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WinterRat1
The following people have been sent their rewards from me. If you are not on this list, it is because you did not send me a PM with your contributions and reward requests.

Please forward the PM to Konsaki so he knows what you received from me, and make the appropriate changes to your character sheets on the wiki.

If you have any comments, questions, thoughts, or complaints regarding your rewards, please send me a PM and we will discuss.

- Rob
- Vegas
- Pragma
- Meriss
- Adamu
- Sparky
- Grendel
- Lindt
Konsaki
QUOTE (Konsaki)
IMPORTANT NOTICE

The COMBAT GUIDE has been updated on the wiki.

It is the responsibility of all the players to review this guide and respond if they have any questions. If you do not respond with any questions, we GM's will assume that you fully understand the guide in it's entirety.

Konsaki
'Combat GM'

Bringing it up on the new page.
Vegas
Muchos Gracias WinterRat! biggrin.gif biggrin.gif

*does the happy Nevada dance*
Meriss
Joins ^ in with "funky Ink happy dance"
HeySparky
*Badmarsh has WAY too high an opinion of himself to happy dance* *but he gives the GMs a 'sup*
Meriss
@All: There is something mentioned on the wiki that should concern you, Character Death Guide.... eek.gif Yeah that's what I thought too. *sigh* Play smart all, stay safe.

@Wiki staff: Good job on the mapage. *Gremlin remains very quiet on that front*
HeySparky
QUOTE (Meriss @ Jun 12 2007, 09:36 PM)
@Wiki staff: Good job on the mapage. *Gremlin remains very quiet on that front*

Not quiet enough you didn't steal the thunder of our announcement. smile.gif

Not ready for primetime yet, but check out the map page when you get a chance. Campaign - Map, not linked up to the main page or nav bar yet, check recent edits or click the link above.
Meriss
*Burrows deeper into the remaining undergrowth, in an attepmt to hide from potentially angry wiki monsters*
Vegas
*grrrrs and gnashes big pointy sharp teeth* biggrin.gif
Fresno Bob
Man, I want rewards, what can I do to get them?
HeySparky
Rewards so far are for contributions to the campaign in the planning stages... the big-ticket items so far have been wiki work, gang creation, NPC and Locale creation, work on backgrounds.

Certainly all of that stuff will be ongoing and BP rewards become karma rewards later, unless I'm off base.

There was a good suggestion above that we make a sheet of GM requests, Vegas or I will be doing that soon (working on the maps just now).

WinterRat1
Rewards were/are for people who have contributed to the creation, running, or development of the game.

For example, Sparky and Vegas are the Wiki GMs, the final word on all things wiki-related.

Rob created most of the gang profiles, Adamu has developed numerous NPCs and archetypes complete with stats for the GM, etc.

During the game, as specific needs arise opportunities to earn rewards in the form of karma will be available. Right now there's nothing available because the primary goal is to get ready for game start, but I will keep everyone informed of potential opportunities down the road.
WinterRat1
Ninjad!

And yes, rewards are good. They're supposed to be good. I couldn't exactly bribe people to assist me now or in the future if the rewards sucked, now could I?
Fresno Bob
Alright then.

And I just went ahead and took the extra 600 to starting cash. Now, unless there's anything else anyone can think of, I'm done.
Unarmed
@WR1

Should I bother to submit a reward request to you if I figure that I've only done enough to get about 2 extra BP? wink.gif I guess every specialization counts...
WinterRat1
You're welcome to submit a request to me if you think you've done enough to warrant something. Some people made out like bandits on their rewards, some simply got a nice little bonus.

Obviously rewards are commensurate to the work done to earn them, but at the same time it behooves me to reward small contributions fairly in the hope they'll grow into large ones.

So feel free to send me a request and what you did to earn it, and we'll see if you make the grade. smile.gif
WinterRat1
Trojan vignette added to Oct 31.

It was fine yoip, no worries about the quality. All I was asking for was a recollection of the events from your character's POV. It doesn't have to be great writing, in fact it just reinforces the idea of it being from a character POV if it isn't great writing (unless your character would in fact, be a good communicator). Look at Grack's vignette. Horrendous from an English class standpoint. Fantastic from a Grack standpoint.
grendel
re: Combat:

Why is cover giving armor modifiers? Armor is added dice on a damage resistance roll which may or may not help. Cover is a negative modifier to an attacker's roll which automatically reduces the number of hits possible on an attack.
WinterRat1
Grendel - Phrased badly.

Cover will be a negative modifier to an attacker's roll, but it also gives a bonus to armor by functioning as a barrier per SR 4 pg. 157. I will modify the Q&A.
WinterRat1
Here's the modified version:

Q – How will cover work?
A – If you tell me in your movement action you are moving towards cover and make it there, any attacks against you after you have made it to cover will receive a negative modifier on their attack roll. Additionally, the cover will function as a barrier, granting you extra armor for any soak rolls. The negative attack modifier and amount of armor depends on the cover, so a metal telephone pole will grant higher armor than an overturned wood table because of the material, but less of a negative attack modifier because of the area covered.
Abbandon
combat question

-So if our character is getting shot at or attacked by something he didnt plan on the time to declare full defense as an interrupt would be after the resolutions ooc has been made just like if you were going to use edge to try and get out of something?

full defense interrupts are probably going to happen ALOT. Maybe we should put those in the action phase?

-What about conditional or other trigger actions? Like if Graak bites the ear off the guy i was going to shoot and the guy goes down can i set up my actions so my guy changes targets even if he doesnt know how much damage the guy with one ear has ?
Konsaki
You always have a day or two to read what everyone else is doing in the combat turn. This is your chance to throw in an inturrupt by changing your actions on the combat page.

As for all the conditional triggers, these would take forever and a day to work through. To keep the pace of the game going, we have to sacrafice alot of the stuff that you could do in a real life game which would just bog down a forum game to a grinding halt.
A huge combat of 20 people, which is not even the max which could happen by the way, if done one person at a time could take a month to complete one combat turn. That is unacceptable and could very well lead to the game's death.

You always have the Edge roll for any huge damaging rolls, if you have the edge. You did buy enough edge and didnt use it as a dump stat, right? vegm.gif
Unarmed
QUOTE (Konsaki)
You always have the Edge roll for any huge damaging rolls, if you have the edge. You did buy enough edge and didnt use it as a dump stat, right? vegm.gif

After spending one campaign playing a character with an edge of one, I have decided that I will never play with less than 3 edge again.
Cedric Rolfsson
I wanted to post a little thing from Jaya but am having a heck of a time with my Internet Explorer, I was aiming for Oct 31 after Ink's post regarding the end of the Corsairs, could one of the wiki-gods do this for me?

[ Spoiler ]


EDIT:: Duh! *head-slap* I'd be happy to PM it to anyone who could post it for cut-and-paste purposes. Thank you.
HeySparky
Done.
Cedric Rolfsson
Thank you, I don't know why I'm having so much trouble with posting stuff, I keep getting error messages with my Internet Explorer. Thank you.
Meriss
That's why I use FireFox. smile.gif
Unarmed
I use firefox at home and I really wish we had it at work. =(
yoippari
Firefox, opera, safari(?), slim browser > internet explorer.

The only reason to keep IE installed is because some sites tailor their code to work with IE's non standard way of doing things and that messes up all the other browsers.
DireRadiant
Bash bash bash... It's not like mozilla doesn't have their own funky implementations.
Fresno Bob
I pulled 5 points out of my contacts to take High Pain Tolerance 1. I hope thats cool.
yoippari
But being a fanboy isn't any fun if you admit your favorite software is flawed. Besides, going from anti apple and anti dell to apple being ok and dell has ok monitors requires me to step up my favoritism on other things.

Seriously though, keep a couple browsers installed. If something is funky or doesn't work in one try another. If something doesn't work in firefox there might be an extention that makes it work. I don't know if IE has something like that and I forget if opera does.

This makes me wonder. What are software wars like in 2070? Does renraku make anything other than so-so commlinks or do they sink all their money into convincing people theirs is better than an Erika Elite with Mangadyne Deva by hireing an elf and a troll to represent the two?
Abbandon
Hey wiki people there are some kool new things you can do on wiki spaces, check em out.

https://www.wikispaces.com/changes

I think the best thing is the TEMPLATES!! We were just talking about being able to do this a couple of days ago when I made Beast Jr's pages and now its possable. Character pages will be super easy now. Think about having a template for our turf map! Changing the boundaries will now be super easy or something. Or making changes to the location map.

The variable thing looks like it could be useful to for nerdy reasons. No more stepping on each others toes by editing over each other. Now if two people are trying to edit or look at a page they will know..

I also posted this in the general discussion board if you wanna talk about this stuff over there.
yoippari
@GMs

Oh btw, I changed my starting location to be inline with my finished vignette. Which just happens to put me right by Felix and Shade
WinterRat1
Abbandon - Whoa whoa whoa. Before you do ANYTHING drastic to the wiki, talk to the wiki GMs FIRST. I do NOT want any unforeseen wiki disasters at this stage of the game. New features are cool and all, but they can also cause problems if not implemented carefully.

The Wiki GMs have a well established process for how they do things, including the maps, and before anyone messes around with that process, they should definitely work with the GMs to get permission to make those changes.
Konsaki
@Carjack

You need to fill out your character's slot on the Event Roster.
Abbandon
@WR I havent did anything to our wiki's and i never would do anything drastic to them. Adding some character sheets for a character was like the most major thing i have done and thats just copy pasting.

My previous post was about things wiki.com has implemented on ALL wiki's. I suggested some ways we could use the new features but thats it. If anything drastic or complex needs to happen I let the people who made the wiki do it.

So dont worry. Although I would LOVE to whip up those character sheet templates its pretty pointless now since recruitment is all but over and I dont wanna take away the fun of Vegas or ES Sparky in creating them.

Sorry if i scared you hehehe.

WinterRat1
The following Guidelines have been posted to the wiki. Read them and ask questions about anything you do not understand, because you will be held accountable for the knowledge contained therein.

Note that the Player Interaction Guidelines are the one you definitely do not want to run afoul of. If you do violate it, even unintentionally, ignorance of the law will not be an acceptable excuse.

..Character Death
..Training and Development
..Player Interaction
..Social Skills
..Absences
WinterRat1
Don't give me heart attacks like that Abbandon. I had this nightmarish vision of the wiki crashing down, all data lost, because you or someone else experimented and blew everything up.

Let's just say DITG would officially be IN the gutter at that point. And not in a good way.
Abbandon
Training time

Ok if trying to raise two or more things whether they are attributes or skills is my total hours per day capped at 4+ or do i get 4 hours a day per thing ? For example:

Im raising Strength from 5 to 6 and pistols from 1 to 2. Would I have to divide my 4+ hours a day between them or would i get 8+ hours(4+ each) ??

Character interaction

If we have a mechanism in place for character death how come we cant get personal, I can only imagine it balancing out personalities. Its like a PK guild of an mmorpg. If someone is being a pain in the ass we kill them and then that person either plays their next character differently or they risk wasting their time again by making another character who is just going to get killed.

Now if someone is a pain in the ass we cant touch them and its just going to act like a cancer growing bigger and enveloping more people until the whole game dies. I know you will say that the GM's will take care of the pain in the ass before the players have to but..that is in conflict with wanting alot of people to play the game. How are you gonna crack down on people and risk losing them.
-----------------------------------------------------

Everything else looks clear =)
Vegas
QUOTE (WinterRat1)
Don't give me heart attacks like that Abbandon. I had this nightmarish vision of the wiki crashing down, all data lost, because you or someone else experimented and blew everything up.

Let's just say DITG would officially be IN the gutter at that point. And not in a good way.

Not that we do it every day mind you, but Sparky (and I) back up the wiki on a semi-regular basis "just in case" smile.gif

But yes, that's not a "go wild and do anything on the wiki" permission nyahnyah.gif
adamu
Read all the rules.

Have to say I agree with Abbandon on the interaction restrictions. BUT - the GMs made it quite clear they know it's not realistic, and they have made that choice for campaign management purposes, so I will support that 100%.

It will be a very thin line, however, considering the encouragement of the "casual" hostility - hard to draw that distinction....

But at least I don't have to be losing sleep over someone killing Grack cuz he stinks so bad!!!

So - I have a few questions on the training thing.

Most important to me personally -
the way I envision this after reading the rules, and please correct me if I'm mistaken, is that provided we "pay the hours" in game terms, we will be free to fluff exactly how those hours are spent any way we want IC? As in, we can describe a training regimen that would fit our character's personality, as long as we don't use those "paid hours" in any other "in-game" productive way??

Can we start training for things before we have the karma (naturally only gaining the benefit of the training once the karma price is paid)?

Similar to Abbandon's question, but also different, can we stagger our training? As in, can we train for one thing one day, then train for a different thing another day, and back and forth? Ideal for characters with short attention spans.

Corollary to that question - is the training something that if, like, we finish half and then take a week off for whatever reason, we can resume later without penalty? With penalty?

Is there any possibility of "training time credit" if we are improving things that have seen heavy IC use? Like, character in three actual firefights recently, then chooses to raise Firearms group - any credit there? Actual experience trumps dry runs any day....
HeySparky
You guys are so cute. You think we're gonna survive long enough to get and spend karma. smile.gif
Vegas
Great, and now you're on the "We're all gonna die!" bandwagon too Sparky? smile.gif

I don't expect champagne and roses, but I'd like to think at least some of us might last long enough to at least spend a little karma biggrin.gif
HeySparky
There's no panic, Vegas. Just cold, cold, shiv-like certainty.
yoippari
Character Interaction

I joined a GTSNBM (game that shall not be mentioned) a few weeks ago and one of the players was kicked a couple weeks ago (they were in it for a couple months before me) due in part to pvp. There was some serious stepping on personality toes and generating whatever facts about the world that they wanted too but the pvp is what actually instigated the kick. That player had already retired one pc to villain status and now his second pc is going to be a thorn in our side. If they weren't kicked we were going to lose someone we actually enjoyed having around.

That said I'm in favor of banning serious pvp. However if a player is getting out of line something will need to be done. Either GMs talking to the player or another player asking a GM to ok beating the crap out of the other guy's character, and if it comes to that a fair fight is a luxury.

Training
This is probably the one house rule that really needs an example as it is the most mechanical. Could you toss a couple out there?
Meriss
A body can hope. Hope costs nothing in the gutter, it's false hope that tends to be expensive. smile.gif
Meriss
@Winter: No offense, but I would like to see a general example for each training, but I think I can figure it out.
Unarmed
Personally, I am in favour of fairly serious PvP as long as it is appropriate to the setting and backed-up by good roleplaying and logical actions. That said, it has the potential to be quite a contentious issue and I can understand why the GMs have currently chosen to specifically disallow it.

I can say, though, that I would have no problems with, and probably greatly enjoy having Doc die at the hands of another PC if it was the last step in an escalating and logical conflict. If Doc says something to annoy Bockscar once, and Bockscar pulls out a grenade launcher and blows him away, then that would annoy me. However, if Bockscar and Doc have been trading insults for a period of weeks, and then it escalates into fistfights and eventually into a bloody, guns-drawn standoff which results in the death of one of the two characters, I would have no problem with the character death happening to Doc. That's just my two cents, though, but I think that it could add a good level of realism to a game that's supposed to be all about brutal violence.
Abbandon
You know.....I THINK the GM's are just beeng greedy!!!!!! THEY want to do all the pc killing lol.
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