QUOTE (Jack_Spade @ Mar 14 2017, 09:15 PM)
You all have the equivalent of a combat round to prepare before Triad thugs begin to pour over the wall into the construction site.
Okay, first the requested Edge roll to determine truck placement.
Edge for car placement:
8d6t5 1That's the threshold you set, so truck is enough away from the bar they may not have connected it, but close to a construction site exit, on the other side of the block from the bar.
So if we start in the middle of a 70m span, that puts my truck outside the fence and about 35m away.
Next, you said we had one combat turn before they come over.
Al's initiative for that prep turn is 32 (sorry, still can't figure out how to make Orokos do my initiative roll).
So that's four actions to get ready.
Movement - Run 20m towards truck.
First two passes - Perception for a nice handy length of steel pipe to use as a Club
Perception minus light rain to find pipe x2:
2#10d6t5 5 3Looks like I find a suitable one.
Third pass, Pick Up Club, Ready Club
Fourth pass, use Sneaking to hide in a good ambush spot (complex) with centering (free) to get rid of the running penalty to that action.
Hiding in ambush:
11d6t5 3Since these guys have no vision mods, their perception pools in these conditions are two dice, so I think I'm pretty much invisible until I jump them.
That's my prep round, Jack.
Was a bit unclear from your posts if you are going to actively run the triad thugs, or if you wanted us to do the Aria thing and sort of run them ourselves per your parameters.
Of the ten coming in first, I was thinking of resolving my ambush against, say, three that come past my position in their search for us. And of course then awaiting your approval of my resolution before I ICed the result...
Let me know if you want me to do that.
If you want to be more hands on - here are the first couple of relevant rolls you'll need for the same scenario (i.e. three of them come prowling past me)
Their perception - no chance.
My surprise test:
surprise test in ambush:
23d6t5 9So pretty much assuming they are all totally surprised.
My Initiative 34
Each pass will be Free action Center away Penalties (up to
, Free action Call Shot to Vitals, Complex Action Melee attack.
I'll take the +2 for superior position for the first guy (attacking from behind). Reach is 1, against those that get a chance to defend. Base DV will be 11P (incl. Critical Strike), Accuracy is 5 (incl. Enhanced Acc)
First attack at Triad guy's back:
13d6t5 72nd, 3rd, 4th attacks on Triad guys:
3#11d6t5 3 3 2Assume before it's over some my shoot at me. Assuming they are using Burst Fire, I'll subtract from my defense pool.
Of course chop results off the end of the string if I end up dodging multiple attacks in one go.
Can't imagine them getting more than four shots off total, but if they do, then roll for me - adjusted pool is 18 dice.
Four defense rolls against burst fire on first turn of ambush:
18d6t5 6second def:
18d6t5 63rd def:
18d6t5 94th def:
18d6t5 6Let me know if there's anything else you need, or anything I can do for you.