Stahlseele
Nov 5 2010, 07:26 PM
You need something weak to get a really good chain reaction though . . and lots of it . . because the energy given off by the initial hit/kill is not all that strong to begin with . .
so you need something that is weak enough to be killed by the blast itself. THEN you are in the business of making chunky salsa memorable . . i think i once blew up a swarm of ants with this.
and some minutes later, it still started raining ant chunks on my head suddenly ^^
I wish the fat-man nucular 'splosion counted as energy damage solely for the purpose of combining it with the huge blast radius perk and REALLY doing a chain reaction in the big way ^^
Doc Chase
Nov 5 2010, 08:15 PM
Get a good grouping of Powder Gangers or something, bullseye the first, let them glow, then bullseye the second and that should set it all off.
Karoline
Nov 5 2010, 09:02 PM
QUOTE (Wounded Ronin @ Nov 5 2010, 02:13 PM)
Has anyone tried to run a melee character yet?
Given the Western theme it could be funny to play Chuck Norris.
I've started a melee character, but have only done a few levels so far.
hobgoblin
Nov 5 2010, 10:10 PM
for unarmed and melee there is a really nasty perk at level 12 that i missed, as it needs unarmed 70 to show. Basically one ignore 15 DT!
That should make taking down super mutants and deathclaws much easier.
Stahlseele
Nov 6 2010, 10:42 AM
There's several such perks in there, basically for most approaches 3 perks.
Spiked knuckles are a dangerous thing to wield. And if you get to ballistic fists, uppercut means upperCUT.
Doc Chase
Nov 6 2010, 08:12 PM
I suggest happy folk with the PC version start looking for mods. There's some terribly good ones that improve the crafting process, add weather effects such as sandstorms, and opens the map up for play after the main quest is completed and the game 'ends'.
Wounded Ronin
Nov 6 2010, 08:46 PM
I just experimented with taking Steam offline and playing FNV. The game seemed to run a little smoother but it still CTDed a lot. However, I've just been playing FNV a lot and it has crashed many times prior. Next time I'll try some offline play after a system reboot and see how that goes.
I also sent a query to Steam tech support, and am eagerly awaiting a sarcastic and dismissive response. Naturally I haven't heard anything back from the email I sent to the developer's tech support, the one promising responses within 48 hours.
Stahlseele
Nov 6 2010, 09:52 PM
my crashed have stopped again, without reason . . same as they started . .
also, i tought the legion how to disarm ncr mines, and now i get to find one dead/dieing and/or crippled NCR member after the other that has been rigged with their own mines . .
it is deliciously ironic and oh so realistic for the legion to go the whole way of using guerilla war tactics and terror/psychoterror like this . . but fucking annoying, since now i have to be REALLY carefull when i find bodies on the ground and not just run there and loot them <.<
Fix-it
Nov 7 2010, 01:43 AM
my "evil" play through character is now "angel of the wastes". how the eff did that happen.
Voran
Nov 7 2010, 07:52 AM
I'm using the 'reinforced chinese stealth suit' mod, i find it to be the best looking armor in the game.
Stahlseele
Nov 7 2010, 09:05 AM
QUOTE (Fix-it @ Nov 7 2010, 02:43 AM)
my "evil" play through character is now "angel of the wastes". how the eff did that happen.
*nods* yeah, me too . .
i started with making good springs a powder ganger outpost, then i helped the guys in the NCRCF and killed several NCR-Troopers . . i was villified enough by them so i could not tell them what the legion had done in nipton . . and suddenly, NCR-People are running up to me and showering me with gifts x.x
Wounded Ronin
Nov 8 2010, 02:37 AM
I actually did get a reply from Steam Support. It's not as bad as I thought...I'll try some of their steps.
QUOTE
Hello,
A staff member has replied to your question:
Hello, Thank you for contacting Steam Support. If you are currently running Vista or Windows 7, please complete the instructions in the following link: Title: Windows 7 and Vista Troubleshooting Link:
http://support.steampowered.com/kb_article...=5688-IFHZ-2170 Please also verify the GCF for this game as outlined here: Title: Verifying Game Cache Files (GCF) Link:
http://support.steampowered.com/kb_article...=2037-QEUH-3335 Note that a single file may fail to verify. This is a known issue and will not effect your ability to play, nor will it interfere with any other troubleshooting steps you may take. Then test the issue. If you still have difficulty, you may also need to manually run secondary installers required by this game. Exit Steam entirely. Browse to your Fallout: New Vegas installation folder (Usually C:\Program files\Steam\Steamapps\common\fallout new vegas\) Run the following installers: ...\Steamapps\common\fallout new vegas\Redists\vcredist_x86.exe ...\Steamapps\common\fallout new vegas\Redists\directx\DXSETUP.exe Reboot your computer and test the issue again. If the issues persist, please complete these guides: Title: This game is currently unavailable Link:
http://support.steampowered.com/kb_article...=4595-WEXN-6831 Title: Games do not run after 'Preparing to Launch' Link:
http://support.steampowered.com/kb_article...=6218-USFX-5568 If you are still having difficulty after going through this process, further support for this title is handled by a third party support department - please follow the instructions in the link below to contact the support provider to troubleshoot this issue: Title: Fallout: New Vegas Link:
http://support.steampowered.com/kb_article...=4727-YFJN-5518 Please let us know if you experience further difficulties, or if you have additional questions or concerns.
Tiralee
Nov 8 2010, 04:30 AM
Hi, still level 30, still wandering the wastelands and finding new people to blow the living hell out of.
Some more musings:
Handloads ROCK. Seriously, the powder's cheap as hell and if you vacuum up the Hulls/energy cells, it's reload paradise.
.50 Cal and .308 are lovely, but remember you need 8 STR for the Anti Material Rifle (And that explains why I was one-shotting with the .308 vs the 50.) That being said, blowing up powergangers (a rare and endangered species now) by shooting the vehicle they're camped next to was lovely.
Weapon Repair Kits = insta cash. You pick up your typical high-value broken weapon, 4 kits (Roughly 80 caps worth) and you sell it for 4k caps.
That and risking needle-prick by harvesting every single empty syringe, brock flower and xanthingy-root.
The Tesla Cannon's a wonderful toy, but as I can cap another 4-5 targets (If using the Gobi Rifle) in the time It took me to fire once, well....
Rad-Away and Rad-Ex (and the Advanced suit/Space suit) greatly desired for Vault 34, ghoul central there. Try not to bring followers, they'll get stuck in the weirdest places. It's also home to Weapons-World (the Armoury) and more 10mm ammo than I've ever seen. Before forking over the Caps for good weapons, head down there with a tricked-out 10 mm SMG and harvest away
The Pulse pistol is Robot Apocolapyse. Damn, you can make a lot of xp with that thing.
Doc Chase
Nov 8 2010, 02:33 PM
QUOTE (Wounded Ronin @ Nov 8 2010, 02:37 AM)
I actually did get a reply from Steam Support. It's not as bad as I thought...I'll try some of their steps.
Hoo. A self-help bomb dropped by an enterprising CSR.
nezumi
Nov 8 2010, 02:47 PM
Firstly, where do you find powder? I haven't gone much further north than Helios, so that might be why, but I can't for the life of me find powder without taking apart my other bullets to get it.
Secondly, where are people downloading mods from? I heard about one that lets you bring around more companions, that sounds like it could be fun. (And with a cap of one companion, what use is Charisma?)
Doc Chase
Nov 8 2010, 03:02 PM
You can buy jars of powder from vendors - then just drop and pick up the item and it'll split the powder out to be useable. It's generally easier and quicker to break down the rounds you aren't using (like all that 9mm or 5mm) to get the powder and primers you need.
As for mods, the most comprehensive library I've seen for them is at the
New Vegas Nexus. I've downloaded the reloading mod and the skill-based perks to see how they work. So far, so good.
Stahlseele
Nov 8 2010, 06:00 PM
In the beginning, go into the NCRCF and either do quests for them or rob them blind.
They are called POWDER GANGS for a reason you know? ^^
Doc Chase
Nov 8 2010, 06:13 PM
I get up on the south ridge overlooking the prison and just pick people off in the courtyard for awhile. As long as I can nail the guy just inside the door when I walk in the visitor's center, it's typically no risk, all reward. They can't stand up to a scoped Varmint Rifle.
Doc Chase
Nov 11 2010, 03:07 PM
Mod thoughts:
Improved Reloading Recipies is wonderful. I'm not typically a grenade guy, so the dynamite is worthless to me until I activate this mod. It's not quite believable that I get gunpowder out of breaking it down, but it's certainly a hell of a lot cheaper for me to get powder this way!
Melee build thoughts:
A maxed Stealth skill is required for it, as well as a tendency to move around only at night. Barring that, a lot of stimpaks and heavy armor are useful. If you can sneak in and get the Machete Gladius from Cottonwood Cove you're fairly well off bladewise until you can snag a Super Sledge or go unarmed with a Ballistic Fist or Displacer Glove.
Wounded Ronin
Nov 11 2010, 03:43 PM
I should write a pen and paper letter to the guys who did FNV and thank them for finally portraying reloading in a post apocalyptic game. Until this point, most gamers who didn't also shoot probably didn't know about reloading.
Doc Chase
Nov 11 2010, 03:49 PM
Not only that, but portraying surplus ammo.
StealthSigma
Nov 11 2010, 04:36 PM
QUOTE (Wounded Ronin @ Nov 11 2010, 10:43 AM)
I should write a pen and paper letter to the guys who did FNV and thank them for finally portraying reloading in a post apocalyptic game. Until this point, most gamers who didn't also shoot probably didn't know about reloading.
Not everyone wants to bother with handloading though.
Stahlseele
Nov 11 2010, 07:40 PM
They could have made that a part of hardcore mode too.
Less supply to be found, but crafting system active then.
Voran
Nov 11 2010, 10:30 PM
I liked hardcore mode, though it didn't really affect my game style too much. Ammo weight did play a factor, but mostly it just prevented me from carrying every piece of ammo that I'd usually pickup in my fo3 days, and oddly, your ammo had weight, but the ammo components themselves didn't, so I might be only willing to carry 150 rounds of something, but could have the materials for a few hundred more magically in my pack, weightless.
I do regret that melee doesn't allow for targeting in VATS, but I used to like to target the groin in the old fallout 1/2 games with melee attacks
Fix-it
Nov 12 2010, 03:23 AM
update: I am disappoint, stupid characters aren't fun like in the originals. guess I'll play a bit longer with my 1int/1chr guy, but no difference so far.
hobgoblin
Nov 12 2010, 05:44 AM
QUOTE (Voran @ Nov 11 2010, 11:30 PM)
I do regret that melee doesn't allow for targeting in VATS, but I used to like to target the groin in the old fallout 1/2 games with melee attacks
Up melee skill to 50, apply uppercut in vats, watch enemy pass out. enter vats again and stomp way at them
StealthSigma
Nov 12 2010, 12:18 PM
QUOTE (Voran @ Nov 11 2010, 05:30 PM)
I do regret that melee doesn't allow for targeting in VATS, but I used to like to target the groin in the old fallout 1/2 games with melee attacks
If we were talking about any game series other than Fallout, I might be inclined to call you a monster. However, I have no room to call anyone a monster since I killed EVERY NPC in Fallout 2. Yes, that includes all the children.
Karoline
Nov 12 2010, 12:32 PM
What about the tin man?
hobgoblin
Nov 12 2010, 12:33 PM
What was funny was doing that on every humanoid enemy until one encounter a super-mutant, and then have him laugh in your face because it has no effect on them.
StealthSigma
Nov 12 2010, 01:52 PM
QUOTE (Karoline @ Nov 12 2010, 07:32 AM)
What about the tin man?
I killed everything I could. That's all I remember. That was a long time ago. I think a few NPCs may have escaped death by running off the map so I couldn't attack them anymore. There was probably one or two that were unkillable. Everything I could kill I did kill.
Wounded Ronin
Nov 12 2010, 03:27 PM
QUOTE (StealthSigma @ Nov 12 2010, 08:18 AM)
If we were talking about any game series other than Fallout, I might be inclined to call you a monster. However, I have no room to call anyone a monster since I killed EVERY NPC in Fallout 2. Yes, that includes all the children.
I'm just very curious here...what about the ghost girl where you normally have to return her locket?
Wounded Ronin
Nov 12 2010, 03:29 PM
QUOTE (StealthSigma @ Nov 11 2010, 12:36 PM)
Not everyone wants to bother with handloading though.
Still, though, first time I've seen it portrayed in a mainstream game.
Doc Chase
Nov 12 2010, 06:36 PM
I like the bonuses that handloading provides. I just wish I was more efficient at policing brass.
Shelved the melee build. It's nice to have in the Strip itself, but I need a gun when I'm wandering the Mojave.
Tried the Skill-Based Perks mod availble on the New Vegas Nexus. I see why it's considered a cheat, but it's nice to have some of these perks as rewards for going all the way into a skill - though getting Concentrated Fire at level 4 from pouring 45-60 points into Guns is a mite overpowered. Only a mite, though.
Stahlseele
Nov 12 2010, 07:10 PM
if it works with tag skills too, then it's really a bit cheap.
because on leel 3, you can have 3 of your tag skills at 60 . .
Doc Chase
Nov 12 2010, 07:13 PM
QUOTE (Stahlseele @ Nov 12 2010, 07:10 PM)
if it works with tag skills too, then it's really a bit cheap.
because on leel 3, you can have 3 of your tag skills at 60 . .
Which it does. It's applied solely on the basis of what the skill rating is at that moment. Tagging Guns at the start usually nets you Rapid Reload, though if you're built to be a Guns-master then you've got Rapid Reload, Run 'n Gun and Cowboy. I try not to go for that skewed of a build, though.
Stahlseele
Nov 12 2010, 09:01 PM
I'd go for energy weapons and repair anyway.
Seeing how you can net 3 laser pistols in Good Springs alone, and you can then repair them up to good condition . .
With this mod, you'd probably get the laser commando and maybe even meltdown perks, as there is not much more for energy weapons i think O.o
That would make killing things pretty easy. And with high repair, you probably get the repair using something remotely similar for a substitute perk.
which will be hugely usefull for rare weapons and armor.
Doc Chase
Nov 12 2010, 09:57 PM
QUOTE (Stahlseele @ Nov 12 2010, 10:01 PM)
I'd go for energy weapons and repair anyway.
Seeing how you can net 3 laser pistols in Good Springs alone, and you can then repair them up to good condition . .
With this mod, you'd probably get the laser commando and maybe even meltdown perks, as there is not much more for energy weapons i think O.o
That would make killing things pretty easy. And with high repair, you probably get the repair using something remotely similar for a substitute perk.
which will be hugely usefull for rare weapons and armor.
Capping EW gives you the efficient recycling perk to start, followed by plasma spaz, meltdown and laser commander is at 100. But yeah, going down that path does give you all the perks. I actually prefer guns for Concentrated Fire early on.
Stealth gives you...Friend of the Night, Silent Running and Ninja. I didn't cap it to 100 before I wiped the build, that was my melee build character. Repair I'm raising on this build after Guns is done (at 90) so I'm expecting Jury Rigging amongst other things.
Jury Rigging is massively overpowered. I love that skill. Use Varmints to fix my expensive Gobi Campaign Rifle? Hell yes.
nezumi
Nov 13 2010, 12:44 AM
I'm actually getting to the point where I'm running out of skills to put my points into. I'm level 24 and have yet to actually visit the Strip. My wife was gone for 3 days and I had leave, so I basically played for 50 hours almost continously (would have hit 60, if not for kids. Damn kids and their having to eat!!)
Karoline
Nov 13 2010, 01:21 AM
QUOTE (nezumi @ Nov 12 2010, 07:44 PM)
I'm actually getting to the point where I'm running out of skills to put my points into. I'm level 24 and have yet to actually visit the Strip. My wife was gone for 3 days and I had leave, so I basically played for 50 hours almost continously (would have hit 60, if not for kids. Damn kids and their having to eat!!)
That's why candy bars were invented.... or TV dinners or something.
Voran
Nov 13 2010, 02:26 AM
I guess I wish there was more visual ooomph to laser weapons. Sure they make a nice death animation, but until you kill something they don't really seem to have that much visual impact. Maybe if they started little fires on the rag-dolls or something.
Karoline
Nov 13 2010, 04:16 AM
QUOTE (Voran @ Nov 12 2010, 09:26 PM)
Maybe if they started little fires on the rag-dolls or something.
The flamer is an energy weapon, isn't it?
Doc Chase
Nov 13 2010, 04:39 AM
QUOTE (Karoline @ Nov 13 2010, 05:16 AM)
The flamer is an energy weapon, isn't it?
Actually yes it is, I finally looked at it. Used to be Explosives, now it is not. =P
Zyerne
Nov 13 2010, 04:43 AM
Are people playing the PC version? I'm intending to get for myself as a christmas present and I'm wondering if there's any issues I should be aware of.
Karoline
Nov 13 2010, 04:50 AM
QUOTE (Zyerne @ Nov 12 2010, 11:43 PM)
Are people playing the PC version? I'm intending to get for myself as a christmas present and I'm wondering if there's any issues I should be aware of.
Yep, playing the PC version. Some people seem to be having some trouble. I've had it crash a couple times, but I'm running on a laptop that just has issues sometimes and has also crashed on Civ V a few times. Other than that and it being somewhat slow (once again, blame my laptop, not the game) it works well. If you read back through the posts, you'll see some other people have had some trouble.
Zyerne
Nov 13 2010, 04:54 AM
I'd noticed some people having problems but wasn't sure if it was 360, PC or both.
Fallout 3 had some crashing issues as I recall, as long as it's not a whole lot worse than those, I can live with it.
Stahlseele
Nov 13 2010, 08:42 AM
Some people keep having Problems.
I had some problems for a short ammount of time, when it would not stop crashing no matter what . .
And suddenly, it did not crash anymore.
Also, for fallout, PC-Version, all the way . . Console Commands and Mods are boss!
Furthermore, Laser-Weapons should not have a big animation in my mind anyway . .
Look at Star Wars, Star Trek and Babylon 5 and other such big players. All of the Energy-Weapons are really simple in design.
Point, shoot, ray goes out, if you hit, hole goes in. done. Only in Anime of all kinds Laser-Weapons build up with an impressive glow and soundeffects . .
Zyerne
Nov 13 2010, 12:08 PM
Never really liked Energy Weapons in Fallout 3, much more of a Small Guns and Ranger Armor type.
Wounded Ronin
Nov 13 2010, 02:49 PM
Hey, guess what? A new patch for FNV just came out.
I've kind of gotten away from FNV and have been playing a lot of Sid Meier's Pirates!, but after a while I'll try FNV out again and see if I have better success with the patched version of the game.
Patch notes here:
http://www.pcgamer.com/2010/11/10/fallout-...-peoples-limbs/
KarmaInferno
Nov 13 2010, 04:21 PM
I find it humorous that you can punch a non-hostile NPC, shoot their gun out of their hand when they draw it, and if you immediately holster your weapon they go back to being non-hostile. But now sans weapon, since by that point I've yoinked it off the ground.
Also, apparently dropping explosives at the feet of an NPC, and then setting them off by shooting the explosives, does not count as "you" killing the NPC and incurs no infamy or karma loss.
-k
Wounded Ronin
Nov 13 2010, 06:07 PM
That's still better than your punching someone in The Hub making every single person in the whole city attack you on sight using lethal force, which is how the old Fallout worked.
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