QUOTE (DeathStrobe @ Dec 28 2014, 06:53 PM)

Just to be fair, with a rating 6 cyber jack, you'll be able to jump 6.6 meters in to the air for a 2 meter tall person, which is almost enough to jump up to a 3rd story building. It requires about 9 successes, which is pretty nuts, but possible with a liberal use of edge. So come on, how awesome is that shit.
And then compare the necessary amount of money, skill, attribute and essence that to ... levitate force 5 (and perhaps a force 3 spirit with movement). Its not that Sams are weak or that mages are OP (they are not, in neither edition (if there is an edition, where mages would be OP, it would be SR23), they just suffer from a needlessly cumbersome system, both in rules and equipment crunch.
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The problem with SR4 is that it was too easy to cheese the system to make yourself immune to different aspects of the game.
This is not a design choice of SR4 alone. Bring me one example witch only works in SR4, but not in SR123 or 5. I do not mean "works better or worse". But making you completely immune which only works in SR4 and not in one way or the other in SR123 or 5.
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ou just need your rating 6 agent, with rating 6 programs, on your system 6, response 6, firewall 6 commlink. Why need skills or attributes when nuyen can solve all your problems?
But it doesn´t. An agent 6 with program 6 can solve basic hacking issues. Nothing complicated, nothing complex. He is good for simple things like "get me basic infos on this name or hack this maglock 6". The moment you start with file editing, specific information manipulation, complex matrix interpretation, data analysis etc your agent will give up and you need a dedicated hacker as PC or NPC. Its like having a small initiative boost, an Ares Alpha, some agility booster and a chip 4 for automatics. You can shoot most normal guards and they will not be a large obstacle. Does it make the streetsam unnecessary? No, because the moment SWAT arrives you need dedicated soak- and firepower. Which is provided in form of a cybered up street sam and not of a face with some combat ware. If your sam is never challenged and can be replaced with a face with some combat ware, then it is the fail of your GM to provide adequate challenge - and the same goes for matrix encounters as well: if in your campaign an agent 6 is enough, then your GM failed to provide adequate matrix challenge, both in raw numbers (because a good enemy hacker will tear up any agent with double the dices and almost double the IPs) and in complexity ("please hack this maglock" vs "please analyze this matrix data to provide any clues on what happened here").
And yes, many gamemaster will never put up a matrix challenge like that. Rules, interaction with the group, ressources, preparation ... all way higher then simply asking the NPC to roll Computer and the mage to do astral scouting. *That* stops adequate matrix challenges right in the beginning. It does not stop it for mages, sams or faces, because there challenges can be set up quite easily and intuitively for the entire group (even the face can contribute to combat, even the sam can contribute to a large social scam). And there we bring the entire wagon around for "where is the MENU for remote control in SR" as in Cyberpunk 2020, where a dedicated netrunner was one hell of a battlefield controller - even without online silencers.
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Then you get Emotitoys and just get a bunch of gear to make being a dedicated face pointless or completely unbalanced.
Besides the emotitoy being a little bit out of line for its raw crunchy power (we reduced it simply to a social smartlink: +2 dices): both sides have the empathy software, so it cancels each other out. You still need a dedicated face if you really want social manipulation on any challenging level. But yes, do convince the old guard to let you pass its enough. To spin an entire story to bring your team into a high security facility is a totally different story. Again: if your GM simply allows 6 bonus dices being enough to completely circumvent a face with a lot more dices, connections and possibilities the error is not on the side of the mechanics but on the side of the GM not providing anything near a challenge.
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That's the problem with SR4, is that almost all problems could be solved with just spending more nuyen to the point where you get more successes than the opposition has dice, or that everyone can do everything so there is no point in specializing.
Is that really so easy? Emotitoys can be used by both sides (just like smartlinks or medkits), so they cancel each other out. Then you still need raw crunching power for any challenge. Its the job of the Gamemaster to provide that. If everything is so easy that it can be solved by agent 6 and empathy 6, then there is indeed an error, but not with the system. Could the system be improved? Sure, because there is a lot of inconsistency of what provides power. A normal tool kit does not provide a roll bonus. A medkit gives +6 (and is widely accepted, the empathy software gives +6 too (and is not widely accepted), the smartlink gives +2 etc.
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This is why classes exist in other game systems to prevent this much level of stepping on each other's toes.
And yet many of these class systms have multiclassing, dual classing or other possibilities to dip into other classses. Lets take Pathfinder for example (currently the most important incarnation of the DnD system): currently the front line combat duty (aka the street sam) can be fulfilled by the fighter, paladin, summoner, barbarian, war clerics, feral druids, specialised monks, specialised alchemists and chevaliers. Even in the old DnD3 you had fighters, paladins, druids, war clerics, and some monks. So as long as the classes are not reduced to "fighter, rogue, mage" dipping into other areas is pretty common. In SR for example many characters have infiltration/stealth and perception,l with hackers and riggers often having electronic skills to manipulate maglocks, cams and security systems. Why do you accept that because it reduces the value of the dedicated sensor man and the dedicated infiltration specialist if some decker can replace the infiltration specialist and provide matrix support as well?
SYL