Feshy
Jan 6 2006, 04:51 AM
Probably the latter, by the RAW, at least given the way a lot of concealability modifiers work. But... that's just way too many rolls. So we'll just do one roll, and I'll fudge the results to make sense (detecting all or only some ware based on the number of hits, etc.)
Also, I don't think it would be quite fair to say that the scanner picks up something (just unidentifiable) with no hits. That's like noticing the suspicious bulge in the jacket on a failed perception test, it just doesn't seem right. So no hits means blurry, unidentifiable image (which the scanner manufacturer will report as "all clear!" to avoid having you think you blew 600 yen on a scanner that doesn't work)
Edit: Oh, and I don't think those are threshold modifiers, I think they are +dice modifiers. Meaning, filling your body with metal makes it easier to detect all that 'ware, not harder...
Edit again: Although, it is rather... unclear. The tables in the rest of the book list "Dice Pool Modifiers" or "Pool Modifiers" or "Dice Modifiers" -- and at least once, "Threshold Modifiers" -- as opposed to this table which just lists "Modifiers." :/
DireRadiant
Jan 6 2006, 05:13 AM
Posted going to the table IC, will edit or change as necessary depending on how or what the others arriving before me may have done. I will modify to accommodate. Though as described that is Bubbles intended actions when entering.
Feshy
Jan 6 2006, 05:32 AM
QUOTE (DireRadiant) |
Posted going to the table IC, will edit or change as necessary depending on how or what the others arriving before me may have done. I will modify to accommodate. Though as described that is Bubbles intended actions when entering. |
Yea, can be kind of hard when the last person to enter the room is one of the first to start posting
Once you all meet up, I'm hoping sorting out the actions linearly won't be confusing. But so far, things seem to be going smoothly despite that, so I'm happy.
DireRadiant
Jan 6 2006, 05:42 AM
QUOTE (Feshy) |
Edit: Oh, and I don't think those are threshold modifiers, I think they are +dice modifiers. Meaning, filling your body with metal makes it easier to detect all that 'ware, not harder... |
I think so too, based on the two tables it's next to and how they deal with sensor tests.
DireRadiant
Jan 6 2006, 05:45 AM
QUOTE (Feshy) |
Yea, can be kind of hard when the last person to enter the room is one of the first to start posting Once you all meet up, I'm hoping sorting out the actions linearly won't be confusing. But so far, things seem to be going smoothly despite that, so I'm happy. |
I think as described it can work for however many people are there, is in character, and works as long as the rest of the team doesn't run away as soon as Bubbles enters the room and approaches. Or try and shoot her.
BlackHat
Jan 6 2006, 12:48 PM
Is it safe to assume that with 3 successes Dual's audio sensors pick up on any conversations at the front door involving "Dirty Jimmy" ?
The way you described it, the walls soudned like they helped block out the sound of the music, so I don't know if they also help block sound coming the other way (I assume so) modifying my die roll, or not.
Feshy
Jan 6 2006, 01:07 PM
It will give a modifier, but you've got a lot of dice. Looks like even with a -4 modifier, you'll still get at least one success, and that should be enough if any of the players to arrive after you (so far, bubbles has arrived about 20 minutes into your future.)
BlackHat
Jan 6 2006, 01:16 PM
Yeah, according to the schedule, only Spook arrives before Dual - though its looking like Codger will slip past Dual's radar.
BlackHat
Jan 6 2006, 02:36 PM
GOing to accept the logic challenge. Also command my eyes to find the commlink that found me. I'm not sure if that uses Scan, Sniffer, or Trace at this point (they ahve scan ready, but can load up either of the otehr two fairly quickly). They do have Electronic Warfare, so they will then have 8 dice (reguardless of the test)
Castor: 1,2,6,6,4,1,6,1 = 3 hits, 3 ones
Pollux: 6,3,1,6,2,1,5,5 = 4 hits, 2 ones
They're working in unison (if they can share information to help each other out, cool, otherwise I am just hoping the other person will ahve to resist against both if we get down to extended tests).
DireRadiant
Jan 6 2006, 02:36 PM
QUOTE (BlackHat) |
Yeah, according to the schedule, only Spook arrives before Dual - though its looking like Codger will slip past Dual's radar. |
And it looks like Spook is the only one left to do an IC post, let's hope a good nights sleep inspires Jaid.
Feshy
Jan 6 2006, 03:07 PM
For the logic game, we'll make it an extended test. First level has a threshold of only 6. Roll Logic + Response (remember though, you've accepted with the Airwave, so that is what you'll be using.)
After the first game, your ears will alert you to someone asking for Dirty Jimmy. Dual's going to have to develop multiple personalities to handle all these inputs.
BlackHat
Jan 6 2006, 03:17 PM
QUOTE (Feshy) |
Dual's going to have to develop multiple personalities to handle all these inputs. |
Personafix's here I come!
What is the time-period on these tests?
Anyways, logic (5) + responce (3) = 8 dice:
1st attempt: 4,1,2,6,1,4,1,5 = 2 hits, 3 ones
2nd attempt: 4,6,6,3,6,4,3,6 = 4 hits, no ones (and should complete the level).
Is the person mentioning Jimmy "Snapp"? (Codger came in after Dual, I think, but didn't mention him... Snapp's next in line)
Is there any way to identify the user from the commlink alone? Like, an icon, handle, username, etc?
I assume its a public commlink, and not a hidden one?
In any case, I want to send a message to him (have to switch out for edit? after level 1 maybe)
Feshy
Jan 6 2006, 03:58 PM
We'll give the game a time interval of 1 minute.
It's your turn to suggest the game -- it will still be logic + something (pick something appropriate and universal to a commlink, as this would be the intent of the game designers) and pick an interval for the test.
Yes, out-of-character, the person asking the bouncer about Dirty Jimmy is Snapp.
BlackHat
Jan 6 2006, 04:25 PM
Hm, so choices are system, response, firewall, or signal?
Let's stick with Response for this, but I'll make the threshhold 12 (double), and the interval 30 seconds (halved).
Logic + Response = 8 dice.
5,1,4,3,5,6,6,6 = 5 hits, 1 one
6,1,5,2,2,6,2,3 = 3 hits, 1 one
2,5,5,2,6,3,5,4 = 4 hits, no ones
if this keeps going, would it be okay for me to select an opposed test for one of the games?
I'm thinking something akin to Dr. Mario (for lack of a better example immediatly) where if you score, obstacles appear on your opponents side making it harder for them... just an idea I had, but didn't go with right now.
Will post a description in the IC thread in a sec
Feshy
Jan 6 2006, 05:01 PM
I had thought of something opposed, but thought a single test for a whole game would be too easy. I also thought about a series of opposed tests; but that looked a lot like an extended test to me, so I went with that. We could run a series of opposed tests for a game if you think that better captures what you have in mind.
BlackHat
Jan 6 2006, 05:20 PM
*shrugs* was just thinking of games.
My idea was basically to have a series of "extended opposed tests", and in order to win the game, you needed to exceed a threshhold with your NET successes.... which is very much like a extended test, except that your opponent's skill slows you down. It would probably end u pwith the same results but just require more die-rolling... so I guess its not worth worrying about.
I'm happy with the way it works now, and its fast and simple, so that's good too.
GingerKid
Jan 6 2006, 05:29 PM
Fogot something in my IC post, so there is now an edit. As I'm talking to the bouncer I'm also discretely checking out all of the patrons. I'm looking for things that don't belong like people not interested in food, drink, the girls, etc.
Feshy
Jan 6 2006, 05:31 PM
Okay, next test, this is a tough one.
15 second interval, threshold a monumental 18. You roll logic + response, and are limited in the number of rolls to that value. That is, since your pool is 8, that's 8 rolls.
BlackHat
Jan 6 2006, 05:36 PM
Okay, will open up a chat session with the other user, but won't sapre the time to say anything until I've finished (while selecting the next challenge).
1: 4,2,2,2,4,5,1,3 = 1 hit, 1 one
2: 4,5,2,2,6,3,6,5 = 4 hits, 0 ones
3: 6,2,3,6,5,4,4,3 = 3 hits, 0 ones
4: 4,2,6,3,2,1,2,3 = 1 hit, 1 one
5: 4,6,3,2,1,5,3,5 = 3 hits, 1 one
6: 5,1,4,3,3,2,4,2 = 1 hit, 1 one (come on, commlink, you're killing me!)
7: 6,6,4,3,1,3,6,3 = 3 hits, 1 one
8: 5,6,1,1,5,3,4,4 = 3 hits, 2 ones
Total 19 hits, but it took me the whole time (2 minutes)
GingerKid
Jan 6 2006, 06:06 PM
QUOTE (BlackHat) |
Snip... (come on, commlink, you're killing me!) |
Hey, it could have been worse. You could have gliched.
BlackHat
Jan 6 2006, 06:09 PM
QUOTE (GingerKid) |
I'm looking for things that don't belong like people not interested in food, drink, the girls, etc. |
You will notice that Dual isn't particularly interested in the woman on stage, and hasn't ordered anythign to eat or drink. Instead, he seems to be deep in thought - either starting at his table, or looking around the room.
And good call about the glitching thing.
What a way to impress a new friend "Oh, Can we restart that match? I got disconnected when my commlink gave me the ol' BSOD"
Feshy
Jan 6 2006, 07:26 PM
There we go, updates for you both. I'll be getting some sleep shortly; which means I may not be up until later than usual tonight. Hopefully Jaid will post by then; he was the first to arrive at the club and now officially last to post in it
Blackhat, nice twist?
BlackHat
Jan 6 2006, 07:34 PM
I likey. I think I got "OMG PWNED" though, since she was apparantly blowing actions dancing around.
BlackHat
Jan 6 2006, 07:39 PM
Cyberware scanner checks:
3,6,5,5,1,4 = 3 hits, 1 one
6,2,3,4,3,4 = 1 hit, 0 ones
Checking out cyberware while I am at it, but what I really want to do is check out her commlink (and look for implanted ones, or how its connected to her brain) and to cross reference the circuit-boards and chip lcoations and whatever with my database to try to identify the make and model (as well as the response chip, and radio transmitter).
DireRadiant
Jan 6 2006, 08:33 PM
Spoiler filled thread... still resisting.
BlackHat
Jan 6 2006, 08:46 PM
When Dual's select sound filter identifies people saying the phrase "Dirty Jimmy" or any of the other buzz words I listed before, he will have it track said speech pattern. This seems to be Snapp (while Dual was gaming) and Bubbles (sometime later) - so that he can pick out their conversations among the noise of music and whatnot.
Would this qualify as "Anyone who can overhear me?"
Edit: Yay! Page 8!
DireRadiant
Jan 6 2006, 08:50 PM
QUOTE (BlackHat) |
When Dual's select sound filter identifies people saying the phrase "Dirty Jimmy" or any of the other buzz words I listed before, he will have it track said speech pattern. This seems to be Snapp (while Dual was gaming) and Bubbles (sometime later) - so that he can pick out their conversations among the noise of music and whatnot.
Would this qualify as "Anyone who can overhear me?"
Edit: Yay! Page 8! |
Bubbles only speaks at the doorway, which appears to have some sound baffling in that area, and at the table itself.
BlackHat
Jan 6 2006, 08:55 PM
QUOTE (DireRadiant) |
Bubbles only speaks at the doorway, which appears to have some sound baffling in that area, and at the table itself. |
Yeah, unless I'm mistaken, Feshy said that (after the penalty for the sound baffling) I still got a hit, so from where Dual is stilling (near the entrance) he could pick up the sound.
DireRadiant
Jan 6 2006, 09:18 PM
QUOTE (BlackHat) |
QUOTE (DireRadiant @ Jan 6 2006, 03:50 PM) | Bubbles only speaks at the doorway, which appears to have some sound baffling in that area, and at the table itself. |
Yeah, unless I'm mistaken, Feshy said that (after the penalty for the sound baffling) I still got a hit, so from where Dual is stilling (near the entrance) he could pick up the sound.
|
It's not as if Bubbles is going to fit in or attempt to be stealthy. Wonder if you heard the motorcycle as Bubbles drove in.
BlackHat
Jan 6 2006, 09:21 PM
well, he wasn't scanning for motercycle noise, so probably not and/or didn't think anything of it.
GingerKid
Jan 6 2006, 09:38 PM
QUOTE (BlackHat) |
When Dual's select sound filter identifies people saying the phrase "Dirty Jimmy" or any of the other buzz words I listed before, he will have it track said speech pattern. This seems to be Snapp (while Dual was gaming) and Bubbles (sometime later) - so that he can pick out their conversations among the noise of music and whatnot.
Would this qualify as "Anyone who can overhear me?"
|
Makes sense to me that it would, but I wouldn't want my conversation to distract you from anyone else.
Jaid
Jan 6 2006, 11:08 PM
heh, hope i don't create a temporal paradox here
and for the record, y'all can listen in on my posts anyways... though, as DireRadiant has mentioned, all those spoilers are looking really tempting
they're taunting me, dangit! make them stop!!
anyways, i don't *think* i'm going to cause the world to implode with my actions, so i guess i just play the waiting game now...
Feshy
Jan 7 2006, 07:17 AM
QUOTE (BlackHat) |
QUOTE (DireRadiant @ Jan 6 2006, 03:50 PM) | Bubbles only speaks at the doorway, which appears to have some sound baffling in that area, and at the table itself. |
Yeah, unless I'm mistaken, Feshy said that (after the penalty for the sound baffling) I still got a hit, so from where Dual is stilling (near the entrance) he could pick up the sound.
|
Yea, with one success, you'll be able to pick up on at least the word you are scanning for - though how much of the conversation after that you'll pick up wil be kind of random. Since your attention is otherwise occupied at the moment anyway
it'll probably mostly just be enough to let you know that others are arriving and asking about him.
EveryoneLooks like everyone is almost all caught up to about the same time. Once Jaid finishes up with sitting down with Jimmy, and any conversation he wants to have before the rest of you arrive (hehe what fun) then we can finally all be in the same time and place (except Blackhat, a few tables away), and I can dispense with the spoiler tags. That'll be nice, because I feel like I've typed a good third of a novel; yet all I see is the word "spoiler" 30 times when I look.
Once we get to that point, I'll post the job information. In the meantime, those of you sitting at the table can feel free to make idle conversation with each other and the jonhson (or the jimmy, as the case may be.)
BlackHat
Jan 7 2006, 03:50 PM
QUOTE (Feshy) |
Yea, with one success, you'll be able to pick up on at least the word you are scanning for - though how much of the conversation after that you'll pick up wil be kind of random. Since your attention is otherwise occupied at the moment anyway |
Yeah, though the select sound filter shoud let me "lock on" to those voice patterns, and record further conversation for playback... though probably only the rest of what's said at the door, once they cross the room to Dirty Jimy's table, I'm assuming I'm not close enough for 1 success to be enough anymore.
I will sort of pause to check everyone out as they enter (cept Spook who beat me here). After my conversation with Carolyn (which we can sort of speed up if we want to get everyone to the meat of the meet), which I think Dual has about 20 minute for, he'll join everyone else at the table.
Jaid
Jan 7 2006, 05:33 PM
To: DM
[ Spoiler ]
Perception: (Enhanced Perception 1 + intuition 3 + perception 2 + Dark King 2 + enhancements 3)
1, 4, 4, 6, 4, 4, 6, 1, 4, 1, 2 = 2 hits on all... lousy enhancements did nothing lol.
don't wanna ruin the surprise for them
DireRadiant
Jan 7 2006, 08:36 PM
From what I cant tell in the IC posts without reading the spoilers, does this seem right?
Order of Arrival at club
Spook: 2:30 (The bus was actually on time today)
Dual: 2:39 (slight traffic delay)
Codger: 2:41 (the talkative cabbie made it with minutes to spare)
Snapp: 2:43 (within the acceptable margin for transit delay)
Bubbles: 2:59 (Perfectly according to plan - or rather, lack thereof)
Order of arrival at table
Spook upon arrival ~ 2:30
Snap upon arrival ~ 2:43
Bubbles upon arrival ~3:00
Codger upon Bubbles arrival ~3:00
Which leaves a 15 minute gap for Spook and Dirty Jimmy
Another 15 minutes for Spook, SNap and Dirty Jimmy
and Dual arriving at the table IC post, I know Blackhat posted OOCly intending to join the group at the table.
BlackHat
Jan 7 2006, 08:48 PM
QUOTE (DireRadiant) |
and Dual arriving at the table IC post, I know Blackhat posted OOCly intending to join the group at the table. |
Yeah, I wanted to finish up my IC conversation before posting IC about moving over to D.J.'s table. I intend to cut the conversation short as 3:00 approaches, though, so I will probably post that I come over just after Codger and Bubbles sit down.
BlackHat
Jan 8 2006, 12:50 AM
Dual's scans of everyone as they enter:
Dirty Jimmy
Dice: [5] [3] [6] [6] [2] [5] 4 hits, 0 ones
Dice: [6] [4] [3] [4] [4] [6] 2 hits, 0 ones
Spook
Dice: [2] [1] [6] [4] [1] [6] 2 hits, 2 ones
Dice: [4] [4] [1] [5] [4] [2] 1 hit, 1 one
Snapp
Dice: [4] [6] [2] [5] [6] [6] 4 hits, 0 ones
Dice: [6] [3] [2] [2] [4] [5] 2 hits, 0 ones
Bubbles (a few moments later)
Dice: [5] [5] [5] [4] [1] [5] 4 hits, 1 one
Dice: [5] [2] [5] [2] [6] [1] 3 hits, 1 one
Codger (shortly after Bubbles)
Dice: [4] [2] [3] [6] [5] [5] 3 hits, 0 ones
Dice: [4] [1] [6] [6] [3] [3] 2 hits, 1 one
All of the above scans should be enough to identify cyberware and weapons carried - and would pick up other non-biological items, of which I am mostly interested in commlinks.
Jaid
Jan 8 2006, 01:17 AM
you can't scan me "as i enter"
remember the temporal paradox concern here
of course, you could certainly scan me as i am sitting at the table. but that's beside the point. i think you will be incredibly underwhelmed at what you find on Spook anyways
BlackHat
Jan 8 2006, 01:29 AM
QUOTE (Jaid) |
you can't scan me "as i enter"
remember the temporal paradox concern here
of course, you could certainly scan me as i am sitting at the table. but that's beside the point. i think you will be incredibly underwhelmed at what you find on Spook anyways |
Yeah, my bad. PLanned on scanning Spook and Snapp at the table... and am looking forward to hearing what each of you has in you.
DireRadiant
Jan 8 2006, 01:35 AM
You get some bonus dice when cyberscannign Bubbles.
BlackHat
Jan 8 2006, 02:00 AM
QUOTE (DireRadiant) |
You get some bonus dice when cyberscannign Bubbles. |
Yeah, I figure I might have gotten a bonus die or two for some of the group - but as I only need 2 successes, I don't really need the extra dice (none of you have delta-ware do you!?!?!?)
DireRadiant
Jan 8 2006, 02:14 AM
QUOTE (BlackHat) |
QUOTE (DireRadiant @ Jan 7 2006, 08:35 PM) | You get some bonus dice when cyberscannign Bubbles. |
Yeah, I figure I might have gotten a bonus die or two for some of the group - but as I only need 2 successes, I don't really need the extra dice (none of you have delta-ware do you!?!?!?)
|
Don't be too surprised if there may be one or two items that can't be identified on the scanner.
This does make me think it should be very easy to make a cyberware scanner detector.
Not to mention with the way all the others are behaving I won't be surprised if some of us detect this activity.
What you see is not necessarily what you get.
Jaid
Jan 8 2006, 02:14 AM
heh, well good luck finding anything on me. i'm sure not gonna tell you what i've got, but i'll tell you know, your puny scan won't find anything interesting... mwahahahahahah!
*cough* ermmm... uhhh... yeah... of course, that may just be because there's a whole lot of nothing to find. but then again, maybe it's all bioware
i guess you may never know
DireRadiant
Jan 8 2006, 02:36 AM
So does the millimeter wave video cyberscanner detect things like bone lacing, muscle toners etc? It seems it would be limited to surface obvious cyberware like replacement limbs, data jacks etc. How would it detect a Display link for example?
Jaid
Jan 8 2006, 02:48 AM
it is presumably something like x-ray technology. it could probably detect bone lacing, but would likely have a hard time detecting muscle toner (and indeed, just about any bioware) since it likely depends on differing density (and hardness, etc) of materials to spot them, and bioware is going to be much closer in those characteristics to your body than, say, plastic grafted onto your bones.
BlackHat
Jan 8 2006, 02:49 AM
*shrugs* Detects any non-living matter... normal cyberware and items (weapons, armor, etc) are easiest. Even a cyber display link involves some non-living matter on/in the eyes. Would defiantly pick up bone lacing. Mucle toner is bioware, though, so it won't pick that up. Dual also has some very extensive databases on the sorts of things he typically scans for.
One nice thing, though, is that it picks up items carried on someone too, which is mostly what Dual would expect to find on "newbies" or on the Johnson.
Not sure if another cyberware scanner could pick up the point of origin of another cyberware scanner or not. Sort of like setting ultrasound sensors to listen for ultrasound waves, I would imagine.
DireRadiant
Jan 8 2006, 02:56 AM
So it sees through skin and flesh and clothes and can distingush plastic and carbon from normal flesh?
BlackHat
Jan 8 2006, 03:03 AM
QUOTE (DireRadiant) |
So it sees through skin and flesh and clothes and can distingush plastic and carbon from normal flesh? |
Yep.
DireRadiant
Jan 8 2006, 03:06 AM
QUOTE (BlackHat) |
QUOTE (DireRadiant @ Jan 7 2006, 09:56 PM) | So it sees through skin and flesh and clothes and can distingush plastic and carbon from normal flesh? |
Yep.
|
And people question why anyone would play a physad.