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Mercy
Ok, I hope I have made it right and the men are paused long enough to let Jan, or anyone else, shoot at them. I just hope Tanya is missed in the fusillade of fire.
mister__joshua
Minor change, but could they pause on top of the wall? I was hoping to blow them back the other way biggrin.gif

Try and post tomorrow, sorry
adamu
Well, looks like everyone is doing a valiant job of adjusting things so that our collaborative narrative flows smoothly through the fog of war - and I have no doubt that eventually it will.

For my part, I've made the edit Mercy requested.

And, since my reading of the latest versions of the IC and also the latest requested edits leaves me still a bit unclear about whether my three guys are the first ones over the wall or whether they were part of a team of five that came over at a different point...I'll make it easy by simply not specifying in my post which direction they came from...

Okay, so I've already done all of my rolls, now just need to do theirs.

Al's not the same sort of offensive combat monster some of you are, so this might take a couple of combat turns - but since I'm a bit of a distance away, shouldn't really affect everyone else.

It's a round after they came in (and I don't know which ones they are anyway...) so I'll roll their initiative first.

In the order I'll be attacking them (to keep it random)

Jackie gets a 13

Bruce gets a 10

Jet gets an 11

Then, as already noted, none has enough dice to beat my sneak.
Now, sadly, no matter how well I ambush them, they still have pretty much the same chance of avoiding being surprised...
Okay - somehow I deleted the Orokos result, but it was an above-average roll for them, so no worries...
Jackie and Bruce are not surprised, Jet is. His initiative becomes 1, and he can't defend, but it won't matter since he's not the first one I'll attack.

So I go first on 34.
I got a good roll, but limit is five, so there we are. Attacking from behind and unperceived, but those broken surprise rules again - he loses one die for my Reach, and defends with seven dice.
Defending against Al's attack: 7d6t5 2
So that's me hitting for 14.
He soaks with 13 dice.
soak: 13d6t5 5
So he take nine damage, is knocked down, and his initiative drops to 10.

Then he and Bruce attack me on 10.
But after penalties, and after my avoid-cumulative-attack penalties, neither they nor Jet on 1 have enough dice to beat my first three defense rolls.

Now I'll go three more times and they are out of actions for this turn.
Attack Jackie again, adding two dice because he's down (superior position), do I've now got four hits.
He resists with four dice this time.
Resist: 4d6t5 2
So damage totals 13.
He soaks.
soak: 13d6t5 4
He dies.

My third attack is on Bruce.
I have three successes, and he defends with seven dice.

defense against pipe: 7d6t5 4
I miss.

My fourth attack is on him again.
I have only two hits, but he only defends with 5 this time, as it's the second attack since his last action.
bruce defends: 5d6t5 2
Doh!

Well, this will take a while - thought I was going to get more mileage out of the ambush - should have read the surprise rules better.

No worries - more the fun!

Next initiatives:
Al 28
Bruce 12
Jet 12

They'll keep shooting, as they'd lose an attack drawing their knives. And people always think guns work better.
By the way, I am having them aim and use burst fire - it's what I'd do.

Al attacks Bruce - as always, Free Center Away Penalties, Free Call Shot Vitals, Complex Melee Attack.
Attack Bruce: 11d6t5 4

Bruce defends
defending against Al's attack: 7d6t5 0
So he'll soak 15P.
soak: 13d6t5 2
He's on the ground with a likely fatal cerebral hemmorhage.

Jet has enough dice to challenge my fourth defense roll....
shooting at Al: 7d6t5 1
He misses.

Al attacks him on 18.
Attack Jet: 11d6t5 4

Jet defends
Lonely Jet defends: 7d6t5 2
So I hit for 13P

Jet soaks
Lonely Jet defends: 7d6t5 2
Jet takes nine boxes, is knocked down, and loses his second attack.

Al has one more action left in this turn, and vaguely remembers they need someone to question...

With two dead and the last guy with one box left, I think Al can get him cuffed to something and gagged without resistance - I'm going to IC that, but if I'm wrong Jack just let me know and I'm happy to get you the rolls for subduing this guy in game terms.

Well, took two turns instead of one, but I guessed right on how many defense rolls I'd need!

Sorry about the wait.
Jack_Spade
No problem.
Although I should mention that being in melee imposes a -3 to any shooter and -3 to defense against being shot. But with the bad visibility that's a minor concern. wink.gif

And yeah, having the second team arrive from another position is probably the best explanation, since their colleagues are slaughtered at the wall entrance.

Edit:
Ok, time to spice this a bit up:

Entering: Cybertroll
INI Ini: 10+2d6 19
First Action is ramming a brick wall with a melee attack:
Melee Attack (Charge, Called Shot Vitals/Weakpoint): 14d6t5 6

14 DV base + 6 vs. Brickwall 20
Soak: 20d6t5 7

Wall loses.

Ini goes down to 9
Mercy
Are we in the same turn?
mister__joshua
Haha. I too am a bit confused about the order of things. I'm not posting fast enough and then falling out of sequence I think.

I haven't posted rolls, but Jack has mentioned me shooting at 2 guys so we'll just assume that happened, I was awesome, they died and we carried on. Do me and Mercy need initiatives against the troll now then?
Jack_Spade
Pretty much that - to avoid further confusion I started a new combat round - new Ini and all
Mercy
Tanya Initiative: Initiative: 16+3d6 29 So 29 and 3IP

I will wait to post so I do not jump the order. My intent is to attack the troll and it might be good to pre-edge the roll. This is probably a pretty tough guy.
adamu
I believe I am one turn ahead of everyone by the time I wrap my three guys, so will sit tight until time catches up with me at the end of the enter-the-troll turn.

Do we know how many of the goons are down? Al got three; Tanya revised down to one, but a bit vague on how many Jan took out as they came over the wall. ....
Jack_Spade
I'd just say you killed or wounded half of them, so there are 5 goons in play and now the shadowrunner strike team
mister__joshua
I was working on the assumption that Tanya and Jan got 2 each in the first round.

I got 18 for initiative. On my phone so not bothered with bbcode
Mercy
Tanya will step forward and flick her whip at the Troll. I will pre-edge the attack.

Whip Attack + Edge: 27d6h5 12

12 hits. I think dodge is -1 for difference in reach. DV is 12 + Net Hits AP-8

mister__joshua
Haha. Whips are nasty!
Jack_Spade
They sure are:

Defense: 9d6t5 4

So DV 20P AP-8

But you are up against archetypes here:

Body 10 + Titanium Bones 6 + FBA/Helmet/Gel Packs 20 + Dermal Armor 1 + Riot Shield 6 + Two Cyberarms 6 - AP 8

Soak: 41d6t5 15 [41d6t5=3, 3, 4, 5, 6, 1, 2, 6, 6, 1, 3, 3, 5, 3, 5, 5, 6, 4, 1, 4, 6, 6, 1, 4, 5, 3, 1, 6, 3, 4, 3, 6, 3, 4, 4, 2, 6, 6, 4, 1, 1]
3 Points of Pain Resistance from Kamikaze.

5 Stun


Run!
mister__joshua
Unless I'm missing something wouldn't it be 24DV, and so 9 stun? Aria said it was DV12+12 net hits.
Jack_Spade
Nope, you missed the 4 dodge successes
Aria
Ok, run out of time…can someone roll some D for Glo please?

Initiative: 12+2D
Urban Sneaking: 13D (-6 perception for chameleon)
Perception: 9D +2D visual/audio
Navigation: 7D (in case a roll is needed to ‘get round behind’ the foe without walking through the centre of the fire fight)

BTW, is there such a thing as an ultrasound jammer? Sounds useful, if ‘noisy’…don’t see why there shouldn’t be but don’t recall seeing one
Jack_Spade
Yes, there is: Hard Targets p. 187
Ultrasonic Noise Generator. Adds its rating to your sneaking to avoid detection via ultrasound

Glo Ini: 12+2d6 16
Glo Urban Sneaking: 13d6t5 7
Glo Perception (Visual/Audio) w/wireless on vision enhancement: 11d6t5 2
Glo Navigation: 7d6t5 1
Mercy
Holy Crap!!!! How are we supposed to beat something with a soak of 41? If this is any example of the rest of the guys, we are in real trouble here. Tanya is going to need some real help here. Still 5 stun will reduce some rolls by 1. Still, wow.
adamu
Personally, I am super pumped and excited about this challenge!

Can't wait for time to catch up with me!
Mercy
Don't get me wrong, I love the challenge! It keeps me stoked to see things like this. But now I need to see what the troll does to me, unless someone else distracts him more. So, come on, people attack this thing so it starts to get some minuses for continuous combat. He has great soak, but his defense sucks.
adamu
Yeah, the troll has another action this turn, but I think we're waiting on Jan to act.

Not sure where Glo comes in. ...depends on whether those positioning actions were during the one turn of prep time we had or if they were on the current turn.

But whatever they do, if Tanya can survive what the troll throws at her, then he's her punching bag for two more of her IPs.

But of course there are l think three more runners and a handful of grunts out there....

Jack_Spade
Indeed. This character is more of a puzzle boss (I've two strategies on hand how I'd defeat him)

As far as I see, Jan has to declare his action before I can have the cyber troll start his rampage. (And have his colleagues appear as well as John reappearing)

One last tip: Not everything that moves has to be killed wink.gif
Mercy
Yea to that sentiment. I am just not sure how to stop the troll. In any case, it appears that my damage is going to be stun anyway, so I doubt we will kill him. Question: If I make a called shot to the legs, can I avoid the shield and its +6 soak?
Jack_Spade
Nope, but you can disarm him first...
mister__joshua
I haven't had chance to get to a PC and work out my rolls, but Jan will open by giving the troll everything he's got. Unfortunately I've only got an Area Crusader II machine pistol.

I'm happy for jack to do my rolls for me to speed things up. He's much better at the system than I am.

@team: regardless of how tooled up he is he'll still fall unconscious if we can put a bit of stun on him, won't he?
Jack_Spade
That's right. But your SMG has very little chance of doing damage against this behemoth - unless you are going for some called shots:
Shake up for -5 to Ini or Blast out of hands to take away the shield would be a viable option.
Mercy
LOL Let's first see if I can survive his attack on me.
Jack_Spade
Alright:

Ini 9: Cyber Troll uses a Called Shot: Leg Sweep
Melee Attack: 12d6t5 5 [16d6t5=3, 4, 5, 1, 5, 3, 4, 6, 5, 5, 3, 1, 3, 4, 1, 1]

DV 13 S AP-0 + Net Successes

You have +1 reach advantage
Mercy
I am assuming that you took all of the environmental and wound modifiers into account.

Tanya will get Reaction 7 + Intuition 7 + Reach 1 + Dodge 9 [Limit 8] = 24d6 Pool: Dodge + Dodge: 24d6t5 7

Initiative drops by 5 from 19 so is now 14 but she dodges the attack.

I am thinking I need to wait to see if Jan is going to shoot before I make my next action or are we thinking he is holding fire so as not to hit Tanya while providing cover in case the thugs who retreated over the wall come back while our attention is on the Troll?

I will post the IC for the dodge.

mister__joshua
Are narrow bursts not a thing in 5e?
Jack_Spade
They exist in the form of double tap for +1 to DV (you don't have a FA for Brain Blaster which would add +2 DV), but with a base DV of 7 that would hardly do any good against a 49 soak pool.
mister__joshua
Ah, k. I was thinking of the 4e auto fire I think where you add to dv for each round fired. Are there any assault rifles kicking around on the floor?

Actually this is a building site. Are there any diggers or dumpers around? nyahnyah.gif
Jack_Spade
No assault rifles, only crappy machine pistols.

And yes, there are lots of heavy machines standing around. A large backhoe is just about 10 m away.

Anyway, time to roll Ini for John
Ini: 14+5d6 28

Ini: 2#8+1d6 9 10

FA salvo, split for two targets, APDS:

Multiattack: 20d6t5 8[20d6t5=6, 2, 4, 1, 6, 2, 6, 1, 5, 1, 5, 3, 2, 3, 5, 4, 6, 5, 2, 4]

4 Successes each

Surprise Test for both
Surprise Test: 2#8d6t5 4 0
-4 to dodge
Defense: 4d6t5 2

Goon 1: DV 13 AP-6
Soak: 7d6t5 0
Dead
Goon 2: DV 15 AP-6
Soak: 7d6t5 0
Dead

John changes position.
Mercy
So is Tanya still ahead? She is ready for IP2 of the round. She was holding her 1IP action and used it when the Troll came through the wall and then reduced her initiative score by 5 for her dodge, leaving her at initiative 14 and 2IP remaining. Not really sure where everyone else is at this moment, initiative wise. I was almost thinking that three of the guys flanking us were killed by Al and now John has finished them off, but was that in the last combat round? If so, you guys are in a fresh round. Or am I wrong in that?

By the way, we all form a pretty hideously effective team, at least for combat. I bet our non-combat skills are pretty tight, too.
Jack_Spade
Jupp.

As I said, the first action of Cyber Troll was to break the wall and his last one was the attack.

My post was just a clarification about what John did while Al was busy taking on three guys. (And I don't want to coordinate to many opponents, so now there's only one wounded Triad left that will probably run away to leave the real combat to the hired runners)
Mercy
OK. Well, it looks like Jan is on his way to fetch a loader, which might just come in very handy. I will wait for Al and John to post their actions so I do not get too far ahead. I will not be able to post during the day from work, so should I do something now here and let one of you slide it in where it belongs so we do not slow the action down or just wait?
adamu
Troll went, Jan took his first action.

So near as we can tell it's Tanya's turn to take her second of three actions.

She's doing the same pre-edged whip attack as before.

pre-edged whip attack for Tanya at Mercy's request: 27d6h5 16



"See Don, Tanya, she nasty."

"Hope Rob don't say balls nasty."

"Balls nasty."

adamu
QUOTE (Jack_Spade @ Mar 26 2017, 01:05 PM) *
Alright:

Ini 9: Cyber Troll uses a Called Shot: Leg Sweep
Melee Attack: 12d6t5 5 [16d6t5=3, 4, 5, 1, 5, 3, 4, 6, 5, 5, 3, 1, 3, 4, 1, 1]

DV 13 S AP-0 + Net Successes

You have +1 reach advantage


Jack, just curious what the red font numerals signify?
Aria
Jack, can you lay out the scene for Glo for when she, hopefully, sneaks up behind the runners?

Thanks
Mercy
My guess is that the red numbers were for the called shot mod.
Jack_Spade
Correct, I forgot to subtract the called shot modifier and Dumpshock doesn't have a strike through format function.

Also, ouch to that second whip attack. Let's see

Defense: 10d6t5 3

13+12=25 DV AP 8

Soak: 41d6t5 12

13S + 5S = 18S
Stun Track full (11)
3 Physical

The Troll is not amused (and unconscious)
adamu
Sweet.

I think Tanya and Jan both have an action left in this combat turn (and that's just the ones I've been keeping track of), and I think end of this turn is the soonest Al would be able to do anything new.....?

Lots of variables I'm not aware of, so Jack I'll rely on you to let me know when it's time to start the new turn!
Jack_Spade
Yeah, as soon as Tanya does her last action, we can start the third one - this time with

-Glo vs. the Rigger and Mage
-Tanya and Jan vs. Streetsam and Spirit
-Al (and John) vs. Ninja Ork
mister__joshua
My turn may have been a bit long in terms of movement, but I think it's fine. Has the troll got any weapons besides his fists?

Also, I was looking at Lady Tanya's character sheet after her impressive whip attack only to find she has over 1300 karma! I have less than 100 in a couple of years nyahnyah.gif
Aria
QUOTE (Jack_Spade @ Mar 28 2017, 10:29 AM) *
Yeah, as soon as Tanya does her last action, we can start the third one - this time with

-Glo vs. the Rigger and Mage
-Tanya and Jan vs. Streetsam and Spirit
-Al (and John) vs. Ninja Ork

Is Glo in charge range of the mage when she spots him? Or do I need to IC a bit more of a sneaky approach first and hope the Lynx doesn't ventilate her in the meantime?!
Jack_Spade
I'd say: Do an edge roll: 1 Success is enough for you to have enough cover on the parking lot to get into charging distance. No success means doing a stealth check against the rigger and his drones (dp 14, Limit 6)

The elf has a REA+INT of 10 and a Perception pool of 9 to determine if she notices the surprise attack.
Her defense is 20 since she uses To Pretty To Hit with her augmented drain stat.
For offence she has only a very limited capability, since she is sustaining 6 spells (with psyche) and therefore has -6 to all skill tests.
Her first move will therefore be to get into the safety of the car.
Her Ini is Ini: 10+1d6 13

Dwarf Rigger Ini Ini (Hotsim): 14+5d6 33
Mercy
As for Tanya's karma count, I get 1 karma for each 2 posts, just like everyone else, but that also includes the threads where I am the GM. I have just chosen to stack those karma points with Tanya for now. For a while I was running 13 threads so the karma just came in. I am now down to about 6 threads, but even doing just one post in each a day means 3 karma a day, and I try to post at least once in the morning and once in the evening. Sometimes it works out to even more on a good day or a weekend.
Mercy
Is it possible to try to interrupt Jan's action? It seems that it might take a bit of his IP to remove the shield and helmet before shooting the Troll. Tanya would do her best to not let that happen. Tell me what is possible.
mister__joshua
Why, what's your problem with Jan? nyahnyah.gif
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