QUOTE (Tymeaus Jalynsfein @ Aug 14 2013, 10:53 PM)

Not really, no, because I would never have had to improvise and stretch the character's limits. He would have been much more powerful, to be sure, if he always succeeded, but that gets boring really quick. As to the changes that would have wrought in campaign: there would have been no repurchase of ware, so nuyen could have been spent in other places, Karma would have been spent differently, he would have had fewer additional contacts, the campaign would have played out differently, and we may never have actually succeeded at the final mission, because a lot of things would have played out differently - unless you assume that we succeeded there as well. Looks like we have very fundamental differences in how we approach things.
Could you have chosen to improvise and stretch the character's limits? Could the GM have pose you winnable challenges to stretch the character limits?
As I see it, the GM would have had to lowball your challenges after you had your setback compared to challenges before your setback, because if you had your wares and other equipment, you would probably have a higher probability of success. Were the challenges that your character faced after capture fundamentally easier, even if they might have been relatively as difficult or more difficult given that your character was stripped of his gear?
QUOTE
Success is meaningless unless earned, which implies the possibility of failure.
Success is always earned, you can't have success unless you earn it, even if you earned it
easily. When you roll the dice, there is always the possibility of failure, even if the risk of failure is very small.