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Talia Invierno
Time for another dragon hunt smile.gif

This isn't post-by-post roleplaying or gaming, but a fully cooperative exercise to test what is and isn't possible in SR4 dragon killing. Anyone can jump in at any point.

Object is to kill a higher-end non-great western dragon. (I'm making one up now.) The dragon's not planning on coming out of its lair: you have to go in after it.

I'm creating the dragon, and its lair. (After all, it's no challenge to kill anything you know completely.) Anyone accepting this challenge is making up the team to try to kill it.

First task is to make up the team. Average team, give or take, is six individuals. They shouldn't be starting PCs, so let's take the 400 bp build with standard limit gear, and then upgrade as follows:

+200 karma
+1 M nuyen.gif in equipment, maximum availability 20 (pulled that from wired reflexes 3).

Note that if you are using the upgrade to upgrade existing 'ware, you have to first purchase the original 'ware and then the replacement as well.

Equipment, spells, abilities limited to what's published in the core book and Street Magic only. I'll bind the dragon by the same limitations.

After the team is more or less solid, I'll declare it frozen -- and then the tactics and combat begin in earnest.

Oh -- one more proviso. I'm not going to require finding the dragon's lair -- that's a true run unto itself, and that means it's beyond the limits of this thread -- but at least one of the PCs should have the abilities to shake out very high-level information, both electronically and socially. Cover that, and I'll assume the lair found -- but the team won't be able to find out what the dragon's got set up in there without actually going.

Edit (from p.12): So that luck won't be a factor in the outcome, I'm going to use the 1:3 ratio for hits, always rounding up (ie. if you have only one or two dice in the pool, you'd still get one hit). That will give you utterly predictable results for the numbers part of the challenge.

Have at it!
Jaid
a team of 6 advanced runners vs a non-great dragon? the dragon is toast if it gets into this situation.

the only challenging thing is to get to that point where it's the team actually facing the dragon.
Talia Invierno
I've been reading the discussion in The art of shadowrunning thread. Isn't this a good way to prove a point, one way or another?


Much later edit, based on p.12 and 13. For newcomers to the thread, the hard-core mathematics has probably been completed betwen pp.11-13 -- and now we return you to your regularly scheduled roleplaying challenge, already in progress.
QUOTE (Vaevictis)
QUOTE (Talia Invierno)
If you want a challenge, you'll keep it a challenge and work within the spirit of a challenge.  If you just want to break the rules, go open a new thread.

The spirit of the challenge, as I understood it, was to hit the "I WIN" button against a dragon. That's pretty much the way you described it, so that's the way I took it.

If that's not what you really meant, that's fine, but I did stay within your original parameters.

Assuming this challenge is still alive after the discussion of the new thread, apparently there is a point here which requires clarification. It's a bit surprising to me that it does -- since I'd rather assumed it self-evident before, most of all in a roleplaying game.

A roleplaying scenario cannot be solved by math alone.

Corollary 1: In any roleplaying scenario there is no "I WIN" button, any more than there is a "PLAYERS LOSE" button.

Corollary 2: Winning and succeeding are not the same thing.


Numbers are important -- one reason why I took the random element entirely out of this scenario -- but numbers are far from the only factor in triumphing in a given encounter. Scenarios of this kind bring in something more than a simple mathematical clash of rules against rules. We know exactly what the odds will be for any given play: and yet people play through games of chess anyway, even at the highest levels, and have for centuries.

To try to reduce even the most basic of roleplaying scenarios down to "hitting the 'I WIN' " button is exactly the same thing as assuming that actually playing through a game of chess is no longer necessary now that a grandmaster has been beaten by Deep Blue.

If it turns out that Frank Trollman is right, then -- if the members of this thread so choose -- in combat time we run through the few points the ritual team has overlooked to find out if they succeed. If they do succeed, then they succeed. So be it.

But if it turns out that the assumption was inaccurate, then the challenge still very much exists. Not to tell anyone what is the right and wrong way of roleplaying: but you might gain much, much more out of this thread if you treat it as something more than a solely mathematical equation.


Courtesy of Talia Invierno, author of the not-yet-existing "Everything I Needed In Life, I Learned On The Chess Board."
toturi
I tried this as a mental exercise as I lay on a hospital bed recovering from a fever. A dragon should be a Prime Runner(ok), Superhuman or higher(there is no "higher" in canon, but still ok), but there is no BP costs for being a dragon. So how the hell was I suppose to build a Superhuman Prime Runner Dragon? OK, how about skipping the BP creation part and grabbing the templates and cramming in the karma? That should work. But wait... is there an Attribute/skill cap for the dragons?

Nevermind that, I'd just pump the Magic, but... Magic = Essense. Does that mean that Essense is also equal to Magic? So if I pump Magic, the dragon's Essense goes up too? Can a dragon get implants? (drools...) And speaking of implants(and our favorite Awakened Negative Quality), does a dragon have Positive and Negative Qualities?

*deep breath* breathe... got a fever... doesn't pay to get worked up like this... Alright, so we have our dragon with his karma(which I have absolutely no f--king idea how to spend it), then the next question hit me - what is the initial value of a dragon's Magic? 1, 2, 6, 12? Do we choose any Metamagic from all the Metamagics? I suppose we can, the book doesn't elaborate on that... damnit, the next best source is DOTSW but that's 3rd Ed! grrrr...

Nurse!!!
James McMurray
QUOTE (Talia Invierno)
I've been reading the discussion in The art of shadowrunning thread. Isn't this a good way to prove a point, one way or another?

Not really, because a huge amount of the difficulty in killing one of the big dragons is getting to him, which you aren't modeling here. Just amassing enough skill ranks and firepower to kill a dragon that's out in the open is doable with enough twinkery.
Jaid
the only point you can prove is that a dragon is going to use it's brains to avoid ever getting into a situation where it is vulnerable to attack.

it has already been shown that it isn't hard to damage a dragon using a sniper rifle, or one of the rockets. it's simply a matter of hitting the dragon a few times with those weapons, and it is toast. and the dragon simply does not have enough ability to dodge that many attacks (by the time the last person attacks, you're looking at -11 to the test, assuming no one uses drones or spirits)

with good use of drones/spirits/whatever, you could very well be looking at 30+ attacks from such a group.

and heck, we don't even need the sniper rifle, we can make it an LMG firing wide bursts.
FrankTrollman
Taking out a Dragon in one round really isn't that big of a deal.

Get yourself a couple of snipers and a mage who specializes in Mana Static and Counterspelling and you can lock the dragon down. Really not much of a challenge, his abilities aren't bigger than any vehicle or combat mage BBEG you might encounter.

Even the challenge of "getting to the dragon" is not much of one. Dragons do stuff. They wander around the world and most of them don't even have masking. Every time they throw down one of their vaunted Force 8 spells they leave a trail for hours. It's just not that hard.

Reaction 8, Body 15, 8 points of Armor - crazy good, but not better than a cybertroll is going to be rolling up on you with.

Agility 7, 10 point death attack in melee - crazy good, but not better than a street sam with a sniper rifle.

Sorcery 8, Magic 9 - crazy good, but not something you can't overcome with a magic lockdown artist.

It's all hardcore. Every part of it is good and it has no weaknesses. But while it ca do anything that any member of a team of runners can do (except hack and drone control), it's still only doing one thing at a time. And in Shadowrun, that means that it is less than the sum of a four man team. In Shadowrun, one "prime runner" always gets his ass kicked by a team of normal runners unless he can hide the whole time in an alternate world like the Matrix or the Astral and take on one of the team members at a time.

Dream Team:

1 Street Sam with a Sniper Rifle.
1 Elven Face Adept (also does sniper rifle backup)
1 Hacker/Rigger with a pack of drones.
1 Mage with an Adversary Mentor and a good Mana Static.

It would be an interesting game, but it would probably be over in one session.

-Frank
toturi
QUOTE (Jaid)
the only point you can prove is that a dragon is going to use it's brains to avoid ever getting into a situation where it is vulnerable to attack.

it has already been shown that it isn't hard to damage a dragon using a sniper rifle, or one of the rockets. it's simply a matter of hitting the dragon a few times with those weapons, and it is toast. and the dragon simply does not have enough ability to dodge that many attacks (by the time the last person attacks, you're looking at -11 to the test, assuming no one uses drones or spirits)

with good use of drones/spirits/whatever, you could very well be looking at 30+ attacks from such a group.

and heck, we don't even need the sniper rifle, we can make it an LMG firing wide bursts.

Which was why I wanted to know which Metamagics a dragon could have access to according to canon? (Frank? Writers?) Because if we go by the old SR3 dragon Metamagics list, they don't get Divination. "So what are we going to do tonight, Brain?" "Same thing we do every night, Pinky... Try to kill a dragon!" Ahem, so all a Divination initiate with many many dice needs to do is ask the right question.
Talia Invierno
Reiterating, since perhaps it wasn't clear enough from the opening post:

I'm creating the dragon, and its lair. After all, it's no challenge to kill something you know completely about.

The challenge is to create a team that can kill it.

I'm not making anything overly labyrinth-y -- it's not a run, after all -- but I'd be stupid indeed not to make my environment work for me: and a basic dragon's Logic and Intuition are both 8 -- above even the expanded [meta]human maximum. I intend to play it accordingly. Translated: this might not be a straight-up fight unless the runners can manage to make it so.
Jaid
but the dragon never actually being fought merely shows exactly what we've pointed out: the challenge of beating a dragon is in setting things up so that the dragon is alone, facing a runner team.

if the dragon wins in any other way than a straight up fight, it's basically just proving the point that the main danger of dragons is not that they are powerful directly, but that they are powerful indirectly and they have the brains to back it up.
Talia Invierno
QUOTE (James McMurray @ Jul 18 2007, 01:17 AM)
Just amassing enough skill ranks and firepower to kill a dragon that's out in the open is doable with enough twinkery.

QUOTE (FrankTrollman)
Taking out a Dragon in one round really isn't that big of a deal.

Prove it smile.gif

Since the SR4 world has not yet ruled on the question, I'm not going to use metamagics in the dragon's creation.

I'm even going to promise an all-or-nothing thing: so long as the team keeps trying to kill the dragon, the dragon's going to be trying to kill the team: and that in the short-term. (This means the dragon won't be avoiding conflict. I say nothing about avoiding personal combat.) The win goes to whichever side has even one member staying alive.

There: gift.
FrankTrollman
QUOTE (Talia Invierno)
QUOTE (James McMurray @ Jul 18 2007, 01:17 AM)
Just amassing enough skill ranks and firepower to kill a dragon that's out in the open is doable with enough twinkery.

QUOTE (FrankTrollman)
Taking out a Dragon in one round really isn't that big of a deal.

Prove it smile.gif

We already did. With math.

Anything else is just the players writing up characters and tactics and being run through a Dungeon of Doom © by some gamemaster.

And while the gamemaster can arbitrarily spend as many thousands of nuyen.gif on security measures as he wants and just play "I Win" - there really isn't any point. The player characters have on the board sufficient firepower to drop the dragon in a single round. Failure to do so in a single run through or even a dozen runthroughs is indicative of nothing.

The exercise is pointless. A Sniper Rifle attacks twice a turn with a static dice pool of 12. The Dragon's defense pool is an ablaitive 8 dice and the dragon soaks at 16. The rifle does a base 8 and the second shot can be fairly safely called. The dragon can spend one edge per turn and the team can spend one per person. The dragon has 16 boxes and can - on average - survive getting shot at three times (barring Edge) - that's two shooters to kill it dead.

Yes, you can pull tricky shit where you fly around and there are fucking landmines, or you can throw down a big Trid Phantasm so things don't go according to plan. Or whatever. But there it is, if everyone just spends an edge to go first, the dragon gets his ass punked.

-Frank
hyzmarca
It really depends on what Anchors the dragon has. A smart dragon would have an absurdly high force Stunball with the maximum number of possible successes triggered and targeted by a Detect Enemies spell, as well as an armor spell. Snipers are out of the question, since it is in its lair. This leaves us with drones for getting close. An all-rigger team would be ideal in this situation.

I'd also like to ask if mundanes are allowed to buy a Spirit Pact (for the Six-Samurai Counterspelling Team) with karma and if Awakened characters are allowed to take Threat metamagics and traditions.
toturi
QUOTE (Talia Invierno @ Jul 18 2007, 09:57 AM)
Reiterating, since perhaps it wasn't clear enough from the opening post:

I'm creating the dragon, and its lair.  After all, it's no challenge to kill something you know completely about.

The challenge is to create a team that can kill it.

I'm not making anything overly labyrinth-y -- it's not a run, after all -- but I'd be stupid indeed not to make my environment work for me: and a basic dragon's Logic and Intuition are both 8 -- above even the expanded [meta]human maximum.  I intend to play it accordingly.  Translated: this might not be a straight-up fight unless the runners can manage to make it so.

True, but we won't know if it is according to canon if you don't tell us. And if we create a Divination specialist, we WILL know everything about it. And in my first post, I already highlighted the difficulties of sticking to the RAW if you are creating a canon dragon NPC - if I am not being clear enough, you won't be able to create a dragon NPC unless you House Rule it and that aint canon no more.
Talia Invierno
Everyone here has the book stats, and I'm not going to change those. That gives you a known range. I'll only be fiddling with the very few things that we're allowed to fiddle with: for example which spells are known, which individual powers it has.

I'll even limit its resources. I gave each of the PCs 1 M nuyen.gif apiece. I'll give it 2M, and not one dime more.

Everything allowable for PCs in Street Magic is allowable. That includes mundanes buying spirit pacts ... although I'll suggest that only one PC does this. It doesn't include Threat metamagics and traditions.

And I will use it tactically, definitely. (Amazing how a few simple tactics quickly make hash of math theory.) Sniper rifles are only useful if you get to use them: and we'll assume this particular dragon has seen Enemy at the Gate.

Edit: I suddenly have a cartoon image of a shadowrunner holding up a calculator to a dragon, with the caption: "See? You're supposed to be dead!"

You're on the offense, peoples. You're the ones insisting you can take down this dragon easily -- but it's being perverse and choosing not to come out and fight in a stand-up fight where it can be quickly shot dead in a single Edged shot. You know for an absolute fact that it's holed up in its lair. We'll even say that based on external assumptions of cross-section, it can't be all that large: probably just a couple of tunnels and a couple of rooms.

Oh -- let's make this a western dragon, just because. I'll change that in the opening post.
toturi
Then using Divination, we could ask is the dragon coming out between [day X] and [day Y]? We can be perverse and find out when it is coming out and die in a stand up fight.
Talia Invierno
It's not. You can safely assume that it has summoned outside reinforcements, however.
Jaid
... and once again, we see that it isn't the *dragon* itself we're afraid of, it's the dragon's *indirect* power and influence that's the problem.

in any event, i propose a team of 5 mages and an adept healer.

summon 5 spirits, send on remote service, healer repairs stun, repeat as needed.

heck, if we really wanted, we could have them all start with multiple high force bound spirits, summon one extra high force spirit, and release the hounds. the dragon, being dual natured, can be attacked from the astral.
toturi
QUOTE (Talia Invierno)
It's not. You can safely assume that it has summoned outside reinforcements, however.

Sure, if it is within that 2 million nuyen limit or if you could(and you can't since we don't know BP costs of dragon or unless you want to GM handwave in) add Contacts for the dragon.

Or we could ask again and again until we get a yes to the question.
Ravor
Question, how big of an explosion can I get by combining *edit*six*/edit* million dollars worth of explosions into one big bomb using a teamwork roll with everyone having maxed skill? cyber.gif
kzt
In a lair? So 35K each for the Bulldogs, and 102K for the ton of commercial explosive in each. Say 5 of these, with clever guidance. Plus a team of guys to lay down cover fire and deal with the things that stopped the first van. A series of 30 point explosions should get far enough into just about any building to make it exciting.
FrankTrollman
Indeed, the challenge would be structurally identical if it was "there's a corp guy who has thrown down seven figures into his defenses - take him down!"

The fact that there's a dragon on the other end is completely irrelevent - seriously it could just be a guy in a car or even a guy in a wheelchair and it wouldn't matter.

-Frank
Talia Invierno
So long as that corp guy is using only his own abilities to work that defence, sure. The average corp guy doesn't have a million to throw into defence, however: and he really wouldn't know how to use it.

It's the dragon and its own abilities only that you're up against. A part of those abilities is the mental attributes as well as the physical. I'm not including any of its contacts here and now, except to keep this from becoming a siege. (After all, sieges went out of style with the Middle Ages, for a reason.) "Reinforcements coming" is simply by way of stressing the immediacy of the battle, both ways. I don't plan on bringing them into the immediate scenario, unless the runners decide to turn this into a siege.

But really, I'm trying to keep this as simple as possible while still taking into account all attributes and abilities, not just the physical. (After all, if you consider only the physical, no tech or non-natural weapons, no runner should survive a single turn either. You get to use tech, it gets to use tech. Did you want to drop the tech entirely on both sides? Or are you saying it shouldn't be smart enough to use tech?) The runners have to kill the dragon to survive. Similarly, the dragon will want to kill the runners if they penetrate into its lair, but sees no percentage in coming out after them.

You can buy a lot of explosives with that much money smile.gif
Ravor
Aye, that is my point, you don't have to "face" the dragon in order to kill it assuming that it's going to stay in it's lair, all you have to do is level the lair.


It's basically the same advise I gave to the runner team a while back who were trying to save a loudmouth teamate from some vampire chick who kept summoning Force 10 Spirits at them when they tried to assualt her lair, simply level the entire building and have the buddy make a new character who knows enough to keep his mouth shut this time. cyber.gif

*Edit*

Because I know that none of my characters would ever willingly enter a dragon's lair without a really fragging good reason, because there are just too many nasty things anyone can do with home security, dragon or not.
Talia Invierno
If you want to take the explosives route, go ahead and try. smile.gif Combat turns, please.
toturi
QUOTE (Talia Invierno)
So long as that corp guy is using only his own abilities to work that defence, sure. The average corp guy doesn't have a million to throw into defence, however: and he really wouldn't know how to use it.

It's the dragon and its own abilities only that you're up against. A part of those abilities is the mental attributes as well as the physical. I'm not including any of its contacts here and now, except to keep this from becoming a siege. (After all, sieges went out of style with the Middle Ages, for a reason.) "Reinforcements coming" is simply by way of stressing the immediacy of the battle, both ways. I don't plan on bringing them into the immediate scenario, unless the runners decide to turn this into a siege.

But really, I'm trying to keep this as simple as possible while still taking into account all attributes and abilities, not just the physical. (After all, if you consider only the physical, no tech or non-natural weapons, no runner should survive a single turn either. You get to use tech, it gets to use tech. Did you want to drop the tech entirely on both sides? Or are you saying it shouldn't be smart enough to use tech?) The runners have to kill the dragon to survive. Similarly, the dragon will want to kill the runners if they penetrate into its lair, but sees no percentage in coming out after them.

You can buy a lot of explosives with that much money smile.gif

The thing is it is not a siege but a threat. If it comes out, it dies because we will know when it is coming out. But if it doesn't come out, it is neutralised. Immediacy won't happen. Runners won't see the percentage of going in after the dragon. They can kill much easier when it is out and vulnerable. You are going to insist on the dragon being smart and staying in its lair. I think then I'd have to insist the runners on being smart and staying out of the lair.
Talia Invierno
Partly true.

The challenge is intended to test the runners' abilities directly against the dragon's abilities. If the runners choose not to try to kill, they have acknowledged that an intelligent dragon is more than a match for them.

The idea of reinforcements coming also demonstrates that the dragon is by no means neutralised, just because the runners have it cornered. Why should it be? It probably wouldn't have a Matrix connection -- much game history behind that -- but there's no reason there shouldn't be many other kinds of communication which the runners won't be able to intercept.

But to wait and try to fight off those reinforcements instead of choosing to tackle the dragon still doesn't resolve the basic question: can a team of runners, played to the fullest of their attributes and skills and tech, take down a dragon, similarly played?
Crusher Bob
Hmm,

Here's my assumptions about the lair:
I has a secure 'campus' of several hundred acres. Thia may be a mountain, a private island, or just an owned section of land somewhere. So you can't just walk/drive up the the actual lair.

The lair is located is surrounded by relatively neutral territory, such that an assault upon it is not likely to trigger an immediate response from the local national armed forces/etc. (Or just assume that they have been bribed/suborned by the runner's principal). While the runner's can't take more than say, 24 hours, to take the dragon out, the fact that they have started letting off huge bombs, spirit packs, or whatever else they might use will not be commented upon.

The actual lair is bomb resistant. While it would be trivial to crack it open using something like a GBU-28 the runner team will not have access to one. However, this means that just setting some explosives off on the surface are unlikely to do much. In addition, crashing hijacked jets, sub-orbitals, etc into the lair, while they might kill the dragon, will not be a sure thing.

What other general limitations should there be? For example, is using your pornomancer adept to subvert a cult of several hundred and then have them all commit mass-suicide on the lair site to raise the background count a legal move in the contest?
Fresno Bob
This is completely off topic, but if someone were to try and get their hands on a nuclear warhead, what would the cost/availability be?
Talia Invierno
Prep time to the actual battle? 24 hours sounds reasonable enough. That probably won't be enough time to raise and/or subvert a cult for the purpose.

An implicit limit might be that runners, almost by definition, are not going to have better relations with the "host" country than the dragon, even if it's not a great dragon. The country might not step in to help the dragon, but it's certainly not going to help the runners either.

Unless the runners include some very high level contacts in their builds and make the appropriate rolls (including the "available to receive your call" roll), odds are the country might even object to the runners pulling out too much ordinance on its home turf -- but depending on how quickly the runners finish, the country might not be able to react until long after it's all over.

For the sake of keeping this a playout of a hypothetical scenario and not turning it into a full run, I'm very much limiting the size of the lair.
toturi
QUOTE (Talia Invierno)
Partly true.

The challenge is intended to test the runners' abilities directly against the dragon's abilities. If the runners choose not to try to kill, they have acknowledged that an intelligent dragon is more than a match for them.

The idea of reinforcements coming also demonstrates that the dragon is by no means neutralised, just because the runners have it cornered. Why should it be? It probably wouldn't have a Matrix connection -- much game history behind that -- but there's no reason there shouldn't be many other kinds of communication which the runners won't be able to intercept.

But to wait and try to fight off those reinforcements instead of choosing to tackle the dragon still doesn't resolve the basic question: can a team of runners, played to the fullest of their attributes and skills and tech, take down a dragon, similarly played?

Not really, because the runners can still kill it, they are simply choosing the time and place. If it stays in the lair, the dragon acknowledges the runners are more than a match for it. Reinforcements do not enter the question at all since any reinforcements it would have it would already have access to in the first place.
sunnyside
You'll have to flesh things out a little bit more. For example presumably the lair wouldn't be someplace a van can drive. Also one has to presume that some very very nasty wards are up.

Also please tell me that between the books, the errata, and the FAQ that they haven't left a magical way to make drain go poof. In that case when players are casting spirits that have a reasonable chance of punching force 12 or higher wards they are going to suffer.

Really in my opinion it's really really going to come down to tactics. And there is the reason why usually I groan when GMs do stuff like this, they play them wrong.

But, without a little fudging, playing a dragon "right" would be very hard.

A dragon is smarter than you (you're capped at 7 after all wink.gif ), and it's had a lot of time to think about it's defenses. You probably spent an hour. It knows nearly every spell and power and all their nuances. You have to look up some stuff (meaning you aren't so skilled at using it).

So maybe a GM would have put a lair on the ground where it's easy(er) to blow up.

Or maybe the GM would have forgotten to put magesight fibres all over the place so the dragon can give the runners remote hell. Or to invoke the dragons collection of spirits.

Also there is the bit about dragons being prime runners. Now part of that is just giving them seperate damage tracks and all that. But it typically also implies extra karma for the prime runner as the players level.

This extra karma is sort of how I rationalize the fact that dragons should really be initiates. Otherwise a not too uncommon mage would have an edge over old Lofwyr, who, unable to purchase other skills like basic finanace etc, must have someone else in the shadows running his corp.

Deal with that as you wish I guess. I'm inclined to say that in practice it should be up to the GM to hand wave as they will, which really works better.


If you want to get into the details I would say the base stuff is for a "created" dragon. Advancement works as normal for a prime runner.

Thus for a superhuman prime runner dragon against 200 karma players you would add 400 karma unto the dragon.

In my opinion that (along with all the optional powers plus 12 essence) would squarely make the thing a "higher-end" non-great dragon.

This actually won't totally change the dragon as it's skills and (presumably) stats are all maxed out to start. So you'd just be putting the karma into things like initiation. (hmmm maybe that accounts for the varaible magic? Maybe a magic 12 dragon is functionally a level 6 initiate.)

Anyway I guess the OP has to decide how they want to handle dragons and initiation. It's a huge decision though. If the PCs are all level 4 initiates going up against a non-initiated critter the tables start turning significantly.

(sorry for the bold, I just realized this post is too long, and the OP should make a call on that).
Fresno Bob
QUOTE (Talia Invierno)
Prep time to the actual battle? 24 hours sounds reasonable enough. That probably won't be enough time to raise and/or subvert a cult for the purpose.

An implicit limit might be that runners, almost by definition, are not going to have better relations with the "host" country than the dragon, even if it's not a great dragon. The country might not step in to help the dragon, but it's certainly not going to help the runners either.

Unless the runners include some very high level contacts in their builds and make the appropriate rolls (including the "available to receive your call" roll), odds are the country might even object to the runners pulling out too much ordinance on its home turf -- but depending on how quickly the runners finish, the country might not be able to react until long after it's all over.

For the sake of keeping this a playout of a hypothetical scenario and not turning it into a full run, I'm very much limiting the size of the lair.

Wait, so now its a fight against a Dragon, his cronies, and the country the dragon happens to be located in?

This isn't really a mental exercise in killing a dragon anymore, thats already been proved to be easy, this is just becoming an exercise to see how many layers of opposition you can stack up.
Talia Invierno
QUOTE (Voorhees)
This is completely off topic, but if someone were to try and get their hands on a nuclear warhead, what would the cost/availability be?

*cough* It's not in the basic book, it's not likely to be in any of the supplements -- and to give some idea of what that means, an aircraft carrier was in the most recent edition of Rigger.

@ toturi:

The statement has been made, in this thread and elsewhere, that this is entirely a pointless exercise: that given enough gimping a dragon must lose to runners, and that in a single turn. I'm trying to limit that dragon as much as possible while still playing it appropriate to its intelligence -- and yet everyone now seems to insist that unless the dragon comes out to face them head-on (in a "fair" fight?), they don't want to fight it.

Something here doesn't match up.

Within the scenario, I've been told that if I do bring in the reinforcements, the runners aren't fighting the dragon directly; while if I don't, the runners still don't want to fight the dragon directly because it's on its own turf.

Apparently the only acceptable way for a dragon to fight runners is for the dragon to seek out the runners to fight on their terms? even though it's more intelligent than most if not all of them?
toturi
Dragons should be initiates but the problem is what Metamagics are they supposed to get and what spirits do they get to summon(ie what "tradition"). You see Dragons are Magicians(ok), but the rules for Magicians are written for metahumans. Do Dragons follow the same rules or no?

Tal: What I mean is that both the dragon and the runners want to engage each other only when 1 side is at a disadvantage. The key to this is while the runners are willing to engage the dragon as long as it is not in its lair and it holding all the cards, whereas the dragon is likely to be disadvantaged if it faces the runners without its Home Lair advantage.
Fresno Bob
Its not that people are saying its the only acceptable way, they're saying that its no longer a fight against a dragon at this point. As someone said, you could put a dude in a wheelchair or something at the end of the dungeon, and it would count for as much.
Talia Invierno
QUOTE (Voorhees)
Its not that people are saying its the only acceptable way, they're saying that its no longer a fight against a dragon at this point. As someone said, you could put a dude in a wheelchair or something at the end of the dungeon, and it would count for as much.

Would it?

In parallel: if you put Joe Average in a wheelchair in a rigger's bunker, with access to all the rigger's tech -- would it make any difference whatsoever?
QUOTE (toturi)
Dragons should be initiates ...

DOTSW was SR3. Since something equivalent isn't available in SR4, I'm not using any metamagics for the dragon. Already had to re-consider one tactic because of this, due to SR4 rule changes.
sunnyside
I think the issue is the massive importance of tactics.

A bunch of runners in a straight up fight can nuke a dragon. Especially when they're level 4 initiates and the dragon isn't.

Ah but what happens if they didn't see one of the magesight goggle fibre ports? Suddenly AOE spells are raining down on them.

Also if they go inside the lair the dragon could now detonate a big pile of explosives while its around a couple bends and reinforced blast doors.
Crusher Bob
QUOTE (Talia Invierno @ Jul 18 2007, 02:38 PM)

In parallel: if you put Joe Average in a wheelchair in a rigger's bunker, with access to all the rigger's tech -- would it make any difference whatsoever?

But is is comparable in what the guy can call up. If you are trying to kill the President of the UCAS, it doesn't really matter how good he is at kung-fu, because the major hurdle will be overcoming the resources of the UCAS. So, similarly, killing a dragon and his army will be, say, only 1.1 times as difficult as killing the guy in the wheelchair and his army. The main problem in either case is the army, not the guy you are trying to kill.

In my post above, I was assuming 24 hours for the actual battle/operation with several months of prep time. So, for example, by H hour + 2:30 the runners have secured the complete topside of the lair and are now commencing a sustained breaching action against the lairs hardened defenses (many feet of steel and concrete, among other things). If the dragon is not behind many feet of steel and concrete, then it would have been killed by bombs, hijacked air-liners, or similar means. And, as we will be denying ourselves access to things like the GBU-28 and SADM that make the many feet of steel and concrete irrelevant, we'll need plenty of time to breach those barriers with more 'conventional' means.

Of course, if the dragon comes out, it will be killed by anti-vehicle lasers, hyper velocity missiles or whatever else we have brought of for that purpose but we still have to go down into his hole and come out with his head...

Most runners are going to turn down a job of 'go and kill this guy by tomorrow' much less 'go and kill this dragon by tomorrow'.
knasser

I'm going with the previous statement that the dragon's lair is underground and in the wilderness somewhere, and secure against explosives.

My team is four summoning specialist mages, with counterspelling as their secondary area of expertise (so still horribly good at these prices), and summoning focuses. Remainder of team are two samurai hacker/rigger types.

Team arrives at lair, summons four force 6 earth elementals, invokes them. All use Earthquake power at the same time. Underground lair collapses as do all access tunnels in the area whether known or unknown.
Talia Invierno
How ironic. I was just digging up your quote from the other thread, knasser, as being the quote which first challenged the early presentation of SR dragons as being something that no one should want to tangle with:
QUOTE
There's a lot of dragon worship that goes on around here that has little basis in the game rules. Dragons are tough physicallly and magically, they are also very, very smart. But they're not invulnerable, epic beings. If they come up against serious firepower, they will die. ... It's easier to attack than to defend.

I think we have actually answered one of the questions from the originally-linked thread, which asked for a comparison of D&D dragons and SR dragons. D&D adventurers habitually go after the dragon in its lair and expect to survive. Most SR runners very much prefer not to go after the dragon in its lair.

If you do choose that tactic, knasser: again, please roll it in Combat Turn time smile.gif
knasser
QUOTE (Talia Invierno)
How ironic. I was just digging up your quote from the other thread, knasser, as being the quote which first challenged the early presentation of SR dragons as being something that no one should want to tangle with:
QUOTE
There's a lot of dragon worship that goes on around here that has little basis in the game rules. Dragons are tough physicallly and magically, they are also very, very smart. But they're not invulnerable, epic beings. If they come up against serious firepower, they will die. ... It's easier to attack than to defend.

I think we have actually answered one of the questions from the originally-linked thread, which asked for a comparison of D&D dragons and SR dragons. D&D adventurers habitually go after the dragon in its lair and expect to survive. Most SR runners very much prefer not to go after the dragon in its lair.

If you do choose that tactic, knasser: again, please roll it in Combat Turn time smile.gif


I would, but if we were to actually play out the rolls, etc., I would need to go and stat up the six team members which I don't have time to do at present. Sorry. Also, I'd have to type up a full list of the precautions taken, the bound spirits and their orders, if any, shielding focuses, etc. You laid out quite a big range of options with your 200 karma and 1M nuyen. If I were to do such a group justice, it will take me quite a lot of time.
Talia Invierno
Okay, back-replies, because I missed about five or so posts between the ones I wrote.

First, the scenario remains the dragon against the runners. Period. If the runners get tech (including weapons), the dragon gets tech. Do note that a dragon, in and of itself, can't use the Matrix -- so its lair won't be wired.

@ sunnyside:

Exactly. Tactics are the thing. I can't represent an 8 intelligence, so the best I can do is to play it intelligently to the best of my abilities, assuming that those playing the runners will do the same. I'm abstracting as much as I can.
QUOTE
Also one has to presume that some very very nasty wards are up.

Yes.

Initiate question: believe me, I'd want the metamagics, and in my own game I'd add them. But I'm trying to stick to strict canon here, and that can't be done (yet).

With the tactics I have in place, I see no reason to add any karma to the dragon in order to defeat the runners. We'll see. I could be wrong in that.

@ knasser:

Tactics is why I can't just accept your "solution" without running it through combat turns. After all, you're just stating it as though it hadn't already been taken into account and didn't have a counter already in place -- but who knows? Maybe it might work.

The sheer amount of time required to do such a team justice is precisely why I made the initial challenge an open cooperative challenge, rather than just advertised for runners.

@ toturi:
QUOTE
What I mean is that both the dragon and the runners want to engage each other only when 1 side is at a disadvantage. The key to this is while the runners are willing to engage the dragon as long as it is not in its lair and it holding all the cards, whereas the dragon is likely to be disadvantaged if it faces the runners without its Home Lair advantage.

Absolutely true. But part of the challenge was based on the original comparison to D&D dragons -- and I've already noted that point.

@ Bob Crusher:

I've already cut the armies. Really, the only reason outside reinforcements were mentioned at all was to point out that the dragon was not neutralised, just because it was staying laired. And then you brought up the country question, and it just escalated.

I'm trying to keep the core challenge as simple as possible: one dragon, six runners, both with reasons to see the other dead -- but environment and tactics are relevant. I'm willing to use the same levels, throughout. But if you're willing to give PCs tech against the dragon, why shouldn't the dragon also have tech against the PCs? It can't access the Matrix, though. I'm finding that to be both a negative and a distinct asset (in that its lair won't be hackable).

Actually, the runners are by far the more disadvantaged in remaining non-mobile. Sooner or later they will be identified -- and how many people would take an interest in their whereabouts?

I think I'm caught up. Let's see how many posts I missed while writing this wink.gif
Crusher Bob
Here's (pdf file) something interesting to throw into your games.
Magus
Who says a dragon cannot use Trodes now in SR4 or AR?
sunnyside
Also stuff like this would probably lead to a serious of rules threads.

For example is quake blocked, to any degree by magical means. If not what is happening where the intensity doesn't drop off with radii like a grenade?

Also again if the party shows up they'd have to be really using that counterspelling hard if and mage fibres are around. Plus the dragons high force spirits could pose a real problem for the lesser invoked spirits. True the mages could hypothetically try and invoke/cast their own high force spirits, but that will likely not end well if they go over magic(and even then.....).

Also there is a cat and mouse game possible in the astral if you are in the "spells can attack at range in the astral" camp as oposed to the "it says no ranged attacks in the astral, so spells are short ranged" camp. Most, I think, are in the former until it bites them in the butt. But in that case any mages supporting their dual spirits in the astral risk getting nuked by the dragon hiding in some trees far far far away.

And as that's a surprise situation, depending on how you interprite some stuff, they likely will not get any counterspelling, meaning the PC(s) are dead. The dragon can then relocate, especially if they don't know where the spell came from.

Actually can a dragon even bind foci without karma?
Talia Invierno
QUOTE (Magus)
Who says a dragon cannot use Trodes now in SR4 or AR?

Whenever SR4 does not give explicit answers, I reference earlier SR material and then err on the side of making the dragon less capable.

Thus no metamagics, though they were mentioned in DOTSW.

Thus no Matrix, since the last mention is Dunkelzahn's will, which (I believe) was looking for a way for dragons to reliably access the Matrix. The one and only other mention is the corp experiment on Eidolon (sp?), and he is said to have been driven mad by it.
QUOTE (sunnyside)
Actually can a dragon even bind foci without karma?

I'm guessing no -- and there's another limitation.
Magus
But Big D's will and such was mostly closed per Sinner when he said that the old SR3 plot threads were closed off. And with no matrix how is most of anything going to get out. Wireless is everywhere. I see no reason as to why a dragon could not make use of AR with Trodes or Nanopaste.
Crusher Bob
I'd help to have a bit more concrete info about the dragon lair, since that will greatly effect what you can and can't do.

For example, attacking a dragon he holed up in the Wieliczka Salt Mine will be considerably different from attacking a dragon holed up in a purpose built concrete and steel bunker on his own private island.

[edit]
heh, even a nifty semi-map of the tourist sections of the mine.
[/edit]
Critias
It seems to me like the easiest way to go about this would be to make a standard six-man Shadowrunner team with the starting BP and cash (an adept super-Face, say two drone riggers for big machinegun-toting robots, and a trio of mages with one specialized in offensive magic, one in summoning, and one dedicated to spell defense type stuff)... and then take the six million nuyen and invest in mercs (with the Face handling negotiations) and heavy weapons (sniper rifles, HMGs, rocket launchers).

I bet the dragon'd lose.
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