QUOTE (Temperance @ Dec 18 2014, 07:27 PM)

This pretty much highlights what I mean. In one simple sentence, everyone who likes SR5 has been generally insulted, along with the freelancers working on it.* I prefer to think that apple is expressing a personal dislike of SR5 here, but the phrasing leaves doubt and other similar posts by others are more of the same. This... is not welcoming. Just insulting. The near-Godwin doesn't help. Honestly apple, I really hope that wasn't your intent.
* - Don't get me wrong, SR5 has some serious flaws, but dude!
No, really. They published that. They put it out there as a product that we were intended to buy and play. Godwin isn't a defense when they
literally want you to send PCs to slaughter dead Jews again.
Frank's quote on the matter pretty much sums it up : "One of the adventure seeds involves running around murdering the ghosts of Jews who were murdered in the holocaust so that you can get to the bottom of the dungeon and get your hands on magic Nazi items that the Jews won't let you have."
Even better, here is what they
actually published :
QUOTE
WORK BRINGS FREEDOM
Oświęcim was under a spiritual barrier for a number of years.
Oświęcim was home to Auschwitz-Birkenau, the most well known
of the Nazi party’s concentration camps. During the Holocaust,
1.1 million people died within its walls. is led it to become one
of the most haunted places on the planet. Ghosts of all shapes and
sizes dwelled within, frightening out or murdering all residents of
Oświęcim. Because of the sheer magnitude of the haunting, a great
number of other things found home there.
For the inclined occult investigator, Auschwitz-Birkenau is a
treasure trove. It’s also a remarkably dangerous trap. Earlier this year,
an entrepreneur named Tetsuo Shuumatsu hired a cabal of sorcerers,
charging them with the removal of the barrier. He’s an arms dealer,
one who specializes in the weapons necessary to take down ghosts.
With such an infestation of ghosts, only a silly buyer would hesitate
to pay top dollar for his wares. His greed opened this treasure trove
to the public, allowing those without a sense of self-preservation
to have a unique opportunity to drudge for necromantic artifacts.
The town proper is effectively still a town, albeit a town
inhabited by the angry and hungry dead. ey don’t take kindly
to the living, but aren’t necessarily hostile unless provoked. Many
are simply living out echoes of their past existences as harmless
villagers. The real problem comes from the concentration camps
proper. The three main campuses are surrounded by about
fifty smaller camps. Each of the smaller camps is a hotbed of
supernatural activity, but nothing compared to the magnitude of
the central collective.
In particular, Auschwitz II is remarkable. It was the source
of the vast majority of deaths—it’s what most people think of
when referencing Auschwitz. It’s nightmare made flesh, almost a
living organism unto itself. e halls audibly scream and cry, the
ghosts beg for release so much that most people couldn’t even hear
themselves speak. For your average runner, Auschwitz II is suicide.
Only the most enterprising groups will survive the trip. But such a
trip can result in great rewards (see the Fleshfinder, below).
Oh, but it gets even better, here's the item!
QUOTE
THE FLESHFINDER
Deep within the bowels of Auschwitz II during WWII,
Dr. Eduard Wirths conducted and supervised thousands of
odd experiments on the human body. He tested mustard gas on
innocents. He mutilated twins. He held people in tanks of ice
water for hours or until dead. He exposed prisoners to malaria. He
forced them to drink seawater. One particular implement from his
experiments, a rusted old scalpel, was left in the labs. Over many
years, it was energized by the various ghosts passing by it, feeding
on their death energies. At this point, it’s taken on a life of its own.
The rusty old scalpel craves death. It only finds itself at home
when flush with warm blood. Although this makes it a remarkably
effective weapon, anyone holding it is subject to the sounds of its
past victims. As a function of this, when the weapon is in hand,
the character is considered distracted and suffers a –4 dice pool
modifier to all Perception Tests. If she attempts to Observe in
Detail as a Simple Action, she only suffers a –2 dice pool modifier.
Reach: 0, Damage: (Str/2+4)P, AP: –2, Availability: N/A
(unique item), Market Value: 10,000¥
Note that absolutely nothing about how magic works in Shadowrun would even make this item
possible. It's not a weapon focus. It just somehow apparently picked up a bunch of random magic from ghosts and is implied to have an intelligence of its own.
Seriously, SR's current trends get a lot of flack here, but it is for very, very good reasons when they publish this sort of dreck.