QUOTE (Halinn @ Sep 27 2012, 02:07 AM)

As ShadowDragon8685's signature states, running should be profitable on a level at least comparable to stealing cars and selling to a chop shop.
I'd like to agree, but if i do, next posting would be, see if my runner steals the highest price car in the book, and fences it, he gets dunno 80K, so you agree that running should give 80K at least.
Payment of runners depends a lot, what kind of campaign is played, whats the backround of the runner etc.
In general, a runner that is accepted as a pro, should get paid in a way to pay his middel or high-lifestyle-rent, replace broken gear and advance gear/ware/stuff wise. There can be times where he gets less, there can be times he can gain a fortune. Depends on how the it works for the players and the gm.
But from my point of view, the rules to produce gear are only for the PC to build their stuff by themself, not for trade/sale as SR is not an economy simulation. And as it is not intended for this, of course, its easily broken (as your Bioweapon example), but this abuse of RAW should not push the GM to raise the money he is giving the runners.
And btw (ab)using the rules and building (cash-cow)chars is the main point.
Its 'How much Nuyen can a runner make when they aren't running?' not 'How much Nuyen can a cash-cowr make when they work full time in a fixed job?'
So yes, if u abuse the system, you can generate millions of Nuyen. But for Joe Runner and his payment, this changes nothing, or?
So im fine with average-Joe-runners having the possibility to earn somewhat between 2-20 K(Depending what kind of connectios and skills), when he takes a full time job instead of running.