BlackHat
Jan 18 2006, 06:47 PM
Current loadout
- Stealth 5
- Exploit 5
- Browse 5
- Analyse 5
- Edit 5
I would like to look for links to other nodes, attached devices, etc.
Matrix Perception (generally looking for other hidden icons):
9 dice = 4,1,6,1,3,2,6,2,6 = 3 hits, 2 ones
Then I would like to examine the mailbox icon to see what function it has, before messing with it. (maybe it is linked ot the email accounts of the employees, or tennets, or who knows what).
Matrix Perception (analyzing mailbox icon)
9 dice = 6,6,2,2,6,5,2,3,4 = 3 hits, 0 ones
Jaid
Jan 19 2006, 12:17 AM
hmmm... well, i think i'll do an edit that shouldn't cause any temporal paradox action
if you disapprove, let me know, Feshy.
Toptomcat
Jan 19 2006, 12:36 AM
Current loadout:
Katana, Ruger Super Warhawk on gun arm slide loaded with EXEX, armor jacket, both commlinks, glasses, earbuds
In gym bag:
AK-98 carbine with separate suppressor and half of all ammo, flash-bang, smoke, and thermal smoke grenades, chameleon suit, area jammer, white noise generator, autopicker, maglock passkey, biomonitor, medkit, trauma patch,
Feshy
Jan 19 2006, 02:55 AM
Jaid
Given the location, are you going to summon the spirit from your appartment again?
Codger
Are you concealing that katana? (Of course, "concealing" is used loosely here -- more like "attempting to conceal.") Puyallup has a blanket "E" rating, which means cops are most likely going to ignore any non-automatic weapon that you aren't actively using, so it's not a legal issue or anything. Just wondering how visible it is.
Toptomcat
Jan 19 2006, 02:57 AM
Oh, it's visible. And in my experience, the Barrens aren't 'cops will ignore non-automatics'- it's more like 'cops? WHAT cops?'
If the Barrens are toned-down from the gang-dominated ghoul-infested urban wasteland they are in canon SR, then I might reconsider bringing some of the heavier stuff...
Feshy
Jan 19 2006, 03:34 AM
It depends on the part of the barrens. Z-rated zones are "I saw a cop here once. He had become infected with HMVV strain 2, and turned into a ghoul. Ate three people before the locals could put him down."
E rating means you'll see cops, if they have somewhere to go and something to protect. They'll be in big, heavily armored vehicles, and armed like paramilitaries. Or, they may be monitoring from high-flying stealth drones. They'll definately ignore any non-heavy weapons. But their "response" as such to heavier stuff is most likely to monitor. The drone might tail you to make sure that assault rifle strapped to your (hypothetical) back is for defensive use only, for instance. And the swat *might* decend if you open up on a crowd -- depending on the crowd of course. Nutcases mowing down a bus full of lower-class ork kids would make headlines (on page 7 or so at the highest) even in the barrens, and that's bad. Mowing down a crack-house full of ork teenage drug dealers, and you might find you've got a free round of beers comming next time you're in a cop-heavy bar.
So, the heavy ordinance is perfectly acceptable, especially stuffed in a duffle bag.
What I was thinking is that a visible sword is a bit exotic. Street-level working class people will avoid you, thinking you mad. Smart gangers will avoid you as either crazy, or deadly. Stupid gangers might see it as a challenge.
It was really more the street level response I was taking into consideration.
DireRadiant
Jan 19 2006, 01:51 PM
Bubbles is going to drive by Aunt Idas before heading to the Hold to pick up her bag of tools. Just driving down the street and taking a quick look, not expecting to see or find much at all.
Perception 6,5, 4,2,1,1 = two hits , two ones.
Jaid
Jan 19 2006, 10:50 PM
yeah, i guess since i'm gonna be meeting so close to my place, i'll conjure from my apartment. seems a better idea than doing it in plain sight and drawing attention (or hiding behind something and doing it, which would also draw attention
)
so, uh... extra die on that first aid test, if needed: 4
BlackHat
Jan 21 2006, 04:47 PM
Oh yeah, not that its probably that big of an issue, since Spook is conjuring from home, but what sort of visual clue does the spirit require? WOuld printing out a grainy image onto what passes for paper in 2070 be sufficient? or could the spirit look at an electronic display?
Jaid
Jan 21 2006, 06:07 PM
the spirit doesn't need anything. i just need to see it myself. probably being able to see him in person, aura and all, would be preferred, but it doesn't really say anything (and in fact, there are no modifiers to my knowledge for using anything other than that).
i suppose i could also just toss out a few watchers if we need, and see how that goes...
Feshy
Jan 22 2006, 04:17 PM
I'm sorry about the four or so days it's been since I posted. My wife and I hosted a baby shower here for our upcomming daughter, and getting this place clean and enough food cooked for a whole party of people took a lot longer than I was expecting. But it's over now, asside from the cleanup, so I should be able to start posting again. In fact, I'm working on that right now, so it shouldn't be too long. Thanks for your patience.
BlackHat
Jan 22 2006, 04:56 PM
No problem. You mentioned having company over, so I figured you'd be busy through the weekend. Glad to hear you've foudn the time to post on dumpshock some more.
Feshy
Jan 22 2006, 07:00 PM
JaidNo drain on that spirit summoning; it was a very unlucky spirit
DireRadiantIs Simpson Street in Puyallup or Redmond? All I remember seeing is that it was in one of the barrens districts, but not which one.
CodgerSince you're walking from your appartment, I am assuming it's in Puyallup as well.
DireRadiant
Jan 22 2006, 09:54 PM
QUOTE (Feshy) |
DireRadiant Is Simpson Street in Puyallup or Redmond? All I remember seeing is that it was in one of the barrens districts, but not which one. |
Redmond.
DireRadiant
Jan 22 2006, 09:56 PM
I think that spoiler is not meant for Bubbles.
BlackHat
Jan 22 2006, 11:07 PM
Not exactly sure how the mailboxes are supposed to be used, still.
Going to just wing it - but let me know if I messed up.
Assuming the mailboxes are linked to accounts, and hold data (emails?) for them, which seem dirived from a database, so I will attept search through the database and cross reference Ida Riccetti with the rest of the staff to find out who the nurse is (Data Search?).
Complex action =
Browse+Data Search = [6] [6] [6] [2] [4] [2] [3] [1] [4] = 3 hits, 1 one
It seems like I cannot access the middle-level accounts unless I raised my permissions, or decrypt them or supply the right passcode or something.
So I will use pass to use a simple action to unload exploit and another to observe the mid-level mailboxes in detail to see if I can determine why I cannot access them (or what matrix-action would be necessary to search through them). I'm not sure if the mailboxes appear "locked" or if I can open them up and sift through the emails/records or what...
9 dice = [3] [6] [1] [1] [2] [4] [4] [3] [4] = 1 hit, 2 ones
Feshy
Jan 23 2006, 07:32 AM
QUOTE (DireRadiant) |
I think that spoiler is not meant for Bubbles. |
It isn't, apparently I failed to copy Bubble's section before pasting, and got spooks again. I have tried numerous methods to dredge back up the data I should have posted for bubbles, but to no avail. So I'll have to re-type it. As soon as I realized the problem (not long after posting it) I edited it to at least remove the spoiler that should have been for spook, but I guess I wasn't fast enough. Sorry about that.
DireRadiant
Jan 23 2006, 01:17 PM
It's okay, Bubbles got brain freeze anyway.
BlackHat
Jan 23 2006, 01:25 PM
QUOTE (DireRadiant @ Jan 23 2006, 08:17 AM) |
It's okay, Bubbles got brain freeze anyway. |
Brain freeze gave her brain damage, and then she believed she was Spook for a second or two... and now she's just confused!
DireRadiant
Jan 26 2006, 01:08 AM
Bubbles channelled Spook?
BlackHat
Jan 26 2006, 01:15 AM
QUOTE (DireRadiant) |
Bubbles channelled Spook? |
Yeah, who knew she had metamagic techniques???
GingerKid
Jan 26 2006, 06:17 PM
Just wanted to let you all know I am still alive. I'm just on a very long bike (or would it be scoot) ride. Next time you guys get the hacker.
BlackHat
Jan 26 2006, 06:43 PM
QUOTE (GingerKid) |
Just wanted to let you all know I am still alive. I'm just on a very long bike (or would it be scoot) ride. Next time you guys get the hacker. |
No love.
Feshy
Jan 28 2006, 08:16 AM
Ug. First dumpshock is down for a few days; then my connection goes spotty for another few. Sorry about all these delays. I'm going to post the few things that still need posting quickly here in OoC just to get things moving again.
Blackhat[b]
[ Spoiler ]
The mailboxes are individually encrypted. The staff names list is also encrypted, and it's a good bet their mailboxes are encrypted too. The staff database is also protected by a data bomb.
[b]GingerKid, Blackhat, DireRadiant[ Spoiler ]
Spook and Dual will arrive at the building just as soon as Dual finishes in the matrix. Since I'm assuming he won't blow himself up, I'll go ahead and post the description just so Spook can still be participating
Bubbles, since the rest of the people you are meeting are taking the bus instead of driving, you've got time enough to check out the building like you wanted, so I'm giving you the description here too.
It's a 12-story appartment style building. It looks upper-lower class, or lower-middle class. It looks like an older building, with numerous water stains etc. on the sides. There are two entrances, a front and a back. There is parking outside, as well as a basement parking garage (which likely has its own entrance as well.) The doors have an obvious box device near the door; it's a keypad or a card reader or maybe a biometric scanner, and you'll have to get closer to see which.
With it being moving on into later evening, the complex is pretty busy with a lot of people comming and going. It looks like mostly older people, or groups of people including older people.
TopTomCat, DireRadiant, Jaid[ Spoiler ]
I think I've posted everything you guys need to get started already; let me know if there's still something I need to let you guys know. At the moment, all of you have made it to the stuffer shack that Spook gave as a meeting place in Puyallup.
All right, that should get us moving again I hope. Sorry for the OoC descriptions rather than the usual, more detailed IC descriptions. I just wanted to get things moving again since it's been so long since we updated. Hopefully both Dumpshock and my own system will stay connected now. . .
BlackHat
Jan 28 2006, 03:29 PM
Current loadout
- Stealth 5
- Browse 5
- Analyse 5
- Edit 5
First pass: Loads up a defuse program
Second pass: gets to work using a complex action to attempt to defuse the thing:
Hacking+Defuse = 9 dice: [5] [1] [3] [4] [2] [5] [5] [3] [2] = 3 hits, 1 one
Third pass: Unload defuse (assuming I was successful) If not, I'll have to rethink my strategy depending on what the databomb does.
DireRadiant
Jan 29 2006, 03:06 AM
I'm still in, just waiting for th others to post first.
GingerKid
Jan 30 2006, 03:41 PM
[ Spoiler ]
The people going into the building, are they using the box to get in, or do the front doors appear unlocked for visitors right now?
Perception test if needed = Perception + Intuition + Vision Enhancement = 13 dice
1,4,2,5,1,5,3,6,5,1,2,4,3 -> 4 successes 3 ones
BlackHat
Jan 30 2006, 04:54 PM
A bit of a temporal connudrum here. We arrive at the apartment once I've finished by matrix actions - so I
could reply as though I just got done... but until I do, I have no idea how successful I have been in order to tell you anything helpful (am hoping to get camera location/information and possibly help with those electronic locks).
So, holding off on my post until the matrix stuff is ironed out.
Hopefully we'll be done soon.
Either the bomb goes off and triggers alarms so I abort, or it doesn't and its pretty much smooth sailing after that...
GingerKid
Jan 30 2006, 09:41 PM
I got from the OOC posts that you were probably doing something helpful in the matrix during the ride, but I don't know if my character would realize you could do that, but he would expect you to be able to do that once we stopped and he headed inside. So yeah, I wrote the IC with that thinking, hoping you'd say, "Why here, this may help." Which I hope is the case, but I didn't realize you weren't done yet.
Should I delete my post, and repost after Dual is done?
BlackHat
Jan 30 2006, 10:07 PM
Nah, I think its fine. I should be done within one or two more bank-and-forths with the GM.
I'd just like Dual to be like "Oh yeah, on the bike ride over, I already finished my part... so I'll guard the bike and keep an eye out for trouble. Oh and by the way, here's some files on what I found."
As it is right now, I'm not sure whether to post somethign along the lines of "One second, I'm still working on it" or "Here you go" (cause I might still fail) or "Sorry, I failed.
"
Sorry for holding the action up though.
Jaid
Jan 31 2006, 11:09 PM
in the interest of getting things moving again, i sent the spirit off. hope no one minds
Search roll per 10 minutes:
1, 1, 2, 6, 4, 6 = 2 hits, 2 ones
4, 1, 1, 3, 5, 5 = 2 hits, 2 ones
1, 4, 3, 4, 6, 5 = 2 hits, 1 one
5, 2, 4, 5, 3, 2 = 2 hits, no ones
4, 1, 3, 5, 1, 3 = 1 hit, 2 ones
4, 5, 3, 4, 4, 2 = 1 hit, no ones
ok, dunno if i need to keep going or not. that's enough to find him if he's within 5 km i think, which he may very well not be. in fact, i'm not sure if you're using the optional rules for max dice rolls is equal to the skill or not, but if you are, then it would only have found him if he's within 1 km of the stuffer shack.
of course, this all assumes no wards etc. if this doesn't work, i guess i need to overcast... err... summon... whatever.
Feshy
Feb 2 2006, 03:33 AM
GingerKid
I'm capable of procesing out-of-order instructions, so no worries. Especially if it gets things moving again.
BlackHat
Your icon takes 4 points of damage. The text for data bomb doesn't say that it is resistable in any way, so I'm assuming it isn't. Though, that is somewhat unusual.
Spook, and everyone else
I'm holding off deciding if your spirit succeeds or fails until I hear back on my watcher thread -- as written, I don't know how watchers can find anyone. You have a full-blown spirit, not a watcher, but if the rules are suspect, it changes things. But you won't know until up to an hour from now anyway (minimum of 10 minutes) so plenty of time to roleplay until then.
BlackHat
Feb 2 2006, 12:16 PM
QUOTE (Feshy) |
Your icon takes 4 points of damage. The text for data bomb doesn't say that it is resistable in any way, so I'm assuming it isn't. Though, that is somewhat unusual. |
Yeah, I had noticed that as well. Also that it seems to be the most likely thing in the game to catch a hacker once he's in a system, since it has to be disarmed, and isn't an extended test, and you can't use a program to help you not be discovered by it. One opposed test and if you fail, its game over.
Compared to encryption's laughable protection, I'm surprised everything isnt' data-bombed.
Luckily, the one thing it CAN'T do is keep me here. So I log out.
I'll give the system time to cool off (and not give it time to track me) and let everyone else catch up and do some stuff (off to work, but I'll respond to Snapp in a bit)
BlackHat
Feb 2 2006, 01:20 PM
Spoofing a new commlink ID.
What does the area look like in AR?
GingerKid
Feb 2 2006, 02:44 PM
In the info we have so far, I know we have the Aunt's address, but does that include apartment number. I'm guessing it probably does, but I don't want to make any assumptions.
Feshy
Feb 2 2006, 05:20 PM
Gingerkid
Yes, the address includes the appartment number. It's on the 8th floor, if that matters.
Blackhat
In AR the place looks like any other Renton neighborhood, really. A few driving directions to the underground parking lot, AROs to the local shopping plazas, etc.
BlackHat
Feb 2 2006, 06:09 PM
Does the wireless card-device announce itself as an active (or passive) node? I figure this might be the case if people can use any device they want to send biometrics to it (doubtful) but that otherwise its probably hidden, and the thumbprint readers the complex sends out contain the commlink ID already.
Also, are there those little buttons next to names on the door? For when unexpected guests arrive, and need to be buzzed in?
BlackHat
Feb 3 2006, 01:24 AM
I get done hacking, so you can act, and you want me to jump right back in.
Okay, I'll give it a shot.. let's see if I can post as many fo the details as I expect to come up and handle it in a post or two.
Programs:
-Stealth
-Exploit
-Analyze
-Command
-Spoof
Anticipated rolls during this hacking...
[ Spoiler ]
Dice for locating the card-reader's wireless node (if hidden)... 9
[6] [5] [3] [5] [2] [1] [5] [6] [4] = 5 hits, 1 one
Dice for the hacking on the fly... 9
[6] [3] [4] [3] [3] [4] [2] [5] [3] = 2 hits
[6] [6] [4] [4] [4] [6] [6] [1] [6] = 5 hits, 1 one
Once in (hoping the alarms arn't going here too - keeping in mind I have a new commlink ID spoofed)
Dice for locating the card-reader's door-opening device... 9
[4] [5] [5] [5] [3] [4] [2] [6] [3] = 4 hits
Dice for analyzing the door-opening device.. checking for encryption, data bombs, etc... 9
[5] [2] [1] [1] [6] [4] [3] [5] [4] = 3 hits, 2 ones
Dice for decryption (if necessary)... 9
[1] [5] [4] [2] [6] [5] [1] [4] [1] = 3 hits, 3 ones
[1] [1] [5] [4] [6] [4] [5] [1] [3] = 3 hits, 3 ones
[2] [5] [4] [5] [6] [6] [6] [6] [3] = 6 hits
If there is another data bomb, I'll do something slightly different this time around... so let me know... otherwise,
Dice for spoofing the command to the door-opening device... 9
[4] [2] [5] [3] [1] [3] [2] [1] [6] = 2 hits, 2 ones
If it takes a second attempt:
[1] [6] [2] [4] [1] [4] [4] [5] [5] = 3 hits, 2 ones
Any more than that, and I may have to re-think this plan.
GingerKid
Feb 3 2006, 05:50 PM
QUOTE (BlackHat) |
I get done hacking, so you can act, and you want me to jump right back in. |
Thats what I get for leaving my B&E toys at home.
I'll be trying to time getting to the front door with someone heading in. If I don't see anyone heading to the front door, I'll be strolling to the front door to give Dual time to do his thing.
Feshy
Feb 4 2006, 05:11 AM
Gingerkid
There are several people comming and going this time of evening, and it doesn't take you long to spot a distracted looking elderly gentlman who appears lost in some AR task approaching the door.
Give me a Con roll to blend in as you walk through the door with him.
Blackhat and Gingerkid
There are no names on the door pannel to buzz yourself up -- there is a small display pannel, and presumably, a microphone. You simply ask the system out loud who you want to see.
For privacy' sake, such systems are usually not wireless or on the global network -- if they were, s(r1pt k1dd13s the world over could pester the residents all day long.
BlackHat
Feb 4 2006, 06:32 PM
Go ahead and use the rolls already posted for Dual's first atttempts t olocate and analyze the device that opens the door.
Jaid
Feb 5 2006, 04:17 PM
Well Feshy, looks like your question thread sorta died... so i'll just give my take on it here:
1) it's really an optional rule in the first place. it applies when you as a GM feel it should apply, and doesn't apply whenever you don't feel it should apply. i personally think it's mostly just there as a method of keeping players from having 1 point in every skill and every attribute at it's maximum, for example...
2) It obviously cannot apply in every situation. if it did, then how would you handle defaulting to an attribute?
3) iirc, it is a rule intended for skill rolls. the search test is magic + intuition. there is no skill involved in the search test. therefore, if the number of rolls were limited to the skill, then you would get 0 rolls for the search extended test. i suppose you could limit to either magic or intuition instead, though...
Feshy
Feb 6 2006, 07:45 AM
I think you are mis-reading the limit on rolls -- or using the SECKSY rule instead. The limit on rolls is the entire pool, not the skill. Specifically:
CODE |
The gamemaster can also limit the number of rolls under the assumption that if the character can’t finish it with a certain amount of effort, she simply doesn’t have the skills to complete it. A good limit is to allow a maximum number of rolls [b]equal to the character’s dice pool[/b] (so a character rolling 6 dice has 6 attempts to get it done). |
That is, it doesn't matter if the pool comes from skills or attributes.
The troubles with this rule are many, however.
1) It is entirely "optional" -- meaning you never know when to apply it, and no real guidelines are given.
2) It is very harsh on small dice pools, because of the exponential growth of the total number of die rolled using this rule. That is, you roll x^2 dice total, where x is the pool size. At the low end (e.g. watchers) even the lowest possible threshold is not able to be met.
3) It is completely meaningless for higher dice pools, because of the exponential growth of the total number of die rolled using this rule. At the high end, nearly ANY target number could be met. For instance, if Snapp wanted to use his social abilities to aquire gear according to these rules, he'd roll enough dice to exceed the highest availability in the book by a factor of TWO -- on average. This rule limits his actions in that regard in no sense of the word.
Because of this, many people have proposed a house rule that is similar to what you are talking about -- limiting the number of rolls to the skill, rather than the entire pool. This creates a more linear growth curve, and puts more emphasis on skill.
I don't use that rule however. I feel it puts too much of a limit on those with lower skills and higher attributes. I think someone with a logic of 6 and a knowledge skill of 1 may not know something off the top of his head, but in an extended test he'd be able to apply his logic quite effectively to searching out more information -- and allowing him only a single roll does not reflect this well.
Instead, I've been musing over a different optional rule of my own creation -- skill-based thresholds. That is, someone with a skill of 1 would have a different threshold than someone with a skill of 6. This makes sense to me, and would probably be more balancing than the previous house rule suggested. The idea is that, for example, someone with a high-school background in physics (physics 1) is going to have a much harder time understanding Lorentzian transforms than a professor who teaches the subject (physics 5). However, for a highly logical person, such understanding isn't impossible, it's just got a much higher target number than it would for the professor who uses that knowledge once a semester (even if he is less logical.)
As all this mess applies to the specific situation at hand, though -- your spirit is in the "sweet spot" of the optional rule in the book. Skills at that level have their rolls limited in a meaningful way without being too restrictive. So for your spirits actions, the limits will apply. For watchers, I'll probably have to ad-hoc something based on the specific circumstances. And if Snapp decides to use his massive charisma to hunt down a combat laser, well. . . there are other deterrents, not the least formidable of which at the moment is cost
I'll post the results of the spirit search soon; I was just waiting to see what the stuffer shack crew decided to do. If some action isn't taken soon, I'll assume your characters weren't able to decide on any either, and post the results
Feshy
Feb 6 2006, 07:51 AM
BlackhatSorry for the delay, I finally remembered what it was I needed from you.
Could you roll a stealth roll with pretty much every matrix action you take? If there are ice or other hackers about, it is an opposed test to find you. Asking you every time there is a hacker or IC about is too much of a giveaway.
So just give me a stealth + hacking roll in addition to every action.
Hrm. Though, that is kind of a pain, and a lot of dice. If you prefer, you can roll just once, and have it apply to an entire turn or an entire matrix session -- just let me know ahead of time which method you prefer.
BlackHat
Feb 6 2006, 12:13 PM
Ah, yeah, that is kind of a pain... but applying one roll over the whole thing seems wierd too - though, I suppose one bad roll is all it really takes to get noticed... so I think using the one roll for the whole matrix mission would scew things to my benifit.
I'll post stealth rolls, per action, I guess. But maybe we can switch if it becomes too complicated. For now:
Hacking+Stealth = 9 dice
[2] [6] [1] [1] [1] [5] [5] [5] [2] = 4 hits, 3 ones (locating door device)
[6] [3] [5] [3] [4] [5] [2] [2] [5] = 4 hits, 0 ones (analyzing door device)
Depending on if that device is found, or if its trapped, it wil ltake a variable number of actions to switch out the right programs, so I'll post more after those actions. Oh yeah, and if IC shows up, of course.
DireRadiant
Feb 6 2006, 01:41 PM
QUOTE (Feshy) |
I'll post the results of the spirit search soon; I was just waiting to see what the stuffer shack crew decided to do. If some action isn't taken soon, I'll assume your characters weren't able to decide on any either, and post the results |
I'm just waiting for some kind of reaction to Bubbles proposal. But I am also wondering about TopTomCat/Codger
Jaid
Feb 6 2006, 03:18 PM
Yeah, TopTomCat seems to have sorta disappeared on us... possibly something came up in RL, possibly his internet has spontaneously combusted, but he seems to have disappeared... mostly, i'm trying to let him get a word in without him having to unmake our decisions or agree with something he would never agree with =P
GingerKid
Feb 7 2006, 06:06 PM
QUOTE (Feshy) |
Gingerkid There are several people comming and going this time of evening, and it doesn't take you long to spot a distracted looking elderly gentlman who appears lost in some AR task approaching the door.
Give me a Con roll to blend in as you walk through the door with him.
|
I don't think I get to use the bonus from my tailored pheromones, but just in case I do:
Con + Charisma + Tailored Pheromones = 13 dice
1,1,5,1,2,1,1,6,3,5,1,6,1 -> 4 successes, 7 ones
If I take off the the last 3 dice for no TP then -> 10 dice, 3 successes, 5 ones.
Either way I glitch.
Just so I can appreciate how difficult it is, does anybody know the probability of glitching with 13 dice?
DireRadiant
Feb 8 2006, 02:25 PM
Do we want to proceed with the scene at the Stuffer shack without TopTomCat/Codger? I kind of miss the cranky old man...
Feshy
Feb 8 2006, 10:11 PM
Gingerkid
Woa... I really just didn't anticipate you glitching.
I'm not good at statistics, at all. But, if this math is right:
CODE |
((Odds of rolling 1) ^ number of ones rolled) * ((Odds of rolling anything else) ^ number of non-ones rolled)
|
Then your odds of glitching are approximately 1 in 33,000. That's roughly twice as unlikely as you being kiled in a homicide. (Statitics are always more meaningful when they are tied to death rates. . .)
Everyone
We really haven't heard from Toptomcat in a while -- last post I show is January 18th! I think at this point it's probably best to go on without waiting for him. For now, we'll just have him fade into the background -- and if Toptomcat comes back, he can just pick up wherever we are.
Or, I'm open to other options, including waiting (I, too, enjoy the character) -- but it may be a while, if it has already been this long.
Blackhat
If you look up when you hear the yelp, you can read Snapps spoiler -- I figure you can deduce whatever you didn't actually see.
Let me know if you are going to proceed with the decryption, or some other task. If it's the decryption, I'll use your rolls from before. I'll just need yet more stealth rolls.