BishopMcQ
Nov 7 2004, 11:24 PM
Nope sorry, the Fool is a product of my own madness, I didn't want to involve the IEs...
Ecclesiastes
Nov 8 2004, 05:59 PM
I figured as much. I was just gunna let everyone assume what they want.
BishopMcQ
Nov 8 2004, 07:35 PM
Is the team staying in the van or do you need anything from the chic Tokyo version of a Stuffer Shack?
Ecclesiastes
Nov 8 2004, 07:42 PM
I'm sure a quickie would do. Lets get to the safe house and move the game to the next level.
Buddha72
Nov 8 2004, 07:47 PM
Agreed but grab me some ho-hos please.

Actually we all should supply up on food, no idea how long we'll be here. Let's grab food and info then safe house for some more mind bending chats with the
Fool.
Has anyone said out in the flesh and blood world, how he speaks much more clearly in the matrix yet?
BishopMcQ
Nov 8 2004, 08:10 PM
Perception checks please, sight based.
Whizbang
Nov 8 2004, 08:15 PM
7, 5, 5, 4, 3, 1
Ecclesiastes
Nov 8 2004, 08:22 PM
QUOTE |
Trixie frowns... "Eww... Hard copies." |
Name that movie quote for mad props!
Perception: 11 07 05 05 04 04 02 01
Leowulf
Nov 8 2004, 08:23 PM
Perception Test: 2, 4, 5, 20, 1
I love it when I get a high roll.
Double order of spicy shrimp roll sushi and yakatori chicken for Biomage, when it applies.
Buddha72
Nov 8 2004, 08:25 PM
Perception
17 15 08 05 04 04 03 02 01 01 (have Vis Mag 3 if that helps at all)
Shadow
Nov 8 2004, 08:35 PM
Jesters Perception enhanced by 4 dice of active sensors from the van
16, 13, 05, 05, 05, 04, 03, 02, 02, 01, 01
BishopMcQ
Nov 8 2004, 08:40 PM
Posting Perception for Fenris (Jack):
08 05 05 05 05 03 02 01
BishopMcQ
Nov 8 2004, 08:51 PM
I need reaction tests before anyone posts IC.
Throw some Initiative dice in there too, if you have time.
Shadow
Nov 8 2004, 09:05 PM
Reaction Test
11, 7, 7, 7, 5, 5, 4, 4, 3, 2, 2, 2, 1
EDIT:
Init: 26
Action (surprise round)
Jester is going to shout "down" over the radio.
Assuming the Van is still running (I doubt he would have shut it off) He is going to throw the Van into reverse and slam the Virtual gas pedal. His goal is to do a reverse U-turn and put the Opel on the other side of the team between them and the (possible) sniper.
Whizbang
Nov 8 2004, 09:11 PM
Reaction: 9, 5, 5, 3, 3
Init: 5
Ecclesiastes
Nov 8 2004, 09:54 PM
Reaction: 07 04 04 03 01
Init: 11
Buddha72
Nov 8 2004, 09:59 PM
Reaction
17 15 08 05 04 04 03 02 01 01
Initiative
05 04 04 03 03 + 12: 31
Fenris
Nov 9 2004, 12:43 AM
Reaction test: 23 16 15 10 08 04 03 02 01
Initiative: 9 + 3 = 12 = Speed Demon
Leowulf
Nov 9 2004, 03:52 AM
Reaction Roll: 5, 5, 11, 4, 5
Initiative Roll: 5 + 5 + 3 + 6 + 4 = 23
Whizbang
Nov 9 2004, 04:38 AM
*looks at everyones init*
*feels slow*
BishopMcQ
Nov 9 2004, 06:25 AM
Whizbang, ask them what their matrix initiative is as they pilot their p-secs through the Red Host on active alert...
QUOTE (mcquillan) |
I need reaction tests before anyone posts IC. |
Sorry if I should have been more clear, you are all outside, no one has gone inside yet.
Leowulf
Nov 9 2004, 07:06 PM
Do we need to edit our posts?
BishopMcQ
Nov 9 2004, 10:30 PM
No, I'll just move forward and describe the scene as it happens...
BishopMcQ
Nov 9 2004, 10:39 PM
Leo--I need you to soak
14D no armor (4 successes) and
14D with ballistic (5 successes)
Initiative:
Calisto (31)
Jester (26)
Biomage (23)--Subtract your wounds
Jack (12)
Trixie (11)
Nanashi (5)
BishopMcQ
Nov 9 2004, 10:42 PM
The shots are fired, Jester shouts over the Comms and peels back with the van blocking further shots.
Shadow--the target is 3 blocks away and 35 stories up.
BishopMcQ
Nov 10 2004, 04:03 AM
Hey Team--I was looking back over the thread and noticed that I have never explained my stance on character death if it occurs. Seeing Leo stare down the business end of a sniper rifle with a double tap made me check.
If a character dies, that player is more than welcome to make a new character and I will work at getting them reintroduced as quickly as possible. Same build rules as the beginning and count up the karma that the team has accrued since starting the game (I believe it is in the ballpark of 20 by now.)
Leo--Please don't think I am gunning for you, it is simply the end sum of a series of unfortunate events.
Buddha72
Nov 10 2004, 06:01 AM
Going to delay until Jester goes and then get Biomage into the van ASAP.
Leowulf
Nov 10 2004, 01:26 PM
Don't I get to roll damage?
Ecclesiastes
Nov 10 2004, 06:39 PM
I think that is what we are waiting for. Not a damage roll, but a damage resistance roll.
BishopMcQ
Nov 10 2004, 06:55 PM
Leo--I'm waiting on your damage soak test. I was simply explaining contingencies in case you don't roll that well, but I kept you in the initiative chart hoping that you do roll well.
Leowulf
Nov 10 2004, 09:18 PM
Biomage has a ballistic armor rating of 7, -7 to the power of the attack. The shot to the head might count as an unarmored hit. Without seeing it coming, he can't really dodge can he?
Damage Resistance Test, first hit: 2, 3, 19, 4, 9 + 11, 5, 3, 3, 2, 1, 3 from Combat Pool
Damage Resistance Test, second hit: 3, 1, 4, 5, 3
BishopMcQ
Nov 10 2004, 09:30 PM
Leo--you are taking a D wound plus 10 boxes...combat pool cannot be used, but you still have karma...
Ecclesiastes
Nov 10 2004, 09:39 PM
HAND OF GOD!
BishopMcQ
Nov 10 2004, 09:53 PM
Shadow--Post what you were calling out over the comms....and did you have any actions besides moving the van?
Fenris--You're up, moving Initiative along while Leo debates his options...
Leo--I'd recommend Karma to see if you can scale the damage down to something you'd be able to survive if stabilized...then if you choose you could still Hand of God and burn your pool and any unspent KPs that you've acquired. Make a body test, roll a d6 and 2d6 please.
Shadow
Nov 11 2004, 12:37 AM
On my next action I am launching the firebat.
Leowulf
Nov 11 2004, 11:12 AM
Ok. Surprise situation then. What's my TN?
First Roll's reroll: 1, 1, 5, 11 = 4 karma. I'm keeping the 19.
Ecclesiastes
Nov 11 2004, 05:29 PM
Flashbacks check: 05 05 05 04 04 03 02 02 01
BishopMcQ
Nov 11 2004, 06:17 PM
Leo--Your TN for the first roll is 14, for the second roll it's 7.
Because there is a TN, not an open test, it takes 1 Karma to re-roll all the dice that were not successes. To re-roll the same test again is 2 karma, then 3 karma, then 4 etc.
So, you've spent 1 karma, you currently have one success on the first test and 0 successes on the second test.
Shadow
Nov 11 2004, 06:28 PM
Edit:
I am moving the van and launching the Firebat, on my next turn I will set the vans automatic pilot to go to a hospital. After that I will jump into the 'Bat and chase the bastard down.
Leowulf
Nov 11 2004, 07:40 PM
Well, it's hard to roll a 14, so I'll probably lose all of my karma on it anyway. I don't want to see my character without any karma at all, especially given how deadly this game has suddenly become, and given the fact that he has 10 good karma right now; hate to see that go away.
What I would rather do is burn 3 karma to buy 3 more successes on the first test, which I should be able to do, since I achieved 1 initially. Not being mortally wounded would make the second test easier. Staging from D to M would take away the +3 serious wound injury modifier and make it a +2 moderate wound injury modifier.
BishopMcQ
Nov 11 2004, 07:47 PM
Leo--There are no wound modifiers for damage soak tests, and burning three karma would stage away the shooter's successes. My recommendation is to accept the D for the first shot, TN14, and focus on re-rolling the second shot. If you can scale that down to M or S, Biomage will be alive, if in critical condition. Stabilization could then happen and you can be taken to a hospital for trauma surgery.
Leowulf
Nov 12 2004, 06:01 AM
Ok. I can do that. I'm just worried about the check for magic loss.
BishopMcQ
Nov 12 2004, 06:15 AM
Leo--post what exactly you're doing, there were a few different options floating...
Leowulf
Nov 15 2004, 01:24 PM
I'm guessing that the sniper used combat pool dice for the first shot. If that's true, I probably can't get enough successes to stage down the damage enough.
Having used 1 karma to reroll the first test, I will now use 4 more to get 4 successes on the second, thereby staging down the damage some, and making the total karma used equal to 5. Since Biomage has a Body of 5, the damage must be staged down to Moderate for him to live at all. Let me know if I need more successes on this.
BishopMcQ
Nov 15 2004, 05:12 PM
are you burning karma or are you re-rolling the second test? For the second shot, to stage it to a moderate takes five successes to counter his and then 4 to stage from D to M.
BishopMcQ
Nov 15 2004, 05:17 PM
Jester's up.
Shadow
Nov 15 2004, 10:00 PM
I am going to chase him down with my Drone!!!
I dont have my sheet McQ, but I think my top speed is like 60 and I have a 14 or so accell.
Let me know what rolls you need.
Leowulf
Nov 15 2004, 10:24 PM
Well, I reread the section on using Karma, and I now see that I can't do that without first having a success. How many successes to stage down the first shot? Did the shooter split his pool?
BishopMcQ
Nov 16 2004, 12:43 AM
The shooter had 4 successes on the first test and 5 on the second...
As a reminder for the team, I have copies of your sheets online for you...
here.
Whizbang
Nov 16 2004, 12:52 AM
hmm...perhaps I'll rate a spot on the website sooner or later.
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