QUOTE (Tzeentch @ Jul 13 2010, 09:10 PM)

-- They don't pay for seats (usually), but they still pay for the support and maintenance of the software, training, and upgrades. And all of that will tend to be higher than commercial software because it's often custom and task-specific. Plus the DoD still has to pay licensing fees if they use certain technologies and code.
-- Shadowrun is a bit of an odd duck here as a fairly small programmer team can whip up and maintain software pretty easily (a side effect of trying not to totally gimp the solo hacker).
Fair point, but maintenance costs (thank Ghost we don't have SOTA to deal with anymore) are going to be trivial compared to the costs of unsecured comms. Considering the resources the NSA currently puts into such things, I can't imagine that a 2072 armed force wouldn't spend a fair amount of resources to securing them. And when we consider that cyberwarfare in 2072 is not only a potential threat, but a constant battlefield reality, I suspect that a
lot of resources would go to that. While standard grunts may not be carrying uber-hardened stuff with rating 6 firewalls, certainly the officers and squad leaders would.
On augmentation and health care costs.
QUOTE
- Taking current US military policy and applying it to Shadowrun is almost certainly wrong. And that lifetime medical care usually amounts to NOTHING for most veterans as it only covers service-connected issues. I sincerely doubt even the UCAS is going to saddle themselves with lifetime medical costs over this.
If using current policy and trends isn't a valid basis for projecting forward/sideways to Shadowrun...what is? And I believe you are wrong on the medical care issue - at least, according to the VA's website (http://www4.va.gov/healtheligibility/). While they do have to pay insurance premiums, they are quite well subsidized. Service-related injuries are taken care at no cost (in theory) to the soldier. And considering the politics of veteran's benefits, I don't really think that in 2070 you'd just be able to throw veterans to the wolves.
Minor point though. I think we're arguing around relative prevalence. I don't think
everybody would be augmented, but I think more of them would be than you do.
On long term services commitments for augmented soldiers:
QUOTE
-- Good luck using that as a selling point for military service.
Worked for the Romans! 16 year standard stint (extended to 20 after Octavian), with significant number re-enlisting, twice even. Works pretty darn well today too. 20%+ of USMC officers have over 20 years service, even more when you include reservists. Enlisted look to be around 25% with over 10 years. (according to the USMC fact book...uh 2006 version is all I have on hand). US Army's minimum stint is 8 years.
On military suites in the sourcebooks...
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-- Corporations have lots of fancy stuff on the market that never actually reach service.
True. Any evidence to support that conclusion here?
On use of spirits to guard valuable vehicles/assets:
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-- The thing to consider is "what could I have that mage doing other then wasting a spirit service guarding some armored car?"
Fair enough, but I'm not saying that every HMMWV would be guarded. But multi-million nuyen attack helicopter, fighter aircraft or personnel transports? Vehicles that can be easily destroyed with by a single mage with a "Wreck Vehicle" spell? Never mind that a The Guardian spirit service is cheap, and doesn't tie the mage down from doing their other tasks. (Which, by some other discussions here, means warding every piece of real-estate the corp owns.) Plus, powers like Concealment (or even Guard) could be very handy...that whole stealth thing.
Aside: Now that I think about it, just about every rocket launch would probably have a spirit with Guard escorting it up as far as the spirit could go. Being able to cut the accident rate by even a little bit would pay for itself in reduced insurance costs alone! Ditto with airports.
Anyway, I think this is a difference of degree, not absolutes. And we have very little in-game information to work with. Just a few off-handed comments in some of the novels (e.g. Findley saying that the average runner team would get smoked by the average group of soldiers), and the implications of some of the weapons described in the books. We'll see if War! addresses these things in any detail.