QUOTE (Cabral @ Jun 2 2018, 07:34 AM)

I apologize, I misread what you said originally. However, I said that "I would argue that it should" which is far less definitive than you are suggesting.
And I'm still asking for the "why". To me your text so far has only provided what you think "should" be the new concept for magic in the theorized next edition. But I haven't seen why you think that what you're arguing for would "make more sense within SR magic's metaphysics" or how it would "create a better game experience".
QUOTE (Cabral @ Jun 2 2018, 07:34 AM)

If you look at is a lesser equivalent to background count and a thesis, emotion and trauma contaminate the base properties, perhaps in a negative way (equivalent to normal background count) or a positive way (equivalent to aspected background count).
And what if I do so? What's the goal in terms of the overall metaphysics of SR magic there?
QUOTE (Cabral @ Jun 2 2018, 07:34 AM)

When a horrible event creates background count, introduces new magical properties.
Nothing that was questioned to begin with. One - quite important - question there however is: Why do you think that the
permanent background count phenomena is the same underlying magical principle that we're dealing with when talking about the creation / harvesting of "telesma"?
QUOTE (Cabral @ Jun 2 2018, 07:34 AM)

The horror of Auschwitz wasn't laying dormant under the surface of the site until the event, that energy was added to the site and was previously alien to it. It transformed the site.
So you're saying that said horror technically turned Auschwitz into a super-sized telesma?
QUOTE (Cabral @ Jun 2 2018, 07:34 AM)

It did not preserve the previously existing qualities; if anything, it destroyed them.
So at this point you should ask yourself: Is your concept really a fit and truly applicable to the collection / creation / harvesting of telesma? My answer should be obvious.
QUOTE (Cabral @ Jun 2 2018, 07:34 AM)

A thesis, a focus, a lodge all behave in the same way. The objects don't have inherent properties, the magician created those properties and imbued them in the object.
And yet I'd ask again if that particular form of imbuing items with magical properties is or should be truly the same principle within the greater metaphysics of SR magic?
QUOTE (Cabral @ Jun 2 2018, 07:34 AM)

I am not following what you are trying to say here.
Well, this is an observation based on what the various incarnations of the SR magic rules have very consistantly told the player about what makes magic "tick": SR magic on a very basic level seems to operate under a concept where things must be in some sort of "natural state" in order to make magic usable. This creates the constant dilemma that if you alter that "natural state" you automatically lose at least part of the magic. Yet it's obviously still possible to apply some degree of processing and preserve magical properties to a certain degree. The more archaic you approach things - talismongering in partciular - the better your results are:
- use techniques and technology that are reminiscent of traditional hunter-gatherer societies and you get the highest yields in terms of raw magic power but relatively low numbers
- use techniques and technology that are reminiscent of pre-industrialized societes and you can increase the numbers but raw magic power decreases (typically by introducing negative modifiers on crunch level)
- use techniques and technology that are reminiscent of industrustrialized societes and raw power drops even further ... to a point where even the theoretically increased production volume utimately doesn't yield more material due to its inferior "nature"
- use techniques and technology that are on the current technological curve and the raw power drops to levels where things become too difficult to be worth their while outside of "because I can and want to" scenarios
Now each step in that above list represents a different level of abstract thinking that was necessary to develop the associated tools / technologies and the higher up you get in the development chain, the less direct involvement of an actual human being is required within the final process (that's why he's come up with the tools in the first place). Subsequently I'm under the impression that since page 306 of SR5 does actually not explicitly state otherwise it just maintains those proeviously established concepts and the "effort" part you're currently trying fixate on is just a coinciding part of that very premise.
QUOTE (Cabral @ Jun 2 2018, 07:34 AM)

I do not follow how a physics-based model for magic leads to it not being understood. I think there are steps in that argument that are missing.
Not so much "missing steps" but rather simple "communication hurdles based on language use". I didn't say that a physics-based model for magic would lead to magic not being understood. I actually said something to the contrary:
If you use a physics-based model as basis for the metaphyiscs of SR magic on design level you'll turn the whole thing into a "mere extenstion of (traditional) physics that has yet to be (fully) understood" by scientists from within the game universe.
Just like with UMT this would create a situation where magic traditions with a nature scientific setup are - with or without knowing - more or less "correct" about magic whereas spiritually shaped traditions would be "wrong" and fool themselves with thinking that they are doing one thing while they are actually doing something else.
I'm not a fan of such a premise nor would I want a reversal where the spiritual thinkers have nailed it completely and the science guys are just fooling themselves. I want magical traditions to be more or less equally "wrong" and "correct" about the actual metaphysics of SR magic.
QUOTE (Cabral @ Jun 2 2018, 07:34 AM)

No. Nothing on this topic was physics-based until this post.
I have objected to some of your approaches because despite of what your saying here many of your analogies and explaination attempts looked very physics driven to me. So while
transfer of intent and emotional content are not physics concepts to me it looked as if you shaped a large number your analogies and examples in way that attempted to turn those two things into physics concepts.