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Zolhex
Question underwater Kaer? Atlantis?
kevyn668
I thought the Legends of Atlantis were stories about one of the Elven Cities (Thera? Theran?) that relied too heavily on magic and when the mana left, the city sunk/collapsed. Some one back me?

@ Cheshire: the thrashed floating city, is that IYG or a sourcebook? Either way I'd like to hear more about.
Pthgar
Atlantis is most likely Thera, the ancient ED empire. They surrounded their island (in the modern Mediterranean Sea) with true air and true fire to last out the Scourge. Afterwards they tried to return the Theran Empire in it's pre-Scourge glory. The former province of Barsaive (in the modern Caucus Mountains) didn't like the idea and fought back.

So in short, Thera=Altantis and Thera=a kaer (citadel really), but not an underwater one.

Also, it was not an elven only nation. See The Ancient Files for more info.
Velocity
QUOTE
kevyn668 wrote:
Why? Just because I'm trying to get from A to B doesn't mean I have to do it the only way that's known.

I agree--it might take your mage decades to develop the technique, but I don't see why s/he'd be de facto barred from developing some version of this terrifying Damage Shift power.

QUOTE
kevyn668 wrote:
Or a modified version of "reflection", the metamagical technique. How does that work again?

From Magic in the Shadows, p. 78:
QUOTE
Reflecting allows an initiate to reflect a spell back at the caster.
This ability functions similar to spell defense (p. 183, SR3). The initiate allocates Sorcery and Spell Pool dice to reflecting, with the same limitations as spell defense. When a character protected by reflecting dice is targeted by a spell, the initiate can choose to use reflecting dice against the spell.  Reflecting dice are rolled against a target number equal to the Force of the spell and counter the successes as spell defense does.  However, if the successes against the spell's Force exceed the successes rolled by the caster, the spell rebounds and attacks the caster at the same Force.

Etcetera, etcetera... the rest is details. Hope that helps.
kevyn668
Thanks, Velocity. I thought it was something like that.

BTW, I was half joking about the Damage Shift. I don't have a IE mage, nor any plans for one, but I do believe that its possible to learn something like the Shift. I can't imagin the TN or time involved but as with most things in SR, if you throw enough karma at a problem it'll get solved.
Ancient History
There is a version of Damage Shift that magicians can learn: blood magic.
kevyn668
Well, that would be the short cut (pun intended). I was hoping for a more "hero-friendly" version. wink.gif
Velocity
QUOTE
kevyn668 wrote:
Thanks, Velocity. I thought it was something like that.

No worries. I actually find your idea interesting, although I agree that aging would be a major obstacle. Immortality (along with teleportation) seems to be one of magic's greatest challenges. If you could get around that somehow, it would allow you a lot of freedom.

I suspect that there's a way to do a thaumaturgical end-run around cellular degeneration; after all, it is damage of a sort, right? Damage can be healed, regenerated or otherwise dealt with. Heck, if genetic science can restore youthful vigour to people like Villiers et al, magic must be able to do something.
kevyn668
does Leoniztion (the thing where they put you in the tank and make you young, named after Pounce D'Leone--the fountain of youth guy). yeah, that stuff. does it muck w/ your magic??

I don't know enough about genetics but couldn't you create a spell that heals the damage caused by cellular breakdown and either make it sustainable or get treatments of ot regularly?

Or did I just dumb it down and restate your idea? smile.gif
Ancient History
Leonization creates a BioIndex, so yes, it does muck with your magic.
kevyn668
Kinda figured but never had a char w/ the pay-ola to get it. Or the life span, for that matter...

Right. back to magic. I tried to plow throught the magic threads but only got to page three and now I have to go. There was some support (depending on who you listen to) about magic being able to affect gravity and thus time and space. Lottsa physics stuff. Nothing tus far on repairing damage at the cellular level. Sounds like its time for a new thread...
gknoy
on a side note ... I know Nothing about the Horrors ... what can I read to learn more? smile.gif (I imagine they mightbe mentioned in MitS, but I'm not sure... haven't cracked it open in months smile.gif)

[edit]
Update: I just did a google search for "earthdawn shadowrun" and found a GREAT page explaining the connections. Nevermind, guys. ;D This has been a really interesting thread.

For my two cents, I think that if Dunkie thought that we could fight the horrors, or at least have a good chance of survival, then he was probably right. Now maybe to go see if I can find this earthdawn book on the Horrors at my local game shop... (as if I have the nuyen.gif to do so... wink.gif)
[/edit]
Austere Emancipator
Haven't got much to add to the discussion anymore. Darn. Now I simply agree with most of you. nyahnyah.gif

QUOTE
LOTR = Good? b/c the 3rd Matrix was as bad as everyone said it was

Well, I just saw it a second time, and it's still really good. Personally, I think it's better than either the 1st or the 2nd LOTR movie, at least most of the time. And it certainly looks damn good. It sure as hell isn't as horribly crappy as the 3rd Matrix.
Zazen
It was pretty much what I expected. Lots of atmosphere and battle scenes and monsters and stuff. None of the principle characters ever got a pimple, and their beards were always nicely trimmed. There was lots and lots and lots of CGI. Legolas was, again, The Ultimate Cool Untouchable SuperNinja. And by cool I mean totally sweet.

It was a pretty entertaining way to spend 4 hours. Just remember to piss first.
Velocity
Yeah, leonization isn't the ideal way to go for an Awakened but it's also not the end of the world. I can't find which book it's in (I checked Man & Machine), but I don't think the hit to one's Bio Index is that bad; might be worth it for a mage to use it once or twice, just to buy some time for further research...
overseer
QUOTE (Velocity)
Yeah, leonization isn't the ideal way to go for an Awakened but it's also not the end of the world.  I can't find which book it's in (I checked Man & Machine), but I don't think the hit to one's Bio Index is that bad; might be worth it for a mage to use it once or twice, just to buy some time for further research...

IIRC Leonization incurs in a Bio Index of 1, which means that you lose a point of Magic for each time you take the procedure.

Leonization is treated for third edition in State of the Art 2063, then again, IIRC.
Req
QUOTE (moosegod)
QUOTE (tanka @ Dec 16 2003, 06:59 PM)
I fear for you when your players realize what's going on.

Some GM's get what's coming to 'em...

You kidding? If the Scourge started up, my PCs would LOVE it. Anyway, even with Aztlan still up to their old tricks, it's not like the Scourge is about to start in the next year or so...just a few of the little guys coming through, and they're a fine opposition for a party. We've got years and years left - just not thousands of years.

Plus I've got the Arcology to go through first. smile.gif
Herald of Verjigorm
QUOTE (Req)
Plus I've got the Arcology to go through first. smile.gif

Hmmm... is Artificer out yet, and would he and Deus get along?
Velocity
QUOTE
overseer wrote:
IIRC Leonization incurs in a Bio Index of 1, which means that you lose a point of Magic for each time you take the procedure.

Hm. That's significantly worse than I thought... okay, so using it once will basically cost the mage an Initiation grade (in terms of magic loss). It sucks, but if it's the difference between, on the one hand, having enough time to finish your research and on the other, dying of old age before you're done... well, it's probably worthwhile.
Req
QUOTE (Herald of Verjigorm)
QUOTE (Req @ Dec 18 2003, 12:44 PM)
Plus I've got the Arcology to go through first.  smile.gif

Hmmm... is Artificer out yet, and would he and Deus get along?

Oh yes. Yes they would. smile.gif

I'm still trying to figure out how, if at all, to tie those two plotlines together. I'm not a big fan of the Everything Is A Plot Of The Immortal Elves And Earthdawn Folks line of thought, but I like the idea that Deus might be trying to build a kaer.

Personally the Horror I've always liked best was Ysrthgrthe - that whole "You're my chosen victim, and nobody else gets to torment you" is always great fun.
Grimtooth
I'm reading the Talisman. Its full of short stories about the Scourge and a particular amulet.

Thera sold or used indentured servants as payment for their wards and protection.

Have any of these kaers been found? What about pieces of these wards?

I mean that's some major juju.

And another thing. Wraiths...minor horrors? I recall a mention of wraiths in the novel too.
Req
Wraiths are minor Horrors. Harley confirms this in Paranormal Animals of (Europe?) with a shadowtalk comment along the lines of "Destroy these horrors whenever they are found. They are evil, if anything is."

That, and I seem to recall they have this cool Karma Tap ability goin' on.
Grimtooth
I think the wraiths were one of the first to appear along with bloat form horrors.

there is this one short story where a horror has marked a person in the kaer who can break the seal of protection.

One of the main characters makes the realization that the entire kaer is dead. no hope. period.

Talk about bleak
Fortune
QUOTE (Velocity)
QUOTE
overseer wrote:
IIRC Leonization incurs in a Bio Index of 1, which means that you lose a point of Magic for each time you take the procedure.

Hm. That's significantly worse than I thought... okay, so using it once will basically cost the mage an Initiation grade (in terms of magic loss). It sucks, but if it's the difference between, on the one hand, having enough time to finish your research and on the other, dying of old age before you're done... well, it's probably worthwhile.

Just a note that, with the advent of the new M&M errata, you could get the treatment twice with the loss of only one Magic Point. Bio-Index is now halved before calculating Magic Loss. smile.gif
Kurukami
Whoops. Somebody beat me to my point. Damn you, Fortune! wink.gif
Velocity
Oh, sweet--thanks for the info Fortune!

(and thanks for the thought, Kurukami smile.gif)
Fortune
QUOTE (Velocity @ Dec 19 2003, 11:56 AM)
Oh, sweet--thanks for the info Fortune!

No problem. What's even better is that the errata goes on to state that Essence loss and Bio-Index (halved) are combined before calculating Magic Loss. In effect, a character could have 0.2 Essence worth of Cyber and 1.6 Bio-Index worth of Bioware with the loss of only one point of Magic now. smile.gif
Tiralee
Nuke France - I mean, It's copped so much from all the other Euro-wars that a couple of nukes won't make that much more of a difference.

BTW- _Most_ French wines (Old-world tech) are inferior to Oz ones (New-world tech), except for the high-range boutique species, you know, $100 a bottle and up?

(And the Riveria is probabily an overgrown toxic pesthole in 2060, I don't have Shadows of Europe so I can't say for sure... grinbig.gif )

If I can wander down to the local bottle shop and pick up a vintage for $15 that is sold in Paris for $150, I know I'm on to a good thing.

(Yes, I've been around the wine industry in the development and manufacturing sides. Yes, I'm a wine snob. No, I don't particularly like it... wobble.gif )


L-

Flamewar, ON!
Ancient History
They did nuke France. The SOX, fool!
Birdy
Getting rid of the horrors will be easy:

Since they will (as intelligent and advanced monsters) try to first destroy the pillar of culture and civilization, the bright center of the world, they fill flock to the UCAS. And once they are all there, we old europeans finally have a reason (we always need one) to nuke the place for good. And then we hold a big celebration party for the world is saved from all dangers.

We might even shed a tear or two - no second class nation left to laugh about!


Michael
Tiralee
QUOTE
We might even shed a tear or two - no second class nation left to laugh about!


-Spain. They export some really bad wine.


L-

Ok, so I've had some bad wine experiences. grinbig.gif
kevyn668
QUOTE
Birdy Posted on Dec 19 2003, 12:13 PM
  Getting rid of the horrors will be easy:

Since they will (as intelligent and advanced monsters) try to first destroy the pillar of culture and civilization, the bright center of the world, they fill flock to the UCAS. And once they are all there, we old europeans finally have a reason (we always need one) to nuke the place for good. And then we hold a big celebration party for the world is saved from all dangers.

We might even shed a tear or two - no second class nation left to laugh about!


ohplease.gif

I guess turn about is fair play, but c'mon. We didn't want to nuke ALL of Europe...just France. smile.gif

So, back to Leonezation. Looks like we get going on that researcher mage. Long and fruitful life of delving into the metamagics is gonna be on his/her horizon. cool.gif
Birdy
QUOTE (kevyn668 @ Dec 19 2003, 04:05 PM)

ohplease.gif

I guess turn about is fair play, but c'mon. We didn't want to nuke ALL of Europe...just France.  smile.gif

So, back to Leonezation. Looks like we get going on that researcher mage. Long and fruitful life of delving into the metamagics is gonna be on his/her horizon.  cool.gif


Jaa, Jaa! Flyboys are like artillerists - What's a few kilometers more or less as long as it's a juicy target wink.gif After we managed to (simulated)kill our 2nd company with friendly artillery fire twice in one week..... wink.gif


As for Carns:

Automated seals / defences. If you can build them before the horrors come, leave the actual sealing to robots programmed with very narrow rules (i.e don't open unless mana below x or whatever ends the scourge(sp?) and prevent anybody from opening it. Should help against horror-controlled refugees

Dug deeeeeper. Technologically we can build long-duration installations down to 3000-4000m underground. Couple with few and small entrances and totally self contained life support. And undersea habitats can combine the two (go down to 300-400m on the continental shelf and start digging)

We already had space. Build a mass driver on the moon and start throwing rocks on any low-level horror

Just use that Strain III - It might help and won't harm if not.

Maybe just deep-freez everybody until it's over?


Michael
Nath
QUOTE ("Tiralee")
Nuke France - I mean, It's copped so much from all the other Euro-wars that a couple of nukes won't make that much more of a difference.

The main conflict, the Russian invasion, rolled into Belarus, Poland and finally Germany before being stopped there. The second attack, the Ottoman Jihad, came from the Balkans. That's very roughly at the other side of the sub-continent.

No matter how goes history, you can't go wrong by nuking Australia: it's copped from Mother Nature from the very first day so much that a rain of nukes wouldn't make a difference.

QUOTE (Tiralee)
BTW- _Most_ French wines (Old-world tech) are inferior to Oz ones (New-world tech), except for the high-range boutique species, you know, $100 a bottle and up?

There are a lot more of consumer in France, ready yo buy cheap awful thing. They leave widely enough good thing to me. France produces about five time more wine than Australia. More wine, more crap. And more excellent wines, overpriced because of their reputation. But it's true that Australian winemaker progress a lot quicker than the French would ever do.

QUOTE ("Tiralee")
And the Riveria is probabily an overgrown toxic pesthole in 2060, I don't have Shadows of Europe so I can't say for sure...

Bad excuse. SoE might not yet be out, Target: Smugglers' Havens already mentioned the clean tourist resorts of southern France.
northern lights
man this thread went way off topic but since i just registered, i had to bring something up that a lot of people are missing. some don't know others merely overlooked.

first off the approach seems to be split between fight or hide. i believe it should be both. in the 4th world, heroes fought long enough to finish the defenses then hid. i feel we should be fighting as long as we can to buy ourselves time to build shelters.

secondly everyone is harping about having 3000 years, but does a great dragon really sacrifice himself and forsake all his guidance to forestall an event 3000 years in the waiting? dunk is pushing tech because he sees that the scourge is coming much sooner than we ever expected. he stalls by suicide and emphasizes tech cause it is the only thing that can scale quick enough to keep us at a standstill until shelters are finished. don't believe me? check the discussion that harlequin has with vestrial. (and how many of us know the significance of that???)

third, the scourge is so freaking long that we could fight with nukes and such, but can we produce enough? not for the entire duration, no. even orks can't breed fast enough to replace those mages and fighters who would fall. horrors would undoubtedly win the war of attrition as there are waves of them for thousands of years. hundreds of years of you are only counting significantly powerful ones. point being we'll never herd them all cause we'd have to do it thousands of times over. also a minor point is that if we covered the earth and made ourselves a corner, there is no way to ensure that the powerful horrors wouldn't just chose to show up already in our little corner bypassing everything we did.

simply stated can we fight them? not and win

but must we fight them? yes and lose, but live to hide.
kevyn668
QUOTE
northern lights Posted on Dec 23 2003, 09:46 AM
simply stated can we fight them? not and win

but must we fight them? yes and lose, but live to hide.


Man, thats just depressing. If I wanted that I'd go play Werewolf... dead.gif

What's this Halequin/Vestrial conversation you speak of?

Oh, and welcome aboard!! smile.gif
Kagetenshi
QUOTE (northern lights)
everyone is harping about having 3000 years, but does a great dragon really sacrifice himself and forsake all his guidance to forestall an event 3000 years in the waiting?

[ Spoiler ]


~J
John Campbell
I vote for, "Dust off and nuke 'em from orbit... it's the only way to be sure."
ShadowPhoenix
Maybe there are a few things that the Mundanes are thinking incorrectly right now. If I know my Earthdawn/SR info, we're pretty young in the magic returning cycle. we've advanced leaps and bounds beyond the advancements the Original Earthdawn Warriors had, even before the Scourge. Our Tech is Way advanced, and when you combine that with the fact that by the time the Scourge arrives, Magic will be back in Full sway, you should probably see the characters in the 6th world having about as much power as Earthdawn when it comes to Magic, Pretty much everyone in Earthdawn PC's were magical in nature, capable of burning their Karma for wicked awesome skillz. Image your 3000 years in the future Horror Destruction force, with combined units of Pure Magic and Tech, all zeroed in on the Horrors. I say these give us at the very least a much better fighting chance, if not a victory,

but then again, that's just my 2 nuyen.gif biggrin.gif
toturi
Or we could always do MAD. If they don't leave, get up in space and nuke earth apart. No manasphere to survive = no Horrors.

Humans 1, Horrors 0
Kagetenshi
More like Humans .000000000000000000000000000000000000000000000001, Horrors 0.

~J
toturi
Well, it is still infinitely better than 1:1. Actually 0.1/0 is the same as 1/0, mathmatically I think.
Kagetenshi
Well, they both equal the null set, so yes...

~J
Austere Emancipator
In any respectable game, nuking someone from the orbit is worth at least 1 point. Losing earth is worth maybe...umm...0.75 points.
1:0.75
Yay! We win!
Herald of Verjigorm
If you had any idea how large the metaplanes are, you wouldn't consider the pittance that you could kill with total terrestrial nukage to be worth counting.
Kagetenshi
Though if they got certain specific ones it'd be noteworthy.

~J
Herald of Verjigorm
/reads through books...

Yes, there are a few noteworthy that would die if they were physically manifested when the total nukage hits. Some of them can't even step into the astral, so those would be nearly certain.
toturi
But the metaplanes are intrinsically tied to Earth's manasphere. No manasphere = no metaplanes. Total and utter destruction of the manaplanes would mean no Horrors.

Metahumans have the ability to threaten the very existance of any Horror by destroying their metaplane.
Ancient History
QUOTE ("toturi")
But the metaplanes are intrinsically tied to Earth's manasphere. No manasphere = no metaplanes. Total and utter destruction of the manaplanes would mean no Horrors.


Now, whoever gave you that idea?
Connor
QUOTE (Ancient History)
QUOTE ("toturi")
But the metaplanes are intrinsically tied to Earth's manasphere. No manasphere = no metaplanes. Total and utter destruction of the manaplanes would mean no Horrors.


Now, whoever gave you that idea?

The earth is the center of the universe after all. It stands to reason that it's the center/reason for the metaplanes as well!!!
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