QUOTE (Tymeaus Jalynsfein @ May 8 2014, 08:06 AM)

And that is exactly how we run it. It is unalterable by any metamagic in our games, though I could maybe see filtering potentially reducing it to zero (though we don't actually allow that) with enough initiation grades to back it up. Yes, IT CONSTANTLY OVERRIDES Ambient conditions, and Geomancy changes Ambient conditions. Since the AH constantly overrides that, Geomancy does not work. Glad you agree, by your own admission. *shrug*
No, I said that the ambient conditions of the person with Astral Hazing override the other ambient conditions of the environment.
Interestingly, by a completely RAW reading of this, if you go to space (-7 BC) with Astral Hazing you are still at the heart of a R4 Positive BC, meaning you almost halved the penalty of BC to those around you.
QUOTE (Draco18s @ May 8 2014, 08:34 AM)

Astral Hazing, by overriding ambient, is not ambient. By definition.
Astral Hazing, by being around a specific character, is, by definition, ambient ("of or relating to the immediate surroundings of something." The "something" in this instance is the person).
QUOTE (Manunancy @ May 9 2014, 03:55 AM)

eomancy's descrption is fairly clear that geomancy applies to locations - and a cyberzombie isn't a location - so there's simply no way for a cyberzombie to alter his astral hazing using it (or having it cleaned by someone else). Even if it could, there's the little problem that geomancy alters the backrgound count on a monthly basis, where hazing trashes it on an hourly basis.
Sort of like trying to use toxin-sucking plants to clean up right at the chemical plant's sewer outlet. As long as the plant's running, there's no way it will work.
You described Filtering, not Geomancy.
I wish you people would stop confusing your terms.
QUOTE (Irion @ May 10 2014, 01:17 AM)

@toturi
And?
The only affect the ambient Backgroundcount of sites. A person with hastral hazing is not a site and the backgroundcount of astral hazing is not described as ambient. So it does not work on astral hazing.
Common misconception.
QUOTE (Tymeaus Jalynsfein @ May 10 2014, 10:21 AM)

Once again - A PERSON is NOT a LOCATION. An Astral Hazer is a POWER SOURCE not a SITE. Gained by basic English Skills, no need for a quote.

Actually, you're mislead by your own preconceptions about English. Astral Hazing falls under the in-game definition of a "power site," as toturi and I have conclusively shown. Whether or not you agree with that is not important - they are power sites by definition. Guess what word is completely absent in the whole section about Geomancy? "Location" does not appear once in the text - it was inferred by your flawed preconception about the term "power site." By definition, Geomancy affects a power site. By definition, a power site is a source of backround count. By definition, all of what we've stated works.
QUOTE (Draco18s @ May 10 2014, 01:16 PM)

So the bit about Astral Hazing overwriting ambient conditions is not sufficient?
No, the description of Astral Hazing actually defines it itself as ambient as well.
QUOTE (Glyph @ May 10 2014, 01:52 PM)

I am not sure how much my reasoning would matter to you, since you seem concerned mainly with the RAW. But firstly, astral hazing is caused by metagenes that permanently metabolize the character's negative feelings into background count. So this is not the background count caused by an event in the past, like most domains, but a continual output of astral taint. I could see someone "resculpting" an area, cleaning up pollution or putting up holy symbols or ritual engravings, and slowly changing the background count to match a particular tradition. I can't see that working when new astral taint is continually being introduced to the surrounding area. You can't change the metagenes. If you change the person, it would take more than a few tattoos or a mystic necklace; you would have to root out the causes of their negative feelings and negate them. And if you did that, then the metagenes, which only feed on negative emotions, wouldn't work any longer.
My other concern, partly game balance-related and part logical extrapolation, is this: if it were possible for astral hazing to be aspected, then every cyberzombie would generate aspected background count. After all, a company with the resources and esoteric magical know-how to create a cyberzombie would certainly also be aware of this use of geomancy.
Oh good, then you also can't buy off the quality. Thanks for explaining that to us. You also can't change your Magic rating, up or down, since that is also determined by your metagenes. Good to know.
QUOTE (Machiavelli @ May 11 2014, 05:37 AM)

I am with Toturi this time. Geomancy is something that is about cleansing a local BC that does not move. Astral Hazing is quite movable IMHO, so it shouldn´t work. Filtering on the other hand seems workable.
Again, this misconception is because of your prejudices based on your language. If we instead change the words that are giving you problems to other words you'd understand more clearly.
You need to look at games as if they are legal documents. Legal documents define terms with a specific word and then use that word later instead of putting the original word in it again.