QUOTE (Bertramn @ Jan 12 2015, 11:42 AM)

I have never heard anyone complain about Mage, funny enough.
On that I have no idea what the reason is to be hones.
I can tell you what my reason is: The new Mage is such a shit biscuit that I keep forgetting that it exists until someone reminds me.
For those of you who didn't really play the original or understand what the attraction was, here's a quick breakdown:
Original Mage: the Ascension was wrapped around the idea of the validity of postmodernist philosophy, around an examination of the implications of individualised realities and what that meant for competing paradigms. It was a game with deep metaphysics which explained and supported the ruleset, and allowed truly complex questions to be examined.
Briefly, M:tA was intellectually deep (or could have been, obviously some groups never played it that way).
New Mage took away the philosophical underpinnings, dismantled the metaphysics, and basically turned it into a sort of watered-down hedge magic for mortals equivalent.
Turn your brain off, let's play Mage!
Now, for the folks for whom the philosophy and depth were irrelevant, that just meant a simpler system, so who really cares? For the rest it was a complete, utter, total dead loss from start to finish. By that standard even MageRev (which was a fetid shitpile compared to the previous two editions) was better.
So no, those of us who ever cared about the metaphysics never moved on to the new one, and stick with our old copies. They took the one shining, good idea which they had and shitcanned it so hard it echoed.