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Machiavelli
On our last run my mage got ass-kicked a lot and our GM proposed, that i would be allowed to play two chars simultaniously if i want some "additional protection". I was playing a troll-adept in SR4 and was very satisfied with it, but in SR5 it seem, that alone chosing the troll-species, leads to a rather weak character. Even a cybered one didnīt come out as expected. Does somebody have some experience with combat oriented chars like that and would you be willing to help?

Thank you.
Lobo0705
QUOTE (Machiavelli @ Apr 1 2014, 10:27 AM) *
On our last run my mage got ass-kicked a lot and our GM proposed, that i would be allowed to play two chars simultaniously if i want some "additional protection". I was playing a troll-adept in SR4 and was very satisfied with it, but in SR5 it seem, that alone chosing the troll-species, leads to a rather weak character. Even a cybered one didnīt come out as expected. Does somebody have some experience with combat oriented chars like that and would you be willing to help?

Thank you.


Sure - how can I help?
Umidori
You're asking for help building a Troll killing machine on Dumpshock.

Somehow I think EVERYONE here can help.

~Umi
Kyrinthic

I'm no expert, but it does hurt the throw your A/B into race, not so much that you cant make it effective though.
The way I see it, you have two options really,

Either aim for a broke-ass adept-troll, cause fists are cheap
something like:
A: Meta Troll (5)
B: Attribs (20)
C: Skills (28/2)
D: Adept (2) [use those special points to bump to 6]
E: Resources (6k)

Or a cyber-monster troll, and leave the adept thing out of the mix
Something like this
A: Resources (450k)
B: Meta Troll (0)
C: Attribs (16)
D: Skills (22/0)
E: special (-)
and cram him full of ware and guns.
You could push the resources down to C (and the previous two up) and still have enough for minimal ware as well. A troll with max edge is kinda scary after all.

In either case, skills can be moderately low, you dont need him versitile after all, just very capable of one or two things. if you have the high resources, you can skillwire him to make up for it too.

These are obviously just starting points.
Smash
QUOTE (Kyrinthic @ Apr 2 2014, 06:19 AM) *
I'm no expert, but it does hurt the throw your A/B into race, not so much that you cant make it effective though.
The way I see it, you have two options really,

Either aim for a broke-ass adept-troll, cause fists are cheap
something like:
A: Meta Troll (5)
B: Attribs (20)
C: Skills (28/2)
D: Adept (2) [use those special points to bump to 6]
E: Resources (6k)

Or a cyber-monster troll, and leave the adept thing out of the mix
Something like this
A: Resources (450k)
B: Meta Troll (0)
C: Attribs (16)
D: Skills (22/0)
E: special (-)
and cram him full of ware and guns.
You could push the resources down to C (and the previous two up) and still have enough for minimal ware as well. A troll with max edge is kinda scary after all.

In either case, skills can be moderately low, you dont need him versitile after all, just very capable of one or two things. if you have the high resources, you can skillwire him to make up for it too.

These are obviously just starting points.


It's a mistake to discount edge, unless you are jusy going to ignore limits. Particularly if you are going to be a melee troll (why wouldn't you be?).

I'd go with for a cyber-troll:

A: Meta Troll
Pump all the special attributes into edge

B: Resources (275k)
Wired reflexes 2 149K
Muscle replacements 2 (alpha) 60K
If you're not paranoid about wireless then maybe some reaction enhancers to increase survivability (and how rad you are at driving limos). If not, get some orthoskin or maybe dermal plating to up your soak dice.
Smartlinks are cheap and cost low essence but don't do much more than those in glasses or laser sights)
Armored Jacket (armour 12). Wear it everywhere. You might get strange looks, but you're a bodyguard, you'll have a sin saying you're a bodyguard.

(Don't get cybereyes. Glasses will do)

C: Attribs

Body: 7
Agility: 4(6)
Reaction: 5(7)
Strength: 7(9)
Willpower: 3
Logic: 2
Intuition: 3
Charisma: 1
Edge: 6
Essence: 1.4

D: Skills
Take unarmed, bladed weapons (specialise in axes), and perhaps automatics. Make the bladed weapons 6, the others can be 3-4. The rest is just good for whatever you want to do really.

Use a combat axe and reserve edge for busting your limit, which is only 4.

It doesn't matter how much body you have, reaction is what keeps you alive. Especially, since you will probably not be able to pump your intuition very high. Get wired reflexes 2 (3 seems like an upgrade path to me).
Jaid
nah, don't "upgrade" to wired 3. the essence cost combined with your muscle replacement will either kill you or turn you into a cyberzombie. you would need at least *alpha* wired 3, and at that point, you have to ask yourself a question... why are you paying 434,000 nuyen and 4 essence (plus the cost of upgrading your other cyber to alpha, because it's still costing you 4 essence and rating 2 muscle replacement is 2 essence... and 0 essence is not a good thing) when you could pay 285,000 nuyen and 1.5 essence for the same bonus, minus the supposed "advantage" of being able to make your wired reflexes into wireless reflexes.

(on a side note, depending on how much 'ware you want initially, setting "special" to D and choosing adept gets you a heck of a lot more than the difference between skills E and skills D will give you. at least, provided you can keep your essence high enough to avoid being a burnout - it would almost definitely require you to use more bioware instead of cyberware. i *might* even suggest going a step further and putting skills to C, and lower attributes, although that's gonna *really* limit your attributes a lot, particularly if you combine it with the adept option... it's not a huge added difference in points relative to attributes D, it's just a huge reduction in how many attributes you can afford to buy with nuyen).
Curator
a troll adept can be pretty strong, though not the killing machine right off the bat. just get high skills in what you need to survive, your fists can be the best weapon ever, carry 2 guns, one worth hiding, and one no one can take off of you. buy a motorcycle. you'll be fine
Sengir
Note that bost Synaptic Boosters and Wires 3 are out of chargen reach due to Availability. If you want to play Neo (and why not, it's fun), you'll have to take the Adept route...
Kyrinthic
QUOTE (Smash @ Apr 1 2014, 10:26 PM) *
It's a mistake to discount edge, unless you are jusy going to ignore limits. Particularly if you are going to be a melee troll (why wouldn't you be?).

Use a combat axe and reserve edge for busting your limit, which is only 4.

It doesn't matter how much body you have, reaction is what keeps you alive. Especially, since you will probably not be able to pump your intuition very high. Get wired reflexes 2 (3 seems like an upgrade path to me).


I did mention that bumping up the meta for edge was a fun thing to do. That said, I still dont like combat axes.
You will be sitting at a 16+ dice pool with that axe, that means anything above average requires edge to realize. I'd trade two points of damage for 3 points of acuracy, its crazy not to, its why katanas are so popular. 12 damage vs 14 damage may be the difference between straight dead and wounded to uselessness, but either result is usually just fine for what you are doing. Even if you dont geek em in the first hit, its a safe bet they are going to surrender or run before they take a second one.

I pretty much agree with the rest of your advice, though I hate wired reflexes, only the first level is really worth the price tradeoff. level 2 at 150k vs 190 for the same effect at half the essence gives a lot more room to grow. Level 3 is just, well silly, like Jaid said.

People give a bit too much importance to initiative dice. they are a far cry less important than initiative passes in the last system, it takes 3 dice on average to let you get another action. Its worth fitting in, but building around it is less vital than 4th. Starting with level 1 reflexes isnt going to get you mauled, and gives you more room to work with. You could step the resources down another step and have more attrib points to play with for example. Put some in reflexes and intuition if you are worried.


Jaid
being an adept can help with your limit problems ^^

(on a side note, getting wired reflexes/synaptic booster up to a higher rating does also boost your reaction, which impacts how well you dodge and is actually an additional bonus to initiative... so each level is worth 4.5 initiative, on average, not 3.5, so imo is slightly more important than you give it credit for)
Kyrinthic
QUOTE (Jaid @ Apr 2 2014, 11:36 AM) *
being an adept can help with your limit problems ^^

(on a side note, getting wired reflexes/synaptic booster up to a higher rating does also boost your reaction, which impacts how well you dodge and is actually an additional bonus to initiative... so each level is worth 4.5 initiative, on average, not 3.5, so imo is slightly more important than you give it credit for)


This is true, I was mostly commenting about the dice, since people seem to equate them with the initiative passes from 4th that were stupidly powerful.

That said, you can get a reaction dice a lot cheaper both in essence and in nuyen if thats what you are looking for.
At 65k and 2.6 essence you can get 3 reaction and 1 dice, compared to 2 and 2 for 150k and 3 essence.
Course you need to run in wireless for that, which is a whole other discussion smile.gif


PS: oh, about the adept limit thing, do they get a way to increase a weapon limit, or do you just mean they dont need the combat axe if they are going adept?
Smash
QUOTE (Kyrinthic @ Apr 2 2014, 11:57 PM) *
I did mention that bumping up the meta for edge was a fun thing to do. That said, I still dont like combat axes.
You will be sitting at a 16+ dice pool with that axe, that means anything above average requires edge to realize. I'd trade two points of damage for 3 points of acuracy, its crazy not to, its why katanas are so popular. 12 damage vs 14 damage may be the difference between straight dead and wounded to uselessness, but either result is usually just fine for what you are doing. Even if you dont geek em in the first hit, its a safe bet they are going to surrender or run before they take a second one.


2 Damage can mean a lot against high level spirits and vehicles with hardened armor. While I agee that you will often roll more than 4 successes, you will often not need more than 4. Against run of the mill gangers and security, 4 is going to be plenty. Besides, this is why you have 6 edge. My current character currently has 3 edge and rarely uses all of it. At 6 you will feel comfortable to burn it quite often to get over the line with high end opponents.


QUOTE (Kyrinthic @ Apr 2 2014, 11:57 PM) *
I pretty much agree with the rest of your advice, though I hate wired reflexes, only the first level is really worth the price tradeoff. level 2 at 150k vs 190 for the same effect at half the essence gives a lot more room to grow. Level 3 is just, well silly, like Jaid said.

People give a bit too much importance to initiative dice. they are a far cry less important than initiative passes in the last system, it takes 3 dice on average to let you get another action. Its worth fitting in, but building around it is less vital than 4th. Starting with level 1 reflexes isnt going to get you mauled, and gives you more room to work with. You could step the resources down another step and have more attrib points to play with for example. Put some in reflexes and intuition if you are worried.


The difference between wired 1 and 2 in this case is the difference between having a 3rd IP a bit over 50% of the time vs 3% of the time. IPs are absolute gold in Shadowrun, although I agree that if you want to aim for a solid 2 then it can be achieved much more cheaply so you can then increase attribute or divert cash into other areas, like resistance.
Jaid
QUOTE (Kyrinthic @ Apr 2 2014, 01:54 PM) *
PS: oh, about the adept limit thing, do they get a way to increase a weapon limit, or do you just mean they dont need the combat axe if they are going adept?


enhanced accuracy, page 309. should work with both the katana *and* the combat axe, so you can carry both if you want, and use whichever seems most applicable.
Cain
QUOTE
The difference between wired 1 and 2 in this case is the difference between having a 3rd IP a bit over 50% of the time vs 3% of the time. IPs are absolute gold in Shadowrun, although I agree that if you want to aim for a solid 2 then it can be achieved much more cheaply so you can then increase attribute or divert cash into other areas, like resistance.

Generally speaking, adepts are better than cybered mundanes as just about everything, but especially at initiative. You basically can't start with Wired 3, but an adept can start with the equivalent Improved Reflexes. Also, it's easier to raise in game: cybersurgery is expensive and tricky to arrange.
X-Kalibur
Is the troll bow not a thing in SR5?
Umidori
They technically put a nail in Troll-bows back in 4E, with Errata capping the upper damage limit to within human-attainable levels. You could still make a super strength archer to do decent high end damage (particularly with Krav Maga), but there was no longer any real need to make it a Troll specifically except for a slight cost efficiency on buying up and augmenting your Strength.

In 5E, they've carried over the same philosophy. There is a maximum bow rating of 10, which means all but the absolute strongest bows are useable by any metatype who boosts their Strength high enough.

They took things a step further, though. While pretty much every other type of weapon got a damage increase for the new edition, the DV of a bow is still the same old (Rating + 2). That means they're much weaker across the board in comparison, with assault rifles, shotguns, and sniper rifles now being on par with the absolute most powerful bow in the world.

Bows do have one change: their AP is now calculated as (Rating / 4), which means a Rating 10 bow is 12P -3AP, which is equivalent to a Cavalier Arms Crocket EBR sniper rifle. (At least in terms of damage, anyway.)

So they essentially took the only niche benefit of bows and completely obliterated it. They are now, officially, Completely Useless™.

Bows are the size of longarms, so they're just as hard to coneal. Bows do the same damage as longarms, except you have to spend a Simple Action every shot to Ready the Weapon. The corebook for SR5 cheerfully points out that bows can't be hacked, but neither can a longarm that isn't wireless enabled, and even those can still take modifications and accessories - bows can't. Bows require a massive investment in Strength on top of other investments in Skill and Agility - longarms require none. Bows are legal to carry while longarms are Restricted, but even the corebook admits that bows are incredibly rare, and thus they're going to stick out like a sore thumb - you're going to have less trouble carrying a shotgun with a Fake License than you would carrying a completely legal bow.

Oh, but bows are cheaper and more available. So there's that, I guess.

Some might argue that Bows should count as "Silenced" weapons, but for some bizarre reason this eminently sensible proposal has never actually made it into any of the books as an actual rule - yet even that would be of only minimal value, since it's not exactly hard to get a Silencer for an equivalent longarm.

~Umi
Kyrinthic
QUOTE (Cain @ Apr 2 2014, 11:54 PM) *
Generally speaking, adepts are better than cybered mundanes as just about everything, but especially at initiative. You basically can't start with Wired 3, but an adept can start with the equivalent Improved Reflexes. Also, it's easier to raise in game: cybersurgery is expensive and tricky to arrange.


Thats moderately debatable. Dont get me wrong, they are the only ones that can start with +3 dice, and they get it without spending a single nuyen. But it is 3.5 magic for 3 dice.

Bioware can get you the same +3 dice for only 1.5 essence, less with better grades. With deltaware you could even get level 3 under one essence. Assuming you rob a bank to afford it. Even a magic user or adept with a bit of cash may well be better served by bioware in the long run.

X-Kalibur
Which is why the bio-adept is such a common theme in character designs. Give up 1 MAG for multiple ATT increases in other places is a great deal.
Umidori
I realized I forgot one more important thing about bows.

It used to be that bows were the only muscle-based weapons that didn't base their damage on STR/2. But now every muscle-based weapon is some variant of STR + X, including much smaller and more concealable Throwing Weapons.

So you can carry around an impossible-to-hide, suspicion arousing specially constructed "Rating 10 titanium-sheathed beryllium-alloy bow" (SR5, p. 423) that also requires an equally hard to conceal quiver full of equally special arrows because it would "turn wood or fiberglass arrows into powder", and for your trouble you can deal (STR + 2) DV at range with an AP of -3 that require a Simple Action to ready and another Simple Action to shoot...

Or you can trade 1 DV and 2 AP for a handful of Throwing Knives that you can hide anywhere, which are much less socially suspicious even when found because they aren't hi-tech specialty items, which are their own ammo, and which you can Ready in batches of (Agility/2).

Oh, and apparently Throwing Knives can also get a wireless bonus in conjunction with a smartlink, with each consecutive attack against the same target gaining an incrementing dice pool modifier?

Wait.... what the frag happens if a hacker bricks a throwing knife? Suddenly the hunk of metal with an RFID lodged inside it becomes immune to physics and can no longer be thrown? I mean, what, does it just spontaneously explode into pieces? This literally cannot be reconciled with how bricking ostensibly works.

(Not how it should work, mind, which is that the wireless functionality and anything controlled by it goes dead - but rather how it does work, which is spectacular failure with sparks and smoke and whatnot.)

~Umi
Tymeaus Jalynsfein
Well, the throwing Knife RFID transmitter sparks and explodes, but the Throwing Knife is Still a Knife. Maybe you can get a Damage Bonus from the Sparking and explody spectacular failure?
Umidori
Throw a knife, then use your remaining actions that turn to Brick it on purpose?

That's actually a good point - presumably you can brick your own devices without a contest. If they fail so spectacularly, what's to stop people from turning otherwise ordinary electronics good into discrete bombs?

~Umi
Jaid
oh, no, that can't be. everyone knows that when you take a piece of electronics and put it inside a person, that alters the laws of reality and makes it brick in a completely *different* manner from how the exact same piece of electronics would get bricked outside of a person's body. [/sarcasm]

on a less tangential note, throwing adepts also haven't got all their special tricks yet, most of which function just fine with throwing knives (or indeed with any throwable object), but not for bows.
Sponge
QUOTE (Umidori @ Apr 3 2014, 01:00 AM) *
So they essentially took the only niche benefit of bows and completely obliterated it. They are now, officially, Completely Useless™.

Bows are the size of longarms, so they're just as hard to coneal. Bows do the same damage as longarms, except you have to spend a Simple Action every shot to Ready the Weapon. The corebook for SR5 cheerfully points out that bows can't be hacked, but neither can a longarm that isn't wireless enabled, and even those can still take modifications and accessories - bows can't. Bows require a massive investment in Strength on top of other investments in Skill and Agility - longarms require none. Bows are legal to carry while longarms are Restricted, but even the corebook admits that bows are incredibly rare, and thus they're going to stick out like a sore thumb - you're going to have less trouble carrying a shotgun with a Fake License than you would carrying a completely legal bow.

Oh, but bows are cheaper and more available. So there's that, I guess.


There's a reason national militaries switched from bows (and melee weapons, for that matter) to firearms hundreds of years ago.
Sendaz
QUOTE (Sponge @ Apr 3 2014, 02:12 PM) *
There's a reason national militaries switched from bows (and melee weapons, for that matter) to firearms hundreds of years ago.


Yes and No.

There is a good article about this here: http://www.technologyreview.com/view/42236...ns-versus-bows/

Umidori
The long and short of it is that guns are easier to teach someone to use, and fire more rapidly over longer distances with less need of compensation for gravity.

Arrows and melee weapons actually impart massive amounts of kinetic energy and inflict horrific wounds, because they're so much more massive than bullets. Shot for shot, I'd rather get hit with a bullet than an arrow or a katana any day. Guns are just easier to use and allow you to make more "attacks" in a certain space of time.

So if we're talking armies, yeah, it makes sense to use weapons that require minimal training, because then you can equip and field a large force on short notice. It also makes sense to use weapons that put a lot of lead down range, because even if most of the shots miss, sheer volume can still be overwhelming and thus effective.

Getting hit with an arrow launched from a bow made from 2075 high tech composite materials powered by the muscles of a 500+ plus Troll on magical or cyberware steroids (or both) should be akin to getting impaled by a spear shot out of a cannon, or getting hit with an ancient Roman ballista. Upper limit bows should be hitting as hard as Assault Cannons, and their major drawback should be their slow rate of fire and their absurd Strength requirements.

Then they at least would still fill a niche. Do you want the legal-to-own-and-carry bow and arrow that fires silently but requires great physical strength to use? Or do you want the completely shoot-on-sight-illegal assault cannon that wakes up the entire neighborhood and is even more absurdly impossible to conceal, but which has the benefit of being useable by a total weakling?

~Umi
X-Kalibur
Well, the legality codes (and availability really) of lots of things in SR has been out of whack for a long time. If you go walking around an urban area with a composite bow and a quiver full of arrows, you're gonna get picked up by the cops.
Tymeaus Jalynsfein
QUOTE (Jaid @ Apr 3 2014, 12:01 PM) *
on a less tangential note, throwing adepts also haven't got all their special tricks yet, most of which function just fine with throwing knives (or indeed with any throwable object), but not for bows.


This is so very true. My Throwing Adept from SR4A was a beast... And very Discreet in comparison to the Panther Assault Cannon.
We will see how that plays out in SR5...
Sponge
QUOTE (Sendaz @ Apr 3 2014, 03:31 PM) *
There is a good article about this here: http://www.technologyreview.com/view/42236...ns-versus-bows/

Despite China having firearms before Europe, China also lagged significantly behind Europe in firearms advances from mid-millenium until about the 19th century as well (perhaps for some of the same reasons described in the article) so I suspect it was something of a self-reinforcing choice.

QUOTE (Umidori @ Apr 3 2014, 03:51 PM) *
Getting hit with an arrow launched from a bow made from 2075 high tech composite materials powered by the muscles of a 500+ plus Troll on magical or cyberware steroids (or both) should be akin to getting impaled by a spear shot out of a cannon, or getting hit with an ancient Roman ballista. Upper limit bows should be hitting as hard as Assault Cannons, and their major drawback should be their slow rate of fire and their absurd Strength requirements.

Then they at least would still fill a niche. Do you want the legal-to-own-and-carry bow and arrow that fires silently but requires great physical strength to use? Or do you want the completely shoot-on-sight-illegal assault cannon that wakes up the entire neighborhood and is even more absurdly impossible to conceal, but which has the benefit of being useable by a total weakling?

Sorry, I misinterpreted your list of a Bow's drawbacks as things you were complaining about, rather than its damage. I agree that Bows get the shaft when compared to Throwing Knives, though I'm not sure I'd up the damage on Bows even more.

I disagree that bows are "going to stick out like a sore thumb", though, unless you're walking around with a giant bow while dressed in combat gear. If you're just "going to your weekly archery class" dressed in civvies, people may be curious, but not particularly suspicious (at least until the news story the next day about a corp exec murdered with a troll-strength arrow through his head).

Lobo0705
QUOTE (Umidori @ Apr 3 2014, 02:51 PM) *
The long and short of it is that guns are easier to teach someone to use, and fire more rapidly over longer distances with less need of compensation for gravity.

Arrows and melee weapons actually impart massive amounts of kinetic energy and inflict horrific wounds, because they're so much more massive than bullets. Shot for shot, I'd rather get hit with a bullet than an arrow or a katana any day. Guns are just easier to use and allow you to make more "attacks" in a certain space of time.

So if we're talking armies, yeah, it makes sense to use weapons that require minimal training, because then you can equip and field a large force on short notice. It also makes sense to use weapons that put a lot of lead down range, because even if most of the shots miss, sheer volume can still be overwhelming and thus effective.

Getting hit with an arrow launched from a bow made from 2075 high tech composite materials powered by the muscles of a 500+ plus Troll on magical or cyberware steroids (or both) should be akin to getting impaled by a spear shot out of a cannon, or getting hit with an ancient Roman ballista. Upper limit bows should be hitting as hard as Assault Cannons, and their major drawback should be their slow rate of fire and their absurd Strength requirements.

Then they at least would still fill a niche. Do you want the legal-to-own-and-carry bow and arrow that fires silently but requires great physical strength to use? Or do you want the completely shoot-on-sight-illegal assault cannon that wakes up the entire neighborhood and is even more absurdly impossible to conceal, but which has the benefit of being useable by a total weakling?

~Umi


Real world, range is another factor - you can't hit someone with an arrow a half mile away.

In game, you'd have to be careful on capping the upper limit on AP, as I don't care how strong you are, an arrow isn't going to punch a main battle tank, while an assault cannon might.

That being said, the way they made the changes from 4e to 5e (as you said above) effectively halved the strength of arrows compared to other strength based weapons - which is too much of a nerf.


Umidori
If you have a Rating 10 bow, it stands out. If you saw someone walking down the street with just a modern hunting crossbow (not even a full tactical military crossbow) you'd report it. But a full longbow made of advanced polymers and allows? Yeah, you're definitely gonna be suspicious of that.

Now, in the NAN? Maybe bows fit in better. But in Seattle, or Denver, or any of the major metropolises? Carrying around a hi-tech max rating bow is going to draw bad attention. It's at least somewhat reasonable for people to overlook a troll in combat armor with a shotgun who looks like a member of a private security firm, because that's actually pretty commonplace. But the same troll walks through the street with a gleaming alloy bow the size of Texas and a quiver full of arrows that look like pieces of rebar? Yeah, that's gonna be memorable - it'd probably count as a Distinctive Style if not full on call-the-police weird.

~Umi
Sponge
QUOTE (Umidori @ Apr 3 2014, 04:58 PM) *
If you have a Rating 10 bow, it stands out. If you saw someone walking down the street with just a modern hunting crossbow (not even a full tactical military crossbow) you'd report it. But a full longbow made of advanced polymers and allows? Yeah, you're definitely gonna be suspicious of that.


First, the vast majority of people can't tell at a glance the difference between "advanced polymers and alloys" and "cheap plastic and aluminum that looks badass". Second, given the gun culture in some areas that exists even today, I don't see how carrying around a "serious" bow (properly stowed) would raise any more eyebrows than carrying a hunting rifle (equally properly stowed). What idiot going to carry such a thing around in public fully deployed and uncovered, with all its attachments? Yes, that guy deserves to be stopped and questioned.
Umidori
How do you "properly stow" a high tech longbow? Even if you destring it - unlikely if you're using something with a draw weight heavy enough that you need 10 Strength to operate it - it's still a three or four foot frame with pulleys and runners and everything attached. SR4 introduced a collapsible bow in Arsenal, but it came with reduced damage output and a 5 Combat Turn reassembly period - and there's no guarantee it will make it into 5E in some form or another.

So you're stuck either carrying the thing openly in your hand, slinging it over your shoulder, or lugging it around in a gigantic carrying case.

And what are you talking about "with all its attachments"? Bows can't take accessories or modifications. They can't even be chameleon coated, for crying out loud. (Which is yet another way in which Longarms are superior - drop that +6 Concealability assault rifle down to a mere +2.)

As for the comparison to a hunting rifle, I think both weapons are equally out of place in an urban setting (at least short of being in a case in the back of your truck or something). Meanwhile, a security grade shotgun actually doesn't stand out that much in Seattle because it's an urban weapon - put on a convincing outfit, make a decent show of being a legitimate private soldier security officer, and everyday people will pretty much instantly assume you actually are one. (Just don't get seen by the real McCoys, neh?)

And even if someone does get suspicious, you've got plausible deniability built into the weapon. Witnesses will ever so helpfully describe "a big security looking guy in armor with a shotgun", which could be friggin' anyone. And that's assuming they don't just assume you're supposed to be there in the first place - after all, who's going to question the guy who looks like a cop or a corporate security team member? Obviously they're there on important business, neh?

Contrast that with having a witness tell you "well, he had this big fancy hunting bow and a quiver full of arrows, which struck me as being really strange - you don't see many folks using antiques like that, especially downtown - so I kept watching from a distance and when he started poking around that old Ares office, I phoned it in as a suspicious behavior, ya know?".

As I said, a bow might not stand out in the NAN, or out in the wilderness regions where people hunt regularly. But anywhere in the sprawl, it's going to stand out - just as much as an assault rifle or submachine gun is gonna stand out in the boonies.

~Umi
Sponge
QUOTE (Umidori @ Apr 3 2014, 06:08 PM) *
How do you "properly stow" a high tech longbow? Even if you destring it - unlikely if you're using something with a draw weight heavy enough that you need 10 Strength to operate it - it's still a three or four foot frame with pulleys and runners and everything attached. SR4 introduced a collapsible bow in Arsenal, but it came with reduced damage output and a 5 Combat Turn reassembly period - and there's no guarantee it will make it into 5E in some form or another.

So you're stuck either carrying the thing openly in your hand, slinging it over your shoulder, or lugging it around in a gigantic carrying case.

And what are you talking about "with all its attachments"? Bows can't take accessories or modifications. They can't even be chameleon coated, for crying out loud. (Which is yet another way in which Longarms are superior - drop that +6 Concealability assault rifle down to a mere +2.)


"Properly stowed" is exactly the kind of thing you linked - or a less form-fitting case, if you prefer to be a little more inconspicuous. And by "attachments" I meant all those little knobs and protrusions you see in that picture that aren't recognizably "pieces of bow" to the layman (you even pointed them out yourself in the bit I bolded in your quote above)
Umidori
The problem is once you start introducing carrying cases, Concealability of an item itself largely goes out the window.

I've always considered anything that isn't somehow in physical line of sight to be immune to visual perception checks - you can see that the person is carrying a large duffel bag or a briefcase or whatever else, but unless the item inside is somehow visible (a silhouette against the side of a bag for example), the Perceiving party can merely guess or intuit the actual contents.

I admit, carrying a bow in a case is probably the way you want to go about transporting the thing, as that way people only see the case and not the contents - but even that is kind of a pain in the ass a lot of the time. If you walk down the street or into a corporate facility with a briefcase, odds are good no one looking your way cares, even if you secretly have an SMG or a sawn-off shotgun stuffed inside. A great big honking ruggedized weapon case (of any variety), however, is not going to be nearly so subtle. And even if you're willing to risk the conspicuousness of carrying around such a big unexplained container, at that point why not just stash a shotgun inside rather than a bow?

Plus, it's a nightmare to use for daily carry, as any time you want to actually, ya know, shoot someone, you have to open the case, Ready the bow into your hand, pull out the arrows, maybe even pull out a quiver to stow the arrows in before proceeding to wear the quiver, and finally Ready the bow again to knock an arrow before you can ever take a shot. In contrast, a loaded Longarm just needs to be Readied into your hand, then fired. Plus, rifles and shotguns are more compact than bows and can be more easily stowed in smaller carrying cases - not to mention all the other mechanical benefits they possess over bows.

~Umi
Cain
QUOTE (Kyrinthic @ Apr 3 2014, 06:58 AM) *
Thats moderately debatable. Dont get me wrong, they are the only ones that can start with +3 dice, and they get it without spending a single nuyen. But it is 3.5 magic for 3 dice.

Bioware can get you the same +3 dice for only 1.5 essence, less with better grades. With deltaware you could even get level 3 under one essence. Assuming you rob a bank to afford it. Even a magic user or adept with a bit of cash may well be better served by bioware in the long run.

At the book payout amounts, that would take forever. What's more, Shadowrun is an inherently front-loaded system: you get most of your big toys and special abilities at chargen, and everything afterwards tends to be a refinement on that. In all the years I've been playing Shadowrun, I only saw a sam upgrade his Wired Reflexes once, and that was because he nearly sold his soul to get the price cut down. The same's true with all the expensive items, even if you could craft them: I played a decker in a game that ran for *five years*, and he only upgraded his cyberdeck once.

Now, front-loading isn't a bad thing. Compare it to D&D, where you start off weak enough that a housecat can take you out. You improve by leveling and getting progressively more expensive magic items, until you've got so many +5 swords that you use them as backscratchers. In comparison, SR's frontloading isn't a bad thing at all. But that does mean, as an expectation of the game, that you will not improve as much from your starting point.

The exception is adepts. In SR5, they get better by adding more PP, and there's two ways of doing so. Both cost karma, but adepts can steadily increase their abilities over time, something most others can't. Mundanes eventually run into the Essence limit on augmentation, and the skill/attribute caps. Mages have theoretically unlimited progression as well, but they need to increase their skills and attributes to keep up with increasing Magic demands. But adepts improve their skills by improving their PP, so that's not a problem. They can focus their karma on just one thing, unlike mages who have to spread it around.
Umidori
To be fair, Adept skills do tend to have certain limitations.

Attributes cap out at racial maximums, skills bonuses are limited to half your actual Skill rating, you can only get so many ranks of certain powers, and paying to Initiate to raise your Magic just to get more Power Points really sucks when you don't get all the shiny extras Magicians do from the same Initiation. They had to introduce an entire splat book in SR4 (Way of The Adept) just to rebalance Initiations for adepts.

SR5 runs a little differently, with base level mission payment being idiotically low and prices for tech being absurdly increased pretty much across the board, essentially shafting Sammies and Deckers and anyone who relies on gear rather than Magic, with the net result that Adepts are more valuable than they've ever been - but only in contrast to those senseless nerfs.

All it would take to put Adepts right back into their old awkard situation is to restore the economy to something sane again and not gimp the gear users. Whether that will happen down the line? One can only hope. I'd rather have Adepts be slightly less efficient than Sammies like they were in 4th than have Sammies be massively less efficient than Adepts as they are in 5th.

~Umi
Shinobi Killfist
Yeah, cyber looks just as good as adepts to me. Sure a adept can start off with reflexes 3 and a sam is limited to 2 but a sam is more likely to have attribute augmentations, an adept gets more things to spend his karma on but the sam has two resources to grow with.
Cain
QUOTE (Shinobi Killfist @ Apr 3 2014, 08:08 PM) *
Yeah, cyber looks just as good as adepts to me. Sure a adept can start off with reflexes 3 and a sam is limited to 2 but a sam is more likely to have attribute augmentations, an adept gets more things to spend his karma on but the sam has two resources to grow with.

Attribute augmentations aren't as good as they could be. Muscle Replacement has a starting cap of rating 2, and is sorta pricey; Muscle Toner/Augmentation has the same cap, and if you get both, it's *really* expensive. An adept can start with the max of +4, although it is costly to do so.

Adepts also have the wonder that is Attribute Boost. For .25 PP, you can up your attribute basically for an entire combat. Yes, it's a little random; but it's not hard to get the max +4 on a regular basis. And the limits on it are negligible: it does take an action to activate, but since you can only take one attack per turn now, you've got it to spare. And Attribute Boost is one of the powers where you want to keep it low; if you only buy it once, the Drain can be ignored.

As far as nuyen goes: the reason most big-ticket items are bought at chargen is because most characters will never see that much money ever again. At the book payouts, the sam will likely *never* earn enough to upgrade his ware to the maximum. And even if he does, that means the adept has more toys to play with, too. He could be getting Qi foci, increasing his power further; or he could go the bio-adept route, and start augmenting right alongside the sam. There's no winning this race for the sam.

QUOTE
All it would take to put Adepts right back into their old awkard situation is to restore the economy to something sane again and not gimp the gear users. Whether that will happen down the line? One can only hope. I'd rather have Adepts be slightly less efficient than Sammies like they were in 4th than have Sammies be massively less efficient than Adepts as they are in 5th.

Here, I have to agree. Sorta. If cyber dropped in price dramatically, cyber options would be much more feasible. Unfortunately, that would just encourage cyber-adepts all over again. However, I remember back in the day, when a player complained that it was always more efficient to go sammie than adept. Back then, he was right; adepts didn't have a lot to offer that sams couldn't do better. Finding the right balance is going to be tricky, and I don't know if Catalyst can do it.
psychophipps
Just a quick question. Why does it always have to be a discussion about Trolls?
Shinobi Killfist
other than this being a troll combat monster thread?
Umidori
QUOTE (psychophipps @ Apr 3 2014, 09:55 PM) *
Just a quick question. Why does it always have to be a discussion about Trolls?

becuz trol iz 2 stronk

*puts on an upside down pair of shutter shades and starts beat boxing atrociously*

~Oomy
Shinobi Killfist
Thinking about it, Troll threads will probably come up more often in 5e as the priority system is pretty harsh to them. Its not easy making a troll in 5e. Orcs and dwarfs are in a similar boat but not as bad, elves not so much and humans are pure awesome.
Umidori
Trolls in 4E were inefficient buys too, with the tradeoff of getting a leg up on fulfilling the Strong and Tough character niche.

The old super-Agility elf problem does seem to have been handled somewhat by the skill rating range being doubled and tweaking weapon damage and the number of attacks per IP.

Orks were the best bang for your buck last edition, with strong bonuses for much too cheap. That seems to have been undone somewhat in 5E, but I'm still not sure to what exact extent.

Dwarves are still meh - their Willpower bonus does give them a small edge in Magical potential, but it's probably still not truly worth the cost.

And humans now get absurdly more value than they used to - the extra Edge last edition was okay, but the new Special Attribute bonus is just amazingly good.

~Umi
Shinobi Killfist
While trolls were not a great buy in 4e, 40 points out of 400 is much less of a hit than B priority. B is like 200 points, and while Trolls are awesome, they are no that awesome.
Umidori
And yet people seem to love the Priority system?

That makes no sense to me at all if your statement about Priority B metatype costing the equivalent of 200 BP is anywhere near true. In 4E, if you really wanted to you could play as a friggin' Troll based Bear shapeshifter Changeling with absurd bonuses to Body and Strength plus all the other benefits for only 150 BP.

All the Infected options are cheaper, even counting base metatype costs. So are all the Metavariants, as well as all the Sapient Critters. So are friggin' Drakes and AIs. The only thing that costs more than 200 BP is playing a Free Spirit, and they get compensated for that heavily by only having to buy up their Force rather than individual Attributes.

~Umi
Cain
QUOTE (Umidori @ Apr 4 2014, 12:27 AM) *
And yet people seem to love the Priority system?

The old priority system, while it had flaws, was simple yet versatile, easy to use yet produced consistent and varied characters.

The SR5 one, I'm reserving judgement on, until I've experimented further.
Jaid
overexpensive 'ware is a self-correcting problem.

as soon as everyone in the missions campaigns starts making sure they have tamanous and a good fence in their contact lists, and stealing everything they can whether it's nailed down or not, to be able to afford upgrades, (and these reports make it back to CGL), i expect we'll see missions at least upping rewards to reasonable levels (assuming they aren't already ignoring those guidelines). the rest of us can already ignore them anyways.

i mean, consider for example if your group manages to take down a team of red samurai (say, 3 regular plus a lieutenant). wired reflexes 2 are ~150k each, muscle augmentation and toner are something like 60k each for rating 2, and even cybereyes aren't that cheap any more. some scrub with skillwires is worth a small fortune in spare parts. if that's too squicky for you, you can always just settle for knowing a guy who runs a chop shop and every time you steal a car for a run, selling it off afterwards (and then making sure to steal plenty of cars for any given run).

there's that pesky motto kicking in again. everything has a price, and the price of putting the gear PCs want massively out of the price range you're willing to pay is for them to find other ways of making money, and making you wish you had let them earn a decent amount of cash in the first place. people might not want to sidetrack when it's adding 2-3% onto their paycheck, but when stealing a couple of cars adds a tiny bit to the risk and doubles the cash reward, well, that's a horse of another colour.

if killing that enemy decker (so you can steal their deck) becomes more important than completing the run, i doubt it will take long for an adjustment to be made. CGL may never acknowledge it, just like they may never acknowledge the missions FAQ as basically being errata for the stuff they're too lazy to fix, but bull has to make missions such that they're not a railroad ticket, but also so that they actually ever get completed as designed. they won't acknowledge it, and CGL may sit on their hands, but bull has to actually deal with the crap they shovel his way.
Xystophoroi
I've been making characters for and with other people using the SR5 priority system.

It's harder to mould it into what you want, but for players who just want to play Shadowrun it works well.

I do find people really don't take the higher costing metatypes unless they really want them.

I also find people will take Human at priority E, Magic at D and spend their 1 attribute point on it, allowing them to run a high attribute, high skill, low 'ware character with 1 remaining point of magic for grabbing something fun and giving access to Qi foci.

It gives them the ability to grow on multple axes comparatively cheaply.

Another common one I have seen people take - for general characters they just want to be good is

Atts A
Skills B
Magic C
Human D
Resources E

ExAtt Magic for 7PP, loads of attributes and skills, karma for cash gives just enough to scrape by at the start of play and buying the low ticket items in play is actually practical.

I find that it allows eole to make characters. Just not necessarily the character they actually wanted.
Cain
QUOTE
as soon as everyone in the missions campaigns starts making sure they have tamanous and a good fence in their contact lists, and stealing everything they can whether it's nailed down or not, to be able to afford upgrades, (and these reports make it back to CGL), i expect we'll see missions at least upping rewards to reasonable levels (assuming they aren't already ignoring those guidelines). the rest of us can already ignore them anyways.

Couple problems with that.

First of all, stealing everything that's not nailed down isn't really playing Shadowrun, it's more like playing kenders with shotguns. The game is supposed to be about missions, not grubbing for spare change.

Second, even if you do manage to take everything, very few things have any real resale value in SR5. Most cars have no Availability rating, so they can't be fenced for more than spare change. If you take cyberware or bioware (although how you get bioware out on a run is beyond me), a creative GM might set the retail price for it as Used 'ware... which means retail is down by one fourth, and your base gain will be one-fourth of *that*. The return starts dropping significantly, especially if you have to share with a Tanamous cyberdoc for removal of ware. It'll still take forever to save up for those cyber upgrades.

And even if you get that much money, so what? The adept will have just as much money as the sam at this point; but since he's got less to spend it on, he probably has already bought a bundle of toys, like Qi foci. The sam just can't win this race. To a lesser degree, this also applies to Faces and Deckers. About the only mundane archetype that can beat out the adept is the rigger... and I'm not even sure about that, because adepts make fearsome wheelmen. And this is just pure adepts. I haven't even started with lightly augmented adepts, but theoretically they're very scary.

No, the best solution is to make augmentations cheaper and more efficient in the first place. In my experience, most characters don't cyber up significantly after chargen, so that's when you have to make augmentations more attractive. Lower prices and essence costs, and things start looking much better for the cybered folk. They'll still cap out eventually, but in the meanwhile, they should be able to keep pace with adepts.

Edit: I did kinda assume you were joking, but I gave a more serious response, just in case. I do believe that reducing the cost of augmenting, both in nuyen and essence, is necessary to keep up with adepts.
Sengir
QUOTE (X-Kalibur @ Apr 3 2014, 10:40 PM) *
Well, the legality codes (and availability really) of lots of things in SR has been out of whack for a long time. If you go walking around an urban area with a composite bow and a quiver full of arrows, you're gonna get picked up by the cops.

Only if you pad the arrows

Apart from such cases, I don't see how transporting a bow + arrows should raise suspicions by itself. Being a troll (or other minority) and carrying anything might make police suspicious, but simply carrying a bow? Nope
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