BishopMcQ
Jan 22 2005, 02:57 PM
appears to be a ward. Force is lower than your magic attribute
Leowulf
Jan 23 2005, 05:28 AM
Lower than 14 eh?
Perception Test (-1 TN; Perceptive Edge)
4, 5, 5, 3, 2, 1
Buddha72
Jan 27 2005, 08:55 PM
Quick question, when we got to the building was there a buzzer at street level and at the door? Or only at one?
BishopMcQ
Jan 27 2005, 09:40 PM
It's someone at street level buzzing up, there is no door bell at the apartment door.
Whizbang
Jan 27 2005, 09:47 PM
*edits her post* that's what I get for reading and posting in IC before reading the OOC...
BishopMcQ
Jan 30 2005, 05:27 AM
Hearing based Perception checks please.
Whizbang
Jan 30 2005, 09:04 AM
11 03 02 02 01 01
Ecclesiastes
Jan 30 2005, 12:29 PM
11 10 05 05 03 02 02 01 01
Buddha72
Jan 30 2005, 06:08 PM
13 10 09 05 05 04 04 03 01 01
Fenris
Jan 30 2005, 07:28 PM
1,3,1,8,1,2,7,1,2
Leowulf
Jan 31 2005, 01:29 AM
Perception Test (-1 TN due to Perceptive Edge)
1, 2, 4, 2, 2, 3
Buddha72
Feb 1 2005, 01:57 AM
Perception (looking through peephole)
10 05 05 04 04 03 03 03 02 01
Small Unit tactics (just in case)
11 11 09 05 04 04 01 (6 successes)
BishopMcQ
Feb 1 2005, 02:09 AM
Each person knows the flavor text that was ascribed to people earlier than them, basically reflecting the different rolls that each person got.
There are a few things that will initiate reaction or initiative but, I'm not going to call for it yet in case people want to do something before answering the door.
BishopMcQ
Feb 2 2005, 01:14 AM
Is the intention at this point to open the door?
If yes, then roll reaction please.
Whizbang
Feb 2 2005, 01:59 AM
well, waiting until all the others are ready before opening.
10, 5, 2, 2, 2, 2
Leowulf
Feb 2 2005, 06:42 AM
Reaction Roll:
4, 4, 5, 3
Buddha72
Feb 2 2005, 05:43 PM
Reaction (12 + 3 from SUT)
17 11 10 05 05 05 05 04 04 04 03 02 02 01 01
Will karma if needed to go before they shoot Hafiz.
Leowulf
Feb 3 2005, 04:04 AM
Speaking of Karma...
What's our total up to now? Like 140-something or so?
BishopMcQ
Feb 4 2005, 07:37 PM
Here's the order:
Calisto
Fool
Goon W/Gun
Jack
Evil Mage
Donovan
Nanashi
Fenris--I didn't see a post for you so I rolled your reaction.
Ecclesiastes
Feb 4 2005, 08:32 PM
I didn't bother rolling, since I have the flaw that makes me always go last.
Besides, I'm hiding under the bed.
BishopMcQ
Feb 5 2005, 01:01 AM
My guess was your action would be to continue hiding, so I wasn't pressing the matter until the goons got through everyone else in the room and came hunting you down. =)
Ecclesiastes
Feb 5 2005, 02:21 AM
Is there anything under the bed I can use for more cover to hide behind?
Whizbang
Feb 5 2005, 03:43 AM
Likely more clutter...yes, Nanashi, is somewhat of a packrat...
Fenris
Feb 5 2005, 08:15 AM
Sorry about that McQuillan, thought I had already rolled it.
Leowulf
Feb 5 2005, 11:17 AM
Spell Defense dice all around

Everyone not Awakened gets one from Donovan's Sorcery Pool. The Fool gets 3.
Calisto 1
Jack 1
Trixie 1
Fool 3
Donovan 0
Nanashi 0
Ecclesiastes
Feb 6 2005, 12:08 AM
Cool, Trixie will move things around under the bed to hide her the best she can. That way if the team goes down, maybe she'll be overlooked.
Buddha72
Feb 6 2005, 06:11 PM
Okay, going to wait for the Fool to open the door then try to take out the thug with the piece. Do you want me to post my rolls or what to see what unfolds?
BishopMcQ
Feb 6 2005, 07:44 PM
Post your rolls. The Fool is just going to take a simple to open the door and book it for cover.
Buddha72
Feb 7 2005, 08:00 AM
Ok will wait for the Fool to open the door
Small Unit Tactics (for extra combat pool)
16 10 05 04 04 04 01 (6 successes/3 extra dice)
Will move forward to cut down the Goon
Edged Weapons Sp: Swords (8 skill/8 combat pool/4 ambidexterity) TN 4 (reach to him)
19 11 10 09 09 09 08 05 05 05 04 04 04 03 03 03 02 01 01 01 (13 successes)
Base Damage 11S
Will karma if needed to make sure he goes down before he hurts Hafiz
Leowulf
Feb 7 2005, 05:51 PM
You're wanting Initiative rolls, right?
4 + 6, 2, 2, 1 = 15
Donovan will attempt to cover the room and intercept any magical threats coming from the windows or the goon with the gun if he is still alive.
BishopMcQ
Feb 7 2005, 09:57 PM
No initiative yet, that'll wait for if anyone is left standing at the end of the surprise round.
BishopMcQ
Feb 7 2005, 09:58 PM
Jack, what are you doing?
BishopMcQ
Feb 8 2005, 02:29 AM
buddha--Roll Int and Spell defense for me.
Buddha72
Feb 8 2005, 06:47 AM
Intelligence
11 10 10 09 05 04 04 04 03 01
Spell Defense
09
Will karma if needed, feel free to roll. Just let me know.
Fenris
Feb 8 2005, 07:43 AM
Simple to look for targets, simple to take a shot if I see someone.
Perception: 2, 1, 11 ,4, 5, 3, 3, 17, 17
BishopMcQ
Feb 8 2005, 04:20 PM
Fenris--Jack hears someone moving in the hallway heading for Calisto. Don't see anything yet.
Team--Let's have everyone else roll their Int and any spell defense that happens to be up.
Ecclesiastes
Feb 8 2005, 06:12 PM
Including me?
What the heck, I'll thow one out just in case.
Int + 1: 14 10 09 07 05 05 04 03 01 01
BishopMcQ
Feb 8 2005, 07:02 PM
If you're peeking out from under the bed I'll need it.
Whizbang
Feb 8 2005, 08:20 PM
ick... 5, 4, 2, 2, 1, 1
Fenris
Feb 9 2005, 03:52 AM
Quick question: Can I hold my second simple to shoot the guy when he appears? If I can't, I'll take an action to aim at the location where he'll appear, and try to fire next round.
Leowulf
Feb 9 2005, 04:55 AM
Intelligence Roll: 1, 4, 10, 4, 5, 4
Spell Pool remaining for Spell Defense: 3, 2, 1, 4, 8, 5
BishopMcQ
Feb 12 2005, 05:25 AM
Donovan--You're up.
Leowulf
Feb 12 2005, 11:47 PM
Ok. I wasn't sure if Jack's turn was over or not.
Leowulf
Feb 15 2005, 02:15 AM
Yeah, Donovan is done.
BishopMcQ
Feb 15 2005, 02:44 AM
Whizbang--You can't directly effect anyone who moved faster than you in a reaction round.
Whizbang
Feb 15 2005, 03:16 AM
Edited...can I keep those rolls if he's still around when I can effect him?
BishopMcQ
Feb 15 2005, 06:38 AM
Sure thing...
Initiative time
Buddha72
Feb 15 2005, 01:26 PM
26 for Calisto
Fenris
Feb 15 2005, 08:05 PM
9
Ecclesiastes
Feb 15 2005, 08:40 PM
5

*hides more*
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