QUOTE
I don't think there is any skill for operating in free fall, but if a GM wanted to assign a dice pool modifier for physical skills while weightless, it might help mages feel not quite so screwed when they go into space.
I think you could do a lot of cool things with the background count on space habitats, different parts of the station could have drastically different background count numbers, forcing the team to alter their tactics on the fly.
-> There is a skill for zero-G combat and zero-G athletics is a specialisation. There also are special genetic infusions and geneware packages to ease work in zero-G.
QUOTE
Living ships would also be limited to the inner part of the solar system
... where the action should be contained. The outer regions are territory where drones and robots are much more useful. The eden ship might be cruising between mars and earth or be a resort ship thing for the ultra wealthy doing cruises around earth and the moon. Please keep in mind how conservative SR is with space development.
QUOTE
- artificially induced sleep. since humans use much less energy when asleep put passengers in a slumber for 16 hours a day.
That's just not true. Humans consume almost as much energy when sleeping as they do when awake. Artificially induced coma by lowering body temperature is a viable possibility though.
QUOTE
-- Couldn't you just replicate the metabolic stasis effect of the Metabolic Arrester (Augmentation, p. 66)? If you can Hibernate someone before they go into space that also works great.
Both would be a very viable possibility.
QUOTE
With the existence of VR and BTLs, I think people spending too much time totally stationary might actually be a problem for long duration habitats. Without exercise or being subjected to external force, the body starts to atrophy. There are probably nanotech treatments or something, but those cost money.
This is detailed in TW and 10 Jackpointers, which gives a brief overview of the orbital relaxiation and vice business. As for treatments, there are a number available, and their relative cost in comparison to maintaining a manned space installation anywhere is petty much neglible.
QUOTE
Hence why I said sleep. I can't seem to find it right now but I know there is a devise that lets the user sleep less per day, so I'd think something to do the opposite wouldn't be out of line.
Sleep regulators have been in SR since 1st Edition's Shadowtech. They sure can be used to up the demand of sleep, but, being bioware, wouldn't come with a dial of sorts easily.
QUOTE
I think you could do a lot of cool things with the background count on space habitats, different parts of the station could have drastically different background count numbers, forcing the team to alter their tactics on the fly.
Going back to Neuromancer, this makes me think of the Rasta station.
QUOTE
Using the Lifestyle rules in Runners Companion gives you other tools for runners to use when they break in. Some of those would be the robotic gardeners and cleaners and whatnot that are needed to keep the place running. You would also likely end up with the Astral Repellant [+5 LP], Feng Shui (have it give it's bonus to the not-go-crazy roll) [+5], No Neighbors [+1 LP], and the Workplace (you would almost need a nanite maker [to use Warren Ellis' Transmetropolitan term] for repairs, or not-go-crazy, or for the inevitable "Here's Johnny!" go-crazy-time)[+1].
Using the lifestyle calculations that assumes you live on earth to calculate the price of life in space is seriously pushing it. Also, how would Feng Shui work in space anyway, being magic and all?
Within a mana zone on some larger station or eden ship, it might work, but I'd still take cost times ten for supply cost, maintainance problems and getting ressources, energy and whatnot.
QUOTE
-- A variation of Geomancy meta-magic (Street Magic, p. 56) may be required to properly "smooth out" the background count on a habitat (for example, requiring the facility be constructed in a mandala pattern, placing fish tanks at section connectors, and ensuring that new visitors dock on the side facing Polaris, etc). Shadowrun allows a rather radical reduction in mana void background count with even fairly small habitats (the moon habitats are -7 to -9 and that's just a few thousand people at best). If I was writing rules I would not allow anything but a self-sustaining habitat to have anything better than that, perhaps capping out at -5 as best-case as any such environment would be unnatural and simple compared to Earths environment. Completely cancelling mana void penalties is probably not a wise design choice in any case.
Sounds good. I'd go with this.
QUOTE
Mars has inhabitants. I can't remember if Evo or MCT has a habitat there, but one of them does.
Mars has a manned base. So does RL Antarctica. Neither has inhabitants.