On prevalence of high-rating software in the military:
QUOTE (Tzeentch @ Jul 12 2010, 06:27 PM)
-- The military almost NEVER does its own software development. They still pay licensing fees for Windows for example. The US military in particular fobs almost of its R&D to private companies and universities.
IRL, anything that the DoD pays to develop they have an unlimited license to the technology, generally speaking. Contracting Regulations 101. So, if they pay Microsoft ¥50M to develop a Firewall app at whatever obscene rating they want, then they can copy it willy-nilly. Sure, they buy individual copies of Windows, but they didn't pay for that R&D.
On augmentation.
QUOTE
-- Why? There's pretty much no "big ticket" advantage that can't be replicated by a few thousand nuyen in wearable electronics. That's been the case since Shadowrun, First Edition. The sole exception was wired reflexes, which are both monstrously expensive and monstrously overpowered
Mostly agree - I don't think they'd do a lot of anything that could be taken care of other ways. But the sheer utility of things like wired reflexes are serious force multipliers. Mind you, they might rather spend the money on combat drugs, but they'd be very concerned about long-term medical complications. The other major category to consider are those things that increase survivability/combat effectiveness: trauma dampers, bone lacing, pain editors...well, maybe not pain editors.
QUOTE
-- I can't see any military taking on the long-term issues with augmentation without good reason. Not only are their health issues (surgery, Essence costs, maintenance requirements) but if you give everyone wired reflexes (for example) then you have these guys out in the civilian population at some point.
Considering that we take on lifetime medical care for all of our soldiers currently, I don't think it's that unrealistic. And there is plenty of motivation for things like Move By Wire or Wired Reflexes. Yes, them coming back into society is a concern, but so is having people with combat training running around, which societies have dealt with (more or less successfully) for centuries. And with the prevalence of security forces out there that would love to hire wired soldiers, there would be serious market demand for augmented retired soldiers. Of course, you could also just disable the augmentation when someone leaves. I think the obvious solution is that augmentation would be limited to career types. As in "if you get wired, your signing up for a 20 year stint."
And as another point, consider some of the military/security focused cybersuites in Augmentation. The SK Cyberlogician Deluxe Military Version argues strongly for significant modification - particularly of officers.
On use of spirits:
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-- I find that dubious. That spirit is doing nothing useful most of the time that platoon is doing its thing. You're better off using the limited magical assets available to dole out a spirit as a form of fire support.
Fair point. I think it would depend on the tactical situation. If you anticipated opposing mages, I think you'd be seriously interested in Magical Guard for counterspelling...which I just realized only Guardian spirits can do. Good point. My guess is you'd use them for counter-spirit ops, and as a high-speed response/support force.
On using spirits to guard vehicles:
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-- The corps have a competitive advantage in recruiting mages, and they don't seem to do this. So why the rump national governments?
I think this is where how people play the game comes into play. In games I run, I pretty much assume that anything worth more than about ¥300k that could be under threat is going to have a spirit escorting it. And anything over a million is going to always have a spirit with it on protection. If companies have mages on staff, paying the costs to bind spirits is pretty trivial, and provide serious insurance. Particularly Guardian spirits.
On magical asset ratios.
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-- That could be a sign of serious manpower issues actually. 10 mages in a force of 100 might look more magically capable compared to 100 mages in a force of 10,000 if you don't look closely.
True. It all depends on how you employ them too. Crickey. Think of how many spirits 100 mages could put out there...no wonder the Yucatan went nuts!
On artillery:
QUOTE
-- They probably can't or WON'T exploit a fire support advantage in every case. Rules of engagement are an issue, especially when they have to throw this stuff around in inhabited areas or in places where that sort of thing could really piss off Awakened critters best left alone.
To be sure. Depends entirely on the circumstances that put runners up against combat troops. Considering the advances in precision guided munitions, and the prevalence of ultra-precision strike systems like lasers, calling for fire missions might be easier in 2070 in a lot of cases than it is now.