Konsaki
May 16 2007, 03:48 AM
'Food run' or 'Food Fight'?
Vegas
May 16 2007, 04:08 AM
*groans*
Oh god no.. please god no...
rob
May 16 2007, 04:13 AM
@Meriss: In Spanish 'lucky' = 'felix.'
HeySparky
May 16 2007, 04:34 AM
Not to start a language duel - because I'm not fluent in diddly. Rather, I'm fluent in diddly. But I do have a lot of linguistic debris floating around in my head...
felix = latin for happy
feliz = spanish for happy
afortunado = lucky (adjective)
suerte = luck
A quick search turned up a TON of words relating to luck... though those two seem to be prominent.
Meriss
May 16 2007, 03:11 PM
So then would it be Bodega Gato Afortunado = Lucky Cat Bodega
Abbandon
May 16 2007, 03:34 PM
@Konsaki/Winter Ok Fool is ready for approval again. I gave him phobia and switched the ammo in his gun to gel rounds.
HeySparky
May 16 2007, 03:37 PM
For phobias, do we use the same structure as allergies? I came up with a phobia that resonates well with Badmarsh, just need to know how to frame it.
Abbandon
May 16 2007, 04:15 PM
Talk more about your idea's Sparky. What mentally harms your character, how does he react.
I think the more severe forms of Phobia's would have alternate effects. I think a great alternate affect would be causing stun damage instead of physcial. Like an Uncommon severe phobia of female dwarves would cause a character to pass out eventually, instead of dieing from physical damage.
Other things may cause reactions which would have to be overcome with wilpower tests. Like If you experience something that disturbs you, you have to make a willpower test to avoid either running from it or attacking it or something else?? Think along the lines of willpower tests that mentor spirits can cause.
WinterRat1
May 16 2007, 04:58 PM
QUOTE |
For phobias, do we use the same structure as allergies? I came up with a phobia that resonates well with Badmarsh, just need to know how to frame it. |
Use the same structure as allergies. Pick a frequency and severity. Will use the same rules as Allergies unless you pick a Moderate or Severe phobia, in which case we will swap in a Willpower test instead of the increased Damage Value. Mostly because it's very unlikely you will be hit by a female dwarf, so the increased DV of a female dwarf is not much of a disadvantage to you.
Abbandon
May 16 2007, 05:13 PM
Oh i wasnt thinking about taking damage because the thing is touching you. I was thinking when your working with phobia's or mental issues the damage would be caused from seeing something. Seeing a female dwarf would cause stun damage, if someone duct taped his eyes open and forced him to look at her he would eventually pass out. I wouldnt cause overflow into physical.
Like how some people faint at the sight of blood.
But thats entirely up to the GM when working on custom qualities.
@wiki masters. Is there a way to turn drafts off. They freak me out and i never know how far back a draft will revert a page when i open it to edit something.
Also is there a way to let others edit the navigation bar over on the left of the wiki pages. Im not asking because i want to edit the DITG wiki. Just want to know if its possable or if its something only the wiki page creater can do.
WinterRat1
May 16 2007, 05:47 PM
It was a joke Abbandon. I just found the idea of Phobia: Female Dwarves humorous.
HeySparky
May 16 2007, 05:53 PM
So...
Mild = Dice Pool Penalty
Moderate = WIL(1 or 2)
Severe = WIL(2 or 3)
I do like the idea of Stun damage... passing out from fright. Thoughts?
WinterRat1
May 16 2007, 06:02 PM
Mild = -2 dice pool to all tests while experiencing symptoms
Moderate = -4 dice pool to all tests while experiencing symptoms, WIL (1 or 2, GM discretion) or else must try to cease experiencing source of phobia at all costs
Severe = -4 dice pool to all tests while experiencing symptoms, WIL (2 or 3 GM discretion) or else must try to cease experiencing source of phobia at all costs.
Additionally, take 1 box of Stun damage for every Combat Turn you are exposed to the source of your phobia until you are either no longer experiencing that phobia or you pass out from fright.
How does that sound?
Incidentally, would you mind putting this up in a 'House Rules' section on the wiki Sparky? I think there's at least two characters now with a phobia.
WinterRat1
May 16 2007, 06:05 PM
Sparky/Vegas - Would one of you mind putting up a character sheet page for Shade, I'll fill him in so people can take a look at him when I get the chance. Thanks.
Meriss
May 16 2007, 06:19 PM
Okay, I went who the frag is Shade. Then I remembered our lone NPC gang member. LOL *sigh* I can be sooo scatter brained sometimes
HeySparky
May 16 2007, 06:24 PM
Putting chart up, does the damage apply to all phobias or just the more/most extreme ones?
EDIT: Shade sheet up.
rob
May 16 2007, 06:37 PM
Is it gnerally considered appropriate on this sort of thing to post specific thingys about the gang, and rival gang, locations/hideouts/headquarters in the places part of the wiki? If so...
* puts on 'gang guru' turban * Could I request that people fill in some of the locations mentioned in the 'rivals' and feeder-gang write ups on the wiki? I'm going to be out of town this weekend, and won't have time to fill in as many extra details as I'd like. * takes off turban. *
BTW, I remember that the old shadowrun genesis game had a nuke plant in Redmond - probably the glow city one - and a Lone-Star run prison, the Hollywood Correctional Facility. Is that in the literature, because if so, a reading of the turf map puts Hollywood in the Kingsgate AO. Could be cool.
Rob
WinterRat1
May 16 2007, 07:32 PM
Damage only applies to Severe Phobias, just like only Severe Allergies cause damage just by being in contact with it. I tried to translate the negatives over as closely as I could to parallel allergies.
Heh no Meriss, I do not have a severe conflict of interest by having a PC in the game I am running.

QUOTE |
Is it gnerally considered appropriate on this sort of thing to post specific thingys about the gang, and rival gang, locations/hideouts/headquarters in the places part of the wiki? If so...
* puts on 'gang guru' turban * Could I request that people fill in some of the locations mentioned in the 'rivals' and feeder-gang write ups on the wiki? I'm going to be out of town this weekend, and won't have time to fill in as many extra details as I'd like. * takes off turban. * |
Anyone can post information on locations for the rival and feeder gangs on the wiki. I may edit some of them as appropriate, but that's standard. I wouldn't suggest creating the other gangs' headquarters (Rob and I will do that) but you would know what kind of stuff is in the other gangs' turf, so it's perfectly ok to have some input on those locations if you are a BP whore...er, would like to contribute to the game.
QUOTE |
BTW, I remember that the old shadowrun genesis game had a nuke plant in Redmond - probably the glow city one - and a Lone-Star run prison, the Hollywood Correctional Facility. Is that in the literature, because if so, a reading of the turf map puts Hollywood in the Kingsgate AO. Could be cool. |
The nuclear plant is near Glow City, and Hollywood Correctional is actually in the next area to the East, in Woodinville, I believe.
WinterRat1
May 16 2007, 09:57 PM
OK, I tried helping the wikistaff out and creating the Guidelines section on my own, but I'm deathly afraid I'll screw something up, and at the least, whatever I do will look like crap, so I'm just going to send the Guidelines to you as I get them done Sparky, because I don't want to mess with the wiki any more than I did (I added a Guidelines page and linked to it in the navigation bar. You might want to just delete both those things).
HeySparky
May 16 2007, 10:10 PM
Don't be afraid WR. Make stuff to your heart's content. Same to everyone. Just don't be surprised if - like now - I've renamed and moved your page.
What is the guidelines page for?
@All - for wiki content - if you're creating something that needs a new page, just create the page and name it something rational. I'd recommend holding off on extensive linking until Vegas or I categorize it and give it a home in the wiki structure, but that's just because if we move the page (and by move I mean 'rename') then it will break all the links. Which isn't a big deal, just a pita.
WinterRat1
May 16 2007, 10:15 PM
Exactly what it sounds like: Posting Guidelines, Combat Guidelines, any and all policy related issues. And did I mention that I absolutely HATE writing Guidelines? Easily one of my least favorite parts of setting up a new campaign.
Vegas
May 16 2007, 10:37 PM
Perhaps that needs to be it's very own "section" in the nav bar. with sub sections per Posting, Combat, Policy, whatever?
WinterRat1
May 16 2007, 10:43 PM
More than likely. People will need it, and there's no way I'm explaining myself every single time it comes up.
Vegas
May 16 2007, 11:13 PM
Ok I made the new section and since I'm just Wikisaurus Rex and not THE Wikitron I humbly defer to her final decision of placement or changes ;P
In other words, WR1 when you get stuff written if you want to put it up in any of those pages feel free to do so and we can make it "pretty" later.
WinterRat1
May 17 2007, 01:03 AM
Posting Guidelines are up on the wiki. Please take a look at them and let me know if they make sense. If anything is unclear, uncertain, unfair, or just simply unsmart, now is the time to let me know.
HeySparky
May 17 2007, 01:05 AM
Holy bejeebers. Do we get BP for reading the whole thing?
WinterRat1
May 17 2007, 01:07 AM
No. You get to play without looking like a moron.

Vegas and Sparky - I will send you the Event Registry Template via email later because trying to do it on the wiki is driving me nuts!
Vegas
May 17 2007, 02:16 AM
Hey, why did
I have to be the "bad" player example there at the bottom hmmmm? Trying to make a point there WR?

Looking forward to the template WR.
And for the record, actually the wiki does keep "track" of when edits were made and by whom every time a change is made... so if someone goes in and "alters" things after the Event Deadline, it will be noticeable.
Meriss
May 17 2007, 02:26 AM
@Winter: I do believe the law has been laid down. Yes oh mighty evil one

@All: The Gato is up on the wiki. Jack the Delgados and Ink will have several things to say, none of them nice or non-violent. Alternatively be nice to them and watch the money roll in, and we can get a nice discount or the occaisional Cuban. Vegas here's a source for Nevada's real food needs.
Meriss
May 17 2007, 03:12 AM
@All: Can someone give me a hand with my totals in my char sheet?
Edit: Never mind I figuered it out
WinterRat1
May 17 2007, 03:13 AM
Despite the joking nature of my previous post, I really do want everyone to read and comment on the Guidelines. It's very important that they are clear and understandable, so if there is a problem in there somewhere (in any of the Guidelines that are put up), let me know and I'll fix it.
Meriss
May 17 2007, 03:18 AM
They are crystal from my seat Winter. I think this is part of what makes you such a good GM, you and your players know exactly what is going on in your games at all times. Kudos!
WinterRat1
May 17 2007, 03:44 AM
Is there a maximum amount of space we have available on the wiki? I have what I believe is a very organized procedure to run combat, but it will end up taking lots of space quickly.
rob
May 17 2007, 03:48 AM
@Meriss: you got something on your nose, vato.
@WR: Something kind of wierd in the 'multiple events happening at the same time' thing - it says "sign up for a specific event." How would we know beforehand which event we're signing up for? Also, that's the first time the phrase 'sign up' is used, does that mean "put your posts no later than RL deadline describing IC actions not later than IC deadline?" Also, the phrases on editing posts are pretty unclear - I think I get the idea - put your posts up to RL deadline, and if you edit them after the RL deadline the GMs kill you.
Cheers,
rob
adamu
May 17 2007, 03:58 AM
Winter - if you ask me, your system is freaking BRILLIANT. A lot of work, but nonetheless a great idea for keeping all this stuff organized.
One thing - for the RL deadline, we will need to know what timezone you are using.
(Now I just need to get a computer at home that can actually interact with the wiki!)
Vegas
May 17 2007, 04:05 AM
Adamu, still having issues? Anything we can do to help?
adamu
May 17 2007, 04:18 AM
@Vegas - you know you'll be hearing from me!
WinterRat1
May 17 2007, 04:25 AM
QUOTE |
@Meriss: you got something on your nose, vato. |
Hey, encouragement is always appreciated! Besides Rob, haven't you ever heard the saying, 'flattery will get you everywhere'?

QUOTE |
@WR: Something kind of wierd in the 'multiple events happening at the same time' thing - it says "sign up for a specific event." How would we know beforehand which event we're signing up for? |
Point taken. Looking at it now you wouldn't. It made sense at the time. I'll sleep on it and go back and relook at it. My brain is fried from writing it up the first time.
QUOTE |
Also, that's the first time the phrase 'sign up' is used, does that mean "put your posts no later than RL deadline describing IC actions not later than IC deadline?" |
You are correct. Heh, took a shortcut phrase and it causes issues. Good point though, I'll recheck my wording.
QUOTE |
Also, the phrases on editing posts are pretty unclear - I think I get the idea - put your posts up to RL deadline, and if you edit them after the RL deadline the GMs kill you. |
Correct again. Try to edit your posts after the RL deadline and the GMs kill you. I'll check my wording on this too.
Thanks for the comments Rob, that's the kind of feedback I need so I can make it as clear as possible to everyone.
QUOTE |
Winter - if you ask me, your system is freaking BRILLIANT. A lot of work, but nonetheless a great idea for keeping all this stuff organized. |
Mmm...wise man say, Flattered GM = Happy GM, and Happy GM = Hardworking GM.

Well, it's more work for you guys than it is for the GM. That's kind of the point, to take as much work off of us as possible and onto you all, to try and distribute the workload and responsibility as much as we can.
QUOTE |
One thing - for the RL deadline, we will need to know what timezone you are using. |
Point taken. I will be using US Central Time, a.k.a. Central UTC -6.
HeySparky
May 17 2007, 04:33 AM
There is no size or page limit that I'm aware of. I will find out for sure and report.
EDIT:
Reporting.
WinterRat1
May 17 2007, 04:38 AM
So um...is 2 GB a lot?
Vegas
May 17 2007, 04:42 AM
Most likely it's MORE than enough storage than what we need providing we're doing mostly text files... when we start uploading metric tons of graphics/pictures/maps n' shit is where we'll start running into problems.
Might be wise to save maps and building layouts for crucial moments/fights/etc instead of just slapping up anything and everything.
But I'm thinking about all the crap and pictures and graphics we had on the Crash wiki and I don't think we were ever in danger of bumping that 2GB allotment

if worse comes to worse I can always host images if we want to have detailed maps of major locations on the turf and the like. I know Lindt was starting to CAD some stuff up for us the other night...
rob
May 17 2007, 04:55 AM
Even those imagery maps I put up on the wiki are less than .2 MB in size. That would mean we could have about 10,000 of those. I think we'll be cool on space, as long as people use some discipline in the pictures they upload (no full-rez pics from modern digital cameras)
Rob
WinterRat1
May 17 2007, 05:09 AM
Combat Template has been sent to wiki staff to put on the wiki for comments.
I realize it doesn't include everything possible (if I made a template that did it'd be huge) but I want to know if it's a useful generic summary/template that will fit most combat situations. For special situations, that's what the large notes, effects, and modifiers sections are for.
WinterRat1
May 17 2007, 07:15 AM
Combat Guidelines are up. Same deal, look them over, let me know what doesn't make sense or needs further explanation/clarification. By all means criticize away.
The clearer and more understandable I make them now, the smoother combat will run later, and for those of you who are veterans of forum combat, especially large ones, I think we'll all agree that's a good thing.
Konsaki
May 17 2007, 08:22 AM
I'd like to make a few personal feelings about combat known, if only to let you know my style.
1 - IMO, people dont fall to the ground in just 1IP (.75second), it takes longer than that depending on how exactly they are hit.
2 - Since they dont fall down immediatly after being shot, you dont know if they are dead or not. You hear the saying, "2 to the chest, 1 in the head; extra round makes sure they're dead!", well, there's a reason why it's tossed around. You just dont know if your one shot got them good or not.
3 - If you think you can just go full defense in the middle of the street with no cover and expect to survive, you are in for a really rude awakening. Hide behind anything you can or else you just make yourself an easy target.
4 - When in doubt, run away. You are lucky to even have guns, let alone the cash to spend on ammo. 10 shots = 20

... That's more than a day's lifestyle payment to you squatters. Think of the appartment you are giving up just to shoot your pretty boomstick.
5 - When overwhelmed, run away. You guys arnt supermen, you are flesh and blood. You always have the chance to die, unless you arnt there to be killed.
6 - Sometimes you have to be crazy to get the job done. Think up some off the wall ideas if you just have no way to run away. You never know what might be effective when used in an unconventional manner.
7 - There are no clean fights. Period!
Abbandon
May 17 2007, 10:07 AM
Posting guidelines:
Everything sounded good. As our gang goes about their individual lives things will happen that will affect us all. Sometimes more than one at a time. Each player signs up for which event they want to be part of and IC posts up to a specific point in time.
My question is will we always know the locations of these events when we sign up for them? I dont want to sign up for an event "A" and be 5 miles from it. On the other hand I understand you dont want to give to much information away.
Combat guidelines:
Im confused by the "ALL AT ONCE" thing. Does that mean you just want us to make all those rolls and declarations at once? As opposed to what? How can we screw it up and what would be the consequences in game terms not GM's wrath terms.
Anyways I love the multiple event thing, it will force the gang to spread out and we will constantly have things to talk to each other about.
adamu
May 17 2007, 11:15 AM
Combat system looks real clear. I won't say I fully understand it 100%, but it's one of those things a gamer can get a feel for - that with just a little actual practice it'll be a workable system.
Even if some parts are sticky, it's not like we won't be able to OOC questions to the GMs as we all get the hang of it.
Abbandon
May 17 2007, 11:47 AM
I used search engines to try and find real locations of things in our area. I wanted to write up a giant mall that is full of tons of different vendors/families/sqautters and such but there are none in our immedeate area!! They were all just outside or within 10 miles of our turf.
Anyways instead of writing up a fake mall I found two locations for real bars and I left one as is(a bar called Hollywood Tavern) and i turned the other into an arms dealer(Slugger's. Based of the actual name of Sluggers Bar & Grill). I also linked to their real life locations on googlemaps. I was thinking maybe the SSR feeder gang could have held the biker bar(they dont have any extinct area so i dont know where they are). And the arm's dealer is on the southern edge of the Raiders.
I dont know how to make stuff appear on googlemaps but maybe one of you guys could place location markers on OUR turf map because its kind of confusing looking at the regular map without our color coded gang turfs. I would suggest copy pasting our turf map and making one specifically for location markers.
I dont know if i was allowed to make an arms dealer guy so feel free to change him into whatever. My guy doesnt have an armsdealer contact so it wasnt for me. Atleast not any time soon hehe.
Vegas
May 17 2007, 03:20 PM
@ Abbandon
I think we were putting things up on the wiki that we wanted to have on our turf and hten WR & Konsaki were going to place them after the fact of our turf is decided. I could be wrong of course. At least that's why I've been keeping things vague as to exact location until that point with what I've been putting up.
Not to say places can't have fixed locations, in fact it fleshes out the ENTIRE Kingsgate area, and we'd be stupid to assume we're just gonna hang out in our little few block area within it.
I actually like Slugger's. It's a good "flavor" piece and if/when someone in our group gets strong/rich enough to be able to
afford guns, if we have the balls to go into such a Raider Nation controlled/allied place... makes for some tense RP
WinterRat1
May 17 2007, 03:44 PM
All - Since Konsaki is one of the two people primarily responsible for running fights (Wounded Ronin is the other) I suggest you pay attention to his views of combat, since you'll be dealing with them quite frequently.

QUOTE |
My question is will we always know the locations of these events when we sign up for them? I dont want to sign up for an event "A" and be 5 miles from it. On the other hand I understand you dont want to give to much information away. |
No you won't. Think of it like a video game, if you aren't in the right place at the right time you won't see the cut scene. It doesn't mean what happened in the cut scene does not occur, only that you don't see it.
Rob and your comments made me realize I need to be clearer about 'signing up' for events, and I think I can see how to do so now that I've slept on it. I'll fix it later today.
QUOTE |
Im confused by the "ALL AT ONCE" thing. Does that mean you just want us to make all those rolls and declarations at once? As opposed to what? How can we screw it up and what would be the consequences in game terms not GM's wrath terms. |
Standard canon SR 4 Combat Procedure is as follows:
1. Everyone Rolls Initiative
2. Begin First Initiative Pass
3. Begin Action Phase
3a. Declare Actions
3b. Resolve Actions
4. Decalre and Resolve Actions of Remaining Characters
5. Begin Next Initiative Pass
6. Begin New Combat Turn
The problem is in step 3, technically each person is supposed to go one by one, according to initiative order. The problem I was pointing out is that this could easily take forever, especially when you consider absences, delays, etc.
The 'all at once' means everyone goes through Step 3 at the same time (declaration and resolution) as opposed to one by one. Not literally 'ok, everyone edit the wiki AT EXACTLY 0600 US Central Time', more like 'ok, everyone edit the wiki BY 0600 US Central Time'.
The only way you can screw it up would be to not have the appropriate information posted by the appropriate deadline, in which case the GM would make the decision for your character. Does that make more sense?
Combat ALWAYS slows things down on forum games, and the problem increases exponentially with each combatant. The Opposition GMs, this specific combat system, the need for a wiki to compile all information in a central location, all of that was done with one of the major goals being the smooth(er) facilitation of combat.
QUOTE |
I dont know how to make stuff appear on googlemaps but maybe one of you guys could place location markers on OUR turf map because its kind of confusing looking at the regular map without our color coded gang turfs. I would suggest copy pasting our turf map and making one specifically for location markers. |
The turf map is specifically for just that: turf. Obviously we can't have too much detail on one particular screen shot. That's why I have an actual google map you can move around, adjust zoom, etc. linked on the second post of the thread.
For now, just put up the description and geographical location (i.e. address) of each location on the wiki. Later on I'll go and add the landmarks to the actual google map and we can figure out how to make it accessible to everyone, whether via link or simply snapshots of each gang's turf.
Vegas is also correct, since at least some of the locations are designed with your turf in mind, until we know your turf, I can't place them. Although I may change this approach, if we have enough locations that I can just put them where appropriate and you guys can make your turf decision based at least partly on that.