QUOTE (apple @ Jun 28 2013, 05:58 AM)
1: So why can´t it be hooked up to my supercomputer cyberdeck / medkit to check on this data?
2: Yes, it seems that even manual tipping "open the finger compartment'" on the commlink, sending it via satellite to the matrix, being cloud processed there by quantum cloud computing networks, being send back to the finger compartment is really faster then simply sending a DNI order to open it.
3:Why not? Supercomputerp ower can be installed in your brain after all, and the bonuses are worth it ... and what kind of processing is indeed ineccessary for adrenalin injectors and superconducting material to work together?
4: DNI - man and machine interface. It goes in two directions. It´s the same basic principle which moves your cybereyes and gives feedback (called "vision") even without being online.
5: SR1234 tend to disagree. You can check hardwire linking, skinlinking cyberware and DNI in previous editions if you want.
1: Because COMBAT HACKING and because RESONANCE. >_<
2: Because RESONANCE!
3: Because RESONANCE.
4: It doesn't work that way anymore. What, you specifically say you have gear bought before 2074? It
never worked that way. No, not even if your character is an old hand who got his gear in 2070, 2060, or 2055. Why not? BECAUSE RESONANCE!
5: We acknowledge not the existence of the things you speak of. BECAUSE RESONANCE! And COMBAT HACKING!
(Sorry. I think I was channeling Catalyst Game Labs there.)
QUOTE (Sendaz @ Jun 28 2013, 06:48 AM)
I can totally see the corps and governments pushing this sort of interconnectivity through as it is the new shiny so will appeal to regular people as one more tech gimmick plus it provides one more avenue for the big boys to have another level of oversight if needed. But maybe some time should have been devoted to looking at the workarounds instead of the default statement of 'just turn it off', as this is what PLAYERS will do and they are a darn crafty lot in general. This way those willing to take the risk can still do so while the more devious can use alternate methods, even if some are clunky (though thankfully skinlink is a very good choice but there could be others as well) It will be interesting to see what sort of alt ideas Catalyst brings for this.
They might be able to push this shit to market by selling it to the average joe as "newer, shinier, better," but they can't retcon all of their older gear out of existence, and Shadowrunners aren't going to voluntarily report to have their existing, working stuff replaced with stuff that doesn't work as well. That Ares Predator you bought in 2072 and tricked out to the max with a skinlink isn't going to have the skinlink melt off its handle. And more importantly, the corps certainly aren't going to move all their own security forces onto the "we made this specifically so it could be hacked" standard, because they don't want their guys being hacked. Militaries sure as shit aren't going to do so.
QUOTE (BunnyColvin @ Jun 28 2013, 07:06 AM)
Thanks for the reposting of the Matrix Bonuses...seems cool to me.
Extract your head from your hindquarters and take a good look at what they're saying are "bonuses."
QUOTE
I've never liked Skinlinks, they seemed the ultimate handwavium to me. SR4: Oh no, designing an actual system for hacking devices would be awful hard. Lets instead add a device that makes it all go away. Lets call them Skinlinks! I'm hoping the new edition will make more sense.
I've been looking forward to hackers having exactly the role it seems the new system is offering. Since playing 1st edition, the matrix has been ignored or relegated to a npc simply for either the complication the rules added or that players didn't want to deal with it. This forces it front and center, which in a technologically advanced world, it should be. I just hope the rules are usable and as seamless (hah!) as the combat rules are.
We have a system for hacking devices, and could it be better? Yes, doing away with the Extended Tests could make it better, but ramming this nonsense through is asinine. Hacking to gain an immediate combat advantage should be limited to things that make sense (usurping the other guy's drones, screwing with his TacNet, messing with environmental factors like doors and lights,) and if the hacker wanted to be combat-effective, he already had options such as drawing a gun or directing a drone.
It's doubly pointless because there are two entire classes of character who does not give one explosive shit about you hacking him: first is the Awakened character. At absolute best, you may be able to screw him for a moment if he's wearing AR glasses. But you can't hack his spells, you can't hack his focuses, you can't hack the PhysAd's Power Points. This game
already has a MagicRun problem wherein players seem stupid to make anything that
isn't Awakened, now you'd have to be flipping suicidal! Running teams are going to consist of one hacker and a mess of PhysAds and Magicians.
The second is the Emerged character, so even odds that "hacker" will be a technomancer.
QUOTE (Mach_Ten @ Jun 28 2013, 08:31 AM)
for any military or other organisation that buys stuff meant to kill, something with a glaring vulnerability in it is going to get panned !
I think we have found out why Ares suffered, they were the assholes who invented this new wifi tech in guns ... then wondered what the hell ? when every teeneager with a deck hacked the living bejeebus outta the things.
That actually could cause Ares to suffer, by completely tanking their reputation as producers of reliable, effective and powerful weapons and weapon systems (including their defense contracts) at a great price, because now their shit is coming pre-installed with massive security vulnerabilities that can only be "patched" by removing massive chunks of functionality.
QUOTE (Cochise @ Jun 28 2013, 08:48 AM)
Unfortunately there actually isn't much room for such alternatives due to following:
1. Once an alternative arises that actually provides the debated (then no longer) "matrix"-bonuses without opening the "combat hacking" vector it'll become the defacto standard for prime runners again just as skinlink was in SR4. Thus the whole instrument of combat hacking becomes a one way thing for players vs. environment while the environment vs. player will fade out (gms then no longer even bothering with it).
2. It's not just runners (player side) that will look for such alternatives, since the corps and govs (represented by the gm) have similar needs for their security / official spec op personnel. At least for higher profile running situations against opposition that isn't totally inferior in the first place the combat hacking will be rendered useless in their intended function of "tactical" decision ... thus letting the whole idea sink into obscurity again.
So since this combat hacking idea quite obviously is an intended, wanted gamist concept, such alternatives must never arise or otherwise the concept itself is more or less done for which would then beg the question as to why this technological retcon was done in the first place. And like Critias already indicated: An open admission of having screwed up with this idea is rather unlikely from a professional standpoint, at last for now and the closer future.
1, 2, and three out of the park. This
is a bullshit gamist-induced concept that was clearly "Let's turn the hacker into an MMO debuffer character so he can make things easier in combat for his pals by making things harder for the other guy and his pals" without any exploration of exactly what kind of nonsense this would indicate about the game's setting.
They don't need to issue an open apology or admission of having screwed the pooch. Those of us without Astral-Space shaped Matrix blinders on our ears can all hear the poor dog's wailing from here. They didn't just screw the pooch on this one, they had Bubba the Love Troll do the screwing.
So, since they as a company can't admit they made a massive fuck-up which is so glaring and massive that their biggest, most dedicated and most hard-core group of fans and experienced players caught it and revised it
before the system is even available for purchase to the general public, it falls to us, that aforesaid biggest, dedicated and hard-core group of fans and experienced players, to issue the rules patch that CGL obviously cannot without admitting their fuck-up, which is for some reason not an option to them the way it is for normal people. Perhaps Peter Molyneaux joined CGL while we weren't looking, though were that the case I'd almost expect statements that SR5 core books would be shipping with AR glasses or datajacks.
QUOTE (CeeJay @ Jun 28 2013, 09:06 AM)
Can you please explain to me what a "local wireless grid" is in SR5? So far, from what I've read here, I don't know how tracking someone / something through the matrix works. I'm just curious and you seem to have access to more info than me... So is there still something like a "hidden" device mode in SR5 and how easy is it to detect some matrix devices in your general vicinity and how easy is it to track someone's physical location through the matrix?
Lot's of questions I know, but I'd love to have some more details about now the matrix in SR5 works before I make up my mind.
Look, CJ, simple physics are at work here. If you have a device which is emitting radio waves to enable wireless communication, even in bursts, it's emitting radio waves. If you have a corporate facility which is this highly secured, you have every object which is within the facility and emitting radio waves registered. You know what it is, you know what its radio sequences look like. You likely also have wireless-inhibiting wallpaper, to screen outside noise out and away from your gear. Suddenly, you, with you being either an agent or a hot-sim VR security spider, detect a burst of radio noise. It doesn't match any of the devices that are supposed to be in the facility, and it doesn't appear to be in the visitor registration center, rather it's on the other side of the building. You also notice there's a
lot more devices.
If the shadowrunners entering your facility are
good, then every one of those devices is at least loaded with its own encryption algorithm, so you don't know exactly what they're carrying. If they're
not, then their commlinks are encrypted, but your pattern-recognition suite takes an instant to determine that several of those are wireless smartguns informing their owner of their status, some of them are cybereyes communicating with those smartguns, and all the other things that are detected.
If you're the spioder, you vent your virtual bowels, if you're the agent, you take a split instant to determine the proper course of action. Either way, the following gets done, because you are loyal and value your job, or because you are well programmed: you call back to corporate security, telling them you have a huge problem, and they detail an agent swarm and some remote security spiders to asssist you. They all log on to the facility's node essentially instantaneously. About a quarter of them go to work actively searching for the enemy's hacker or technomancer in the node, so they can gang-bang him in cybercombat, a general alert is issued, critical functions are locked down, and the rest of the swarm go to work identifying enemy devices (which may take a few moments if their traffic in encrypted,) prioritizing them (disabling cyberlegs to immobilize people is priority #1, with disabling smartguns as priority #2, subverting vehicles and drones is priority #3, and disabling cybernetic sensory devices is priority #4.)
This all-out cyber-assault begins just as the on-site security team begins to notice that the red alert klaxon in their lounge is flashing and grab their guns to head out and deal with the attackers. By the time they physically arrive, assuming the runners haven't successfully managed to bug out the moment they noticed the cyber-assault and did so before the cyber-swarm could stop them, they will find a team of criminals in complete disarray, with only the Awakened characters fully capable of fighting, while the Street Samurai - who was once the very thing that corporate security guards shit their beds during the course of terrifying nightmares about - flops about on the ground like a guppy, trying valorously, but futilely, to stand on a leg that won't move, aim a gun that won't shoot with an arm that won't move, all whilst blind and deaf, while the hacker lays on the ground with his brains pouring out of his ears, and the enemy team's drones marked on your HUD as friendlies, this distinction backed up by the fact that they're suppressing the enemy PhysAd with long bursts.
All because no matter how hard they try, the Shadowrun 5th edition authors don't get to rewrite the laws of physics. Radio-Frequency Triangulation is a thing, and anything which is "wireless" is emitting radio waves. No matter how "hidden" it is, in a secure facility where the local security measures are non-trivial and include Matrix security, it stands out like a sexually-flamboyant Christmas tree with Santa Claus perched on top at Hanukkah.
QUOTE (Aaron @ Jun 28 2013, 11:49 AM)
Not if the jammer's wireless is on. You can designate devices to not be interfered with.
Of course it's obvious to us. We've been talking about it for a couple weeks. I think the blog post was written at least a month ago, if not longer.
You know what happens when a jammer is active but is avoiding jamming certain devices? It leaves specific frequencies unjammed.
You know what any half-way competent electronics warfare-trained human, or EWar agent will do when it scans the airwaves and discovers those facts? It will determine which frequencies are unjammed, and hence, which frequencies the enemy devices are on. Having narrowed its search considerably, it will have (a) more or less automatically detected the wireless signals of those Runner's gear, and (b) inform every device to which it still has contact to switch to those unjammed frequencies, thus unjamming everything.
Alternatively, if they have some kind of complicated random-walk frequency shifting set-up in play wherein their devices all shift frequencies seamlessly to "slide through" the jamming cycles, that EWar operator/agent will simply enact broad-scale jamming, thus jamming all of your shit anyway.