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Talia Invierno
There is a distinction between munchkinism and powergaming.

Here I'm obviously encouraging powergaming -- how could I not, in this scenario? I'm expecting to see much that is min-maxed to within a shadow of functionality.

toturi and ShadowDragon8685 have already been answered completely by James McMurray and knasser.
QUOTE (Vaevictis)
The system is designed to put the dragon on top -- the dragon's base stats are generally higher than the PC's maximum stats

Am I to understand that in all your roleplaying experience, your group has never once taken down something stronger than they are individually without having ambushed it?

@ Aaron

Once we get back to PC builds, one or more such contacts may well be a requirement, depending on what information and personal support they want to set out with. They won't, of course, be involved in the actual combat.
toturi
QUOTE (James McMurray @ Jul 22 2007, 09:19 PM)
QUOTE (toturi @ Jul 22 2007, 12:46 AM)
Why not? I was not aware that your rulings held any validity or were canon.

Why, are you the GM?

No?

In this scenario/thread Talia is the GM.


QUOTE
toturi and ShadowDragon8685 have already been answered completely by James McMurray.


QUOTE
This isn't post-by-post roleplaying or gaming,


No, at all, this thread is not in the In the Shadows section. There is no GM. If anything, I am the GM, because I am Canon and Tal, you are not. biggrin.gif
Vaevictis
QUOTE (knasser)
So why do you presume to tell Talia that she can't do so when she's accurately representing the system as it would occur in a game?

If you go back and read what I've said carefully, you'll find I that I have not argued with the ruling.

My disagreement was over something quite different, and has been discussed enough that it is approaching the point of "ad nauseum", charitably assuming that it has not past that point already. As such, I shall say no more on the matter, and if you are interested in clarification, I simply refer you to the previous posts.
Vaevictis
QUOTE (Talia Invierno @ Jul 22 2007, 09:59 AM)
Here I'm obviously encouraging powergaming -- how could I not, in this scenario? I'm expecting to see much that is min-maxed to within a shadow of functionality.


FWIW, I regard a character in a one shot that is not suitable for anything else to be "munchkin". IMO, the ritual spellcasting dragon slayers and the bow troll pretty much qualify.

(Not that I think that there's anything wrong with that; as I have previously mentioned, I view this as a "roll play" scenario, not a "role play" scenario. From my point of view, any legal abuse is acceptable in a "roll play" -- it's even lauded as clever.)

QUOTE (Talia Invierno @ Jul 22 2007, 09:59 AM)
Am I to understand that in all your roleplaying experience, your group has never once taken down something stronger than they are individually without having ambushed it?

Hmm, chance encounter? Sure.

But, remember, in its own lair, it won't just be a case of not having ambushed it, it's that it will (if it's competent at all) be ambushing us. smile.gif

(And though I expect it's banned, I'd like clarification -- are finite loops okay? wink.gif )
James McMurray
Ritual spellcasters and trolls with big bows can do nothing but slay dragons?
James McMurray
QUOTE (Vaevictis)
(And though I expect it's banned, I'd like clarification -- are finite loops okay? wink.gif )

The only sane answer for that question is "which finite loop?" A blanket answer either way lets in abuses or hedges out useful tricks.
Vaevictis
QUOTE (James McMurray)
Ritual spellcasters and trolls with big bows can do nothing but slay dragons?

Did you even read the character sheets on those guys?
Buster
The infinite loops are easily fixed by saying that you have to use your own Magic rating instead of your channeled spirit's Magic rating. Call it a house rule if you like, but it would stop the problem.
Vaevictis
QUOTE (Buster @ Jul 22 2007, 02:26 PM)
The infinite loops are easily fixed by saying that you have to use your own Magic rating instead of your channeled spirit's Magic rating.  Call it a house rule if you like, but it would stop the problem.

I agree. And I'm okay with that.

I'd just rather know what I can and cannot do prior to working up dossiers, since clearly I cannot go by RAW. smile.gif

(... again, not that there's anything wrong with that. I just want to know the parameters.)

Personally, I think a better rule set would be:

1. Don't do anything that would ruin the game for other characters if you were playing these characters in a campaign.
2. The characters need to be such that it is conceivable that they could progress from being plain 400BP to 400BP+200K+1e6Y
James McMurray
1 is too vague to be useful, since what constitutes ruining the game is different for every player, and we don't even know who all the players will be.

What's a 1e6Y?

And yeah, I read the sheets. they're highly focused, but not useless outside of this single encounter. The Ritual spellcasters are useful in any situation that irtual spellcasting is useful in. The troll is useful whenever sometihng needs to be killed.
Vaevictis
QUOTE (James McMurray)
What's a 1e6Y?


1e6=1*10^6=1 million

Y=nuyen

(yeah, that probably was a bit cryptic if you're not a math geek)

QUOTE (James McMurray)
The Ritual spellcasters are useful in any situation that irtual spellcasting is useful in.


Okay, let's change the given scenario in two ways:

1. The target is no longer a dragon. It is now a ghoul. (Technically, it could be anything other than a dragon.)
2. The target is sitting in a background count of 6.

Remember, you have to use the group exactly as written. Still useful?

QUOTE (James McMurray)
The troll is useful whenever sometihng needs to be killed.


The troll is useful any time a bow can address a problem, and ONLY when the bow can address the problem.

Troll is waltzing up to the dragon's lair, dragon sees him. Dragon says to his handy, dandy bound spirit, "Cut that bow string for me." TWANG. Troll is now useless, because he is literally incapable of contributing in any other way.

The troll at least has one excuse: He ain't the whole team.
Prae
QUOTE (Vaevictis)
Troll is waltzing up to the dragon's lair, dragon sees him. Dragon says to his handy, dandy bound spirit, "Cut that bow string for me." TWANG. Troll is now useless, because he is literally incapable of contributing in any other way.

Incorrect! Troll with no bow = Decoy. Start runnin, greenie!
Vaevictis
Hmm.

Yeah, I guess. I stand corrected. There is some small value in a target.
Vaevictis
And FWIW, while I think the troll is specialized to the point of absurdity, he at least, can *try* to go kill the ghoul.

The ritual team, not so much.
Vaevictis
QUOTE (James McMurray @ Jul 22 2007, 02:37 PM)
1 is too vague to be useful, since what constitutes ruining the game is different for every player, and we don't even know who all the players will be.

Ah hah, but there is a class of things that would ruin the game for any other player in the game. Things like Pun-Pun or being able to whip up infinite force spirits.

Or even some of the non-infinite loop things I can do with Talia's 1:3 rule, like whip up an army of force 18 homonculi and stuff smile.gif

There's a grey area in the middle, yeah, but towards the edge cases, things become pretty concrete.
knasser

I'd recommend to Talia that she use a modified 1/3 rule. When I was setting up a sample Matrix system in another thread, the chance of the hacker breaking into each node undetected was about 70%. And if I'd just stuck to the average each time, the hacker could break through an endless chain of them. But in fact, two nodes is 0.7 x 0.7. Three is 0.7 x 0.7 x 0.7. It quickly diminishes and it's important to represent that.
Vaevictis
Really, short of reintroducing the randomness, there's no way to model it right. The variance in the dice can't be modeled deterministically like that.

Without the randomness, you're swinging the balance in favor of the players, or against. There's really no neutral ground.
Tarantula
Vaevictis. Yes, they can. They all have a spare 5 karma. They just go learn the Slay (Ghoul) spell, and whip up a clay ghoul. 1 hour later... theres a very messy splatter wherever that ghoul was.
Ol' Scratch
QUOTE (mfb)
i wasn't aware of the 24-hour limitation. that seriously, seriously favors the defender.

The question is: Is 24 hours long enough for Batman to prepare to go against a dragon? If not, then it's simply not enough time to expect a team to do so either. <curt nod>
Particle_Beam
Batman only needs a non-defined time to prepare himself against any enemy, be it an evil dimension-destroying deity, or a Greater Dragon that dies if you shoot him down with rockets.

The thing about the non-defined time is, it's always enough for Batman to succeed. nyahnyah.gif
mfb
you don't understand. Batman does not need an non-defined amount of time to prepare himself. he is already prepared.
Particle_Beam
Ah, yes, truly, then it's set and match.
Ol' Scratch
Does this mean that what we should really be doing is using these rules to create Batman then assume that he wins?

(I feel so bad for slightly derailing this conversation. I'm sorry.)
Buster
Batman doesn't need 24 hours to get ready, he only needs a quick montage.
Tarantula
Or, another solution to your issue Vaevictus, is they can all learn the manabolt spell instead (something they'd probably want to have started with instead of slay(dragon)). Then, project, and go pop the ghoul in astral space either with manabolts (since hes a dual natured bastard) or with astral combat and their spirits they can summon/bind.
Talia Invierno
In case anyone is curious, here's my take on munchkinism, as opposed to just powergaming.

I've been studying it, and the Channelling/Possession issue really is a nasty one. The loophole in the rules does allow infinite Magic increase even with only a single magician -- sloppy, sloppy writing -- but infinite loops wreck scenarios; and persistently trying to take advantage of them after having identified them shows a determination to win even by breaking the game (and thus at the expense of others who may have wished to test the scenario without breaking it).

For this purpose, I'll follow Buster's recommendation and have all conjuring use only the conjurer's personal Magic. Interpretation is that the magician can't use the spirit's share of Magic to use with conjuring skills. It's a change from the strict rules, yes.

I'm not making any broad-based "loop" rulings, except to specify that I'm looking to test tactics and killability, not the breakability of the rules. If you want to play this out as closely to RAW as possible, you'll not force me to make these kinds of rulings again.
QUOTE (Vaevictis)
But, remember, in its own lair, it won't just be a case of not having ambushed it, it's that it will (if it's competent at all) be ambushing us. smile.gif

It might, if it has a chance. Of course it has defences, of the kind you might expect of a critter who knows that there aren't all that many dragons in the world but that several have already been killed (and even sacrificed): but it won't know you specifically are coming until and unless you alert it. That means its standard passive defenses only to begin. Up to you to guess what those might be.

Reiterating, since it may have been lost amid the numbers: high-end by-the-book western dragon, 2M nuyen (I back-spent 1M translated to bp on contacts and the chargen max spells), no karma (meaning no foci, no initiation, no metamagic). The runners and their personal resources/skills/magic only are up against the dragon and its personal resources/skills/magic. Time limit is 24 hours, during which time the dragon doesn't plan to be emerging from its lair.
QUOTE (Doctor Funkenstein)
The question is: Is 24 hours long enough for Batman to prepare to go against a dragon? If not, then it's simply not enough time to expect a team to do so either. <curt nod>

Although Batman is only one individual, with non-augmented human max attributes and skills. One sincerely hopes any good SR team could do better!

Two plans of approach have been suggested: the ritual team, and Crusher Bob's detailed multi-specialised team from the previous page: which hasn't been discussed at all.

New ruling re spells: if you want a spell that isn't exactly as written (ie. different range), you can have it -- but not at chargen. It will cost you karma, not bp.
QUOTE (knasser)
I'd recommend to Talia that she use a modified 1/3 rule. When I was setting up a sample Matrix system in another thread, the chance of the hacker breaking into each node undetected was about 70%. And if I'd just stuck to the average each time, the hacker could break through an endless chain of them. But in fact, two nodes is 0.7 x 0.7. Three is 0.7 x 0.7 x 0.7. It quickly diminishes and it's important to represent that.

Mmm ... valid point where a chain of directly-linked probabilities is involved: ie. each depends utterly on the success of the previous one. Not so much when the tests are independent and isolated. Incidentally, unless I miss my guess (possible, I'm rusty on game theory), the reducing odds are represented in your example: an inverted gambler's fallacy.

Really, I suspect randomness is harder on the PC team than the dragon. And since I'm interested in the tactics rather than stray luck one way or the other, well ...
toturi
There are various ways to go about this scenario: Using an unstoppable tactic, it is one of them. Why is an infinite loop not a valid solution when the very premise of this scenario is to manifestly to win? If this was a proper game with a real GM instead of a GM whose almost sole purpose is to play the antagonist, I'd agree that breaking the scenario would be defeating the purpose of gaming, but this is no ordinary scenario: This is Tal on one side playing the dragon and simultaneously playing the part of the GM that controls the rules - you control, in effect, what you would like to see defeat your dragon instead of the rules taking care of themselves, and the rest of the forums as "players". Leveraging the rules is force majuere in tactics and killability.

I have kept out of the PC creation as well as dragon creation: I have mostly commented on rulings where I feel are not to canon.
hyzmarca
The loop, as has been stated, is not infinite. It is severely limited by drain. The statistical likelihood that a character avoids being knocked unconscious or killed by drain is reduced by every iteration until the loop ends with the magican in question dying, and possibly releasing an angry double-digit-force Free Spirit to kill his friends.
Vaevictis
QUOTE (Tarantula @ Jul 22 2007, 07:04 PM)
Vaevictis.  Yes, they can.  They all have a spare 5 karma.  They just go learn the Slay (Ghoul) spell, and whip up a clay ghoul.  1 hour later... theres a very messy splatter wherever that ghoul was.


24 hour limitation. It'll take more than 24 hours for that group to:

1. Acquire needed spell. (Etiquette+Charisma Extended Test, 8/1day)
2. Learn needed spell. (Intuition + Spellcasting Extended Test, 5/1day)
3. Do the other things they need to do.
3a. You're already burning 11 hours on the ritual.
3b. How many hours are you burning on the sympathetic link already?

AS WRITTEN, they're munchkinized for this scenario. (By my view of what makes a munchkin)

(NTTAWWT)
Vaevictis
QUOTE (Talia Invierno)
I've been studying it, and the Channelling/Possession issue really is a nasty one.  The loophole in the rules does allow infinite Magic increase even with only a single magician -- sloppy, sloppy writing -- but infinite loops wreck scenarios; and persistently trying to take advantage of them after having identified them shows a determination to win even by breaking the game (and thus at the expense of others who may have wished to test the scenario without breaking it).


It's only infinite in the average case; if you use the 1:3 ratio, which makes every case the average case, well then yeah, it's infinite.

If you use real dice, then eventually you get zapped by a statistical outlier and your head explodes. The summoning drain hurts -- at up to two times force -- but the bind drain really screws up your day at up to 4 times force.

Of course, for a single scenario, you don't have to get all that lucky, what with the maximum force of the spirit doubling each time you do it. You don't have to be all that lucky to get up into the 40+ force range.

If you try to do the loop in a campaign setting, it will kill you eventually.

QUOTE (Talia Invierno)
Really, I suspect randomness is harder on the PC team than the dragon.  And since I'm interested in the tactics rather than stray luck one way or the other, well ...


It depends on the dice pool. Whoever has the larger dice pool is going to have a smaller variance (as a proportion of the mean), so the larger your dice pool, the more likely you are to hit closer to your average.

Generally, the dragon is going to have a larger dice pool, but there are cases -- such as with a mage with an ally spirit and a power focus (or some other focus) -- where this won't hold.

Of course, with the small size of the Shadowrun dice pools, the difference in variance may be negligible from a practical point of view.

While I understand wanting to simplify by using the 1:3 ratio, it really skews the results and lets you do things you would never ever attempt otherwise.
Vaevictis
Here's an example of completely skewing the results based on a 1:3 ratio.

(This is achievable using the scenario parameters, with obnoxious amounts of minmaxing)

Take a dwarf.

Body: 6
Charisma: 6
Willpower: 7
Magic: 6

Summoning 4 (Arbitrary Spirit Type)
Binding 6 (Arbitrary Spirit Type)
Spellcasting 4
Increase Willpower (hence, given infinite tries Willpower = 10)
Increase Charisma (hence, given infinite tries Charisma = 9)
Increase Body (hence, given infinite tries, Body=10)

Focused Concentration (2)

4xInitiate (44 karma)
4xIncrease Magic (102 karma)
Binding Focus Force 5 (15 Karma)
Ally Spirit Force 1 (8 karma)
Summoning Skill Increase 2 (22 karma)

Summoning Dice Pool: Magic (10) + Summoning (6) + Specialization (2) = 18
Binding Dice Pool: Magic (10) + Binding (6) + Specialization (2) + Focus (5) = 23

Pretty much, this means you can summon any spirit up to force 17, and bind any spirit up to force 11.

Drain Resist Dice Pool: Willpower (10) + Charisma (9) + Focused Concentration (2)
Physical Damage Track: 8+Body/2=8+5=13

We can summon anything up to force 10 without drain, and survive any summoning we can accomplish (ie, up to Force 20)
We can bind anything up to force 6 without drain, and survive any binding up to force 18.

Hence, this character can start play with 6 force 11 bound spirits, with as many services as he's willing to pay for (using rebinding rules).

Now, let's assume that at least 5 other folks in the group is either a magician or mystic adept with channeling. You now have six folks running around with force 11 spirits channelled.

On the day of the run, this guy whips up an additional force 10 spirit (with no drain), it has 3 services.

Don't forget all the other mystic adepts/magicians; they'll be whipping up their own spirits, too.

With more minmaxing, you could possibly find the point on the curve where the survivable binding drain equals the max you can summon, and you could end up with slightly higher bound spirits. And I haven't even factored in edge yet.

Now, rolling dice, nobody would lightly "whip up" 6 force 11 bound spirits, and then lightly "whip up" an additional force 10 spirit on the day of the run. But with the 1:3 rule, it's no problem at all.
James McMurray
QUOTE (toturi)
If this was a proper game with a real GM instead of a GM whose almost sole purpose is to play the antagonist, I'd agree that breaking the scenario would be defeating the purpose of gaming, but this is no ordinary scenario: This is Tal on one side playing the dragon and simultaneously playing the part of the GM that controls the rules - you control, in effect, what you would like to see defeat your dragon instead of the rules taking care of themselves, and the rest of the forums as "players". Leveraging the rules is force majuere in tactics and killability.

How is this different than a GM in a standard game saying "no, you can't use a summoned spirit to help summon a spirit" before they go into a corp compound? GMs play the opposition forces and referee the rules. That's their job.
Talia Invierno
Incidentally, if a tactic is only possible or impossible with dice variance, then you accept that its validity depends entirely on luck.

Is anyone interested in actually running through this scenario? rather than solely crunching numbers computer-style? Only one person in the last five pages of thread has seriously considered what active and passive defenses the dragon might have up. Hardly anyone has tried to consider how the dragon might think (not character, just tactically), except to insist on what the dragon ought not to be able to do psychologically -- although the same psychology apparently doesn't apply to its attackers, even though the scenario is kill-or-be-killed -- and anyone who has tried has been quickly drowned out by the number crunchers. I need to know whether I ought to start a new thread for people who actually want to test this on a level outside a purely number-crunching pressing-the-I-WIN button.

(You'll remember what I said about chess? Even with the modern level of computer processing, a grandmaster can still beat the computer.)

Sheer curiosity: of the extreme number crunchers, how many of you have an active regular face-to-face SR game that has lasted?
Vaevictis
My current campaign has been on break for awhile now -- GM is in the nasty part of med school -- but had been going for a couple of years prior to that. I'm GMing Werewolf instead, for the time being.

Normally, when I play, I apply the first rule I proposed: I will not do anything that would break the game for the other players. I actually had a character get to that point, at which point I retired the character.

And I'm interested in making a group. However, the parameters aren't exactly static here, so I'm trying to get them nailed down before I put a full group together.

QUOTE (Talia Invierno)
Incidentally, if a tactic is only possible or impossible with dice variance, then you accept that its validity depends entirely on luck.


The tactic is possible either way.

The variables are, as always in Shadowrun, what is the risk assumed in the use of this tactic, and am I willing to assume it, and what is the likely outcome?

It's really no different than being in combat and asking yourself, "If I want to shoot this dragon, what is the likelihood of the shot being effective? Well, let's see... I'm behind cover, the dragon has hardened armor, I have this many dice, I think the dragon probably has this many dice, I have a smartlink, the power on my weapon is X, the dragon has Y armor... hmmm... no, I think I'll use my missile launcher, because that has a higher likelihood of being effective."

If you, the GM, implement a house rule like 1:3, that changes the risk parameters, and necessarily impacts what the 'runners are and are not willing to try.

For example, with the 1:3 rule, I either hit the dragon every time, or I never hit the dragon (assuming constant circumstances). Either I do enough damage to hurt the dragon every time, or I never do. You have to take that into account.
toturi
QUOTE (Talia Invierno @ Jul 18 2007, 08:38 AM)
This isn't post-by-post roleplaying or gaming, but a fully cooperative exercise to test what is and isn't possible in SR4 dragon killing.  Anyone can jump in at any point.

QUOTE
How is this different than a GM in a standard game saying "no, you can't use a summoned spirit to help summon a spirit" before they go into a corp compound? GMs play the opposition forces and referee the rules. That's their job.


By the very fact that the very premise of the thread is not a standard game? And that this is not in the Welcome to the Shadows forums?

QUOTE
Sheer curiosity: of the extreme number crunchers, how many of you have an active regular face-to-face SR game that has lasted?
Does GMing SRMissions count?
James McMurray
QUOTE (toturi)
By the very fact that the very premise of the thread is not a standard game? And that this is not in the Welcome to the Shadows forums?

So it's impossible for a standard game to be a one shot involving a dragon hunt? Why?

And what does the forum it's in matter? The thread, despite being in "the wrong forum" is obviously (at least to me) a request for people to create characters for and participate in a one-shot game. House rules have been proferred, rulings made, and the scenario defined beforehand so that the players can make the types of characters that would have been hired for this run.
Vaevictis
QUOTE (Talia Invierno)
(You'll remember what I said about chess? Even with the modern level of computer processing, a grandmaster can still beat the computer.)

... for now.

The search space isn't infinite, and it will eventually be mapped.

They recently just finished up checkers; there is now a computer that plays checkers that cannot lose.
Ravor
Sure it's possible for a "standard game" to be one shot a dragon hunt, but I'd say that it isn't standard to drop the team off at the dragon lair and say that they have 24 hours to kill or be killed, BUT the dragon isn't already on active alert.
Ol' Scratch
Right. There's nothing about this topic about creating a believable shadowrunning team and this just being another random run they're getting hired for.

It's a min/max thread created by Taila with the sole purpose of raping the rules to see how effective someone can be at defeating a dragon under extreme and limited circumstances, yet refuse to admit to himself or anyone else that that's exactly what the scenario is about.

If it were the former case, the desired characters would simply be standard runners who've used the bonus karma and resources to hone their personal specialties. What's being asked for, however, are one-shot characters custom designed to defeat a dragon under the alloted restrictions, usually with most if not all of the detailed plans being shot down through hand-waving.

If custom designed characters and their plans are being dismissed, there's no point in even trying to throw standard, believable characters into the mix. Unless the aforementioned hand-waving swings the other way. And in that case there still isn't any point in any of this!

So yes, despite various bouts of self-denial, this most assuredly is a min/maxing thread for specialized, munched-to-Hell-and-back characters. Nothing at all wrong with that -- it's a ton of fun -- except when you start getting all high and mighty towards the very people doing what was asked; making said munchkins and powergaming characters.
James McMurray
LOL
knasser
QUOTE (Doctor Funkenstein)
Right. There's nothing about this topic about creating a believable shadowrunning team and this just being another random run they're getting hired for.

It's a min/max thread created by Taila with the sole purpose of raping the rules to see how effective someone can be at defeating a dragon under extreme and limited circumstances, yet refuse to admit to himself or anyone else that that's exactly what the scenario is about.

If it were the former case, the desired characters would simply be standard runners who've used the bonus karma and resources to hone their personal specialties. What's being asked for, however, are one-shot characters custom designed to defeat a dragon under the alloted restrictions, usually with most if not all of the detailed plans being shot down through hand-waving.

If custom designed characters and their plans are being dismissed, there's no point in even trying to throw standard, believable characters into the mix. Unless the aforementioned hand-waving swings the other way. And in that case there still isn't any point in any of this!

So yes, despite various bouts of self-denial, this most assuredly is a min/maxing thread for specialized, munched-to-Hell-and-back characters. Nothing at all wrong with that -- it's a ton of fun -- except when you start getting all high and mighty towards the very people doing what was asked; making said munchkins and powergaming characters.


I don't think Talia has said that you can't make min-maxed, drago-killing adapted characters. I think it's just established, quite reasonably, that you can't pull exploitative stunts with the rules that would be banned in game by any sane GM.
Ol' Scratch
My response was aimed towards a variety of posters, particularly the ones bemoaning the highly specialized, rules-raped, munched out characters where little to no work has gone into defining their other abilities.
knasser
QUOTE (Doctor Funkenstein)
My response was aimed towards a variety of posters, particularly the ones bemoaning the highly specialized, rules-raped, munched out characters where little to no work has gone into defining their other abilities.


Oh, fair enough then. smile.gif
Tarantula
Hey now... I defined their other abilities. They have other skills too! Like, uhh, Survival! And... artisan! Yes! They can live in a forest and sculpt pretty statues that they sell at flea markets when they're not busy smiting dragons from their cave!
Vaevictis
Heh, still munchy.

Not that there's anything wrong with that. smile.gif
Talia Invierno
Oh good. I wanted to keep these questions uniquely in this thread, rather than spreading them across every other spinoff: but I didn't want to keep flogging a dead horse. Thus all following quotes are from here, which I'm trying to keep clear for addressing the core question there.
QUOTE (Ravor)
I must have missed the post where it was explained how the dragon would survive once it was explained how Astral Window actually works

Possibly because I didn't explain it yet. (And, as Frank Trollman notes later, Astral Window isn't necessary for the ritual magic scenario.) I'm a firm believer in the adversarial system of testing validity. In taking the "side" of the dragon, I'm testing the limits of the dragon, complete with establishing passive defences, and defences that won't kick in until the dragon is alerted, and defences after that which work on the basis of the best defence is a good offence. In taking the "side" of the runners, people who don't see this as a waste of time are doing exactly the same wrt the runners.

Testing scenarios at some point involves committing to one specific direction, and accepting the consequences of that choice, combat turn by combat turn. It's not a choose-your-own-adventure with infinite re-starts, after all.

And thus it would be somewhat pointless for me to explain exactly how the ritual magic scenario fails until you commit to it -- which the participants of this thread haven't. So far, all I've seen is mathematical analyses why a plan of action ought to succeed. I'm telling you that, as it stands, it won't: and you're leaving yourselves wide open to counterattack. The answer why is canon from the book: but the runners' "side" does have to think of it. Otherwise it ceases to be a true adversarial system.

Oh, and if I just tell you: aren't you doing exactly what Frank Trollman accuses me of doing, below?
QUOTE (Frank Trollman)
So really it's just a situation of scissors-paper-stone where Talia throws second and is thus wasting everyone's time. Yes, we get it. You're modelling the fact that dragons are old and smart by having the dragon automatically use a strategy that is set up to beat whatever strategy the players devise. This makes the Mr. Magoo challenge unbeatable, since of course whatever the players do is necessarrily going to fail.

You know the dragon's capabilities. I've told you that the dragon and its tactics have been "frozen" long since, and I'll give you the link to its location on the Internet after the scenario has been played through. You have everything in your hands necessary to make an educated guess about what it might have done to plug obvious holes to its safety.

Edit:
QUOTE (Doctor Funkenstein)
If custom designed characters and their plans are being dismissed

I have no idea where you are getting that idea. Discussion among participants doesn't mean judgement against.
QUOTE (Vaevictis)
QUOTE (Talia Invierno)
(You'll remember what I said about chess? Even with the modern level of computer processing, a grandmaster can still beat the computer.)

... for now.

The search space isn't infinite, and it will eventually be mapped.

They recently just finished up checkers; there is now a computer that plays checkers that cannot lose.

Read about that. For now, all it proves is that within what we currently can analyse, there exists a possible guaranteed win in checkers. So what happens when the machine plays itself?

In any case though: is the human element completely and in all respects reduceable to algorithm? (Which btw would also negate free will: since perfect reduction to algorithm would also mean complete predictability.)

[/edit]
QUOTE (Ravor)
I'm still all for simply blowing the entire lair to bits using magically buried explosives

Apologies. Your suggestion must have been as overlooked by others as Crusher Bob's. Until it's explicitly ruled out by the thread participants, I'll include it again in the possibilities.

May I suggest though, that anyone who thinks this thread is a waste of time doesn't have to participate in it?
toturi
QUOTE (Talia Invierno @ Jul 25 2007, 10:41 AM)
Testing scenarios at some point involves committing to one specific direction, and accepting the consequences of that choice, combat turn by combat turn.  It's not a choose-your-own-adventure with infinite re-starts, after all.

While I can understand why the PCs should be limited to 1 try, I do not understand why the forum posters have to decide on 1 specific direction for this thread. Again if this was a normal game with a GM, there would not be such a situation for infinite tries. But this is not a normal thread and it is not a "normal" run. Tal, you have your dragon more as a PC than an NPC. To be fair to both the scenario testers and the dragon, there needs be a neutral party to arbitrate the rules and the rolls. Right now, it is neither a true game nor a pure simulation as was the frst impression that I had. As it stands, it is not even a true adversarial system. The player of the dragon is also holding the rules fulcrum.
Talia Invierno
If the participants in the scenario have more than one try, then they can learn from the previous attempt and specifically plug that hole: and again that lets the runners' "side" have the advantage that Frank Trollman accuses me of taking.
QUOTE
you have your dragon more as a PC than an NPC.

Interesting point. How do you normally play your NPCs then? Mine are potentially capable of action, reaction, and preemptive action: depending entirely on their level of knowledge, their ability to act on that knowledge, and their personality.
Ravor
QUOTE (Talia Invierno)
May I suggest though, that anyone who thinks this thread is a waste of time doesn't have to participate in it?


Slow week on the forums. Besides, just because I think what you are trying to put together is a waste of time doesn't mean that I find no value in some of the stuff that has come out of this thread.

QUOTE (Talia Invierno)
Oh, and if I just tell you: aren't you doing exactly what Frank Trollman accuses me of doing, below?


Since it wasn't my idea in the first place, no. What it would be however is a display that you've actually thought the scenerio though, and be a way to make sure that you've understood the rules involved.

QUOTE (Talia Invierno)
Apologies. Your suggestion must have been as overlooked by others as Crusher Bob's. Until it's explicitly ruled out by the thread participants, I'll include it again in the possibilities.


No worries, if I actually decide that there is something to be gained from running through the challenge other then to see which one of us cares enough to out-think the other in this scenerio then I'd come after Mr Magoo using a twist which I hadn't been broadcasting and character sheets that only I had access to until after the run-through was complete.
Tarantula
Talia. How's this sound. Since I'm the one who came up with the ritual dragon killing team entirely on my own, you let me play it out through PMs, and we discuss it that way. I promise to keep my trap shut and not post about it in any threads until this thread has come to a resolution (though, you are free to post whatever information about what transpires as you like.) Sound reasonable?
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