BlackHat
Jan 13 2006, 04:03 AM
Going to do a data-search roll, to look up local resaurants, bars, clubs, etc - anyplace that might have private rooms, private booths, or some which offer some amount of privacy.... Will bring up a map of the area (5 block radius) and hope to populate it AROs pointing to public nodes to nearby locations - and will make it available to those still in AR chat.
Dice: [2] [3] [4] [2] [4] [3] [3] [6] [1] = 1 hit, 1 one
Well, sparsly populated... maybe.
Toptomcat
Jan 13 2006, 01:21 PM
This might not be the absolutely most optimal thing to do, but I figured it was the best thing to do for the purposes of moving things along.
BlackHat
Jan 13 2006, 01:37 PM
QUOTE (Toptomcat) |
This might not be the absolutely most optimal thing to do, but I figured it was the best thing to do for the purposes of moving things along. |
Thank you sir. One of us had to say it.
It was this or invite you all back to my apartment for soda and chips... but if anyone's thinking of killing Dual for his share, I'd rather they not do it in his sleep.
BlackHat
Jan 13 2006, 02:47 PM
Good call DireRadiant on the cameras. Not sure if a check would be involved for obscuring lip-movements, but I'll try if there is one.
Otherwise I was hoping that Bubbles pointing out new places for us to stand meant we'd have our backs to them. In which case, awesome - high-five Bubbles.
DireRadiant
Jan 13 2006, 03:12 PM
Bubbles only "cased" the Impish Delights cause she needed something to do while waiting. Sadly it's turning out to have been useful.
Basically the spots to stand in would simply obscure LOS to each others lips from the cameras Bubbles knows about. There are some complete blind spots in the lot, but we'd all have to move a bit.
BlackHat
Jan 13 2006, 03:17 PM
I'd be okay with that. Probably a better move than hanging out right in front of the place... eventually customers (with Corp ties) will be coming and going... we could jsut chillax in the back fo the parking lot for now.
DireRadiant
Jan 13 2006, 03:21 PM
I suggest we do the quick intro to each other, then split to do legwork and find a place to do our planning discussion session in. Bubbles will be anxious to keep moving and standing around waiting for the (Hu)Man to come get you is a bad idea.
Agility + Infiltration = 7 = finding the positions for the obscuring the lips thing.
5 4 3 3 2 2 1 = 1 hit
Could be more of a Logic + Infiltration roll, but the same number of dice either way.
Edit: Oops, one less die if it's a logic + Infiltration, so 6 4 3 3 2 1 if that's the case.
BlackHat
Jan 13 2006, 03:33 PM
I'd prefer to use logic , but whatever
Anyways, if its Agility I have 4 dice: 3,5,5,2 = 2 hits, 0 ones
If its intuition (intuitivly knowing where the cameras are?)
I get one more die: 1 = 2 hits, 1 one
If its logic (logically knowing where I would put the cameras)
I get oen more die than that: 5 = 3 hits, 1 one
If I need to roll perception first to see if I notice them, that would be what, intuition + perception (5 dice): 6,6,2,4,4 = 2 hits
Man, I like chucking dice around.
How about a logic or intuition + security proceedures to figure out where *I* would put them:
I+SP (6dice): 5,3,6,4,5,4 = 3 hits, 0 ones
If its logic +1 die = 5 = 4 hits, 0 ones
Edit: Oops, forgot the vision enhancement +3 dice: 3,3,4 (bah, didn't matter)
GingerKid
Jan 13 2006, 07:43 PM
Let's see.
I have what I guess what would be a palming + agility to discretely pass Bubbles her share of the money:
Defaulting (agility - 1) = 7 dice
3,1,2,3,2,3,5 -> 1 hit, 1 one (Not so smooth
)
Also
Agility + Infiltration = 12 dice = for the camera thingy.
4,5,3,1,4,6,4,6,3,2,4,4 -> 3 hits, 1 one
BlackHat
Jan 13 2006, 07:55 PM
QUOTE (GingerKid) |
Let's see.
I have what I guess what would be a palming + agility to discretely pass Bubbles her share of the money: Defaulting (agility - 1) = 7 dice 3,1,2,3,2,3,5 -> 1 hit, 1 one (Not so smooth )
Also Agility + Infiltration = 12 dice = for the camera thingy.
4,5,3,1,4,6,4,6,3,2,4,4 -> 3 hits, 1 one |
OMFG Agile.
Also, its probably better that we all (potentially) saw you give her the money - otherwise we'd just think you stiffed her and kept it for yourself. Then we'd want
our cut.
Feshy
Jan 14 2006, 08:18 PM
QUOTE (BlackHat) |
QUOTE (GingerKid @ Jan 13 2006, 02:43 PM) | Let's see.
I have what I guess what would be a palming + agility to discretely pass Bubbles her share of the money: Defaulting (agility - 1) = 7 dice 3,1,2,3,2,3,5 -> 1 hit, 1 one (Not so smooth )
Also Agility + Infiltration = 12 dice = for the camera thingy.
4,5,3,1,4,6,4,6,3,2,4,4 -> 3 hits, 1 one |
OMFG Agile. Also, its probably better that we all (potentially) saw you give her the money - otherwise we'd just think you stiffed her and kept it for yourself. Then we'd want our cut. |
Well, at least this way it's hidden from the cameras, which I thought was the intent.
Agility + infitration would be good to avoid having your mouth be in LOS to the cameras (now that Bubbles has pointed them out)
To notice the money handoff, make an opposed test against Gingerkid's 1 hit. Take a +3 modifier, since the Troll didn't really know what was going on and basically pulled the wad of cash out again to see what it was.
Sorry I wasn't around yesterday, but great job on moving forward without me. I have to admit, I laughed when I heard Codger's first suggetsion - everyone getting in someone's vehicle. I had a hilarious mental image of a troll, an elf, and three humans trying to dogpile on Gingerkid's dodge scoot. Not exactly the inconspicuous meeting he envisioned, I'm sure. But the parking lot works well.
Oh, for the future, if and when you decide a safe house would be a better place to do this sort of thing: The book says you can now only have one real "lifestyle" -- but you can rent storage, safehouses, etc. seperately. It then goes on to completely fail to list any costs for such things. No real surprise there. So, what I was thinking is that a safe house type of setup would cost between 1/2 and 3/4 of an equivilant lifestyle cost, depending on amenities and availabilty. At 1/2, you might have to call ahead to make sure the power is on, there won't be any of the usual entertainment options, no food (and possibly no kitchen), etc. At 3/4, It's the same as the equivilant lifestyle, except that you aren't living there (or paying for clothes, etc.) You could probably even go cheaper than 1/2 -- but then you're looking at renting a warehouse or something instead. No furniture, no shower, etc.
Toptomcat
Jan 14 2006, 10:11 PM
Agility + Infiltration = 8 dice. 1, 6, 2, 2, 6, 3, 4, 4- 2 hits.
Since Codger doesn't care about the handoff one way or another, I won't roll for it.
Jaid
Jan 14 2006, 11:56 PM
perception on the handoff:
(can i just buy two hits? otherwise, i don't really care, my dice are away from me, and i don't have that roller program you mentioned, so assume i fail i guess lol
).
as far as cameras:
don't really know what kind of test it would be. let me know which one you're using, and i'm fine with rolling for it later (when i have dice, of course). perception is my first choice if i have choices.
as far as safehouses, i seem to recall reading about safehouses being paid by the day and having a price listing somewhere. however, since i can't remember where (and even if i could, paying by the day that you use it is about the stupidest thing i've ever heard, at least as the only option available to you, i think it's better to use your method... you have an 'active' lifestyle, and and possibly other 'inactive' lifestyles waiting for you.)
DireRadiant
Jan 15 2006, 01:57 AM
For safehouses, someone on the team usually bought a second low or squatter lifestyle, or both.
Feshy
Jan 15 2006, 12:28 PM
QUOTE |
as far as safehouses, i seem to recall reading about safehouses being paid by the day and having a price listing somewhere. however, since i can't remember where (and even if i could, paying by the day that you use it is about the stupidest thing i've ever heard, at least as the only option available to you, i think it's better to use your method... you have an 'active' lifestyle, and and possibly other 'inactive' lifestyles waiting for you.) |
Ah... yes, here it is. Under "Common Costs" at 500
per
day. Yikes. I certainly wouldn't have thought of it as a "common" cost. Plus, it's half again as much as a high lifestyle, AND you get to have great conversations like this: "So, fixer Tom, seen the news? Yea, that really
is a big reward just for little old me. So anyway, I need a place to crash for a night or two, and I've only got an hour to find it. . ." -- not exactly the best negotiating position, is it. Best to plan ahead and have a safehouse on hand at all times.
Of course, "by the day" rooms are still available if you need them. But I'd probably rather stick closer to the hotel costs -- just pay in cash and there's little record anyway (unless they've tagged your fake ID.) Or pay more and go through a fixer, which means there's no hotel clerk to ID you when the cops show up, and they'll fragg'n well pay attention to those Do Not Disturb signs. Probably runs in the area of 50% more than an equivilant hotel room, and as usual, you get what you pay for.
Jaid
Jan 15 2006, 02:20 PM
well, wish i'd known your rules for safehouses beforehand
i would definitely have picked up something in chargen, but ah well. i'll get over it. and probably buy something when we have the money for it.
hmmm... and now that i noticed it, for the avoiding cameras thing (not likely relevant with a respirator on, but just for the sake of it):
4, 5 = 1 hit.
DireRadiant
Jan 15 2006, 04:05 PM
Note to self, in chargen buy a pre paid safehouse* to be used at a time of your choosing.
* Subject to restrictions, 14 day notice, no public holidays and non peak times.
Jaid
Jan 16 2006, 12:33 AM
for the record, Blackhat, my character's name is Spook. you may want to edit that IC post
of course, i'm sure everyone understands exactly what you mean... but it is IC after all
BlackHat
Jan 16 2006, 12:50 AM
QUOTE (Jaid) |
for the record, Blackhat, my character's name is Spook. you may want to edit that IC post
of course, i'm sure everyone understands exactly what you mean... but it is IC after all |
Oopps, my bad, will do.
BlackHat
Jan 16 2006, 06:09 PM
Spoofing new commlink ID (on the off chance someone is sniffing this one) and transferring the data. Encrypting the connection with rating 5 encryption should make just about anyone use more than one initiative pass to break it - meaning Dual's not worried about sending it wirelessly... that and, you know, nothing being sent of any real importance to anyone.
BlackHat
Jan 16 2006, 11:04 PM
Dual will also try to contact his street-doc contact, to see if he knows anything about Dr. Severinsen. <unlikely>Since its possible both of them lost their practices and went underground, maybe they travel in the same circles.</unlikely> He will make it very clear that he's not looking to get buisness from the guy (so that Dual's doc doesn't think giving out the information is going to lose him a patient) but won't go into many details (yet).
I assume the GM handles all the contact's rolling- and I'm not going to post in IC about it since he's not really doing anything anyone else could see.
Jaid
Jan 17 2006, 12:11 AM
is it even really possible to give an account on a commlink anyways? in any event, you should be able to use it as a relay just as you would any other node.
BlackHat
Jan 17 2006, 01:02 AM
Any other node i would be hacking into.
But yeah, the book says any ndoe can have users with "normal", "security", or "admin" privilages - but that most only have admin because that's all the user needs. So, I assume you can create a new account (like adding a new account to windows), that I could use for the night, and revoke it in the morning.
Otehrwise your IC will go bonkers while I'm mucking around in there.
Jaid
Jan 17 2006, 02:31 AM
My commlink doesn't have IC as such.
Encryption, yes. an agent that scans it constantly, yes. IC, not really... i didn't have the money. besides, IC can be awkward to explain to the star
BlackHat
Jan 17 2006, 03:49 AM
Well, if the Star is digigng around on my hard drive in order to find the IC, I have quite a few more things to explain.
Besides, IC isn't illegal to have... not even too suspicious if you have a high end system. You'd want you're stuff hacker-free.
Its like having Nortan anti-virus on scanning rogue processes or something.
In any event, your agent that's always scanning .. .for? "intruders"? ... almost some sort of "countermeasure"? Anyways, without an account wouldn't I be setting off his alarms constantly?
Every round your commlink would get a free analyze attempt on me, and I'd have to keep makign rolls to access connected devices (like a van).
But if you set me up with a "user" level account (to make sure I can't reformat your harddrive or something) and I'm sure you can restrict access to what files I can see and what devices I can access... that'd let me do my job with the van remotely without having to hack apart your OS.
But, if you'd rather. I'd be happy to hack your commlink too.
Or, if Spook'd really squemish about letting a hacker he just met have privilages on his commlink just say so. Dual could send one along with you guys - it'd just be easier if he didn't have to, since we were already planning to be connected via AR chat.
Feshy
Jan 17 2006, 03:19 PM
Yea, IC (agents, really) are legal in and of themselves. "Hacking" programs are listed generically as "Restricted" -- so your agent/IC could still be "Restricted" if it ran certain programs (that is, nearly all the useful ones.) Also, I can't imagine Black Hammer being anything but Forbidden, even if it is a "hacking" program and therefore listed as "Restricted." So agents *could* get you in serious trouble, legally. Or, they could be completely legal (picture an agent with analyze that calls a licensed security firm to deal with the intruder. The firm would have the restricted licensing to handle the real hacking software.)
And yea, comlinks (at least in my world) support multiple users. This would be necessary for things like corporate-issued comlinks, where the user would not be the owner (and therefore not the administrator) and so on.
To be honest, I disagree with canon on the idea that "simple" devices would only have administrator access. That may be how things are today; but anyone with an eye forward can see how vital computer security will be when everything is controlled electronically. In my opinion, every piece of electronics have various user account modes. The three year old isn't allowed to access the toaster (he might burn himself) but can still access Neo-Barny on the trid. Your teenage daugher can be restricted to 4 hours of com-time a night -- until she learns to hack your security settings. And no one without administrator rights access the thermostat setting -- electricity doesn't grow on trees you know.
By default, of course, each of those devices would have open administrator access -- nothing is more anoying than customers calling your support hotline because they accidentally locked themselves out of their toaster settings and now it only makes charcoal. But they would all at least support multiple user modes.
BlackHat
Jan 17 2006, 04:10 PM
not expecting a lot of cybercombat in Ida's commlink, Dual changes his program load-out as such:
- Stealth 5
- Exploit 5
- Browse 5
- Analyse 5
- Agent 4
Agent is loaded with
- Stealth 4
- Sniffer 4
- Edit 4
- Trace 4
Icon: An eyeball, with a neon green iris which, if you look closely, has black lines that resemble a circuit-board.
Unless I need a special program (edit) in order to upload/download reasonable files (uploading an agent, or downloading information pertinant to this mission)... in which case... I guess I'll swap edit for browse.
He then spoofs a new commcode ID (Spoofing, FTW!), and attempts to locate Ida's commlink (using the commcode ID supplied by Dirty Jimmy and his own search). Assuming its online (don't know why an old lady would keep her phone offline), Dual will attempt to exploit his way in ("Hacking on the Fly" and crossing his fingers that the mob didn't hook her up with a top of the line commlink - and that his Stealth program will hold up against the old bag's Firewall).
Hacking+Exploit (Firewall, 1 IP) = 9 dice: 6,4,1,4,4,6,3,5,2 = 3 hits, 1 one
If it needs another roll I get: 6,4,3,1,5,1,6,4,6 = 4 hits, 2 ones
By then, I should be in - hopefully undetected. (and with one IP to spare)
Feshy
Jan 17 2006, 04:44 PM
Hmm... back to spoilers
No edit programs are necessary for basic uploading and downloading, at least IMHO. Edit is only needed for changing contents, copying them -- at least in most cases. It might be necessary for copying a subsection of data -- for instance, pulling out data on a single gene from an entire mamalian genome project. But in most cases, I assume that whatever you find with Browse is automatically downloaded (how else would browse be able to sift its contents?)
Edit -- well, unless what browse finds is a suggestive filename on an encrypted, databombed file. Then you obviously don't get that file without more work
But edit is still not needed -- just decrypt and defuse.
BlackHat
Jan 17 2006, 05:01 PM
One other note - I couldn't tell from your description if you thought I was VRing it, but I'm connecting through AR (since I think there is no difference, otehr than losing my two hot-sim-dice, since I am not probing my target).
Probably 90% of my attention is going to the AR information from her commlink (since, in the real worls, Dual doesn't have much to do other than "hold on"), but I dunno how that affects the simsense description of the system.
Working on my reply (going with the assumption that AR was a reasonable choice).. .let me know otherwise and I'll modify it accordingly.
Feshy
Jan 17 2006, 05:12 PM
I assumed AR as well -- but even in AR, hanging on on a rough road would give a distraction penalty. In VR it wouldn't give a distraction penalty, so much as a wound penalty as your slack body got jarred off the back of the bike...
I guess I did sort of imply VR by saying you were "Standing in a medow" -- but this was meant more metaphorically than in a simsense sense -- "your AR displays show the iconic representation of you standing in an equally iconic medow representation" just doesn't have the same literary flow
I couldn't find any difference between hacking on the fly in AR and VR either; other than the 2 dice.
BlackHat
Jan 17 2006, 05:23 PM
Data Search on the Doctor: 9 dice = 6,4,6,3,5,3,6,5,2 = 5 hits, 0 ones
Data Search on her Schedule: 9 dice = 3,2,5,1,6,6,6,6,3 = 5 hits, 1 one
That's a nice initiative pass.
I'm hoping the email-search and contact(phone-book) search are all part of one data-search action, but if not, I am not in a hurry yet.
Barring problems, I would then like to spend the next pass uploading my "spy" agent, and the last pass ordering it to its sniffer program to intercept any phone/text/email messages going to or from the commlink, and direct them to me (via edit program). If I happened to find a commcode ID for the doctor, I'll include that in its parameters - if the conenction is made ot THAT commcode ID, the agent should begin a trace.
Feshy
Jan 17 2006, 06:05 PM
There's a problem with loading your agent -- the agent's rating would be limited by Ida's comlink's response rather than your own then...which would hack it down to a rating 1... that will only run a single program.
Which, in essence, makes a CMT clip almost immune to agents. Security through obsolecense?
BlackHat
Jan 17 2006, 07:36 PM
QUOTE (Feshy) |
Which, in essence, makes a CMT clip almost immune to agents. Security through obsolecense? |
That is frigging brilliant. OKay, I'll leave the agent out of this then. Blasted CMT.
Instead, going to read the contents (and download) that email - and I don't know if this is possible since the connection was lost, but if there is a way to trace where the numbered account came from (like, is it a numbered bank account? a euthinasia.com account? etc).
Also, if she uses this commlink to make calls, I want to look for phone logs.
For example, my cellphone keeps a list of all my incoming and outgoing and missed calls (just teh phone-numbers obviously - since she has no contact info to connect them to). It also has a timestamp about each call I can easily-enough clear those out, but unless she's worried about it, I'm expecting them to be there.
9 dice = 6,3,6,4,4,2,3,1,1 = 2 hits, 2 ones
Jaid
Jan 17 2006, 11:07 PM
hmmm... so much happens while i am out
anyways, i suppose i am ok with giving you a user account... i'll encrypt anything private first of course, including (To GM)
[ Spoiler ]
my real SIN and anything attached to it
especially.
hmmm... it was tempting tempting to buy some junky vehicle just for the run... something easy to throw away... sadly, the prices seem to be horribly unrealistic.
for example, i happen to know that today, it is possible to buy an electric bicycle with a top speed of 18 mph (or so it says, probably a little lower, but whatever). it goes for about 350 US plus tax.
it seems to be remarkably similar in concept to the dodge scoot... which costs 3,000
go figure
BlackHat
Jan 17 2006, 11:31 PM
Does the "local" number mean from Seattle? or Renton? or the same apartment complex?
Dual also switches out his agent for "edit" and then modifies her reminder about the appointment to make it look like it was set for June 6th instead of March 6th (and understandable mistake?). I doubt that hse'll forget about the appoinment if her commlink's reminder doesnt' go off... but worth a shot.
9 dice: 3,6,5,5,3,2,4,1,4 = 2 hits, 1 one
Then uses Edit again to create himself another account, in case we want to come back later.
9 dice: 4,3,5,6,5,2,4,2,5 = 4 hits, 0 ones
then he logs off.
BlackHat
Jan 17 2006, 11:36 PM
Next. Opens up window to the apartment complex's node:
9 dice = 4,2,5,2,1,2,4,6,2 = 2 hits, 1 one
9 dice = 5,2,6,2,4,4,1,6,1 = 3 hits, 1 ones
9 dice = 3,3,5,1,1,6,2,1,6 = 3 hits, 3 ones
Should take at most one combat turn.
Feshy
Jan 18 2006, 12:32 AM
Jaid
The dodge scoot, I hope, tops out at a bit more than 18 MPH. It also (according to previous editions) carries two people. Presumably it can operate above the highway minimum speed as well.
The problem with shadowrun's vehicles, in my opinion, is that they no longer de-value with the rapidity that modern vehicles do. If I buy a new car today, in a year or two it's worth half as much. Shadowrun only lists generic values for "used equipment" wich reduces price around 20%, no where near the reduction you'd typically see with, for instance, an 8-year-old car (or computer; but I get the impression electronics in the SR world have plateaued and aren't advancing as quickly.)
Of course, at chargen, if you wanted an old beater (Say, 12 year old sedan) I'm sure we could have worked out a reasonable price. This would be especially true of anyone with vehicle repair skills; the opportunity for "fixer-er-up's" has to be as good in 2070 as it is today.
Guess I should have been more clear on accepting reasonable requests that fall outside the book at chargen - things like used vehicles and alternate safehouses and such that seem to come up quite frequently.
Blackhat
Local in this case means Seattle.
Jaid
Jan 18 2006, 01:13 AM
heh, well, i guess in the future i guess i'll have to be more clear on that then
anyways, my point was more along the lines that the bicycle was the modern version, and that presumably 65 years from now the equivalent to that would be a lot better... perhaps not as good as the scoot, but still decent i would think.
plus, of course, there's the fact that you don't need a license for a bicycle (electric or not) and therefore you can walk into a store, buy one, and walk out, all without actually even needing ID of any sort, and without anyone suspecting anything really. plus the 350 dollar price tag is a big seller as far as getting something you're basically gonna throw away at the end of a run (or something that you want to get on very short notice). that being said, i'll figure something out later... as it stands, i thinks Spook is probably more worried about making sure his lifestyle is at least maintained, before he starts worrying too much about a vehicle
still it would be interesting to get a moped or something like that sometime
worry about it later though
Feshy
Jan 18 2006, 01:13 AM
Out of Character "Oops" (sort of)
Wow, I really should have read up on Oregon case law before I did my mission planning. It seems that, at the moment, Euthenasia isn't even illegal in Oregon. Just today the Supreme Court ruled against an attempt by the Feds to prosecute "Kavorkian" style doctors using drug control laws. The feds had done this to find an end run-around to avoid Oregon's assisted suicide laws (which make the act legal.)
Of course, 1) things have changed a lot in SR, and with all the hands-changing that the Oregon region has done, current laws may not reflect 2070's law. 2), legal or not, the run still works as designed (that it might be legal in 2070 was something I planned for, but decided to make it "illegal but un-prosecuteable.")
I just thought you all might find it interesting.
Jaid
Jan 18 2006, 01:45 AM
hmmm... and now, the conjuring...
[ Spoiler ]
well, i think i will go with an earth spirit, force 3, optional power of concealment:
conjuring: 3 magic + 4 conjuring
2, 4, 3, 4, 3, 5, 6, 6 = 3 hits, no 1s
drain resist: 5 logic + 4 willpower
2, 1, 4, 6, 1, 4, 2, 6, 1, 4 = 2 hits, three 1s
first aid test, if needed: 5 logic + 3 first aid + 6 medkit -2 awakened - 2(?) street
4, 1, 4, 6, 1, 6, 2, 3, 4, 5 = 3 hits, two 1s
hmmmm... maybe, as an added measure, i should call on a watcher or two as well, just in case... well, we'll see how it goes.
oh, and seattle isn't in Oregon, so Oregon state law shouldn't matter, should it?
DireRadiant
Jan 18 2006, 03:59 AM
So if I am following the IC posts, Dual and Snapp rode off, and then Spook took off, leaving Codger and Bubbles not having posted IC leaving leaving the Impish Delights yet?
I am just going to remind everyone that in character Bubbles has been tasked with "casing" Aunt Idas, and finding and stealing the docs' van.
BlackHat
Jan 18 2006, 04:01 AM
Yeah, though Dual did mention that since its mid-afternoon we'd probably have time to do everything.
But, yeah, it does sound like everyone sorta split - the last batch of chatter from Dual involves the theree of you going one way, and the he and Snapp going another. I don't think it would be unreasonable for a troll to mix them up though.
Jaid
Jan 18 2006, 04:19 AM
for the record, my last IC post was with the understanding we were meeting together somewhere. if not, then i would not have left.
do i need to edit or anything? (for the record, by the time i edit, that will be past, so you may as well just pretend we set up a time and then i left
)
DireRadiant
Jan 18 2006, 01:38 PM
Since we were all in AR chat, even if somewhat briefly, am I correct in thinking Bubbles can call anyone's commlink as needed?
BlackHat
Jan 18 2006, 01:48 PM
Probably, except Dual was spoofing his commcode ID (and has since spoofed it to something else), but since he's currently talking to Spook (which they set up before they left), Spook could give out Dual's new commcode ID.
Attempting to call the number Dual used when talking to you earlier would probably result in a "This number is no longer in service" message.
Feshy
Jan 18 2006, 03:01 PM
QUOTE (Jaid) |
for the record, my last IC post was with the understanding we were meeting together somewhere. if not, then i would not have left.
do i need to edit or anything? (for the record, by the time i edit, that will be past, so you may as well just pretend we set up a time and then i left ) |
I assumed that as well. . . and it would help to know where you are all meeting. . . I'm assuming somewhere in puyallup, since that's where the doctor was last reported as having been?
And Bubbles, which of your two contradictory instructions are you following -- going to Ida's with Snapp and Dual, or going to Puyallup with Codger and Spook?
DireRadiant
Jan 18 2006, 03:05 PM
Bubbles is waiting to hear from the wisdom of the aged.
I'm going to wait a bit to see if TopTomCat posts a response to Bubbles before proceeding with my nefarious plans.
BlackHat
Jan 18 2006, 03:23 PM
QUOTE (BlackHat) |
Next. Opens up window to the apartment complex's node: 9 dice = 4,2,5,2,1,2,4,6,2 = 2 hits, 1 one 9 dice = 5,2,6,2,4,4,1,6,1 = 3 hits, 1 ones 9 dice = 3,3,5,1,1,6,2,1,6 = 3 hits, 3 ones
Should take at most one combat turn. |
Was there time to try to hack the apartment complex's public node while we're riding there? or should I just wait for us to arrive? I think Ida's commlink took like 6 seconds + search time.
Feshy
Jan 18 2006, 03:54 PM
QUOTE (BlackHat) |
QUOTE (BlackHat @ Jan 17 2006, 06:36 PM) | Next. Opens up window to the apartment complex's node: 9 dice = 4,2,5,2,1,2,4,6,2 = 2 hits, 1 one 9 dice = 5,2,6,2,4,4,1,6,1 = 3 hits, 1 ones 9 dice = 3,3,5,1,1,6,2,1,6 = 3 hits, 3 ones
Should take at most one combat turn. |
Was there time to try to hack the apartment complex's public node while we're riding there? or should I just wait for us to arrive? I think Ida's commlink took like 6 seconds + search time.
|
There's time. I just thought I'd post a response to Jaid's post before yours, since we've already had a half dozen or so hacking actions and only his one spirit summoning
But I need to know where he is before I post the response, so I may get to yours first after all. Either way, it will be this afternoon before I get to any in-character posts -- got some company coming this weekend and have a good deal of cleaning to do around here.
BlackHat
Jan 18 2006, 04:09 PM
Ah, no problem.
Yeah, I was looking forward to this game to help me learn the new SR4 rules. First thing I learned:
"Its easier for Hackers to monopolize GM attention - but it goes a
little faster when they do it."
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