Fortune
Nov 14 2007, 12:37 AM
QUOTE (Mercer) |
Trolls, on average are about a foot taller than the tallest humans. It really doesn't seem like that big a deal. |
Right, when you compare the average troll to the very extremes of humanity, the discrepancy looks a lot smaller. The thing is that the world isn't peaches and cream for those extreme humans, and you are saying it is a trivial matter to add an extra foot an average to an entire sub-race.
Ancient History
Nov 14 2007, 12:42 AM
The issues affecting metahumans-all metahumans-with regards to their needs or size have been addressed in SR before (probably nowhere more than in the novel Changeling, but I digress). It's not something that is blithely skipped over, just not dwelt on overmuch. Games become a bit of a pain in the ass when your character has to roll damage because the ceiling fan clipped their horns again, nobody wants to take the flaw Hunchbacked because they grew up with a continual stoop and their back never straightened properly. Gamemasters might want to charge quadruple for shoes that could be used as hats by a pair of dwarfs.
Fortune
Nov 14 2007, 12:43 AM
QUOTE (Stahlseele) |
BOOK? NOW WE'RE TALKING! |
Stahlseele
Nov 14 2007, 12:44 AM
QUOTE |
Gamemasters might want to charge quadruple for shoes that could be used as hats by a pair of dwarfs. |
not hats, flats, that's where the dwarven race gets the bonus against toxins and sickness from *g*
Spike
Nov 14 2007, 01:04 AM
QUOTE (Stahlseele) |
Dignity means not having to say please for things that should be standard . . like not having to say:"i am late for a meeting, i have my SIN here, please let me go officer" and such things . . like getting pulled over by the police just because you don't look right for the car . . or asked to accompany the officers to the police station because you look like you're expecting trouble(actually happened to me . . and no, i am not black . . i just wear all black including black leather coat <.<) |
You have a very strange definition of Dignity.
I mean, I can see... sort of... where you are coming from, but I suspect you have dignity confused with a backwards redition of 'respect' or something...
Cain
Nov 14 2007, 01:06 AM
I had a friend with acromegaly, who passed away some years ago. Anyone in the Seattle con scene about ten years ago would remember Ogre. He reported his own height as something over 7 feet tall.
Granted, Ogre was a skinny man; I probably weigh more than he did. But I remember walking with him down the Ave, going into stores and restaurants. He had to duck, but he didn't have any issues getting into buildings. I never saw him get out of a car, but I recall watching him try and sleep in a normal sized bed.
Basically, I think some of the height problems are overstated. Ogre didn't have that much difficulty getting along on a day-to-day basis. When he did have difficulty, he managed it with dignity.
Besides which, I would hazard a guess that the handicapped probably occupy about 1% of this country, and there's a large market aimed at them. Curb cuts and braille on ATMs (even drive-through ones, heh) are familiar sights nowadays; most shows are closed-captioned for the deaf.
Mercer
Nov 14 2007, 01:07 AM
QUOTE (Fortune) |
Right, when you compare the average troll to the very extremes of humanity, the discrepancy looks a lot smaller. The thing is that the world isn't peaches and cream for those extreme humans, and you are saying it is a trivial matter to add an extra foot an average to an entire sub-race. |
The world isn't peaches-and-cream for those people, but they're also completely playable is my point. Or to put another way, if Kareem Abdul Jabar can make it in the world at 7'2", then a guy can make it at 8'2". A single troll isn't going to make the world come crashing to a halt.
Dealing with trolls as a portion of society is a different matter, but I don't think its an unworkable matter. Trolls might be unworkable in society, but that's an intentional facet of the game. Trolls not fitting in is where they fit in, if you follow me. They are designed thematically to be big scary monsters that don't fit into "human" society. The targets of prejudice, fear and discrimination. Trolls literally not fitting in is where they are supposed to be.
Trolls are a 1% of the population that mainstream society does not aggressively court. If all the trolls got into a big boat and sailed away, mainstream society would be pretty relieved. That's why things aren't made for them, why apartments are too small for troll families, why cars are too small. At best, the corporations are willing to meet them halfway. "If you pay more, we'll make stuff made for you." This encourages trolls to stay in troll friendly neighborhoods, eat at troll friendly restaurants, go to troll friendly places. Its de facto segregation.
Which is why I say trolls not fitting in is a civil rights issue, and not a problem with the game.
Riley37
Nov 14 2007, 01:10 AM
QUOTE (Fortune) |
When we discuss generic humans we refer to the average human, who has a 3 in everything, including Charisma. We are discussing trolls, and the average troll has a 1 in charisma. |
mfb: roger, thanks.
Fortune: buh-whuh? in your campaign, or in BBB, or in previous editions, or where?
By my totally-off-the-cuff estimates, humans might bellcurve as follows:
10% CHA 1
20% CHA 2
40% CHA 3
20% CHA 4
6% CHA 5
3% CHA 6
1% CHA 7 (Exceptional Attribute)
How the heck do you take a troll range from 1 to 5, apply bellcurve, and get an average of 1? Fortune, you're smarter than that!
As for the economics of making troll-size or troll-adapted gear: Evo is the only AAA with a nonhuman gear product line so notable that it's mentioned in the one-paragraph summary. Aztech may well market a Troll-Size Burrito; and there may well be an A-rated version (or successor) of the "Big and Tall" chain of clothing stores. On another hand, the profit margin of making troll-size gear is limited by the buying power of trolls, and I'm guessing that the total discretionary income of trolls does not support profitably mass-producing troll-sized luxury sedans, nor troll-sized Rating 4 cybereye systems. (But an adaptor to fit human-sized Cybereyes systems into troll eyesockets might be worth mass-producing if it's independent of Rating.)
On yet another hand, if you're making stepvans, well, lotsa delivery companies prefer to hire drivers who can easily lift 100-kilogram boxes, so I bet that the troll-optimized Bulldog is in mass production, and that over 1% of Bulldogs are troll-optimized. I further speculate that 10% or more of Panther Cannons are built with troll users in mind, and that some military forces include all-troll Heavy Weapons units, with troll-sized barracks. (Perhaps with a status kinda like the 332nd Fighter Group of the US Army Air Corps, aka the Tuskegee Airmen: few others wanna socialize with them, but lotsa others ask for support from them.)
Spike
Nov 14 2007, 01:17 AM
QUOTE (Mercer) |
Which is why I say trolls not fitting in is a civil rights issue, and not a problem with the game. |
I mostly agree but:
Trolls are, roughly speaking, twice as massive as a normally massive Shadowrunner (bulked up street sam, say). They are significantly taller, wider and... as I already pointed out, heavier.
They are rewarded, mechanically, by having a massive advantage in strength and body stats, to the point where the mechanics of the game actually start breaking down regularly to accomodate them (troll anti-tank bows, for example, the Str/2 damage of most melee weapons on the opposite end, the rule broke to keep the trolls 'sane' at the expense of everyone else).
There are no corresponding penalties assosiated with that extreme size. In fact, the penalties they get don't actually make much sense from an internally consistent point of view. Trolls are dumber just because? Trolls don't even find other trolls that attractive or charming just because? Its a 'balance' mechanic that doesn't begin to address the problems trolls should actually have.
You know, massive penalities to stealth. That's just an obvious one. What about having a bonus to actually shoot them? That's another. Bigger targets are easier targets, you know. I did some competetive marksmanship a couple years back. 300 meter targets are mansized, 600 meter targets are, well, troll sized.
Fortune
Nov 14 2007, 01:39 AM
QUOTE (Riley37 @ Nov 14 2007, 11:10 AM) |
How the heck do you take a troll range from 1 to 5, apply bellcurve, and get an average of 1? Fortune, you're smarter than that! |
Because I don't apply the bell curve. Technically, neither does Shadowrun (none of those Charisma 1 trolls actually had to pay to offset that -2 penalty

).
QUOTE (sr4 pg 62) |
The standard range of natural human attributes is rated on a scale of 1 to 6, with 3 being average. |
Trolls get +4 to Strength, and nobody has problems considering that the average troll has a Strength of 7. Trolls get -2 to Charisma, hence lowering the average to 1. Works good enough for me, and that is pretty much exactly how it has worked in all the previous editions.
mfb
Nov 14 2007, 01:50 AM
QUOTE (Fortune) |
Because I don't apply the bell curve. Technically, neither does Shadowrun (none of those Charisma 1 trolls actually had to pay to offset that -2 penalty). |
you do, and it does. the bell curve is being applied before racial modifiers--in other words, it's assuming that the average troll has a Cha of (3 average -2 racial mod) 1. the actual curve after racial mods ends up looking more like a slide than a bell. such is the nature of gaming.
Fortune
Nov 14 2007, 02:02 AM
QUOTE (mfb) |
you do, and it does. |
Well then, there you go.
PlatonicPimp
Nov 14 2007, 02:06 AM
But in this edition, you don't apply a negative modifier at all, you simply have a lower maximum. So under the current rules, the average troll has an logic of 3, just like the average human. And there would actually be MORE logic 4 trolls than logic 4 humans in the sample set, because all the logic 5 and 6 trolls are logic 4 instead.
Fortune
Nov 14 2007, 02:11 AM
QUOTE (PlatonicPimp @ Nov 14 2007, 12:06 PM) |
But in this edition, you don't apply a negative modifier at all, you simply have a lower maximum. So under the current rules, the average troll has an logic of 3, just like the average human. And there would actually be MORE logic 4 trolls than logic 4 humans in the sample set, because all the logic 5 and 6 trolls are logic 4 instead. |
Using that logic, the average troll will have an average Strength and Body of 3 as well. Metahumans pay for their Attribute modifiers through the cost of being, well, metahumans.
Simon May
Nov 14 2007, 02:14 AM
QUOTE (HappyDaze) |
Research labs and boardrooms are not for eating or shopping, and don't really have any jobs offered that require massive size and strength anyway so it's cheaper to just draw candidates from the other 92% of the population (that tend to be smarter, more social, and even more dexterous for hands-on work). |
Agreed. I doubt a troll would want a boardroom job. The point is that most of the places someone would absolutely need to go, from the subway to the stuffer shack, would be made large enough to accommodate a troll if necessary. I never meant to argue that every place would be troll accessible. I specifically cited retail stores and municipal buildings because those are the ones that trolls are most likely to end up at.
QUOTE |
Multinational corps with extraterritoriality can just drop their citizenship - no citizenship = no job. Affirmative action is dead in SR, and the troll tends to have the lowest mental stats - the ones typically will lead to successful employment. Face facts, they are not going to be the 'best candidate' for most non-physical labor or security work in any event. |
I also never meant that corps would be hiring trolls as secretaries. In fact, I can't think of a white collar job a troll would want. If that's the case, corps wouldn't be the offenders here. It's all about the retail.
QUOTE (mfb) |
Simon May... i'm tired of chasing you. it seems like every time someone responds to you, you shift your argument a bit. my point is that trolls are not given enough of the spotlight, especially given their size-related handicaps, to justify their place in the setting. i'm not sure what your point is. |
Why would anyone make the same point over and over? That's simply a waste of time. If you want to rehash your arguments, be my guest, but I prefer to make new ones--or at least slightly different or more clear ones.
I'd also like to say that I absolutely agree with you. I simply don't feel the need to handicap my creativity at the boundaries of canon. That would be a really silly for a roleplayer to do.
In essence, my point is that I don't see the point of arguing the obvious. The setting doesn't specifically lay out the ways trolls functions because roleplaying is a creative game. Simply pointing out over and over that there's nothing in the book doesn't get us anywhere. Instead, our efforts should be made fleshing out for others the possibilities out there. It's the essence of inference: If it says A, but it doesn't say no to B, then there's no reason A should be all there is.
bogomips
Nov 14 2007, 02:34 AM
QUOTE (PlatonicPimp) |
But in this edition, you don't apply a negative modifier at all, you simply have a lower maximum. |
This is an interesting point actually. Arguably, forcing troll characters to spend 30 BP to get to CHA 2 would make troll PCs more representative of the SR 'reality'.
Adarael
Nov 14 2007, 03:11 AM
QUOTE (Fortune) |
Trolls get +4 to Strength, and nobody has problems considering that the average troll has a Strength of 7. Trolls get -2 to Charisma, hence lowering the average to 1. Works good enough for me, and that is pretty much exactly how it has worked in all the previous editions. |
I do, actually. In my experience, those individuals with natural inclinations toward excelling in certain areas will usually not apply themselves to becoming world-class at it, but will practice enough to remain "pretty good" while devoting their time to other pursuits. I generally don't play that the average Ork or Troll dumps 3 points into their bonus attributes as a matter of course. It's my theory that given the number of metahumans that don't have their bonuses, they may only invest an additional 1-2 points. The larger the bonus, the less-inclined the individual to spend as many points to be really, really good at it.
Or to put it another way, how many people have you known who were honestly really gifed at something who didn't devote their whole educational career to doing it, but devoted enough where they didn't have to work super-hard to stay above the curve, and spent a lot more time socializing? Maybe it's just me, but that describes some of my friends in college very well - they were in the upper eschelons of their department's GPA curve because they had natural talent, and spent the time other students would have devoted to studying to other pursuits, like socializing and learning to rock climb/play the saxaphone/bind books. (Those are all direct examples, yes).
I'm not saying this is ABSOLUTELY true, and I'm not saying it's a perfect model, but I can't help but feel that since you can spend Karma to raise attributes, many trolls and orks who wanted to get by in the world without being looked at like they were some kind of beast might have spent the time ordinary humans spend getting 'fit' on things like learning how to be inconspicious, charming, or full of book learning.
Just the way *I* tend to model 'average' stats.
Fortune
Nov 14 2007, 03:28 AM
QUOTE (Adarael) |
Or to put it another way, how many people have you known who were honestly really gifed at something who didn't devote their whole educational career to doing it, but devoted enough where they didn't have to work super-hard to stay above the curve, and spent a lot more time socializing? |
Quite a few, actually.
QUOTE |
Maybe it's just me, but that describes some of my friends in college very well - they were in the upper eschelons of their department's GPA curve because they had natural talent, and spent the time other students would have devoted to studying to other pursuits, like socializing and learning to rock climb/play the saxaphone/bind books. |
But as you say, they had natural talent, and so are already in the upper reaches of the Attribute range to start with. I don't think that trolls are going to be less inclined to be couch potatoes than the rest of metahumanity.
Jack Kain
Nov 14 2007, 03:36 AM
QUOTE (HappyDaze) |
Trolls are also made even more conspicuous since they are typically a very small minority yet are very obvious. This certainly makes it easier to track down any particular troll (or the group that runs with them) if a setting is dialed to gritty. |
I hear a lot of harping about trolls not having place... did you actually read the main rule book because it sounds like you missed the front area.
Trolls may be the rarest of all metatypes but they aren't all that rare.
Say Lone Star is questioning a witness and trying to get him to describe the runners. All the guy will be able to say about the Troll is. "One of the guys was a troll" Thats not really helpful. In my view most people won't be able to really tell the difference between two trolls.
ANY runner who shows his face runs a high risk of being identified.
Shadowrun mixes science fiction with fantasy. Thats why we have Elves, Dwarves and Orks. To round out that group you need a Giant. Lots of stories both Scfi and fantasy have the giant character. He may be a good guy or a bad guy but he's big and bad.
The giant can be mean cruel and violent or gentle and a nice guy if you actually sit down and talk to them. Fezzik, The Russian(The Punisher series). The Hulk, Grundy, John Coffiee from the Green Mile would be another example of the Giant. Oh here's another famous giant we all love.
Chewbacca. In RPG video games the Giant character is quite common.
Runners want Trolls for the obvious reason, even with a low charisma a trolls size and physical stats they are big tough and scary. Having a troll says mess with me and my friend here will rip your arms out of your sockets. Get them some heavy body armor and you have a big tough friend who can protect you.
I say the book is right in saying Trolls are in demand for employment as bouncers bodyguards and other security positions. If your a club owner in a bad neighborhood a troll bouncer is a blessing. Think about the typical security situation with the angry, drunk or otherwise disruptive customer. The troll comes over and asks "Is there a problem" while he cracks his knuckles.
Most runners won't flinch at a troll unless your dealing with a sizable number. But typical NPCs should flinch at a troll.
Its safe to say your typical troll is getting that +3 to intimidate for being physically imposing. The fact PC's put the 1 in charisma is there own power gaming.
Fact is there is no penalty, you don't take the cap and assume the average is lower. You can take the minimum and assume the average is higher. For the grunts it says to change there metatype simply to add. Like to make a Troll ghoul add 4 to strength and body. (Ouchies).
RAW: "Though stereotyped as stupid or frightening, trolls are no less intelligent or well mannered than other metatypes"
Sir_Psycho
Nov 14 2007, 03:39 AM
Here's some fluff.
QUOTE (SR3-Metahumanity. Daniel-Bear Shaman) |
People (...) have low expectations of trolls. Another factor in the dumb-as-a-plascrete-wall image is probably our teeth. Trolls have tusks, like orks, and our other teeth are shaped differently. This leads to speech that sounds flat, uninflected, and therefore “stupid� to the ears of humans and others. Most trolls who speak in a way humans find pleasing have bought their acceptance with extensive dental work.
Our size poses other problems as well. Trolls often find everyday life uncomfortable, physically and socially. Everything is built for much smaller people; we don’t fit in spaces like small automobiles or compartments in coffin hotels. We can’t squeeze into most standard chairs and desks, which is why so few of us take office jobs. In many areas, troll children can’t even go to the local school.
Socially speaking, most people’s reaction on first meeting a troll is, “Please don’t beat me up!� Actually, we’re less likely to be violent than most other races; our size is enough to make people leave us alone rather than fight. We’ve been lucky enough to escape the worst of the scapegoating, however, most likely because we’re still pretty rare. There are a lot more orks to hate than there are trolls. Not that trolls don’t face bigotry. More of us live in the wilderness than in cities, partly because the wide-open spaces give us breathing room, but also because of prejudice and suspicion. Finding a landlord who’ll rent to us is quite an accomplishment, let alone one who won’t insist on twice the usual security deposit because he’s sure our weight will damage the floors. And even if we do find such a person, many residences are just too small to accommodate a troll family. Wilderness trolls have developed a cultural identity—a rough, primitive way of life vaguely analogous to the back-to-theland tribal lifestyle popular with some elves.
Some urban humans romanticize this vision of trolls, which hasn’t helped the average city troll with dreams of simple acceptance into general society. Your average urban troll makes his living at a job that requires heavy lifting or muscle—for example, bouncer at your local bar. Plenty of others have been lured into organized crime, where they can finally get some respect as the toughest enforcers in the business. Trolls who turn the “big, dumb trog� stereotype on its ear often overcompensate, becoming over-refined in an effort to avoid seeming troll-like. |
The seeds are definately there in the fluff for GM's to role-play the life of a troll, but it's not necessarily forced. Perhaps it should be. A big part of the high-cost races (that's trolls and elves) is that the disparity of their attribute bonuses are very wide, but so are the social reactions of the general population. Elves are much less likely to be negatively descriminated against than a troll, and if it's a real risk, they can easily throw on a hat or a hood or a burka if need be and pass as a tall, thin human. A troll is a troll is a troll. You can't hide it, you're huge.
Even the stats offer huge role-playing opportunities, as well as explain the stereotypes. Trolls just can't get high-flying corporate jobs. Or even middle-management, for that matter. Not just because of prejudice, even though that is HUGE, but because of Charisma and Intelligence modifiers. As the essay pointed out, a lot of the Charisma problem lies in their dental structure, also they have natural dermal plating and horns, which must not go down to well conversationally.
Also, let's face it, they have it hard when it comes to intelligence, they often manage to have enough when it comes to streetsmarts "As long as he’s the one dishing out the punishment, he stays on top of the heap of street scum" (Troll Ganger Archetype [More fluff for you], but Trolls in educational environments have problems concentrating and retaining information. And the sort of social darwinism that would spring from these deficiencies would lead to racism and prejudice from some, and an equally damaging compensation from equal opportunity espousing sympathisers practicing forms of positive descrimination. Scholarships would be uncommon, but I'm sure "I'd be happy to give you the number of a reputable construction company that could use a healthy man like yourself" as well as courting's at various stages of life into gangs, some open minded or exploitative security providers, into being bouncers at clubs and maybe even military or police service (which would cause a right uproar if the Lone Star riot control cop that just broke your skull was a troll).
Trolls would be extremely challenged to find any sort of respectable, intellectual work, not to mention the fact that it simply would not be ergonomical, considering their size. So they are relegated to the low-paying, out-of-sight-and-mind jobs involving straight physical labour (where you can bet they'd still be working under a human boss). This further relegates them into lower socioeconomic stratas of society, compounded with racial prejudice, and we begin to see why so many trolls play to the stereotype. When you are faced with a compromising situation, say you're refused a seat at a bar or bistro and you have little recourse in dealing with the situation amiably, given your general deficiencies in intelligence and charisma linked skills, what does your average troll decide to do? He takes the offending metahuman (and which metatype do you guess it is?) outside and pounds him into a puddle. Further re-inforcing the stereotype.
Personally, I think Troll characters, both NPCs and players have strong opportunities for role-playing, if handled right. Personally I'm working on a Expat Israeli troll who was at first a pacifist, but during his time in the Israeli Military (compulsary year of service) he found the task particularly suited to him, due to his Troll attributes and naturally tactical mind, and although he spent most of his initial years serving as a quartermaster, he was brainwashed by the nationalist right wing quabalists and enlisted into Special Forces Ops for the IDF and Mossad, and as an older man, now living widowed with a jaded, spiteful daughter, trying to make a life for himself outside conflict and violence, is constantly pulled back into the Shadows by his violent past and aptitudes. He's basically a weapons specialist type character, mainly customising weapons for Shadowrunners and using his contacts to acquire milspec tech for Shadowrunners.
Fortune
Nov 14 2007, 04:07 AM
QUOTE (Jack Kain) |
... you don't take the cap and assume the average is lower. |
Actually, that is exactly what Shadowrun has done throughout its history (up till SR4, where I can't find an exact reference as yet).
Sir_Psycho
Nov 14 2007, 04:26 AM
I'm pretty adamant that in creating a troll character (in any pre-SR4) Editions a character creating a Troll character had to spend AT LEAST 3 Build Points in Charisma, and if they only spent that minimum they would get an attribute of 1. An Elf who spent 3 points of Charisma would end up with an attribute of 4.
So, if you disregard the exceptional Attribute edge (and cyberware and adept powers, of course), the maximum Charisma a troll could start the game with was 4 (spending six points).
This is what we're talking about, right? So for averages, your average citizen has 3 of all attributes (except for the special attributes) and if you want to make your average metatype citizen, you apply the attribute modifiers, and yes the attribute modifiers so an average Troll does have a Charisma of 1.
pbangarth
Nov 14 2007, 05:01 AM
OK, gang, some of the above arguments appear to have logical flaws.
1) Some of the arguments so far work with random distributions of numbers.
If you took the human range of values from 1 to 6, and averaged them, the average value would be 3.5, not 3. A whole mess of random rolls averaged would approach that value. If you took all the 5s and 6s and made them 4s as was suggested, the average would approach 3. If you restricted the rolls to a range of 1 to 4, the average would approach 2.5.
None of these necessarily represents the way players would generate their PCs. Players will choose non-randomly to assign numbers to the affected Attributes according to their needs. There is no arithmetic or statistical phenomenon that forces a player to put a value of 1 into CHA. If a player wanted a PC to have a CHA of 4, they could have a troll with a CHA of 4. The fact the maximum of the range is 2 lower does not imply that the average must be 2 lower. The average value for CHA as assigned by players could be higher than 3, or lower than 3, or anywhere depending on the wishes and prejudices of players. It could be 4 if we all put as much into the Attribute as we could.
2) BP are assigned as the player wishes, and no subtraction occurs afterwards. You put 20 BP in at character generation, you get 2 points higher than the minimum.
3) The increase to the average value generated by the increase to the minimum value for trolls in other Attributes is not somehow nullified by the phenomenon in 1) above, as has been suggested. The range of values of 5 to 10 for STR or BOD, if randomly rolled, would approach 7.5. If you rolled 1s to 10s and treated all the 1s to 4s as 5s, the average would approach 6.5. Not 3, given 2) above, and the absolute lowest average value would be if all players added nothing to the base value, leaving 5.
4) As has been suggested, the whole troll relationship to the rest of us thing is up to the role playing of the players and the GM. Sure, there could be more fluff describing the problems, but do we really need help to figure them out?
I don't believe so, but if I'm wrong, then what things should have been spelled out for us? Specifically what fluff should have been written but was not?
Peter
Critias
Nov 14 2007, 05:54 AM
QUOTE (Jack Kain) |
RAW: "Though stereotyped as stupid or frightening, trolls are no less intelligent or well mannered than other metatypes" |
Which is nothing but ridiculous PC bullshit. Trolls take active penalties to certain mental and social attributes -- they are quantifiably, unarguably, less intelligent and well mannered than other metatypes.
Ol' Scratch
Nov 14 2007, 06:01 AM
Metagamingly, all of the metahumans with attribute modiers have paid for those bonuses and penalties via their racial cost. Instead of forcing you to buy an attribute and then take those points away, they just folded the price into the racial cost and saved a step.
Anyone who denies that from a practical standpoint is just being a douche.
Riley37
Nov 14 2007, 06:22 AM
QUOTE (Fortune @ Nov 13 2007, 08:39 PM) |
Trolls get +4 to Strength, and nobody has problems considering that the average troll has a Strength of 7. Trolls get -2 to Charisma, hence lowering the average to 1. Works good enough for me, and that is pretty much exactly how it has worked in all the previous editions. |
SR4, baby. "-2 to Charisma" is *nowhere* in the SR4 BBB. There are *no* trolls with CHA of 0 or -1 in SR4. Troll CHA range doesn't go as high as the human, elvish or dwarf range goes, but they START at the same 1 as human/dwarf/ork.
If the range goes from 1 to 4, the average *has* to be above 1, mathematically.
If you had a die and the faces were marked 1,1,1,2,3,4, then the average roll would be 2.
If 50% of trolls have CHA 1, 17% CHA 2, 17% CHA 3, and 16% CHA 4, then average CHA is 2.
(The mode is 1, median is 2.5, I'm calculating "average" as mean.)
"Trolls are no less intelligent or mannered than other metatypes"
which suggests to me that the distribution is more like 1,2,2,3,3,4 (mean=median=2.5)
As for STR... among humans in real life, it self-adjusts over time towards "enough to handle the load routinely put on it". If you lift things (in a warehouse or a farm or a gym) every day, then your muscles stay developed enough to handle that load. A moderately-active 300-KG troll exercises STR 5 every day just by walking and standing. A troll will maintain a higher STR over time by doing things which involve that higher STR. Jumping, running, pushups, pullups, isometrics, full-contact sparring or punching-bag practice can maintain 6+ STR; lifting 50-kg crates (or barbells) does not.
Hm, that's another high-cost item: punching and kicking bags for high-STR troll martial artists. Even human adepts with a mere 9 STR might wear out "Everlast" punching bags relatively quickly.
Adarael
Nov 14 2007, 06:39 AM
I had an ork who paid the money to gel-pak his SR3 bag, because I figured that was the most rational way to handle a PC with ceramic bone lacing, muscle augmentation 4, and a very high base strength.
Ol' Scratch
Nov 14 2007, 07:19 AM
QUOTE (Riley37) |
"Trolls are no less intelligent or mannered than other metatypes" |
That means they're on exactly the same ground as an elf when it comes to manners (codeword: Charisma), seeing as how they're one of those "any other metatype" from your quote. Garsh. Those be some suave trogs.
Guess if we continue on with that logic (which translates to "it doesn't matter what your min/max ratings are, everyone's equal!") then dwarves, humans, and elves are all just as meaty and resilient as trolls, too. Why, there are no actual differences at all. I mean, if their stat ranges mean that "trolls are no less intelligent or mannered than other metatypes," despite them being different, it must apply to everything else in order to be consistant, no? If not, please explain why.
Simon May
Nov 14 2007, 07:47 AM
I agree with you a lot, Doc, but making that argument lessens this entire thread. You're arguing semantics. We all know what he meant when he said, "trolls are no less intelligent or mannered than other metatypes." It's commentary on racism and stereotyping, not on statistical bell curves.
The argument you lay out is essentially picking a fight where none is needed. Purely looking at statistics, elves are more charismatic, but most of the players I know play them as uppity assholes, which is why we hate them. The same is in effect for trolls. No matter what their scores, people generally play them as dumb as rocks. It's a stereotype, and one that's relied on far too much.
From my perspective, the charisma stat has to do with physical appearance alone. The higher the charisma, the prettier. But a low charisma doesn't detract from intelligence or manners. Sure, the first impression is libel to be poor, but if the character tries hard and plays a kind hearted and well-mannered character, he can overcome his charisma. We're talking about statistically intangible traits here. Just as dignity should not be equated to charisma, neither should manners.
Intelligence... well that's a completely different beast.
Critias
Nov 14 2007, 07:57 AM
So just being pretty is enough to innately help you out with certain magical tasks? And here I always thought it had more to do with force of personality and stuff.
toturi
Nov 14 2007, 08:07 AM
Does that mean that my Dikoted Ally Spirit won't sleep with me if I am not pretty enough?
Sir_Psycho
Nov 14 2007, 08:10 AM
Aren't we getting a little off-topic? Whether we're running trolls in fourth edition or third edition, we're talking about whether Trolls as a race, belong in SR.
Doctor Funkenstein, I'll gladly concede to being a douche if you show me where in third edition it says that the negative attribute modifiers are factored in? And if it's true, then why do elves and trolls cost the same in build points, while only Trolls suffer from negative attribute modifiers. If you're strictly talking about SR4 though, where there IS a ten point difference, then I am saved from douchehood. But again, it's not on topic, anyway.
MYST1C
Nov 14 2007, 08:14 AM
QUOTE (Doctor Funkenstein) |
And, again, when the artists -- who rarely even bother staying within the confines of the setting or the rules, really -- hardly ever depict trolls as being as large, lumbersome, and overbearing as they, that says a lot about just how impractical they are. |
Damn right.
In fact, I think there are three (3) pieces of SR art that depict trolls more or less the right way:
1) The picture in the troll race description in the SR2 BBB (re-used in the SR3 BBB).
2) The group picture at the end of the races chapter in the SR2 BBB (by the same artist, showing the same troll).
3) The Sprawl Survival Guide cover.
Of course, these all depict the taller and heavier pre-SR4 trolls.
Size is one problem with troll art - most pieces show them about a head taller than surrounding humans/elves/orks (showing humans, elves and orks as about the same height is an error in itself - the average elf or orks is 15cm, 5.9", taller than the average human) which is way too short.
The other problem is proportions - troll bodies are not shaped like human bodies, even though many pices of art show them simply as tall humans with horns and tusks.
Orks are shaped like humans (though usually more muscular and taller), trolls are not!
If you would shrink a troll to human size, keeping all proportions, he would look very different than a human - broader shoulders, overall more massive, longer arms and shorter legs, enormous feet.
From the race descriptions I've always pictured trolls more ore less gorilla-like (though walking fully upright).
My plea to the SR developers: Make artists read the race descriptions!
Most dwarf pics are ok and I've already talked about trolls.
But elf and ork pics are usually off, too.
Elves are usually depicted simply as humans with pointy ears - they are not! Elves are taller and, more importantly, thinner than humans. It's mentioned in the description and reflected in the stats (1.9m/80kg vs. 1.75m/78kg).
Likewise, orks are depicted too small most of the time - they are bigger and a lot heavier than humans (1.9m/125kg vs. 1.75m/78kg)!
MYST1C
Nov 14 2007, 08:19 AM
QUOTE (Mercer) |
And they have an average weight of 300 kilos in SR4. The way obesity is going in the US, that's probably not that far above a lot of humans.
|
But a 300kg human usually moves via wheelchair - he doesn't walk around!
Simon May
Nov 14 2007, 08:41 AM
QUOTE (Critias) |
So just being pretty is enough to innately help you out with certain magical tasks? And here I always thought it had more to do with force of personality and stuff. |
First off, that's irrelevant to this conversation. Second, you're damn right. Spirits are as superficial as the rest of us when it comes to granting power.
Critias
Nov 14 2007, 08:46 AM
QUOTE (Sir_Psycho @ Nov 14 2007, 03:10 AM) |
Aren't we getting a little off-topic? Whether we're running trolls in fourth edition or third edition, we're talking about whether Trolls as a race, belong in SR.
Doctor Funkenstein, I'll gladly concede to being a douche if you show me where in third edition it says that the negative attribute modifiers are factored in? And if it's true, then why do elves and trolls cost the same in build points, while only Trolls suffer from negative attribute modifiers. |
If you add up the positive modifiers for each SR3 metarace (metavariants notwithstanding), I belive you'll find they all come out to the same net gain of +3 attribute points. Some then have other modifiers as well (enhanced vision, movement modifiers, dermal plating, resistance to poisons), but the net gain of every attribute set is a +3. Elves happen to only get the +3 (not a +lots and a -some to balance out).
Which is why Elves cost as much as they did, in fact. They were overpriced in SR3 compared to earlier editions, which is why I think it's kind of funny that you're complaining they cost "the same in build points" as Trolls (who came with buckets of very high attribute modifiers, special rules for using heavy weapons, built-in Reach, etc). But, moving on from the build point cost discussion...
Now, whether or not trolls "belong" in Shadowrun in my opinion, here's a question: how much would The Sixth World change, really, if Trolls never happened? How large of an impact would it really have on the setting, if every single one was an ork instead?
I don't ask this because I advocate genocide against them -- I do, but that's besides the point -- but because I think it says something about Shadowrun's setting. There are three races that, routinely, really matter in the setting. Humans, Elves, and Orks. Dwarves are short humans that do a little work. Trolls are big Orks. Elves are haughty and graceful and magical (with their own inexplicable kingdoms to add an awful lot of Shadowrun's fantasy to Shadowrun's cyberpunk). They're the positive side of the metaracial equation, with all kinds of grace and beauty and whatnot. Orks are the negative side, brutish and combative and breeding like rats, living in squalor, bringing home the "punk" part of Shadowrun's cyberpunk. They're dirty, they wear jeans and leather, and they populate most of the ghettos (Tarislar notwithstanding).
You'll find lots of Elf mages in published books, by default, and lots of Ork gangers. That's just part of the flavor of the setting. What Elf gangers there are are the super special elite Ancients, with mysterious ties to their mysterious fantasyland home, and all kinds of asskicking potential that's all out of wack compared to their actual innate statistical aptitude.
How much would the history of T6W change without Dwarves? Really? Or without Trolls? Compare that to Orks (the oppressed minority, with all the numbers on their side) and Elves (aloof and mysterious, with magic and elitism on their side)... and I think you'll see that -- in the setting as presented to us -- a few metaraces are just under-represented, unimportant, and (as such) left feeling a little unnecessary.
Now when they're unnecessary and as stereotypically disruptive and one-dimensional (and difficult to, literally, shoehorn into some scenes physically) as Trolls? They become a "problem" race.
QUOTE |
First off, that's irrelevant to this conversation. Second, you're damn right. Spirits are as superficial as the rest of us when it comes to granting power. |
What? How is it irrelevant to the conversation, unless your own observation on what Charisma is to you is just as irrelevant?
You said you view the Charisma stat as nothing but physical appearance (and one might assume your opinion on the stat as a whole comes from that view, and as such your opinion on the importance of it, and as such your opinion on what metaracial stat modifiers represents, and as such your opinion on Trolls and their metaracial stat modifiers).
I pointed out that the setting itself, on the metaphysical level, disagrees with your personal view on what Charisma represents. If it were only meant to represent physical apperance, I don't see how it would work the way it does (counting as an attribute on the Astral in various editions, working as a core mental attribute capable of helping to resist Drain for spellcasting or even spirit summoning in certain editions, etc, etc).
You said something, I replied to it. Unless your initial "something" is irrelevant, I don't see how my reply is.
Tarantula
Nov 14 2007, 08:47 AM
Simon, take another look at the charisma attribute description.
Buster
Nov 14 2007, 08:48 AM
QUOTE (Simon May) |
From my perspective, the charisma stat has to do with physical appearance alone. The higher the charisma, the prettier. But a low charisma doesn't detract from intelligence or manners. Sure, the first impression is libel to be poor, but if the character tries hard and plays a kind hearted and well-mannered character, he can overcome his charisma. We're talking about statistically intangible traits here. Just as dignity should not be equated to charisma, neither should manners. |
In SR4, Charisma is a measure of a person's force of personality, which for some reason is separate from Willpower. Check out the social tests, it's Chr vs Chr, not Chr vs Will as you'd expect. So Chr has little to do with appearance or manners (that's the etiquette skill). Although presumably a hot bod gives you more confidence which makes you pushier, but it's up to the player to explain why their character has their Chr score.
Riley37
Nov 14 2007, 09:03 AM
Doc Funk said "please"! OMGROFL!
Here's my interpretation of "Trolls are no less intelligent or mannered than other metatypes"
it's one of those approximate, heuristic statements, kinda like "the Earth is spherical".
If you really want precision, the Earth is not exactly spherical (it bulges due to rotation). And the statistical distribution among trolls, and the statistical distribution among other metatypes generally, is not EXACTLY the same.
For less demanding levels of precision, the Earth is spherical, and the vast majority of humans, elves, orks, and dwarves - and trolls - have INT, LOG and CHA of 2, 3, or 4. For everyday purposes, if all you know about someone is their metatype, that gives you low predictive value for their mental stats.
When you go looking for high-CHA people, as in CHA 5 or higher, you get very few trolls (adepts and the ones with Exceptional Attribute), a few orks, some humans and dwarves, and a lot of elves. The metatype distribution among that subset of humanity is different than the metatype distribution of, say, the total population of Seattle, or of Earth. Among any given million elves, maybe 20% have CHA 5 or higher, and of those 200,000 elves, the percentages of pop stars, sales reps, shamans, and shadowrunners are higher than among the other 800,000 with CHA 2,3 or 4. Among any given million trolls, maybe 1% have CHA 5 or higher. When you go to ultra-high CHA, eg 10+, there are no trolls at all, very few humans, mostly elves. So there is a useful and true statement about elves being higher-CHA than trolls... at that level, from that perspective.
Okay, your turn. It's an explicit statement in BBB. What's *your* interpretation?
I posted two possible "CHA among trolls" distribution approximations earlier in the thread. Were you able to understand them, and if so, do you have an alternate approximation of distribution?
Again, you get to play Shadowrun how you want to. If you prefer "THERE ARE NO TROLLS", go for it. If you prefer "LIFE IS SIMPLE, ALL ELVES ARE PRETTY, ALL ORKS ARE STRONG", then go for it. If you're trying to persuade me that I would have more fun playing that way, or that the BBB tells us to play that way, then you've taken on an uphill proposition.
Blade
Nov 14 2007, 09:09 AM
Of course trolls belong in SR. They do have an important part in the game's background: would your players be afraid of prison if it wasnt' for Bubba the Love troll ?
Fortune
Nov 14 2007, 10:51 AM
QUOTE (Critias) |
If you add up the positive modifiers for each SR3 metarace (metavariants notwithstanding), I belive you'll find they all come out to the same net gain of +3 attribute points. Some then have other modifiers as well (enhanced vision, movement modifiers, dermal plating, resistance to poisons), but the net gain of every attribute set is a +3. Elves happen to only get the +3 (not a +lots and a -some to balance out). |
Dwarves got +4.
Stahlseele
Nov 14 2007, 11:09 AM
QUOTE (Blade) |
Of course trolls belong in SR. They do have an important part in the game's background: would your players be afraid of prison if it wasnt' for Bubba the Love troll ? |
aauugh!
and here i was hoping nobody would bring that one up <.<
Critias
Nov 14 2007, 11:11 AM
Good catch.
Which just reinforces my opinion that I've never had much reason to pay any attention to Dwarves, makes me glad I put "I believe you'll find..." in the above quote, and makes it all the more amusing to me that it's Elves who are being complained about being too cheap (when they cost more than Dwarves and get fewer attribute points).
FrankTrollman
Nov 14 2007, 11:38 AM
In SR1 and SR2 all races did indeed add up to the same +3 total. SR3 came up with the brilliant idea to take the Quickness penalty away from Dwarves and make them cost less points "for no reason".
Elves and Trolls were always more popular than the others because Trolls had the biggest differences from normal and elves had no weaknesses. SR3 bent over backwards to make being a Dwarf game mechanically viable - hell being a Dwarf outright paid you points.
There's no underlying game mechanical justification for why the various races cost what they do. Hell, the SR4 BP costs of the four main races are just the percentage of metahuman characters of that metatype, rounded up to the nearest 5.
--
That being said, in the sixth world Trolls and Dwarfs are supposed to be rare. Both of them together account for less than 5% of the world's population. Trolls in particular are drawn to rural areas and tend to avoid city life. Their impact on politics would be expected to be pretty minimal.
Trolls really are a lot like gorillas. They can rip a steel belted radial in half with their hands and they can outrun world class sprinters. But they are as a people shy and live in the woods more often than not. And like gorillas, or orangutans, the world wouldn't be that different if they weren't around. But the world would be diminished with their passing.
-Frank
Stahlseele
Nov 14 2007, 01:06 PM
QUOTE |
And like gorillas, or orangutans, the world wouldn't be that different if they weren't around. But the world would be diminished with their passing.
|
i am not quite sure if i should find this nice or offensive, if i were a troll . .
SR3 did away with the quickness penalty, but they took away one third of running speed so they were slower . . but still got to learn skills for less points a little longer
HappyDaze
Nov 14 2007, 01:25 PM
QUOTE |
Say Lone Star is questioning a witness and trying to get him to describe the runners. All the guy will be able to say about the Troll is. "One of the guys was a troll" Thats not really helpful. In my view most people won't be able to really tell the difference between two trolls. |
Come on. That's pretty dull there. Trolls have horns of various size and shape, and that's a pretty distinctive, difficult to alter, and hard to hide feature. Not to mention that trolls are never mentioned to 'all look alike' any more than any other metatype and I can tell this idea flew straight out of your ass.
Besides, who needs a description when EVERYONE has a commlink with a camera?
Apathy
Nov 14 2007, 02:42 PM
QUOTE (Fortune) |
QUOTE (Jack Kain @ Nov 14 2007, 01:36 PM) | ... you don't take the cap and assume the average is lower. |
Actually, that is exactly what Shadowrun has done throughout its history (up till SR4, where I can't find an exact reference as yet).
|
If troll average is 1, do you assume a very large percentage of the troll population are moderately (0) or severely (-1) retarded and unable to care for themselves? I would agree that it would make sense that this might be the case, but haven't seen anything in the fluff about how a troll families would deal with this. Would child euthanasia be common in troll communities once they realized that you were too slow to ever be independant? Or would every extended troll families have a couple idiot brothers and sisters at home that someone had to stay home to take care of?
Critias
Nov 14 2007, 02:54 PM
I dunno, how common is it to drown retarded babies in human culture?
pbangarth
Nov 14 2007, 03:46 PM
OK, so the official fluff hasn't fully explored or thought out a place for trolls in the SR4 universe. How is life for them? How have they made a world designed for little people work for them?
Aside from all the various side arguments here, I think we can all agree on that, no?
If so, what do we do? We can continue ad infinitum pissing on the system, or do something about it ourselves. Here's one suggestion.
Most of the world is not built for troll size metahumans. Trolls therefore would gravitate to places where their size would not be an issue, or where they could rebuild the environment to suit their needs. Rural settings as suggested in the books are excellent in that regard, and there is lots of precedent for misfits stepping out of the mainstream and making a go of it in the farmlands and the woods.
This wouldn't help those trolls who wouldn't want to be marginalized to a bucolic backwater or disconnected from medical and other services. Thrasher music needs an urban environment! And SR needs a stock of urban-savvy trolls to fit the job market. So we need an urban environment that would take in trolls and accommodate. Where might that be?
I propose the city of Toronto. First of all, it already has a reputation worldwide for multiculturality (#1 in the world according to the UN) and draws people from everywhere because of it. The local and Canadian federal laws (which I guess may be skewed by amalgamation with the US, but we can work it out) are already designed to include easily targeted communities. (Such as gays: everyone should experience Gay Pride Week once in their lives!)
Second, at the time Canada and the US would have been fractured by the resurgence of NANs, the displaced people from the Canadian west would have one very large city available to them (Montreal being in seceding/-ed Quebec) to which to emigrate. I recognize that not all non-NAN people would move, or choose Toronto to move to, but there would be a massive social upheaval as literally millions of people would be looking for a new place to live. Whether Toronto would actually want it or not, it would be refugee central for the Canadian non-NAN diaspora. One more displaced community, of trolls, would be just one among many.
I know this is not part of the canon. I understand Toronto and Canada as a whole are seen as an afterthought by the literature. A logical look at the social realities of the disrupted SR world, which I think is what people are calling for, would suggest that Toronto would be driven by those social forces to become one of the largest, most diverse urban regions in the UCAS. Seattle, bless its SR-originator-loved heart, is smaller in the SR world of 2070 than Toronto is today. It is entirely reasonable to see an immigrant-swollen city expanding to swallow its contiguous neighbouring cities and grow to 10-15 million people. It would in fact become a city state.
The pursuant chaos and disruption would overwhelm the infrastructure and force change/problems/opportunity. All of which would cost huge amounts of money. The flip-side of the dissolution of Canada is that the peculiar system we have of transfer payments from wealthier parts to poorer parts would disappear as well. Toronto as it exists today pays out $12 billion a year more than services come back from the federal and provincial governments, which are the very levels of government that are supposed to deal with issues of immigration, employment, health care social services, etc. Most of that money goes to places that would no longer be part of Canada. When that money stops going out, because the system that sucks it away collapses,it can be spent at home, for example to deal with the issues of newcomers and their accommodation.
In the model of the current organization of the city, a huge influx of people with as defining and as specializing a nature as trolls would naturally gravitate to one or more enclaves, in which the rebuilding effort would naturally take into account the physical needs of trolls. And once the ball starts rolling, and trolls elsewhere see a mega-city building troll-size homes and services...
So, what do you think? How do we build this into the fluff?
Peter
PS. Please, no "Trollonto", OK?
Dashifen
Nov 14 2007, 04:10 PM
QUOTE (Tarantula) |
More like stating my interpretation of the term, so that he can correct/agree when he answers my question. |
Wow, probably late since I didn't get to visit last night, but IMO, a one-trick-pony is a character concept engineered to for the purpose of one specific specialty. In other words, if I hear a player say "I'm going to make a character who can be the world's greatest X" then I begin to get concerned. Such characters tend to be very one-dimensional, in my experience, and lack a real identity other than their one-trick.