I took a look through Anarchy and it seemed far too simplified to me. It did not feel like Shadowrun at all. It is a different game system though, so that is to be expected.
There is a market for three kinds of games imho: Simple Games, Balanced Games, and Detailed Games.
Shadowrun, aside from 1st Edition maybe, if you use the main book only, always fell into the last category.
For me, the problem is not that Shadowrun is a detailed and complex game, but that is has become too complicated to use.
The rules are written badly, with an incredible amount of clutter until you get to the point, and to add to that, they get spread over half a dozen books, which is something I always hate.
That said, Shadowrun does the extra books better than other franchises, like DSA (The Dark Eye), a German high fantasy RPG, which I played once, and never again, because making a character in two hours required four books and a computer program.
Then again: That said, back in 2007 I coded my own Excel sheet for Shadowrun 4's pointbuy system, so my new players would not get discouraged right away. The whole "Attribute points cost 10 points, except the one that brings a character to maximum, which costs 25 points", and the fact that Gear costs points too, requiring conversion of monetary value to point value, and always seems to come last in Chargen, which means you have to probably re-spec attributes and skills, is a hassle otherwise, for new players.
I have gotten to be a great fan of the Priority system because of this experience, since it solves all of this hassle.
I still have the sheet, and I even made one for 5th Edition, which was way easier to do.^^
This is the problem I see with Shadowrun's complexity: Not complexity itself, but the execution of such. Having winding road is not a problem if you can see the road. Somehow the street lamps are not working in Shadowrun, it is always night, and it always rains. How ironically fitting.
For this reason, Anarchy seemed like a solution to a non-existent problem to me. Anarchy moved it towards the less complex part of the Balanced section on my scale.
As someone said before: If you want to play pink mohawk only, and nothing more complex, this is a good move. Otherwise it lacks the depth of a detailed game, which I have come to expect from Shadowrun.
When I play Shadowrun, I play it for the crazy setting, sure, but I also play it for the ability to do a lot of tweaking with your gear, with your magic, and with your character in general.
If I wanted easy, I could just as well use one of the many great universal RPG systems, like Fate, and adapt it for Shadowrun in a day.
There is no reason, in my eye, to try and enter the market from that side, since there already are easier and better options available, by competitors who have been on that side of the market for a while.
You should check it out though. Tastes are different, and you might like it.
QUOTE (JanessaVR @ Jun 12 2018, 06:14 PM)

I'm still using D&D 3.5, with Pathfinder mixed in. I love it, and our gaming group still uses it. (For D&D games, not Shadowrun)
I have had 2nd Edition D&D books lying around for years, and always wanted to GM them, so I read them thoroughly.
Then I checked out Pathfinder and it just seemed unnecessarily complex to me, mechanics-wise. At least for a high fantasy heroics RPG.
The Combat Chapter reminded me too much of 4E/5E Shadowrun, and I had to drop it. But to each his own I guess.

But as I said, tastes are different.
Edit:
I have complaining about needless clutter, and then making a long post like this.
My regret is best expressed in the immortal words of George Lucas: "I may have gone too far in a few places..."