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GunnerJ
I personally liked the normal Quickness of 15.
Herald of Verjigorm
The Harlequin run books have numbers for Frosty, but those stats are a bit different between the two...
GoldenAri
My understanding is that she is also a relatively new IE.
Fortune
QUOTE (Herald of Verjigorm)
The Harlequin run books have numbers for Frosty, but those stats are a bit different between the two...

That's true, but she's just a baby. At that point in time, there probably wasn't much difference between her and a 'normal' elf, at least stat-wise. smile.gif
northern lights
honestly, mr campbell, i am inclined to ask why an immortal elf is pawnded off on ED gm's? it's canon and heabily believed to be from the second age, so immortal elves were immortal even in ED.

and yes, an immortal elf is really badass, on par with dragons in some instances. i personally believe that harlequin could go toe to toe with any non-great dragon as well as any great feathered.

imagine all that karma from down cycle hunting and the like. figure taking out a dragon every hundred years or so for five millenia. plus another two of fightng horrors and their constructs as harlequin is at least 7000 years old.

ya know i'm gonna play around with that high double digits thing a bit cause i woke up early with nothin else to do.

herald, do the frosty stats mature or are they conflicting? i would assume that they advance the same as any other, just that they can do it over millenia. but does the given info suggest she is advancing abnormally fast?

and whoever thinks of introducing something like predator omega needs cockslapped and donkeypunched.
Tiralee
Donkeypunch! The Power, IN YOU! NOW!



Sorry, totally off-topic, but it's sort of a reflex now.


L:
northern lights
okay, so i've learned that the nsrcg just isn't up to immortal elf standards. also, i very much regret not having any programming applications installed to do the math with an equation.

but all that aside, i used calc and the assumption that harly initiated a total of 75 times (a nice round number for high double digits) - 30 with the knights of the crimson spire, the rest by himself. no ordeals, so pretty straightforward karma costs.

he would need nearly 10k karma (9090) just for the initiations. this assumes he ignored everything else, which we know he did not, since the knights of the crimson spire were knights after all. so let's say magical initiation was two thirds of harlequin's focus, that means he's sitting on something like 15 thousand karma.

okay, more calculator action. assuming he spends around 3000 karma on attributes (~500 each) he ends up adding about 11-12 to the racial modified limit, so somewhere between 20-25 would be fair attribute guesses.

i don't have DOT6W or any shadowrun books for that matter, but i think that would put him on par with much of what i have seen for some great dragons.
GoldenAri
I thought you couldn't go beyond x1.5 your racial max. There for he'd have 9-12 for all his stats and skills in the 20+ range. Also, I would leave at least 10% of that karma for enchanting, bonding, and so forth.
Nath
QUOTE (northern lights)
assuming he spends around 3000 karma on attributes (~500 each) he ends up adding about 11-12 to the racial modified limit, so somewhere between 20-25 would be fair attribute guesses.

Assuming either the (unknown) IE racial max or the GM allow him to get Attributes that high nyahnyah.gif
kevyn668
Okay, okay, for the tree huggers out there: what if we use the nukes sparingly? We could use Fuel Air Devices smile.gif

I don't know the math but I bet Austere Emancipator could put some numbers up here for us. IIRC, FADs provide a similar amount of destruction w/o the radiation and thus no ensuing Background Count. Or here's another thought: A FAD combined w/ FAB...not sure if the FAB would get fried, though...

Human ingenuity all the way, baby!!

Mostly what I'm trying to establish is that humans have ways to (quite easily) deal w/ the "foot soldiers" of the Horde. The generals...well, I do advocate more Kaer research.

About those microbe things: is thier power level the same as a metahuman? I don't want to get into the whole "does size matter" but...does it? I know a dwarf and a troll have the same essence and therefore the same Magic but would those little guys fall into the same rules? Or are they "magic in nature"?

I'm not trying to nitpick (on that one); just curious. smile.gif

I'm glad eveyone enjoyed the Pred Omega thought!! biggrin.gif
GoldenAri
When I said that they are on par with a grade 3 initiate I wasn't kidding. In fact they are on par with one that has great stats (6+ in all mental attributes). They aren't capable of summoning (or at least weren't in ED). I assume they are magical in nature because spellcasting Horrors don't suffer from drain.
kevyn668
Horrors don't suffer drain!? Oh crap.
Austere Emancipator
Fuel-Air Explosives certainly don't pack the punch of nukes. Nothing made by humans does. Nukes are insanely powerful. Consider, for example, that no nuclear warheads are mentioned in terms of anything less than kilotons, and one kiloton is a thousand tons or one million kilograms of straight TNT in explosive power. Hiroshima was twenty of those. The 500 megatons is 500,000 (five hundred thousand) of those.

Still, any conventional explosives would certainly kill those small, physical Horrors, too. 300kg of C-12, average for decently sized missiles, does 208D+26.

Don't Fusion warheads cause much less radiation anyway? My Google-Fu is getting weak, I couldn't confirm.
northern lights
i don't really think that an attribute max would apply to an immortal. but who knows?

also would horrors grow in power? i mean hehe, i got the horrors book out, yum!!!

hey wait, maybe herald or AH can help me with this. didn't the horros book keep the standard ED practice of listing the attribute steps rather than the attribute values?

but anyway, that would mean they are stronger than they were in the 4th world. i get the distinct impression that dragons and IE's grow stronger, so why not horrors, i got the impression that they continually fought amongst themselves when not devestating earth.
kevyn668
QUOTE
Austere Emancipator Posted on Dec 30 2003, 02:50 PM
 
Don't Fusion warheads cause much less radiation anyway? My Google-Fu is getting weak, I couldn't confirm. 


I thought fusion was perferable because it generates more bang (as it were) with less waste. Not sure, though.

Plus we've also got the advantage of 3K years for tech to evolve. Mass Drivers and cold fusion. Advanced Thor Shot. Advanced Cutter Nanites. Cyborg/Bioborgs. Mmmmm...


QUOTE
northern lights Posted on Dec 30 2003, 02:53 PM

also would horrors grow in power? i mean hehe, i got the horrors book out, yum!!!

[snip]

but anyway, that would mean they are stronger than they were in the 4th world. i get the distinct impression that dragons and IE's grow stronger, so why not horrors, i got the impression that they continually fought amongst themselves when not devestating earth. 


Wait a minute. They're antagonists. Antagonists only advance when the Gm wants them to. So sayeth the Black Book of Rules. biggrin.gif
GoldenAri
QUOTE
Wait a minute. They're antagonists. Antagonists only advance when the Gm wants them to. So sayeth the Black Book of Rules.


And as a GM wouldn't you want them to be able to stand up to 3,000 years of development.

QUOTE
also would horrors grow in power?

That's a good point. They'll have had 10,000 years of evolution, advancement, and surviving in their own miserable metaplane too. Hell, they had technomagic thingies back in the day (horror ships). I mean how long do you think it would take to bring down an IE if he really wanted to fight you. Well, my guess is it would be just as difficult to bring down a moderately powerful horror.
Austere Emancipator
QUOTE
I mean how long do you think it would take to bring down an IE if he really wanted to fight you. Well, my guess is it would be just as difficult to bring down a moderately powerful horror.

It would take whatever time goes into finding out where that IE is, + an hour, tops. If the IE really wanted to fight metahumanity, that is. And if there were 10,000 of them, it would take a lot less time per enemy.
kevyn668
QUOTE
GoldenAri Posted on Dec 30 2003, 03:17 PM
 
And as a GM wouldn't you want them to be able to stand up to 3,000 years of development.


Well, according to the last 10 pages or so, lots of people think they'd stand up just fine. wink.gif



GoldenAri
Well, an IE would not be the equivelent of a horror foot soldier. More like a horror colonel. So there wouldn't be any great concentration of them, they'd all be hiding.
Okay, I'm going to stop arguing over our ablity to actually destroy a horror. Humans are really good at thinking up ways of killing things they don't like. My only problem with the excessive use of force aspect is that the horrors are just as capable of it as we are.
kevyn668
Yay!! We won the Shadowrun!!

Kidding biggrin.gif Actually, all this Horror/Kaer/Earthdawn talk has fueled my desire to pick some books. I was gonna blow my Xmas cash on Sr but now I'm thinking maybe I'll give ED a try...
Nath
QUOTE (Austere Emancipator)
Don't Fusion warheads cause much less radiation anyway? My Google-Fu is getting weak, I couldn't confirm.

[wikipedia] Fusion can produce zero or nearly zero fallout, because it doesn't involve any heavy element. The only radiation (ionizing burst of neutrons) disappears in hours or days. If there are no clean bomb nowadays, that's because the match we crack to start the fusion reaction is a fission bomb. But the American and French are working on new way to detonate H-bomb, such as laser. A century or two would be more than enough I think.
DirkCjelli
Returning to the original topic: Modern Kaers.

To answer a much much ealier question, someone asked what the problem was with sea-kaers in earthdawn. The answer is, sea levels changed. Earthdawn also has a large lake of lava on the surface. (magic is involved, don't ask). Said lava rose up above the level of the 'exit' to the Kaer. If you can't get out of your Kaer, it doesn't work.

The problem with using high technology in designing and building a Kaer is that the inhabitants most likely need to retain high levels of education within the Kaer in order to maintain it. Given how long Kaers last, maintenance is a serious concern.

I believe we should ignore the 3000 years timelimit for the purposes of future discussion. Frankly, thats not very interesting, and it seems a shorter time period is quite likely given what Azlan was able to accomplish in just 50 years or so.

Here are some of the design criteria a Kaer would need to have in order to be effective. A Kaer is, in essense, a synthetic version of a dragon's home.

1) the Kaer would need to maintain physical integrity for hundreds of years. This means earthquakes, dynamite, etc shouldn't be able to crack the 'outer shell'

2) The Kaer needs to have magical protection to prevent the passage of astral entitites from the outside to the inside given deliberate and prolonged effort.

3) the Kaer needs to be able to house, feed, water, administrate its population (which may well increase) over the hundreds of years of scourge.

4) the Kaer must contain within it everything one would need to rebuild a civilization on the surface after the scourge is over. These supplies must last hundreds of years.

5) the Kaer must know when the scourge is over. In Earthdawn times, this was accomplished via a magicometer where the height of a ball over a pool of water was a function of the magic level of the world. This system failed, as the clock 'stopped' at some point before its completion. Sophisticated atomic clocks may be a good alternative. Simpler timing mechanisms as backups are probably also required.

In my opinion, while high technology can aid each of these things, simpler backups are required. Anyone who's played Fallout knows how something like a Kaer can go horribly wrong if one important device fails or if a backup of something irreplacable is absent.

It should also be noted that the -cheif- characteristic of horrors is that of corruptors. Simple horrors kill things, and make the corpses and their stomping grounds more corrupt. Inteligent horrors seak to torture namegivers to feed on the emotions and pain that results. The most sophisiticated inteligent horrors often corrupt individuals to do their bidding. While some posters have indicated that they feel people wouldn't fall for this again because there would be warning signs, I disagree. People may well ignore what is going on until it is too late, as folk often have in the past.

Consider:

~ A johnson greets your team, and offers them access to a new nanite treatment which will increase their firearms skill three points and their reaction by one die in return for sabotaging a secret underground construction product. They are to infiltrate a digging team, and replace the water control chip with a slightly modified chip. (it'll fail in 50 years after the underground instalation goes online.) The johnson is actually an agent of a horror... and if the players accept, they will be horror marked... would your players go for a deal like that, assuming the johnson was as smooth in presenting the deal as most johnsons are? Assuming the danger matched the potential payoff?

The body of knowledge about how to detect those who have been willingly or unwillingly corupted by a horror has yet to be recoverred. Only dragons, imortal elves, and certain escoteric magicians are aware of 'artisan checks,' and instituting art classes and art tests amidst 10 billion people is impractical...

I await your replies...
Herald of Verjigorm
QUOTE (northern lights)
herald, do the frosty stats mature or are they conflicting? i would assume that they advance the same as any other, just that they can do it over millenia. but does the given info suggest she is advancing abnormally fast?

First Harlequin: B: 3 Q: 5 S: 1 C: 6 I: 5 W: 6 E: 6 M: - R: 5

HB: B: 3 Q: 3 S: 2 C: 6 I: 5 W: 6 E: 6 M: 8 R: 5

Her quickness changes oddly, the rest could be seen as results of training. She has much more in the way of skills and such in HB than the first.
kevyn668
I spoke too soon....excellent.

Okay,

QUOTE
Consider:

~ A johnson greets your team, and offers them access to a new nanite treatment which will increase their firearms skill three points and their reaction by one die in return for sabotaging a secret underground construction product. They are to infiltrate a digging team, and replace the water control chip with a slightly modified chip. (it'll fail in 50 years after the underground instalation goes online.) The johnson is actually an agent of a horror... and if the players accept, they will be horror marked... would your players go for a deal like that, assuming the johnson was as smooth in presenting the deal as most johnsons are? Assuming the danger matched the potential payoff?

The body of knowledge about how to detect those who have been willingly or unwillingly corupted by a horror has yet to be recoverred. Only dragons, imortal elves, and certain escoteric magicians are aware of 'artisan checks,' and instituting art classes and art tests amidst 10 billion people is impractical...

I await your replies...


I'll assume the smooth Johnson uses terms other than "points" and "die". I know I don't like it when my J uses the word "die" in his pitch. biggrin.gif

Purely as a runner, I'd be skeptical. We're talking major nuyen in nanites for a little B/E? Sounds too good to be true. Plus, not all the runners would be interested, like magic types for instance. But I'll assume the runners take the deal. Wouldn't be much of a debate if I said "they'd say no", now would it? (ok, so they probably would take the deal.....greedy, immoral, mercenary bastards)

Now this Horror mark thing, I think I get the basic idea but is it literal or metaphysical or both? Are the nanites the "mark"? Or is like a "Faustian Bargin"/black stain on your soul (but not your Aura) sort of thing?

Also, are there varying degrees of "marked"? i'm thinking yes. So, could the shadowrunners in the above example figure out that they got used (shadowrunners are pesky that way) and remove the sabotage device? Probably--I'm saying could not would, just to clarify. Are they still Marked? I'm thinking yes, but not totaly Corrupt.

Most of my posts are aimed at dealing w/ the foot soldiers (and keeping things light). This for a few reasons:
1) to prove that humanity could withstand a physical onslaught from astral nasties.
2) because I don't know enough about the Corruptor Horrors...yet.
3) If you kill enough grunts, Generals aren't as effective.

If we want to assume that Horrors are infinite--which I find hard to believe--we could assume Spirits and Elementals are infinite as well. They make good troops, too.

Yes, I agree w/ you that some people would be Corrupted but not all. And probably not enough to sway the results one way or the other. Theres no one named "Baltar" working on the Earth Defense Against Astral Nasties, right?

For this "artisan test", of course no one know about it yet. But 13 years ago (game time) no one knew about Centering, Masking, Insect Spirits, Enemies, Great Form Spirits, etc...

Necessity is the Mother of Invention. Or Re-Invention wink.gif

Especially when you toss in one or two IEs that know how those things work. Aina and Harlequin both have experience w/ these things and have proven willing to intervene on metahumanity's behalf. IIRC, both made statements to that effect in the Dragonheart Saga.

Hey--isn't Aina Marked? She still "fights the good fight"--and she had a kid w/ one of those nasty buggers!! (whatever happened to the kid, anyway??)
John Campbell
QUOTE (northern lights)
honestly, mr campbell, i am inclined to ask why an immortal elf is pawnded off on ED gm's? it's canon and heabily believed to be from the second age, so immortal elves were immortal even in ED.

Then you're reading far too much serious meaning into a throwaway joke.
JongWK
QUOTE (Herald of Verjigorm)
First Harlequin: B: 3 Q: 5 S: 1 C: 6 I: 5 W: 6 E: 6 M: - R: 5

HB: B: 3 Q: 3 S: 2 C: 6 I: 5 W: 6 E: 6 M: 8 R: 5

Her quickness changes oddly, the rest could be seen as results of training. She has much more in the way of skills and such in HB than the first.

I don't have the boook at hand ATM, but...

Quickness 3 + Intelligence 5 = Reaction 5 sounds to me more like a typo. I think she still has Quickness 5, maybe 6.
Fortune
QUOTE (Herald of Verjigorm @ Dec 31 2003, 05:46 AM)
First Harlequin: B: 3 Q: 5 S: 1 C: 6 I: 5 W: 6 E: 6 M: - R: 5

HB: B: 3 Q: 3 S: 2 C: 6 I: 5 W: 6 E: 6 M: 8 R: 5

Her quickness changes oddly, the rest could be seen as results of training.  She has much more in the way of skills and such in HB than the first.

The Quickness change looks like a typo, as Reaction is still calculated as if the Attribute was a 5.

Edit: Note to self...read to end of thread before posting! biggrin.gif
northern lights
sorry bout that JC, but i have a bad case of ED withdrawl. it makes me unnaturally crabby about the subject.

as for frosty, she seems a bit undeveloped as yet.
toturi
Looks frosty from head to toe.... Looks like a fully mature woman to me.
biggrin.gif
Moonstone Spider
QUOTE (DirkCjelli)
Consider:

~ A johnson greets your team, and offers them access to a new nanite treatment which will increase their firearms skill three points and their reaction by one die in return for sabotaging a secret underground construction product. They are to infiltrate a digging team, and replace the water control chip with a slightly modified chip. (it'll fail in 50 years after the underground instalation goes online.) The johnson is actually an agent of a horror... and if the players accept, they will be horror marked... would your players go for a deal like that, assuming the johnson was as smooth in presenting the deal as most johnsons are? Assuming the danger matched the potential payoff?

The body of knowledge about how to detect those who have been willingly or unwillingly corupted by a horror has yet to be recoverred. Only dragons, imortal elves, and certain escoteric magicians are aware of 'artisan checks,' and instituting art classes and art tests amidst 10 billion people is impractical...

I await your replies...

While this is a good point, you have to consider the condition the Kaers will be built under as well. How many Shadowrunners are going to be able, much less willing, to take on a project that will be supported by Dragons, Immortal Elves, and the Militaries of multiple nations.

And even if they succeed what will happen? The Marked Shadowrunners will die in the opening minutes of the battle as the Horror tries desperately to shift dozens of 60D hits from missiles and FAB-III eating his astral form alive. In 50 years a redundant backup chip will come online, or somebody with computers B/R 10 will make a replacement in conjunction will the electronics facility that will doubtless be included, or in the worst possible scenario they'll simply have the Space-Kaers, where Horrors can never reach, mine the requisite materials and ship down what they need. Using technology the Kaers will not be limited as they were in Earthdawn, they will be able to communicate with each other, and given the already proven abilities of humans to kill Horrors on a grand scale they won't be isolated, a Kaer will basically be a safehouse for resting up between Horror-slayings and centers to manufacture new weapons and research new magic. And with technology you can modify your stuff and build replacement parts, unlike magic which can grow unreliable.
Ancient History
Who does everyone think Horrors are suscepible to the mana warp? Certainly they were not discomfited by such things in the past.
Herald of Verjigorm
QUOTE (Ancient History)
Who does everyone think Horrors are suscepible to the mana warp? Certainly they were not discomfited by such things in the past.

Because if the Horrors aren't troubled by mana warps, humanity has no chance. Thus to give humanity a chance, Horrors must not be able to cross mana warps.
It's psychology, not logic.
kevyn668
QUOTE
Herald of Verjigorm Posted on Dec 31 2003, 06:39 PM
  QUOTE (Ancient History)
Who does everyone think Horrors are suscepible to the mana warp? Certainly they were not discomfited by such things in the past. 


Because if the Horrors aren't troubled by mana warps, humanity has no chance. Thus to give humanity a chance, Horrors must not be able to cross mana warps.
It's psychology, not logic. 


You're stretching, chummer.
Austere Emancipator
Personally, I went by the assumption that they would be susceptible to Mana Warps at first because everything currently in SR is. Also, because of what Mana Warp represents (such as deep space), it would be logical that any astral critter would be harmed by it. It would be logical if Horrors adhered to even some of the basic rules of how magic and the astral space work in SR, like everything else does.

The Waste thing could be considered proof that they aren't harmed by Mana Warps, but it's certainly arguable whether the Waste actually is a Mana Warp, because of the (apparent) inherent differences between the ED and SR magic systems. Thus we cannot go by the assumption that Horrors are harmed by Mana Warps, but (with only the Waste as a proof) we should not completely ignore that possibility.
Kagetenshi
Then there's the whole "aspected background count" thing. The Waste could just be a horror-aspected warp.

~J
GoldenAri
QUOTE
The Waste could just be a horror-aspected warp.

Good point. Yet furthering my new feeling that Deep Space is safe from horrors. Although, really it is only safe from horrors trying to cross it. If a horror just come straight out of the metaplanes to the inside of a space station they are bypassing all that space. They still have to deal with a lot of warp (but less than open space itself), but I imagine some of them are tough enough to do it. I don't know how a spirit targets where it is going to manifest, but if a horror marked person or object is onboard the station I imagine they can fined their way just fine.
Velocity
QUOTE
Austere Emancipator wrote:
500 megatons = 500,000,000 tons (five hundred million tons) of TNT in explosive power. The square root of 500,000,000,000 is ~707,106.78.

That times the Power of 1kg of Commercial (3) is about 2,121,320, for 2,121,320D.

Using the optional explosion staging rules, the 500 megaton nuke rolls 1,060,660 dice against a TN of 4, succeeding an average of 530,330 times, staging the damage up by 265,165 times (one level for each 2 successes).

The final damage code is therefore 2,121,320D+265,165. The Blast is -3/meter. It would still do 6D after 707,104 meters, or ~439 miles away.

Y'know... (and I say this in all seriousness, without a trace of irony or malice) ... I love geeks. I really, really love geeks. smile.gif

Happy New Year, everybody. May the best of last year be the worst of next year.
Austere Emancipator
Then you really should actively take part in all the Character Tweaking Challenge threads. Those include math way beyond that. Anyone who knows the basics of both nuclear warheads and SR explosive rules could've done it in an instant.

Though I suppose the meaning of the word "geek" is not easily translatable between our two cultures. Knowing what a square root is or being capable of shifting a decimal point doesn't still quite make you a geek in Finland, but it wouldn't surprise me if it did in North America.
kevyn668
knowledge scares most people, AH. Thats why they call us "geeks".

But it also works for some people, too. wink.gif

Happy New Year, omea. You're my staunch ally against the Horrors.
Fortune
QUOTE (Austere Emancipator)
Knowing what a square root is or being capable of shifting a decimal point doesn't still quite make you a geek in Finland, but it wouldn't surprise me if it did in North America.

Nice...and just a touch uncalled for! indifferent.gif
toturi
"Geek the mage! Geek the mage!" - Famous last words
Austere Emancipator
That wasn't supposed to mean that people are less educated in North America, although now that I read it again I can see it could be interpreted like that. Sorry. I only meant that I have the impression that getting branded as a "geek" is much easier in the US than it is in Finland.

[Edit]So even if everyone were math geniuses, people might be afraid to show it because they might be branded as geeks. Or something like that. Not as severe, but you get the point, hopefully.[/Edit]
Reaver
QUOTE (Moonstone Spider)
QUOTE (DirkCjelli @ Dec 30 2003, 01:12 PM)
Consider:

~ A johnson greets your team, and offers them access to a new nanite treatment which will increase their firearms skill three points and their reaction by one die in return for sabotaging a secret underground construction product. They are to infiltrate a digging team, and replace the water control chip with a slightly modified chip. (it'll fail in 50 years after the underground instalation goes online.) The johnson is actually an agent of a horror... and if the players accept, they will be horror marked... would your players go for a deal like that, assuming the johnson was as smooth in presenting the deal as most johnsons are? Assuming the danger matched the potential payoff?

The body of knowledge about how to detect those who have been willingly or unwillingly corupted by a horror has yet to be recoverred. Only dragons, imortal elves, and certain escoteric magicians are aware of 'artisan checks,' and instituting art classes and art tests amidst 10 billion people is impractical...

I await your replies...

While this is a good point, you have to consider the condition the Kaers will be built under as well. How many Shadowrunners are going to be able, much less willing, to take on a project that will be supported by Dragons, Immortal Elves, and the Militaries of multiple nations.

And even if they succeed what will happen? The Marked Shadowrunners will die in the opening minutes of the battle as the Horror tries desperately to shift dozens of 60D hits from missiles and FAB-III eating his astral form alive. In 50 years a redundant backup chip will come online, or somebody with computers B/R 10 will make a replacement in conjunction will the electronics facility that will doubtless be included, or in the worst possible scenario they'll simply have the Space-Kaers, where Horrors can never reach, mine the requisite materials and ship down what they need. Using technology the Kaers will not be limited as they were in Earthdawn, they will be able to communicate with each other, and given the already proven abilities of humans to kill Horrors on a grand scale they won't be isolated, a Kaer will basically be a safehouse for resting up between Horror-slayings and centers to manufacture new weapons and research new magic. And with technology you can modify your stuff and build replacement parts, unlike magic which can grow unreliable.

You are forgetting one very important issue. What if the people assigned to protect your vault/kaer are already horror marked? All of the sudden people start going insane, killing each other and sabotaging infrastructure. Before you know it, you're totally compromised by the time the horrors truly show thier faces. All it takes is one marked individual and it's all over. That's what happened to the Theran's with Parlainth. wink.gif

Space is another story. It's possible that the mana of space is aspected in a way that horrors cannot survive in. LEO stations might be in danger if a horror can survive long enough to make it into the station. Given Big D's will, it's also logical that space is a viable option. Anything on Earth is suspect to destruction just as it would have been with the last scourge.

Fighting the horrors dead on would be like eating Doritos. Crunch all you want, they'll make more. Sooner or later; you run out of ammo, drain sets in and the massive numbers they throw at you will wear you down. For every one of you, there will probably be 10,000 horrors and/or constructs. You can't win against those odds without using weapons of mass destruction. If you start using nukes, you risk killing yourself with radiation poisoning. While humans can be very good at waging war, the horrors have been around for far longer. And if even the dragons hid from the horrors, what chance does humaniti have other than hiding as well?

Just my two cents. biggrin.gif
Fortune
Ah, that's cool. Geek culture is the 'in thing' nowadays. Well....let's say one of the in things, anyway. smile.gif
Austere Emancipator
QUOTE
Sooner or later; you run out of ammo, drain sets in and the massive numbers they throw at you will wear you down.

Run out of ammo... Do you mean that metahumanity would actually be capable of wasting the insane amounts of war materials without wiping out the solar system? A couple of dozen thousand nuclear warheads will last quite a while, and the billions and trillions of tons of conventional munitions will last quite a while, even if all of metahumanity will do its best to fire it away.

QUOTE
For every one of you, there will probably be 10,000 horrors and/or constructs.

60,000,000,000,000 Horrors + Constructs, then? That ain't bad, not bad at all. Especially if the massive majority of them are tiny bacteria and small animal-like critters, which will be vaporized in an instant. [Edit]Or HUGE animal-like critters for that matter. Anything that isn't extremely smart and doesn't possess lots of Karma and powers would be in trouble if they actually tried the Massive Invasion Horde strategy.[/Edit]

QUOTE
If you start using nukes, you risk killing yourself with radiation poisoning.

Not as long as you don't drop them on yourself. And if there are Kaers, it's virtually impossible to kill yourself with radiation. And isn't one of the main pro-Horror points that the Horrors will use our nukes? Then it makes absolute sense for metahumans to use them first, on whatever looks like a valid target.

QUOTE
And if even the dragons hid from the horrors, what chance does humaniti have other than hiding as well?

That's assuming that Dragons are better at fighting than metahumanity. And Dragons have far less to lose by just hiding anyway, so they wouldn't be as willing to fight.

QUOTE
LEO stations might be in danger if a horror can survive long enough to make it into the station.

LEO is around 500km of altitude, right? At 81km and higher, it's Mana Warp 10, 14D/CT. Force x 1,000 kilometers per hour, a Force 36 Horror moves at 10 kilometers/second. That means 42 seconds, 14 full CTs in the Mana Warp 10. 14 attacks of 14D each. Assuming the Horrors manages to pull out some 60 dice for the Damage Reduction, it can stage it down by one level rather easily, maybe 2 if it gets really lucky. Assuming it can burn Karma to get rid of the first 10 attacks, it'd still be destroyed.

So how powerful are the bigger horrors again?
kevyn668
Get 'em AE!!
Herald of Verjigorm
The height of the nuclear arsenal was not capable of destroying the solar system. It was not capable of destroying the earth. It was capable of destroying every major city on the eath (directly killing 80% or so of the earth's population), and the fallout would lead to increased cancer rates in most regions of the earth (leading less than 1% undamaged, but at least 10% liveable).
kevyn668
The height of the nuclear arsenal now. Give it a while.
Austere Emancipator
QUOTE
The height of the nuclear arsenal was not capable of destroying the solar system. It was not capable of destroying the earth. It was capable of destroying every major city on the eath (directly killing 80% or so of the earth's population), and the fallout would lead to increased cancer rates in most regions of the earth (leading less than 1% undamaged, but at least 10% liveable).

Whose estimates are these? I've always been interested in the possibilities of a nuclear war, and if you've got some good sources on this, please share. Sound rather optimistic, but I can't say I'm a great expert on the subject. ~35,000 gigatons of TNT just sounds like a lot...

If all nuclear power plants capable of producing weapons-grade plutonium/uranium were harnessed, how many could we produce in what time?

And then there's all the world's conventional weaponry. Which is quite a lot, too.
Reaver
QUOTE (Austere Emancipator @ Jan 1 2004, 06:38 AM)
QUOTE

Not as long as you don't drop them on yourself. And if there are Kaers, it's virtually impossible to kill yourself with radiation. And isn't one of the main pro-Horror points that the Horrors will use our nukes? Then it makes absolute sense for metahumans to use them first, on whatever looks like a valid target.



No one group will have billions of rounds of ammunition. Normal weapons also won't work against those with immunity to natural weapons. People can't carry massive ammounts of ammunition either. Each team you send out for "horror hunting" will get slaughtered in the raw numbers game or horror marked without them even realizing it. Those that are marked will bring the seed of corruption back to your supposedly safe place.

Any nuclear device used in atmosphere increases the background radiation count of the planet. Use enough and you end up screwing yourself no matter where you are. Fallout from any major warhead can drop half way around the world. Once again, not the most brilliant idea. Nukes in an atmosphere are bad, and who's to say they will affect horrors. Just because they kill Invae (and for the record, the Cermak blast did not kill all the Invae spirits, it only put some of them into a sleep) doesn't mean they will do the same for horrors. You could find your nuclear device just made them stronger.

The majority of horrors aren't small bacteria or small animals. Most constructs from the last scourge were at least human sized or larger. The named horrors themselves, it really doesn't matter how big or small they are. If you are in sight of one, you're already as good as dead and you probably won't even see them when they mark you.

The horrors won't do the massive invasion until after they have already subverted a key people and population centers. By the time you realize your compromised, it's already far too late. Victim's hardly ever know they have been marked. A mark leaves no physical trace. The mark is woven into the victim's astral pattern, making detection VERY difficult.

Actually, dragons have far MORE to loose. Verjigorm himself hunts them to corrupt them into horrors. So in reality, thier very souls are at stake. Considering that dragons are descended from the horrors and have certain horror powers, they aren't new players to fighting and warfare. They just know better than to take on adds they know they can't win against.

One of the first lessons of warfare is never fight a battle you know you can't win. When horrors can come out of nowhere, you won't be able to easily dictate the terms of where you can fight. There won't be massive armies of horrors on the move, heading through Kansas towards your location. All of the sudden, they just appear from astral space IN your location. Then you have 10,000 to 1 odds in thier favor.

Don't get me wrong. I have no doubts that humaniti will put up an excellent fight, but the numbers game will be against them. The only way humaniti will survive is based on those enclaves that are untouched from corruption and ride out the next scourge. They are the one's who will hold they true key to survival and perpetuation of the (meta)human race. The one's who took the horrors head on will go out in a blaze of glory... well, ok, they'll just go out in a blaze. wink.gif
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