hahnsoo
Apr 13 2005, 09:09 AM
QUOTE (weblife) |
With the way dosage works in SR, I don't think you can easily take out a compounds watersupply.
Also, how will you time the effect?
Gas in the airconditioning is a classic. Love that. |
I suppose you can use carcerands, but then it gets to be REALLY expensive.
lorthazar
Apr 13 2005, 03:38 PM
Not when you have chemistry 6 and biotech 6 and a 300,000 chemistry/biotech workshop. God I love chemicals.
Talia Invierno
Apr 22 2005, 03:27 PM
Then again, sometimes shadowrunners just seem to act as
karma in action
Foreigner
Apr 22 2005, 09:01 PM
How about a Gamma Scopolamine/Dimethylsulfoxide mix in the sprinkler system?
Of course, the same carrier mixed with almost any other nonlethal substance capable of incapacitating a Metahuman would also work.
(Ipecac or laxatives, perhaps?)
I know, I know--it would make an AWFUL mess, but you wouldn't have to kill anyone.
Not to mention that the guards--and anyone else not wearing protective clothing--would be too busy crying, vomiting, or whatever to get a really good look at the 'runners.
For example, in one of Shapcano's stories, Owen Glendower used specially-made grenades which not only emitted a blinding smoke, but were also filled with a combination of tear gas and DMSO mixed with some form of emetic. The victims were not only unable to see (I don't recall whether or not they had vision enhancements), they were too busy vomiting and/or crying to fight.
--Foreigner
Nikoli
Apr 22 2005, 09:13 PM
That's awesome.
Hrmm, exlax in gas form + DMSO.......
who needs the now debunked Brown note?
We have Brown-rounds now...
Kagetenshi
Apr 22 2005, 09:19 PM
Given that ipecac works by chemically irritating the lining of the stomach, I can't see much sense in allowing application with DMSO to induce vomiting.
Though I suppose that could be said of a lot of things that are used with DMSO in the game.
~J
Charon
Apr 22 2005, 09:38 PM
Just out of curiosity, who plays Shadowrun with PC that believes a single gunshot ruin the run? And who never kills?
I never was under the impression that these players were numerous enough to justify trying to dispel the myth of ''Moral shadowrunners''. Perhaps we need to dispel the myth that such players are a significant portion of the base, hmm?
hahnsoo
Apr 22 2005, 09:40 PM
QUOTE (Foreigner) |
How about a Gamma Scopolamine/Dimethylsulfoxide mix in the sprinkler system? |
It's hella expensive. Considering that one dose of both is roughly the size of a teaspoon, you're going to have a difficult time getting enough of it without spending more money than the Shadowrun was worth, even if you synthesize your own. Even lower-grade substance like Narcoject would still be expensive (although more feasible pricewise, and it doesn't require DMSO).
hahnsoo
Apr 22 2005, 09:42 PM
QUOTE (Charon) |
Just out of curiosity, who plays Shadowrun with PC that believes a single gunshot ruin the run? And who never kills?
I never was under the impression that these players were numerous enough to justify trying to dispel the myth of ''Moral shadowrunners''. Perhaps we need to dispel the myth that such players are a significant portion of the base, hmm? |
Whenever we go on a run and don't fire a shot, we chalk it up to luck and good planning. This only happened twice in our current campaign. It's quite nice when it happens, although you always think with paranoia "When is the other shoe going to drop?"
BitBasher
Apr 22 2005, 10:13 PM
On the other hand, some runners are paid to fire shots and make things go boom. There would be a market for these "exclamation point" style runs, but they better be DAMN good at what they do to survive.
Kagetenshi
Apr 22 2005, 10:50 PM
QUOTE (Charon) |
Just out of curiosity, who plays Shadowrun with PC that believes a single gunshot ruin the run? And who never kills?
I never was under the impression that these players were numerous enough to justify trying to dispel the myth of ''Moral shadowrunners''. Perhaps we need to dispel the myth that such players are a significant portion of the base, hmm? |
While that's certainly taking things pretty far, I'd say that
the opinions aren't all that rare,
all things considered.
I remember better examples, but I can't find them. It's correct to say that not everyone shares the opinions I'm ranting about, but it's not uncommon.
~J
Postscript: I ran across
this thread while I was at it and wanted to share. Please don't resurrect it, I like the fact that it managed to never actually get closed.
Talia Invierno
Apr 23 2005, 03:05 PM
Hmm. (Glanced at those linked threads, Kagetenshi.) I've said before, I've seen in action, and I remember hearing several times (possibly even in this thread, I didn't review) that law-enforcement personnel (which in Shadowrun could include some security personnel but not others) quickly learn to divide the world into three types, sheerly as a survival mechanism:
* the Sort-of-Good Guys (us, we've got our warts but we're still on the side of Law or whatever currently passes for Right)
* the perps
* civilians (potential perps)
Me, I've usually approached this from the pov of the law enforcement person, and how absolutely important it is for that person to keep connected within a social community that expands beyond the brotherhood of law enforcement personnel. From a shadowrunning perspective, the point is that a law enforcement person quickly learns to see everyone who is not one of Us as guilty (or potentially guilty) until proven innocent. I can't see that this would be less so, during a time where entire subdivisions and conclaves are even more gated from the everyday community than they are now.
The more general topic, however, seems frequently to splay into the extremes of either no killing or it-doesn't-matter-anyway killing. I'd argue that there's quite a bit of gray space in the spectrum covered, conditionals covering room for situational variables.
However, if any member of the team involved in a killing has been marked (even if not specifically identified), law-enforcement or security personnel recognising someone known to have killed before will still have a different future response than for someone who is recognised as someone known never to have killed (even though there will always be that "yet" factor). In other words, even though every shadowrunner will still be treated as a potential killer -- just too many examples of that out there -- any shadowrunner with a chance of being recognised based on past deeds (or with the Reputation edge/flaw) will be responded to slightly differently thereafter. It won't make a difference to SOP -- but it might make a difference to the tenacity with which SOP is followed.
For this purpose, it makes absolutely no psychological difference from the pov of the average law-enforcement person whether one member of the team they're dealing with is squeaky-clean while another is the psychotic killer. Collective reputation, collective responsibility.
Kagetenshi
May 3 2005, 03:48 PM
To expound on that us-vs.-them idea, would it not make sense for that to apply at least as much (probably significantly more) with regard to Shadowrunners? For example, take a Johnson. Some people would say that you shouldn't betray a Johnson because it's unprofessional. Others will say the same thing but more pragmatically and say that you shouldn't betray a Johnson unless you have to because it will make other Johnsons less likely to work with you. Others will say it's wrong.
But does morality apply to a Johnson? You're in the shadows, in the biz, while they're some suit from the corps. You're an individual, they're a part of the almighty collective The Man. When it comes right down to it, what's one more or less of them? They practically aren't even people.
Likewise I would not be surprised if the old con-man lingo was alive and well in the Shadowrunner community. When you're sleazing your way into an office building and you look at that guard standing by the door, is he a person or is he a mark? What about that secretary you pass chatting it up with her friend the office drone? Are they people?
I submit that they are marks.
~J
Talia Invierno
May 3 2005, 04:02 PM
Absolutely -- in the generality.
But no one -- not law enforcement persons, not shadowrunners, not Johnsons -- is cast from a single mold. I happen to play one shadowrunner who'd agree absolutely with the statement that Johnsons "practically aren't even people", and another who'd vehemently and possibly violently uphold the opposite. (Interestingly enough, the difference to a large extent seems to arise from the degree of determined seeing of others as individuals.)
Ultimately, the morality of one's actions is only measurable against two criteria: those set up by the (N)PC for themself, and those set up by others (which may vary, depending on the specific subset of "others"). And these may -- or may not -- intersect.
Kagetenshi
May 3 2005, 04:43 PM
Oh, of course. I am submitting possible common viewpoints, not claiming that this is or should be true for all.
~J
Cynic project
May 14 2005, 11:18 PM
QUOTE (Kagetenshi) |
"It garners less enemies". Consider: Jane SecGuard, husband to Bob Miscellaneous, with two kids (one twenty and at college, one sixteen), is killed in the line of duty. Who is going to be the enemy? Bob? The kids? In all likelihood, none of them have fired a weapon more dangerous than a taser, at least not outside of a shooting range. What are they going to do? They're probably law-abiding corporate citizens, without the remotest idea how to start looking for street contacts. The only way they'd have a description of the runners is if the corp has it and gives it to them, the latter part being extremely unlikely. Consider on the other hand what happens if Jane is merely tasered or gel-rounded into unconsciousness. She wakes up to reprimands, the scorn of her fellow employees, possibly termination. She goes home to face the family that she's no longer supporting, or that at least she has no meaningful chance of increasing her support to. She is not only motivated, but she actually has weapons training of some variety. She also has a decent chance of having seen the Runners she's after. At best, the situation is the same (no ability to effectively pursue revenge). At worst, the runners now have a motivated enemy with the ability to actually harm them on their tail. This applies doubly for guards without family. |
Now, let's take into account the fact that if you disable or get around said ground and not killed him. Who else do you effect? Well, Ares doesn't have to raise his pay for a long time, they could out right fire him, or many other things. That gourd is not likely to have the resources to track you down. If he did, you would have already been dead because any corp that you hit would know who you are.
Now Secgaurd John is killed. That means Deus Ex Corp has to pay a large sum to his surviving relatives that number may range from 5 to 7 digates. Now let's say it is 25K, and you kill 10 sec gourds....Now, Deus Ex Corp has people on call that do nothing but kill runners. They have the resources to call a team of hitmen anytime of the day. They can get info from Lone star,FBI, Interpool... or hell their own private armies. So do you want to piss off John Doe Sec gourd or Deus Ex Corp?
FrostyNSO
May 15 2005, 01:06 AM
Maybe you hadn't thought about it before you posted, but you're already going to be pissing off "Deus Ex Corp" because you are there to destroy/steal/maim/etc something of theirs anyways, which is likely to cost them a lot more in the long run.
scoundrel
May 15 2005, 02:18 AM
It doesn't really matter how many people the runners kill, no corporation interested in profit would take a hit personally enough to send assassins after them.
DrJest
May 15 2005, 09:25 AM
There's the other aspect of that situation to consider. Jane SecGuard is probably not exceptionally stupid. She's going to know that the runners had her stone cold, and that she could be wormfood by now - but she isn't.
Sure, she isn't likely to be grateful to the runners. But grateful for seeing another sunrise? Probably. And before she seeks revenge for losing her job (and that's actually quite a big intellectual step to take for the average security guard, I would imagine - from "defending property and rarely if ever having to draw your weapon" to "assassin hunting down professional combatants") she has to be thinking - these guys had me. They've already beaten me once.
I'd actually expect to see more motivation for revenge from the colleagues of murdered guards.
As for cops, well, copkillers paint targets on their heads when they do it. With non-lethal rounds, odds are the best they can get you for is Grievous Bodily Harm, and they won't be anywhere near as motivated to do it.
Crusher Bob
May 15 2005, 10:32 AM
If you want to, you have have certain corps have different policies in regard to runners and thier actions, which, if the policies are generally followed would change the runners actions.
Assuming a corp wants good sec guards, this means that it must pay they higher salaries, larger insurance benefits etc... Therefore the corp would wish to avoid runners killing sec guards...
So it applies the following policies to runners:
If we catch you and you haven't killed anyone, you can do one of the following:
Do one run for us, for free. Then we will let you go, no strings attached.
Or
Give up the people who hired you. Then we will let you go, no strings attached.
If you have killed someone, then things get unfortunate...
You must pay XXX per person killed, + interest, etc. This may come from us harvesting your organs or from you doing runs for us, depending on the number of people you killed, etc.
Now, you are cornered by some guards of company X, you can either try to shoot your way out, or just give up. Notice that if the corp sticks to the above policy, just giving up sounds pretty attractive, dosen't it?
Of course, corp Y could have the policy of torturing captured runners to death, as a dis-incentive to other runners...
So who are we running against?
Kagetenshi
May 15 2005, 05:32 PM
I'll get to the questions Doctor Jest raises shortly, but I personally have always thought that the idea of putting captured runners on missions that were anything but Judas Goats was absurd.
~J
Taran
May 16 2005, 06:19 PM
It depends on how mercenary the "shadowrunning culture" is, I think. By corp standards any shadowrunner is pretty faithless: they don't give their lives to a single organization. Corp types might think that the runner catch-and-release plan would work, because after all runners have no sense of loyalty so why would working for their enemies bother them?
...yeah, I'm not convinced either.
Kagetenshi
May 16 2005, 06:23 PM
I like the sig
~J
Sheffield
May 16 2005, 08:01 PM
One thing people are overlooking here is degree of consequences. Somebody made a case that 12 counts of manslaughter aren't that much worse than 12 counts of assault when stacked up with the other felonies a runner racks up in the course of a run.
However, any murder committed during the commission of another felony is murder one. In this light, the sentence for killing 12 guards in the course of robbing a corp is a very different animal from the sentence for sedating 12 guards while committing the same crime.
The real "morality" bind here is that most characters have already crossed over a certain criminal threshold before they're out of CharGen.
To go back to the Heat comparison somebody made in the guards thread: Once Waingro shoots one of the armored car drivers, the entire crew is up for the death penalty, so there's no reason not to kill the rest of the witnesses. They can't be executed twice, so they go all the way to cover their tracks.
But for 99.99% of all players, *any* jail time is equivalent to a death sentence. The difference between a 5-year sentence and 12 consecutive life sentences, while enormous to a real person, are meaningless to a player because odds are that they're going to retire their character the second they go to prison, whether for a year or a century.
Now because the runner probably has either some illegal magic or 'ware, odds are that they've already crossed the Waingro line the second they're created. So there's no reason for them not to kill because from the player's POV (not the char's), there's no difference between an illegal 'ware charge and an assault charge and twelve counts of murder one.
Leaving aside all issues of whether or not it's inherently bad to kill another person, what makes sense to a player doesn't necessarily make sense to their character. It becomes a risk-reward question about whether killing a witness reduces the chance of being caught sufficiently to risk an extra 20 years in jail. Irrelevant to a player, but extremely important to the character.
Kagetenshi
May 16 2005, 09:04 PM
From the character's POV it makes sense as well. Who cares if you're only in jail for five years if the 'ware that lets you live gets stripped out of you on day one? The instant that happens, you're as good as dead anyway.
~J
Sheffield
May 16 2005, 09:12 PM
You keep boiling these arguments down to absolutes that I don't think hold water. I mean the initial post makes loss of a job equal to death (with ruining a life being set equivalent to ending a life). Now taking away someone's spurs makes them good as dead? That makes sense to the player, not the character. I mean really: Five years in jail and losing twenty grand in 'ware is still better than dead.
Think about it: Would you rather face bankruptcy or death? A five-year term or life without parole? Loss of an arm or death? There are shades of grey in real life and in good IC play that can very easily be stripped out.
Is a character better off dead than stripped of his wired reflexes? Of course not, but as a player, you're better off starting a new char because the jailbird has lost his edge and is not as competitive when compared to newly generated char.
Kagetenshi
May 16 2005, 09:19 PM
If they've got just spurs? Yeah, screw it and do the heat.
If they've got Wired-3 and miscellaneous support 'ware? If they're million-nuyen anythings (with the exception of mages who spent it on spell points)? We're already operating under the assumption that there's some reason the characters won't or can't work legitimately, as there's not much in terms of other reasons for such a character to work the shadows.
~J
wagnern
May 16 2005, 09:33 PM
I agree, death and being fired are not equilivent.
Ask yourself: Would you rather your father (mother or other loved one) be killed or layed off?
Now most of us would rather see Dad working at a crappy job and down on his luck that in a box. Dad can get another job, yes it may not be as good as his last, but life goes on. He can still see his grandkids, piddle around in the garage on days off (ok, they may not be weekends anymore), and all those little things that matter.
But it all comes down to the style of your game. If you want to play soulless bastards who kill without thought and their only consern with bloodshead is their drycleening bill, then go ahead. You can be profesional or sycopathic, or some combination of the two this way.
I beleave that is the easy way out. No morel delima, no questions. The world is a burning inferno of greed, hate, and power lordeded over by souless megacorps and you are playing deamons in this hell.
scoundrel
May 16 2005, 09:37 PM
QUOTE (Kagetenshi) |
We're already operating under the assumption that there's some reason the characters won't or can't work legitimately, as there's not much in terms of other reasons for such a character to work the shadows. |
Depending on the character, "won't" can often be construed as "prefer not to." Preferences may change when circumstances change. What you won't do today, you might do tomorrow.
Kagetenshi
May 16 2005, 09:44 PM
QUOTE (wagnern @ May 16 2005, 04:33 PM) |
But it all comes down to the style of your game. If you want to play soulless bastards who kill without thought and their only consern with bloodshead is their drycleening bill, then go ahead. You can be profesional or sycopathic, or some combination of the two this way.
I beleave that is the easy way out. No morel delima, no questions. The world is a burning inferno of greed, hate, and power lordeded over by souless megacorps and you are playing deamons in this hell. |
You need be neither remorseless nor devoid of feeling to be a demon in this Hell.
QUOTE |
Ask yourself: Would you rather your father (mother or other loved one) be killed or layed off?
Now most of us would rather see Dad working at a crappy job and down on his luck that in a box. Dad can get another job, yes it may not be as good as his last, but life goes on. He can still see his grandkids, piddle around in the garage on days off (ok, they may not be weekends anymore), and all those little things that matter. |
I would rather see them die than see them fired, incapable of gaining work, sinking into depression, turning more and more to alcohol, drugs, or BTLs, before finally dying of overdose/liver failure/failing to jack out/suicide.
And this is an issue closer to home than you'll ever know, so please don't make comments about my only saying that because I don't have to deal with the actual consequences (not that you're going to, but to forestall that line).
~J
Penta
May 16 2005, 11:39 PM
I think, however, that you might be overstating the case a bit, Kage.
That is not a universal outcome. Not even close.
Does it happen? Yeah.
It's very rarely that catastrophic, though, for *most* people who're laid off.
It does depend on what industry or region you're in, though.
SpasticTeapot
May 17 2005, 12:19 AM
I believe in the use of excessive nonlethal force. Nobody's going to fault Ted the Security Guard for being hit with a vindicator, regardless of wether it's using gel rounds or APDS. Magic, better still.
mfb
May 17 2005, 12:36 AM
QUOTE (Kagetenshi) |
I would rather see them die than see them fired, incapable of gaining work, sinking into depressing, turning more and more to alcohol, drugs, or BTLs, before finally dying of overdose/liver failure/failing to jack out/suicide. |
that's hardly universal. that's what you feel; there are lots of other people who would rather see their loved ones hold on for as long as possible, holding out the hope that things might get better. even assuming that getting fired is a "go directly to drug addiction, do not pass go" event, lots of people recover from drug addiction and bad luck to get back on the horse. or, well, stay off the horse, whichever is more appropriate.
Cynic project
May 17 2005, 01:59 AM
QUOTE (FrostyNSO) |
Maybe you hadn't thought about it before you posted, but you're already going to be pissing off "Deus Ex Corp" because you are there to destroy/steal/maim/etc something of theirs anyways, which is likely to cost them a lot more in the long run. |
In the wold of shadowrun, runners are a part of the corprate plan. Corps set up numbers to base how much they think thy can put into any project and then base what action they should take.
Let's say that you steal something from Deus Ex Corp, that they think is worth 1,000,000. You cause 20,000 in propatity damage, and kill 10 gaurds. Each gaurd had roughly 100,000 coming to them if they died in a violent way on job. You Just cost Deus Ex Corp 2.02 milllion and you only profited at best 1 milllion. You just had a run with a bad CB. Cost bentafit. You cost a Corp, more money than what your gaol was worth. No, Deus Ex Corp would not pend all it' reources on tracking your team, but they are far more likely to track you down now. The corps do not carehow or why thy lost th money, thy care that they lost the money. But if they sit back and do nothing, then they are showing a sign of weakness.
NO CORP WOULD EVER LET RUNNERS FREE JUST BECAUSE THEY ARE DONE WITH THE RUN. If a corp can find out ho id the run, they may offer a job to the runner, but even then it would most likely be a one way trip for the runners. Anything less would make the corp passive, and at witch point you may as well, play th other game where dragons it in cav waiting for heroes to come don an take their stuff.....
wagnern
May 17 2005, 02:04 AM
QUOTE (mfb) |
QUOTE (Kagetenshi) | I would rather see them die than see them fired, incapable of gaining work, sinking into depressing, turning more and more to alcohol, drugs, or BTLs, before finally dying of overdose/liver failure/failing to jack out/suicide. |
that's hardly universal. that's what you feel; there are lots of other people who would rather see their loved ones hold on for as long as possible, holding out the hope that things might get better. even assuming that getting fired is a "go directly to drug addiction, do not pass go" event, lots of people recover from drug addiction and bad luck to get back on the horse. or, well, stay off the horse, whichever is more appropriate.
|
You are not your Job.
Feeding people burgers is better than feeding the worms.
Kagetenshi
May 17 2005, 02:07 AM
Feeding people burgers is done by machines. Next question?
~J
mfb
May 17 2005, 02:25 AM
given the high numbers of shadowruns that occur all around the world, i have a hard time believing that a guard who gets fired from one job will have much trouble picking another such job, albeit one not as cushy as his last one. and that doesn't even take into account shadow operations, which also often require men with guns to stand around and smoke.
Crusher Bob
May 17 2005, 04:00 AM
The whole point of the 'caputre and release' plan was not to really get useful runs out of captured runners (you may still get useful information), but to 1 deter the runners from killing your guards (so you don't have to pay insurance, train new guards, etc) and 2 make surrendering to the corp a much more attractive option.
Notice that if the runners are cornered by the 'torture runners to death' crop, they are dead anyway and will try to blow up the whole building/kill all the hostages/etc. If they are cornered by the 'catch and release' corp, they might give it up.
The corp gains nothing by killing the runners, they are just tools, after all. What the crop wants is to know how the info on the run was leaked and who set the run up, and so on, which you need live runners to maybe find out. Also, the corp wants to minimize the damage from the succesful run (no guard death insurance payments, etc). This means giving runners reasons not to blow up your buildings while they are at it.
Kagetenshi
May 17 2005, 04:08 AM
They gain the reputation for being bad people to run against. Who wants to bet it's more difficult and costs more to line up a team to run against Mitsuhama?
~J
Ed Simons
May 17 2005, 02:39 PM
QUOTE (Kagetenshi) |
They gain the reputation for being bad people to run against. Who wants to bet it's more difficult and costs more to line up a team to run against Mitsuhama?
~J |
And who wants to bet those runner teams who will take a run against Mitsuhama are more heavily armed and ruthless (or just psychotic) than your average runner team? Either way, they'll inflict a lot more collateral damage than the average runner team.
Kagetenshi
May 17 2005, 04:11 PM
I would not bet that in the least. Most collateral damage runner teams are likely to do with Mitsuhama will be the result of overpenetration by the sentry autocannons stationed outside the zero-zones.
And even if it is accurate, I'd also bet that the collateral damage is well worth the reduction in total runs.
~J
Ed Simons
May 18 2005, 12:34 AM
QUOTE (Kagetenshi) |
I would not bet that in the least. Most collateral damage runner teams are likely to do with Mitsuhama will be the result of overpenetration by the sentry autocannons stationed outside the zero-zones. |
You appear to be significantly underestimating the amount of damage a heavily armed runner team can do. Unless they are stupid enough to just walk into the sentry autocannons.
QUOTE (Kagetenshi) |
And even if it is accurate, I'd also bet that the collateral damage is well worth the reduction in total runs. |
This is clearly Mitsuhama's view. OTOH, the other nine megacorps don't use the zero-zone strategy.
nick012000
May 18 2005, 12:36 AM
QUOTE (Ed Simons) |
QUOTE (Kagetenshi) | They gain the reputation for being bad people to run against. Who wants to bet it's more difficult and costs more to line up a team to run against Mitsuhama?
~J |
And who wants to bet those runner teams who will take a run against Mitsuhama are more heavily armed and ruthless (or just psychotic) than your average runner team? Either way, they'll inflict a lot more collateral damage than the average runner team.
|
Heh. The SR team I play in is capable of signifigant collateral damage on a bodyguarding mission (the first one under Shadowun Missions on the SR website). The mage used Levitate on the bomb drone, because he thought it was there for surveillance, and threw it into the path of an oncoming freight truck on the freeway. Its failsafe went off, and the bomb exploded and destroyed the freeway, killing over 350 people. The funny thing is that the mage seems to be one of the few runners on theteam who comes halfway to possessing a code of ethics (undoubtably because he's a university professor).
And then there is the Seoulpa ring who got eliminated in masse because of information we picked up on another bodygaurding mission (and sent to every other organized crime syndicate in Seattle), this one homebrewed. Basically, we were hired by a free spirit, who we refer to as Mr. Sandals, to guard this girl who we had rescued from being killed by a group of Asian men carrying SMGs. Turns out that she was the girlfriend of a Seoulpa ring's leader, and she decided to break up with them. He didn't like that, because she knew sensative information on their activities. So, we had a decker contact rig up a program to send the info to every organized crime syndicate in the city. Then we were attacked by their Shark shaman, whom we killed very quickly.
And on our very first run (a wetwork run), we blew up one of our runners safehouses (corp goons loaded w/ grenades + Lightning Ball spell = big, big bang), and cut the car our target was in to pieces.
We're taking the name Collateral Damage for a reason. The only run we haven't achived much collateral damage was a B&E against some vampires, as it turned out, hired by Mr. Sandals. We didn't know we were running against vampires until; we were attacked by them. I also feel obligated to point out that these vampires were led by a blood magician. We killed them all.
Kagetenshi
May 18 2005, 12:49 AM
QUOTE (Ed Simons) |
QUOTE (Kagetenshi) | And even if it is accurate, I'd also bet that the collateral damage is well worth the reduction in total runs. |
This is clearly Mitsuhama's view. OTOH, the other nine megacorps don't use the zero-zone strategy.
|
Yes, they do. Every single one of them, if I remember Corporate Download correctly. Mitsuhama just invented it and does it most and best.
~J
Req
May 18 2005, 07:15 PM
QUOTE (Kagetenshi) |
QUOTE (Ed Simons @ May 17 2005, 07:34 PM) | QUOTE (Kagetenshi) | And even if it is accurate, I'd also bet that the collateral damage is well worth the reduction in total runs. |
This is clearly Mitsuhama's view. OTOH, the other nine megacorps don't use the zero-zone strategy.
|
Yes, they do. Every single one of them, if I remember Corporate Download correctly. Mitsuhama just invented it and does it most and best.
~J
|
I sure as hell hope they do. I mean, it just makes sense!
Zero-zones: not just a good idea. They're the law.
Ed Simons
May 21 2005, 02:33 PM
Zero-zones are expensive and increase the time it takes for your workers to get in and out of the different parts of your facility. It's a tradeoff.
Kagetenshi
May 21 2005, 03:39 PM
Which is why every corp facility isn't a zero-zone. They still use it when they consider it appropriate (and for Mitsuhama the bar is comparatively low), clearly demonstrating that they're willing and eager to paste runners.
~J
Birdy
May 24 2005, 12:47 PM
One more thing: This is Shadowrun. A world where employment is scarce and corps dictate the rules of employment.
So chances are good that there are no insurance moneys and loosing your job will kill you or at least make you a Squatter. And most Ex-corpers would prefer death.
Your job is your life!
Birdy
Orcus Blackweather
Nov 17 2009, 09:49 PM
I think that truly whether to kill potential witnesses is mostly a role-playing flavor thing. If your character feels that murder is wrong, then taking a chance at getting caught might be acceptable. At the same time, other members of the group may not have the same level of compunction.
A couple of other points in favor of leaving people alive, reputation. The streets will hear about your actions. If it becomes known that every run is going to be filled with bodies, this will come back to haunt you. The corps will eventually figure out who the runners are, or at least figure out how to find them. While the corp might not care enough to have you killed, this information will eventually get out to those with an axe to grind. Secondly, dead men tell no tales, if you want information, you will need someone alive to give it. If you have no need to question anyone, then this second point will not apply.
As for the "leaving witnesses alive" idea. No one ever sees my face on a run. At the very worst, I have a disguise, and at best, I am in chameleon armor complete with face concealment. If you go into a run without these simple precautions, you will be seen by every camera, drone, sensor, and potential witness. Of all of these observers, the human is the least reliable. The only potential witness is the mage who might have assensed me. The mage gets hit with so many tranqs that he likely dies anyhow.
Kagetenshi
Nov 17 2009, 09:59 PM
QUOTE (Orcus Blackweather @ Nov 17 2009, 04:49 PM)
A couple of other points in favor of leaving people alive, reputation. The streets will hear about your actions.
But why will the streets care? The streets are filled with killers, hired or otherwise. Botching a job hurts your reputation. Blatantly screwing over your contacts hurts your reputation. Killing people? Not seeing it.
~J