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Nigel
I updated mine with Resistance and Reaction. If I counted wrong, remove from right (but please tell me if I did and where my error was).
imperialus
Just looking at your character sheet here. I'm not sure what you're adding so I'll just give you my take on it.

You have a reaction of 3... Your dodge skill is 3 but you only get to add that if you use the full dodge option and forgo your next action. Not sure how you got it up to 8 dice. If you had used edge, you should have rolled 9 dice and had the sixes explode

If you want to just roll your reaction (and still have the option to shoot) you would have gotten no successes. If you used a full dodge (and given up shooting) you would have gotten 1 success bringing the damage down to 7P, still over your armour which means the damage is physical not stun.

You also have a body of 3 and an armoured vest or longcoat (whichever you are wearing) that gives you 4 points of impact armour which is used for defense in melee. This means it should be a cap of 7 dice not 10.

This means you would have gotten 2 successes on the resistance roll.

I'll let you retcon your action if you want and opt for a full dodge option.

If you use full defense by my math you take 5P damage. If you don't use full defense you take 6P. If you take the 5P that means you suffer a -1 die penalty to all future actions. If you elect to shoot instead and take the extra box of damage you suffer a -2 die penalty to future actions.

Either way, with either Mack or Hex's medkit (I can't remember who has it) they'll be able to heal you up pretty quick once they get you in the back of the van. Check the healing rules on P 242 and 244 of the BBB.

If you choose to not shoot then just edit your post to remove the shooting. Regardless you also might want to say that as part of the dodge you back out of melee range with the guy and get Hex (who seems oddly invulnerable) between you and him.

I'll wait on your decision before continuing. Also, by way of apologizing for forgetting about you if you do elect to shoot at Pete then this attack is unaffected by damage modifiers. He still goes up to 9S.
Nigel
I think I'll go full dodge; I don't exactly remember what I added, but it seemed right at the time. My mistake.

I'll leave the rolls linked as they are, though.
Dusty Ghost
Damn it! My aim is way off here!

Still Petes out from behind the sofa now, so.....
Dusty Ghost
Who's IP is it?
JoelHalpern
I presume it would help if Nigel edited his last IC post to indicate full defense against the Katan, the ffect of getting hit, an that he is moving away?
Than Imperialus can correct Pete's state (still 6S I believe since Loki won't get to shoot him) and decide what the Spirit is doing.

That will make it Padre and my turns.

If I have read this all right, that will be followed by Hex (unless the Spirits actions prevent that) and the top of the second combat turn.

Yours,
Joel
Dusty Ghost
Cool, I can sit tight for a time then. nyahnyah.gif
imperialus
The Initiative order to finish this combat turn is

Padre
Mack
Hack & Slash
(Next (3rd) Pass)
Hex
Sweeps.
imperialus
Ok. I just posted Padre's action Joel, Mack is up.

Give me a minute to upload it and I'll have an updated map.

I'm going to be heading out for the day pretty shortly here. I probably won't get around to posting Hack&Slash's actions till this evening. They are going to make an appearance this pass so try not to jump ahead in initiative if you don't mind.

[IMG]http://img396.imageshack.us/img396/8053/heavenentrance2lx2.th.png[/IMG]
JoelHalpern
Mack has thrown. His second throw misses! I hope that the Spirit rolls badly enough against the first knife (6 successes for Mack) that I can blame that miss on having trashed the spirit the first time smile.gif
Dusty Ghost
Wow! I thought I'd moved further to the left than that. But looking at everyone else, I see we've only moved a small bit. Oh well. Explains why I did not have a clearer shot at Pete.
imperialus
Hey all, sorry I wasn't able to post more. Finance and I had tickets to Rent. Awesome show BTW.

Ok. Did the damage on the spirit and posted Hack&Slashes actions. Hex's up now then Sweeps.

After that I'll roll for initiative again.

Also I realize I'm taking some liberties with interrupt actions here but it's just so you aren't stuck waiting at the curb for the van to get there.
JoelHalpern
One thought:
If I step out the door this coming round, how far away will the Motorcycles be?
(30 mph is about 80 meters per 3 seconds, so they may well be out of range. )

Yours,
Joel
imperialus
If your Str is 9 (which IIRC it is) the max range on your knives would be 45m so yeah, they'd be out of range.
JoelHalpern
QUOTE (imperialus @ May 25 2008, 11:52 AM) *
If your Str is 9 (which IIRC it is) the max range on your knives would be 45m so yeah, they'd be out of range.


PowerThrow increases strength for throwing purposes, rather than merely increasing damage.
So, for knife throwing purposes my strength is 15, giving a max range of 75 meters.
It is clearly a judgment call by you whether I can step out the door and be within 75 meters of them.
(I have the ear-buds, so if you want me to take a roll for me realizing which way they are, it is 9 dice base -2 for distraction, +2 for spatial recognizer.)

Yours,
Joel
imperialus
Yeah... I'll let you do that. It sounds cool. Extreme range though.
JoelHalpern
Okay. When it gets to my turn, that's my plan.
Mack
JoelHalpern
Hex,
You have one more Initiative pass this Combat turn.
May I strongly suggest that you use at least one, if not both, shots on the spirit. You will need to take a called shot. It has hardened Armor 4, so with you AP -1, you need a net DV of 8. A two point called shot, plus at least one net success, should do the job.
I would recommend both shots, because the spirit also rolls a lot of dice to reduce damage (13).

imperialus
QUOTE (JoelHalpern @ May 25 2008, 10:29 AM) *
I would recommend both shots, because the spirit also rolls a lot of dice to reduce damage (13).


yeah, immunity to normal weapons is a bitch. At least it isn't 2nd or 3rd edtion where you rolled your willpower in place of agility.

But Joel has hit on one of the more effective ways to take down a spirit if you're mundane.
Dusty Ghost
Can't remember, but if Pete goes unconscious or dead, does the manifesting end? I don't have my rule book to hand.
Seraph Kast
Either way, I think the spirit is about to be toast. Unless it gets real lucky. Forgot I even had reflex recorders at all, so, yay for an extra die! At this point the fight is going to be over by the next Combat Turn at some point, so we should be okay on following the trolls as long as everyone starts heading for the door.
Mickle5125
I know I said I wouldn't be gone until tuesday, but this weekend has gotten hectic as can be, so I can't promise any more posts until the 7th.

Sorry bout this, mates, and have fun with the car chase!
imperialus
QUOTE (Seraph Kast @ May 25 2008, 11:28 AM) *
Either way, I think the spirit is about to be toast.

which it is.
QUOTE
Unless it gets real lucky.

which it wasn't.

The fight is completely out of the gangers. You can keep shooting at them if you want, but at this point it would be just wasting ammo. Pete was telling the truth when he said he didn't know anything other than that the trolls were involved.
Mickle5125
Until someone tells Padre otherwise, any gangers who come out that door are going to be shot at... do you want initiative or other rolls for that?
Dusty Ghost
Ooooo it's sooooo tempting to try and shoot Pete in head. I agree though, we should all leg it now to get that van, to get those bikes.
Dusty Ghost
Right! I'm off to get some sleep. Good first fight Hex! Well done!

As for me. I pretty much flopped out, but I didn't get killed in the first battle! Woot!

Anyhow, you guys may be interested to see something I'm working on. I'm an artist as a hobby, and I thought I show you all what Sweeps looks like.

Bear in mind this is a work in progress:

>> Click Me <<

Night all!
Mickle5125
I'm probably thinking super far down the line here, but how do you handle initiation? I mean, do you run a side quest? Also, do you allow for the karma cost reductions from group initiation and ordeals? final question: How often will you be tossing karma our way?
JoelHalpern
That knife won't stop the bike. But it might force a crash test.
And it ought to freak the driver out a bit.

Mack / Joel
Mickle5125
I hated my post, so I redid it. sorry if that throws off anyone's planning...
imperialus
Hey all, sorry for the lack of posting. Had my TT game earlier today and the came home and watched the Mars Phoenix mission land. I'm something of an armchair space exploration geek so stuff like that fascinates me. I'm heading to bed now though, I'll get the chase started tomorrow when I get up.
JoelHalpern
QUOTE (imperialus @ May 26 2008, 01:33 AM) *
Hey all, sorry for the lack of posting. Had my TT game earlier today and the came home and watched the Mars Phoenix mission land. I'm something of an armchair space exploration geek so stuff like that fascinates me. I'm heading to bed now though, I'll get the chase started tomorrow when I get up.


No problem. GM's are entitled to lives too.
That successful Mars landing is quite nice. (The fact that Spirit and Opportunity are still trundling around is just plain amazing.)

(TT? I doubt it is Tunnels and Trolls?)

Joel Halpern
Dusty Ghost
He he! TT = Table Top. Meaning real people, not just text over web, or voices in your head. LOL

Yeah! that mars landing is a real landmark. It's just such a shame the world economy is so rocky these days. Space exploration is so expensive using todays tech.

Still the X-prize winners may speed things up a bit now. That for me was one of the most exciting things to witness to date, as it's one step closer to Mr average going into space.

Anyhow! Moving on. Who's IP is it?

EDIT:

Oh yeah, and no one likes my Sweeps 3D model? It aint finished, but feel free to comment on it.
JoelHalpern
I should have thought of that meaning. I've heard face-to-face games called tabletop. (Although some folks use that for everything including board games and card games.)

Yours,
Joel
Mickle5125
QUOTE (Dusty Ghost @ May 26 2008, 10:24 AM) *
Anyhow! Moving on. Who's IP is it?


IP fell apart when the gangers broke and ran. I'm sure it'll come back when we're trying for the trolls.

On a separate note, this time it's for real. I leave tomorrow before sunrise for my trip, so today will be packing and cleaning. I'll probably look at the board once or twice more today, but I probably won't post unless absolutely necessary.

Therefore, have fun smashing some trolls, and try not to get padre killed, mmk? However, should the disappointing happen, I've got a gun bunny adept that I want to test at some point... also an orc tracker and a pornomancer... *shrugs* actually, I have about a dozen character builds already statted out that I want to try at some point. Ergo, should padre bite the big one, plant your idea for the next character to show up, and I probably have a character to match. Most votes wins an appearance in "Greenhorns in Seattle!" ^_^
imperialus
well I let Mack get that throw in, mainly because it seemed interesting.

I just rolled for Hack and I'm gonna roll initiative again for the chase combat.
JoelHalpern
Interesting. I obviously was unclear, so I get what I deserve. I had intended to aim for the bike.
(Although with rolls that good, I don't know that I would have hurt the bike either. 11 hits on 21 dice! Thats better than 2 standard deviations out. Oh well, it happens. First Mack misses, a 1/200 shot, and then this. Uneven luck.)

I do have to get Mack a fast-draw arm rig for the throwing knives.

Yours,
Joel
imperialus
Ignore me, double post.
imperialus
Ok a quick note on how I'm gonna run the chase combat.

Hex. The AK has a Gas Vent III, shoulder stock, and weighted barrel giving it 5 points of recoil comp. It also has a smartlink and a chopped barrel. It's loaded with regular ammo.

Mack. It will take a full combat turn for you to get your LMG out of the suitcase, loaded and ready to fire.

1 you are firing from a moving vehicle, this means you suffer a -3 to your dice pool.

2 You can choose to target either the troll or the bike unless you are firing a full auto (wide) burst or a grenade (If you happen to have one) in which case you hit both.

3 The combat is beginning at Long vehicle range. This means that the AK and the LMG are both at long range everything else you have is out of range.

4 Once the range closes to medium people with pistols can shoot at long range and the AK and LMG are at medium.

5 Short range is medium range for pistols short for the AK and LMG.

6 The Bulldog has an armour rating of 8. This gets added to your armour when resisting damage.

7 The Bulldog also has two sliding doors, one on either side. Since you're going to be firing forward you can open the door and lean out (gun fu style) and shoot. You suffer an additional -3 to your dice pool on account of the fact that you are leaning out of a moving vehicle firing a weapon one handed (don't glitch). Only one person can shoot out of each door. Unfortunatly the firing ports are useless unless the bikes are right alongside you or behind you.

cool.gif The chopped barrel on the AK means it is compact enough that it can be fired by leaning out the passenger side window without the additional penalty.

I think... that is everything. Hope I didn't leave anything out. Initiative will go up in a moment.

9) At the beginning of each combat turn Sybercat and both trolls are going to need to make control tests right off the bat. This sucks up a complex action each turn but it's handled as an interrupt action.
Dusty Ghost
I take it my character is going to sit tight on this one. I only have hand pistols. and the guys with the better guns should take the firing holes.
imperialus
Ok, IC post is up.

Hex with the AK is the only one who's going to be able to do much this combat turn. They're out of range of the pistols and knives and Mack needs to get the LMG ready.

Remember though Hex, you are sitting at a -10 dice pool to hit the trolls. -3 for the moving vehicle, -3 for range, -2 for the cover their bikes provide and -2 for Sybercats failed vehicle roll. You're at -8 if you want to specifically target the bike.
imperialus
QUOTE (JoelHalpern @ May 25 2008, 10:36 PM) *
(TT? I doubt it is Tunnels and Trolls?)


Dusty's right. It's Table Top. We're actually playing Burning Wheel. Not my favorite game in the world but there is one guy in the group who wants to have Luke Crane's babies so we're humoring him till 4th edition D&D comes out.
imperialus
Oh, and anyone who isn't shooting can try and patch Loki up with a complex action. It takes a number of combat turns equal to the damage you are trying to fix, so 2 combat turns to completely put him back together. The Savior Medkit gives 6 dice.

If you have the first aid skill (or biotech group) you can add your skill and Logic to the roll, otherwise it's just pressing the on button and following the onscreen instructions.

The base threshold is 2, any hits over that reduce Loki's condition monitor by one box each.
Seraph Kast
I guess I'll just go ahead and post up Hex's action. -8 is pretty hefty, but the recoil compensation means I can at least shoot a decent burst without too much of an issue. Oooh, I can always aim though, that should help some. I think I'll try and shoot the bike out, since we only need one of them, really.

Well, might have actually managed to hit one. Not a terrible roll, but the penalties are rough. Plus Hex isn't nearly as good with rifles and so forth, heh.
Dusty Ghost
Confussed! Isn't it Sweeps on the first IP?

Oh and sorry Loki. I think I made it worse.
Seraph Kast
Err, yeah. I just read the post by Imp saying that I was the only one that was going to be able to do much and posted, heh. My bad. sleepy.gif
Dusty Ghost
QUOTE (Seraph Kast @ May 26 2008, 06:18 PM) *
Err, yeah. I just read the post by Imp saying that I was the only one that was going to be able to do much and posted, heh. My bad. sleepy.gif

LOL NP
imperialus
It's all good. You're doing two completely separate things so initiative order doesn't matter quite so much.
imperialus
Oh, and Seraph. Remember the AK can be fired out of the front passenger seat window *see post above*. If you want to try and shoot it out of the door you take an additional -3 on account of the fact that you can't brace yourself as well and you'd be stuck using one hand to hang on to the van.
Dusty Ghost
Oooo -2!!! I'm sorry Loki!!!

Does anyone have medical skills?

Sweeps is really starting to look like he couldn't hit the side of a barn from 2 feet away with an elephant gun! sarcastic.gif
Dusty Ghost
QUOTE (imperialus @ May 26 2008, 06:31 PM) *
Oh, and Joel. Remember the AK can be fired out of the front passenger seat window *see post above*. If you want to try and shoot it out of the door you take an additional -3 on account of the fact that you can't brace yourself as well and you'd be stuck using one hand to hang on to the van.

What about if one of us tried to hold him?
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