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Thanee
Rachel also has the SINner quality (national), so 15% in taxes.

22,000₯ -15% = 18,700₯

Definitely a lot better than her current 540₯. biggrin.gif

The majority of that is probably going into binding materials.


Initiation is, obviously, the biggest thing in terms of improvement, but for now there are also some qualities and spells to be learned. I guess, that Karma will evaporate pretty quickly.

Bye
Thanee
Jack_Spade
Nah, the 22.000 are already after taxes
Thanee
That doesn't sound right...

Bye
Thanee
Jack_Spade
110k split four ways is 27.5k

x0,85 is 23.375

1.375 for lifestyle, leaves you with 22k
Tecumseh
We're splitting five ways though. We've always included the GM's PC in the split to OOCly ensure that they don't miss out on the payday of their chapter, and ICly to represent a more communal, more traditional way of sharing things.

This is the first chapter (and thus payday) where we had five players instead of four. So we used to divide things by four, but now we divide them by five.

Mato is a SINner so he'll get the same ₯18,700 as Rachel.

It's still March ICly so we'll figure out Lifestyle (and do our Teamwork rolls) once we get to April.

I'll need a day or two before spinning up the Interlude.
Tecumseh
QUOTE (Gilga @ Mar 22 2023, 11:57 PM) *
Relation change:
Bau Chou -1 loyalty.
Mato can expect Halloweeners to be more hostile toward Mato.


Bau Chou (Junior) the wayward son down in Tacoma.

This chapter involved Five Fingers Gau, the talismonger in Redmond. Presumably that's where we should take the reputation hit.

Mato to the Halloweeners: “Oderint dum metuant." Let them hate, so long as they fear.
Gilga
With Bau Chou because you did not sell him the card.

Gau is fine with you, he is pissed at Big Stank for involving him with it.

Haloweeners hate everyone, I was thinking of granting Mato the tough and targeted negative quality but the mechanics of that quality do not fit the kind of rivalry I wanted.
Thanee
Yeah, was assuming the divide by five, which was also mentioned further above. smile.gif

Bye
Thanee
Jack_Spade
QUOTE (Tecumseh @ Mar 23 2023, 10:10 PM) *
We're splitting five ways though. We've always included the GM's PC in the split to OOCly ensure that they don't miss out on the payday of their chapter, and ICly to represent a more communal, more traditional way of sharing things.

This is the first chapter (and thus payday) where we had five players instead of four. So we used to divide things by four, but now we divide them by five.

Mato is a SINner so he'll get the same ₯18,700 as Rachel.

It's still March ICly so we'll figure out Lifestyle (and do our Teamwork rolls) once we get to April.

I'll need a day or two before spinning up the Interlude.


Didn't we have the ruling, that the character away earns the same share, but independently through their own gigs?
I distinctly remember that being the case with Pike Hall.
Thanee
QUOTE (Jack_Spade @ Mar 23 2023, 07:22 PM) *
@Thanee
Would Rachel be interested in joining the Magical Group of SIS?


That would make sense, right?

Do you have the details somewhere? I couldn't even find the rules for magical groups in Street Grimoire (just some example groups). biggrin.gif

Bye
Thanee
Beta
Speaking of dividing by 5 instead of 4, I wonder if we should lower the karma/post ratio a bit? With five people instead of four, the number of posts for the same amount of story (or to say it another way, the number of posts from each of us to complete the story) would be lower.

Either way it is going to be a big enough lump of karma for Tamarind to choke a horse. There is going to be a lot of 'skills and abilities that she'd let get rusty while working in the FRFZ, that she is picking back up now', and maybe some big qualities.
Jack_Spade
The rules for that are under the ritual section of Street Grimoire:
Group Bond p. 129

Strictures are:

-Attendance
-Belief: Be loyal to SIS, be discreet with clients, strive to further the magical abilities of the group
-Dues: Pay rent in our common lifestyle
-Service: Use your talents for SIS

Force 6 Ritual

Costs 5 Karma to enter
Thanee
Do you need Ritual Sorcery for that? Can't really make that out of the description in Street Grimoire.

Bye
Thanee
Jack_Spade
Nope, only the ritual leader needs the skill
You only need 5 karma
Thanee
Still got 20 unspent, so that is not a problem. smile.gif

Bye
Thanee
Tecumseh
QUOTE (Jack_Spade @ Mar 23 2023, 11:17 PM) *
Didn't we have the ruling, that the character away earns the same share, but independently through their own gigs?
I distinctly remember that being the case with Pike Hall.

I went through the karma and nuyen awards for Chapter 6 (Pike Hall) but I didn't see this discussion.

I thought my records would help provide clarity on the matter but that's confusing it its own right. The job paid 65,000, which somehow became 15K on my sheet, which makes no sense since that's not 65k divided by either 3 or 4. (The job paid 50K to the agency and 5K each to Jawsey, AM, and Mato, but 15K doesn't make sense in that scenario either.)

For Chapter 7 (Hacker Club), we divided 20K four ways into 5K each.

Chapter 8 (blowing up Mato) didn't have a monetary award.

Chapter 5 (Urubia / Funhouse) we divided things four ways into 10K each.

So our precedent is to divide things by n = PCs + GM. If folks want to migrate to just dividing it by the PCs - and having the GM make the same amount off-screen - then I'm open to that. It's more money and Mato could certainly use the money, but narratively I liked how we've been sharing things even with those who weren't physically present.

As to Beta's question about the post vs. karma ratio, here's what we've done so far:

Chapter 1 – 157 posts – 25 karma – 0.16 karma per post
Chapter 2 – 292 posts – 30 karma – 0.10 karma per post
Chapter 3 – 326 posts – 25 karma – 0.08 karma per post
Chapter 4 – 292 posts – 20 karma – 0.07 karma per post
Chapter 5 - 420 posts - 42 karma - 0.10 karma per post
Chapter 6 - 700 posts - 80 karma - 0.11 karma per post
Chapter 7 - 400 posts - 35 karma - 0.09 karma per post
Chapter 8 - 460 posts - 50 karma - 0.11 karma per post
Chapter 9 - 680 posts - 70 karma - 0.10 karma per post

Totaling out to 3727 posts for 372 karma for almost exactly 0.10 karma per post. (Ignoring, of course, the Interludes.)

We can lower the ratio now that we have a fifth player. If we dropped it down to 0.8, that would mean 15-16 fewer karma in a large chapter like this. Are folks feeling like there's too much floating around?
Jack_Spade
In that case, I likely just forgot when/that we made the change. (Pike Hall gave you wages on top of the money the agency made)

I don't think we have too much karma - we primarily reward the time we spend on those chapters - and we are now in our 7th year of the campaign and nowhere near reaching a ceiling of what to do with our karma (and least I am)
Beta
I do feel that the experienced characters are getting sufficiently strong that the sort of opposition that might naturally show up with many investigations are not a challenge -- but that is not necessarily a problem. It does out constraints on design, and it is something that we should keep in mind as it could make the premise seem odd after much longer.
Jack_Spade
Eh, for me it means, I can let you confront high profile targets - not just ganger level problems. (We are moving into Bellvue after all)
Especially for our mundanes, I think the Karma to Nuyen exchange is particullarly important, so you can actually use all the toys you need.
Beta
I forgot to add, my recollection on the pay agreement was that base pay was divided equally throughout the agency, but that any extras that come up during play were just for those playing it. For example, in the Funhouse chapter, the characters involved had the potential to get some goodies, in Pike Hall there were the suits, and in one early chapter i think there was a side payout that wasn't part of of hiring SIS (not positive about that one, it has been a long)
Tecumseh
I'm comfortable keeping things around the rate of 0.1 karma per post. We spent 7.5 months on that chapter and obviously it's fun to feel a sense of progression at the end of it.

I'm also comfortable with our power level. We've been at this 4.5 years so naturally it makes sense for the challenges to evolve as the characters grow.

Let's talk about the gambling for a moment. We have a 20K credit with the Gates. Let's say we've already spent some of that (2K?) for the room and room service. (I don't really know how expensive the room is, but it's a weekday in what I would presume is the off-season, so I'm guessing things are relatively quiet.)

ICly, I know others are eager to leave the hotel. Mato isn't and I'm guessing that Raven (with her Creature of Comfort quality) isn't either. From a practical standpoint, I'm not sure there's an SIS HQ to go back to. @Gilga, I wasn't quite sure what the official GM position on this was. I know I asked earlier but I didn't understand the response.

Presuming we don't have an HQ to return to, we'll need to arrange for some new housing. The next Interlude addresses this and the move to Bellevue. In my head it takes place about a week after the end of this chapter, but there's some flexibility there. The point is that maybe we - or at least Raven and Mato - need accommodations for a while longer.

All this leads to how much nuyen might be leftover for gambling, and how to deal with that. I've toyed gambling in other games, and it's always been a bit awkward to get it right mechanically. We could roll Edge to represent luck, or we could do a series of 51%/49% rolls to represent the approximate odds of blackjack, craps, and roulette. The blackjack strategy chart is fairly easy to memorize, so I don't know how much help Tamarind's Math SPU would be.

Any opinions on this?
Gilga
1. I assumed gambling would (on expectation) up your reward for a bit. For E.g. by gambling for a while on the roller, you are likely to be ahead at a certain point before you lose your budget. If you don't get overly greedy, it can net a nice bonus. and otherwise a nice story, I spouse. That is providing you know how/when to stop. I am unsure about using edge because I don't want gambling to become the main source of income for this gig, but again no strong opinions one way or the other.

2. About SIS HQ, I had no plans to torch it, but it could have been torched with Inferno's gang and their liberal use of molotovs.
So I'll let Tecumesh decide which makes a better story. After we evicted SIS HQ I see little consequence one way or another.

About karma, I am fine with the way it is. I don't feel a particular need to optimize AM, she'll gradually become more social and a better decker over time, but as a generalist, she can never take too much karma. I mainly think about what kind of skills she used/wanted to have on each gig.


Jack_Spade
Gambling is usually best done by using gambling - if its purely luck based - or some memory and perception tests if its blackjack (and that is an extended test that usually ends after you win big, because you are politely asked to leave the building and never come back, or visit the murder basement)

For poker, you have contested judge intention and con checks with the NPCs having between 6 and 12 dice on those skills.
Blackjack would be perception and memory test
Roulette is really just rolling a d27 (27 being the 0) odd is black, even is red

Tecumseh
Well we've evacuated SIS HQ but we also talked about keeping it as an office, I think. Torching it won't affect our home life but does impact our meeting space. Maybe it's brick and doesn't burn that well, or maybe Raven sends a water spirit to minimize the damage. I'll think about it.

Personally I would make Knowledge skill checks for anything skill based, like blackjack or poker. Or "casino games" if we don't want to get too granular. Judge Intentions and/or Memory could be Teamwork tests.

American roulette has 38 spaces: 18 red + 18 black + 2 green.

Edit: Fixed my basic addition error.
Thanee
Roulette is fine and easy to do. No need to overcomplicate things.

We just put all on Red and roll... or something like that. biggrin.gif

Bye
Thanee
Tecumseh
Should we give everyone 2K for a spin at the wheel? We'll divvy up any winnings as a modest bonus, per Gilga's guidance.

Mato's spin at the roulette wheel, using Orokos' threshold the same as we do for hits/successes: Roulette odds: 1d38t21 1 hit

Looks like it works.
Beta
Looks like red was lucky for Tamarind:
roulette spin: 1d38t21 1
Thanee
You used up all the luck... 0 hits

Bye
Thanee
Tecumseh
Jack, did you want to roll, or are you going to skip it?
Jack_Spade
Bobby skips the casino - he has meditating to do.
Tecumseh
Okay, then let's say we gambled 6k, won 4k, and lost 2k. That leave 8k to divide up. Divided five ways, let's say a bonus of ₯1,600 each.

The rest of the deposit at the Gates will take whoever wants to stay at the Gates until the weekend, when the next Interlude will begin.
Gilga
So what is the total payout to update the sheet, I want AM to finish her debt to Bobby and start saving for the nice stuff.
Tecumseh
₯22,000 for the job (from Big Stank and Vala) plus another ₯1,600 for the gambling for a total of ₯23,600.
Tecumseh
Everyone vote on home layout:

Option 1: https://www.roomsketcher.com/floor-plan-gal...us/harmoni-160/

Option 2: https://www.roomsketcher.com/floor-plan-gal...bedroom-layout/

Mechanically they'll be the same, per the description here. Both will include a two-car garage, a yard, a garden, and space for a magical lodge.
Gilga
Alright so I'll add: 11.6k to her sheet, and Jack can add 12k more to Bobby's sheet.
Jack_Spade
I like the laundry room in two, but for overall space I think 1 is better with it's top floor.
So my vote goes to 1.

@gilga according to my sheet, you only owe me 8000.
Tecumseh
Initial IC posts are up. Folks are free to respond. The overall feeling should be that you are strangers in a strange land. You're welcome to play up any 'fish out of water' themes you wish to pursue.
Gilga
@Jack alright I'll update it.
Beta
so, pay wise, nY 23600, - 2360 for taxes. Got it.

I think we decided on a higher karma to nuyen conversion, up to some limit? Anyone remember either when we had that discussion or what it was? (I have 8 karma to move over, although I might just wait until after the interlude)



House wise, Jawsey will be rolling over in his cold hard cot up on Haida Gwai if they get 1, that has a sauna and (I think, on the deck) a hot tub. So my vote has to go there. (also it has less difference in bedroom size, and I like the kitchen and common room all as one big room, it feels good for story telling.)



Tecumseh
What we agreed to for mundanes - or at least what Mato has been doing - is ₯5K each for the first 5 karma each chapter, then the usual ₯2.5K rate for any karma converted after that. I've been converting once per chapter. (Interludes don't count.)

Mato might get cybereyes before the start of the next chapter. I'm not convinced it's the right thing to do mechanically, but it seems like something he would do. But he thinks that Tamarind's Tetrachromatic Vision is interesting too.
Gilga
5k if I recall correctly.

Thanee
QUOTE (Jack_Spade @ Mar 25 2023, 05:23 PM) *
The rules for that are under the ritual section of Street Grimoire:
Group Bond p. 129

Strictures are:

-Attendance
-Belief: Be loyal to SIS, be discreet with clients, strive to further the magical abilities of the group
-Dues: Pay rent in our common lifestyle
-Service: Use your talents for SIS

Force 6 Ritual

Costs 5 Karma to enter


Did you give the group a name? smile.gif

Bye
Thanee
Jack_Spade
The Sissies... wink.gif

No, not really, it's just the SIS magic study group
Thanee
I simply called it "SIS Paranormal Division" in my sheet now. smile.gif

Bye
Thanee
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