it? Cause if it's the later, I've got the permissions rejiggered...hopefully. If it's the former, I'm not sure what do other than have ya pick up a membership at the source. It's another forum, a scary, untamed forum.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.