QUOTE (Cain @ Aug 14 2010, 01:27 PM)
Yes, metagaming is the worst form of GM cheating and asshattery, and I'll be glad to tell you why.
A GM is already empowered to bend the rules, and that's ok. But taking player knowledge and giving it to the NPC's is flat-out cheating, especially since you'd never let the PC's get away with the same thing. A problem GM I know in a 3.5 game had every NPC know the exact magic items, favored spells, and preferred tactics of the party, because supposedly someone spied on them once. Saying that you can infer from one high Signal rating that they're Shadowrunners, and know everything down to their ammo type, is CHEATING!! And not in a good way-- in a way that'd make me never want to play in your games, and tell others to avoid your games. I mean, come on! "They've got a signal rating of 3, so that means they're standard grunts with AR's, no special ammo, and armor jackets." Would you seriously let the PC's get away with that?
No one likes a cheater. And if you're not capable of telling the difference between GM leeway and cheating, I really don't want to play in your games.
So let me get this straight, just to be on the same page here...
If my character spends time observing his opposition, obtaining information on his hangouts, his preferences, his equipment, his operational tactics, his spell selections, and his tactics, then I am Cheating? If that is not the case, then why would it be cheating for an NPC to perform the same surveillance to acquire the same information? And, having gathered that information, why would it be cheating to pass it along to his allies so that they will be prepared whenever they encounter said character (Ad infinitum, of course).
It is not the Fault of a GM if characters become predictable in their operations, spell useage, equipment choices, or tactics.
Just sayin'