QUOTE (Shemhazai @ May 5 2014, 08:41 AM)

I believe that power sites are explained on page 120 of Street Magic. Also check pages 84 and 85 of Magic in the Shadows (SR3).
I'm not going to type it all, but I assure you, characters are neither manalines nor power sites.
Here's some information about
Manalines and Power Sites.
How can
geomancy (emphasis mine) be performed on something that is neither
geographical nor
geological?
Even if you think people can be manalines or power sites (like Stonehenge) and subject to
geomancy, Dracos18s got it right. From an online list of
Metagenetic Negative Qualities, Astral Hazing reads "Whatever the ambient mana conditions are, the character
always stands at the heart of a Rating 4 background count." (emphasis
not mine)
All you did was confirm that characters can be Power Sites. A Power Site, defined by your link, is any (semi-)permanent source of BC... Which Astral Hazing is. Geomancy does not care about whether you're performing it on a geographical location - the rules sections only govern the change of aspect on Backround Count, which, yet again, Astral Hazing is.
QUOTE (Lurker37 @ May 5 2014, 11:10 PM)

If I was GMing this:
In my mind, it's a fundamental question of game balance. In my games, a negative quality is a disadvantage proportionate to the points value until such time as you pay it off.
I think the key point for me is that before the character can turn the disadvantage into an asset, I would insist that they not only pay off the negative quality (at the normal post-chargen double cost), but also pay for the positive quality they will end up getting (again at double cost).
No matter what they tried, I as GM would tell them "Nope. Didn't work. You're not sure why." until they paid the karma.
So, despite that it is RAW, despite the in-game time taken, and resources devoted to it, you'd still disallow it because "negative should mean negative." Do your players still have passive streams of income when they take Day Job? I'd like to see some consistency then and have you say that their character cannot gain any nuyen from that Negative Quality, as the quality itself is negative and shouldn't be able to be used to gain a benefit from it.
QUOTE (Tymeaus Jalynsfein @ May 6 2014, 07:42 AM)

Which , If I remember Correctly, it already does.

By definition, a character with Astral Hazing, since he is always in the heart of BC4, BC4 is ambient ("of or relating to the immediate surroundings of something") in relation to him.
QUOTE (Irion @ May 6 2014, 07:49 AM)

Another fine example of how unclear rulings can become if you just ignore some words, change the meanings of some words or read everything with an assumption nowhere to be found and of course on the other hand demand hard ruling that it can't be that way while ignoring the description...
Who would have thought of that...

(Aside everybody...)
I mean on the last page alone there where around 2-3 reasons why it doesn't work...
No there weren't any. I've addressed them all.
QUOTE (Tymeaus Jalynsfein @ May 7 2014, 06:58 AM)

As you can see... the Astral Hazer ALWAYS stands at the center of a BGC of 4.
Thank you for defining "ambient" in your own words.
EDIT: For sense.
Another way to think of it is this: the AH provides his own ambience. We know that BC doesn't stack, only the highest applies, so this is simply another way of reminding you that his BC is overriding the common BC=0.