QUOTE (apple @ Dec 15 2014, 03:42 AM)

As you don´t need a cyberjack in SR4 anymore that example is quite flawed. But lets take it for the sake of the discussion: since a lot of other prices went down as well, especially in the matrix area, you started way more with "professinal" equipment than in SR3. So, even if the starting amount was reduced, the absolute amount / value of your deck was increased (you can go really far with a rating 5/6 link, contrary on what you can achieve with a max level starting cyberdeck in SR3).
Not needing a datajack is part of the problem, it removed some of the cyber from the cyberpunk part. That took it further away from the original concept.
But, let's examine your claim. The cheapest commlink, with the cheapest OS, costs 300 nuyen. Converted to SR1-3, that's about 1200 nuyen. Which is cheaper than the 6200 for the cheapest possible deck, but not by a whole lot.
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That is not a script kiddy. That is a semi professional, decently educated computer specialist. Please re-read the skill definition of what skill 3 to 4 means. May I remind you of the generally accepted definiton of a script kiddy?
I'm aware of the definition. I'm also aware that, "realistically", I have a skill of 2 or so in Computer by SR4.5 standards. The actual script kiddie's I've met are more skilled than I am, which places them at a 3 or 4-- "realistically speaking", that is.

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A script kiddy, by all means, have a max of 2, and usually 0 or 1. And no, it would be very strange, if an uneducated script kiddy whould have access to high grade cybernetics, nanoware, specialisations, gene etc. There may be of course the 0,1% exception (the kid with the rich daddy), but a script kiddy would usually half of the dicepool of a good hacker, at max. What you describe is like comparing a powered up street samurai comparing it to a squatter who found a main battle tank. Yes, there is a certain probability that a squatter can find and fire a heavy tank railgun, but then again its not what most people understand when you bring up the term "squatter".
Whoa, didn't you just say that high-end matrix equipment and cyber were *cheaper* in 4.5? Which means they could have it easily.
The difference between a script kiddie and a real hacker, nowadays, is that a kiddie uses high end programs to do most of their work, while hackers back that up with actual skill. Since programs are easy to copy in 4.5, you can easily have pirated copies of all the high end stuff, and get equivalent equipment. You're confusing script kiddie and "squatterhacker"-- you're arguing that someone with bad equipment and bad skills is no match for a real decker. Which is true enough, but a scriptkiddie, by definition, uses *really good* programs and equipment.
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I remember different. But perhaps you have a lot of players with low level skills. Lets take a more normal definition (without equpipment as you suggests). Skill 0 or 1 and edge 1 compared to skill 5 to 7, specialisation 2 and positive quality 2. And usually a professinal, experienced player/character as more edge than an uneducated script kiddy who lives from daddys money. So Edge 1-8. I don´t known your game or your prefered style, but I look at a vastly different dice level. And btw: only very few npcs and not so many player characters in SR1235 had skill levels of 7+. so the skill dice difference was very thin there too.
Ok, you want to get into skills? First, remember that in Sr1-3, you only needed one good skill to be a decker: Computer. If you had Computer 6, you had almost all the skills you needed. There were a few others, like B/R and programming skills, but those were extra.
Starting with SR4, Computer was split into many subskills. Now, you needed to buy Computer, Hacking, Data Search, Cybercombat, and Software, just to start. That's bad enough-- your skill points were going to have to be spread thin-- but on top of that, there was the arbitrary limit of only one skill at 6 (or two at 5), and the rest were limited to 4. So, no matter what you did, you would have a skill of 4 in most of those areas.
So, even if we reduce script kiddies to a skill of 2 or 3 in all these areas, they're *still* within less than one success of the dedicated decker. If we assume skill 4, they'll be neck-and-neck in some areas, and possibly even ahead in a couple.
Going back to Classic Shadowrun, the base dice you rolled = your skill. There weren't many ways to get extra dice aside from the Hacking pool. And the Hacking Pool was limited by your skill-- if you only had Computer 3, you could add a maximum of 3 dice. So, skill was the main factor.
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No. Previous Editions had the hacking pool which went sometimes higher then the skill,f ollowed by the task pool (which was usually smaller). And yes, it is one of the very few good things in SR5 that the skill limit was increased. In SR4 its skill (+ edge) + specialisation + program + other factors (like positive qualities). In SR3 it was skill + specialisation + hacking pool + task pool + other factors (+ karma pool for rerolls)
The task pool was not just small, it usually was only 1-3 dice you could allocate per turn. Specialization did increase your dice, but it reduced your general skill, which in turn reduced the number of Pool dice you could add. So, if you had Computer 3 with spec, you rolled 5 dice-- but could only add 1 Hacking Pool, and got the same 6 dice.
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You forget the programs, which brings the sigma cyberdeck to around 20k ¥. If you use Virtual Realities to construct your own deck or program your own software, you are away from the game for weeks and months (sometimes even years AFAIK for high end programs and cooked chips). Hardy comparable to 1k¥ in hardware/cracked software. So: no, no squatterhacker in SR23 and 5.
Well, if you want the cheapest possible deck in SR3, you take the Sigma (14,000), breadboard it (going to 7000), and then make it a cyberterminal, for a total cost of 700. You can't run hot sim on it, but you can handle pretty much any basic task, including hacking the Stuffer Shack. Compare that to the adjusted cost of the cheapest commlink in 4.5, which is 1,200. Programs are extra, but you can see that it's actually cheaper to get cheap decks in SR3.