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Austere Emancipator
Verjigorm Works In Mysterious Ways... He's so fricken übercool, that he frequently outsmarts himself. And he could destroy any universe that someone else has created in the blink of an eye, so he had to create himself a new universe so he could have some challenge. [Sorry for the rant, I don't think you guys are that bad yet. smile.gif]

QUOTE (northern lights)
i guess the closest thing would be the waste, west of jeris. i'd have to get my books back out and read up on it, so maybe ancient or the herald might know more about it. as i recall though the word warped was used to describe astral space and it was littered with nasty horrors.

If the waste almost instantaneously (3-6 seconds, however many ED turns that is) kills any non-Horror that astrally projects into it and if it makes all spellcasting impossible to anyone except IEs and GDs, and even they have a helluva hard time at it (-12 Magic, +10 TNs, +5 Drain Power, +3 Drain Level), then yeah, that would work as some sort of proof that Horrors don't mind Mana Warps. Probably the best we'll ever find.
northern lights
my thanks, ae. it looks like i'll have to tip my hat to you on your ed superiority as well.

and merry xmas all from the inbred lands of PA

no, coraopolis doesn't count as inbred tanka!
Ancient History
1) The first dragon was, according to dragon myth, a fluke.

2) Destroying the world is not the priority. He wants to destroy and/or corrupt us. Aren't we special?

3) Other metaplanes are not spared, even the elemental planes are corrupted durign the Scourge.
northern lights
as i recall didn't he threaten all wings that he would hunt her and her kind for eternity or something like that? she stood up to him or something and he decided that he wanted to get back at her for it cause it was his world.

i could read it, it's on the puter, but i am notoriously lazy.
Herald of Verjigorm
Well that would explain the hobby of re-writing dragons.
Lilt
I don't think it was all-wings that defied Verjigorm, it was one long before all-wings, it was the first dragon-esque thing that created the first dragons. That's according to the dragon creation myth from the earthdawn dragons book (that was never released but is freely downloadable).

*looks stuff up*

Yup. According to dragon myth Verjigorm was initially the only living creature in existance. It created Horoi and made them fight endless battles against eachother. Then it created one that named itself Nightslayer (they put great emphasis on the fact that he named himself) who in-turn spawned all of the lesser races (including Dayheart, the first dragon, made in Nightslayer's image, who again named himself).

Obviously Verjigorm wasn't happy so he sent his minions to destroy Nightslayer, but Nightslayer somehow kicked all of their sorry asses (including Verjigorm) into the netherlands. Verjigorm cursed Nightslayer, swearing that he would hunt-down and destroy all of his creations, specifically the dragons as they were Nightslayer's favourite.

As a parting gift, Verjigorm toasted Nightslayer, but he managed to save the younger races who lived on.

Hope that helps. Take it with a pinch of salt because it is a Dragon myth.

[edit]Also it's not explicitly stated in the dragon myth, but Nightslayer defeated the Horoi by creating something and naming it a "Can-O-Whoop-Ass" then opening it...[/edit]
Moonstone Spider
QUOTE (kevyn668)
whoa, lets go back to that Astral Nuke Idea. I'll have to add that to my magical research list. smile.gif

Now we have an answer to the "Some Horrors will just go Astral..."

One by one, humanity is limiting the options of the Scourge.

GO HUMANS!! talker.gif

(They came to our planet, destroied our cities, killed millions...On December 11 5063, they find out they messed w/ the wrong species...[cue Blur, Song2])

Ever heard of FAB?

FAB-I
A bacterium which mysteriously dies when in contact with any astral form, which releases a flourescent chemical allowing mundanes to track astral forms.

FAB-II
Rather than die, it releases a flourescent chemical and also creates a powerful astral barrier.

FAB-III
10 flavors of nasty for the awakened. This mutant strain forms clouds with a force rating like a spirit and actively hunts down astral forms, draining them rapidly of their essence and destroying them. Active foci become mundane, spirits are destroyed, magicians die from being drained of power. Each point of astral essence sucked up increases the Cloud's ability to drain astral forms further by increasing it's force, and when it reaches force 11 it splits into two clouds, the force 6 one keeps on draining it's current astral target while the second cloud heads for the next strongest target it can detect and drains it.

As if that wasn't enough it's completely invisible on the physical plane and virtually so on the Astral, disguising itself as a very low-level background count.
Moonstone Spider
QUOTE (kevyn668)
whoa, lets go back to that Astral Nuke Idea. I'll have to add that to my magical research list. smile.gif

Now we have an answer to the "Some Horrors will just go Astral..."

One by one, humanity is limiting the options of the Scourge.

GO HUMANS!! talker.gif

(They came to our planet, destroied our cities, killed millions...On December 11 5063, they find out they messed w/ the wrong species...[cue Blur, Song2])

Ever heard of FAB?

FAB-I
A bacterium which mysteriously dies when in contact with any astral form, which releases a flourescent chemical allowing mundanes to track astral forms.

FAB-II
Rather than die, it releases a flourescent chemical and also creates a powerful astral barrier.

FAB-III
10 flavors of nasty for the awakened. This mutant strain forms clouds with a force rating like a spirit and actively hunts down astral forms, draining them rapidly of their essence and destroying them. Active foci become mundane, spirits are destroyed, magicians die from being drained of power. Each point of astral essence sucked up increases the Cloud's ability to drain astral forms further by increasing it's force, and when it reaches force 11 it splits into two clouds, the force 6 one keeps on draining it's current astral target while the second cloud heads for the next strongest target it can detect and drains it.

As if that wasn't enough it's completely invisible on the physical plane and virtually so on the Astral, disguising itself as a very low-level background count.
toturi
What's with the double post?
Lilt
FAB is good. The problem is that it really does make sense to have some form of KAER around but I think there'd be a chance the FAB would eat any wards they made. ALso a force 10 FAB cloud is quite something, but I still doubt it could handle one of the big ones. We'd also have to deal with a planet *covered* with FAB once the scourge finally ended.

Another point about artificer: I reckon that the way to deal with him is to make all our technology biological. Replace the matrix with a bigass biologically engineered version, replace ctberware with bioware (or make cyberware out of ceramics) and I doubt he'd have power over it.
Austere Emancipator
QUOTE (Lilt)
Another point about artificer: I reckon that the way to deal with him is to make all our technology biological.

And here was me thinking that the way to deal with him was 1,000 BGM-109 TLAM/A W-80s. biggrin.gif
Herald of Verjigorm
FAB3 can survive on background count without draining it at all... Ristul is background count. Looks like Ristul has a new friend.
GoldenAri
First off, there is one thing that is important to remember with horrors. There is no rule that applies to every horror.

That being said. I'd like to paint a few pictures for you who aren't aware of what kind of a fight the sixth world is in for.

Let's take 2 very minor horrors.

The Gnasher: Imagine a piranha the size of a doberman that's as tough as a troll. It has a taste for sentient flesh, but is more than willing to eat anything. Now try and imagine what you and your team plan to do when they start pouring out of the metaplanes by the millions.

Dread Iota: These guys are just as intelligent as you or me, pack as much magical firepower as a 3rd grade initiate and are the size of bacteria. They like to hang out in water supplies, in animals, and in you. You don't know they're there until they start talking to you. Letting you know that they are eating you from the inside, that they are multiplying. They whisper to you at all times of the day, they're willing to negotiate. They'll stop eatting you for a little while if you help them infect others. In fact, not only will they stop but they're will to l pump you full of magical kamikaze while you do it.

We are going to need kaers.
Look at how many resources Ares has tied up fighting the bugs. They're fairly benign. I'd say a master shedim is more like a run of the mill astrally based horror.

And one last thing. Verjigorm isn't the only one capable of taking on great dragons. Taint (who's MO bares a striking resemblance to Tutor from Threats) was able to destroy a great dragon.
GoldenAri
Just sat down and did the math. The Wastes in Earthdawn has a background count of 7 or so (depending on what assumptions you make) based on how quickly a astrally projecting mage will die in it. The Wastes were crawling with horrors. Further the netherworld of Sylvar was completely stripped of life by horrors and is described as having some horrors still there "glorying in the devestration". As there is clear evidence that horrors can survive manawarp and none that manawarp hurts them I think it's safe to say that a multi-megaton nuke (dual natured any other) would just result in damaging astral space and further poisoning the world. Exactly what the horrors are wanting to do.
cykotek
I'll toss out a couple of things concerning the astral taint of earthdawn, to try to finish off this "how do horrors deal with mana warps" debate.

1) Taint is measured in four steps: Safe, Open, Tainted, Corrupted
2) Most spellcasting done in ED used "matrices". These are basically permanent versions of the Filtering metamagic from SOTA:2063. They filter the mana coming in to use the spell, so the caster is unharmed.
3) It is possible to cast without matrices. This is known as "raw casting". Any time this is done, the spell is cast much faster (1 action, rather than potentially many), and the caster has the possibility of suffering damage. The possibility rises in relation to how currupted the area is (even "safe" poses a risk, especially for powerful spells), and the damage rises as well. There is also a risk of being "marked" by a horror when raw casting.
4) Any form of astral perception is made more difficult in high-taint areas, though no damage is taken.
5) Astral projection is almost unheard of (only nethermancers, a form of spellcaster specializing in non-elemental spirits, can normally perform it (known as "netherwalk")). Each round of astral projection deals damage to the user, more taint = more damage.
6) It is possible, though difficult, to physically enter the astral plane through gateways, either natural, or formed by a magically active individual. Again, damage every round, more taint, more damage (starting to sound like a warp, huh?)
7) Areas high in Horror activity show a marked rise in taint levels (easily reaching the "corrupt" level).
9) As has been mentioned before, there is a Horror known as "Taint" (aka, Ristul, I believe). It's only manifestation is as the astral Taint itself. Whether this means Taint is all astral taint, or only disguising itself among it is unknown.

Taken all together, I'd say that horrors would be happy in most mana warps. However, in my mind, this raises a different point. Space is generally defined as "the absence of mana", implying that horrors (dependent on a high-mana environment) would not survive. If this is the case, however, how does a spellcaster manage to cast spells in a rating 10 warp? (other than the answer of very poorly) It may just mean that, as the mana level rises, the mana level in space does, too, but warped so badly as to be unusable by a normal spellcaster.

[Edit: skipped item 8, b/c it causes an obnoxious smiley]
Kagetenshi
Say an evil GM were wanting to delve into Earthdawn, but wanted first and foremost to learn about the Horrors. Any particular book you'd suggest?

~J
GoldenAri
I believe that a spellcaster casts spells in space purely off of the mana that his presence represents. This is why according to MITS the background count on a populated space station is only a 9 (if I'm remembering right). There is a bit more mana to work with.

But yeah, back to topic.

My question is who's got the data on making the wards for a kaer and are they going to share?
Ancient History
Horrors by FASA.

Failing that, Scourge Unending by Living Room Games.

Also, The Parlainth Boxed Set by FASA is probably one of their best products.
Fortune
QUOTE (Kagetenshi @ Dec 27 2003, 11:02 AM)
Say an evil GM were wanting to delve into Earthdawn, but wanted first and foremost to learn about the Horrors. Any particular book you'd suggest?

The Earthdawn book, Horrors comes to mind. smile.gif

Edit: As Ancient History said. nyahnyah.gif
GoldenAri
oh, and the Earthdawn books Horrors(FASA) and Scourage Unending(Living Room Games) will tell you lots about horrors. The stats will be pretty meaningless to you unless you actually read a copy of the earthdawn core rules but the flavor text and GM's information should give you a good understanding of what they are all about. If you want horrors in your game you should get a copy of Threats and Threats 2. They have some horrors in there (Tutor, Master Shedim, Aleph Society).
[looks like Ancient beat me to the punch on that one]
Kagetenshi
Many thanks. I'll have to pick those up at some point. Already got Threats 2, though I hadn't really thought of Gaf in terms of Horrors...

~J
GoldenAri
And that's just the way he wants it to be.
Fortune
QUOTE (GoldenAri @ Dec 27 2003, 11:28 AM)
If you want horrors in your game you should get a copy of Threats and Threats 2.  They have some horrors in there (Tutor, Master Shedim, Aleph Society).

None of these are officially regarded as Horrors, according to Shadowrun canon-to-date.
Ancient History
Right. Check out Mr. Darke's little friends, though. wink.gif
Fortune
QUOTE (Ancient History)
Check out Mr. Darke's little friends, though.

Those, on the other hand... smile.gif
northern lights
taint and ristul are two separate entities. also the earthdawn novel prophesy, though poorly written, features ristul exclusively and the driving force behind it is that he is trying to manifest on the physical plane. so i would think that although we know ristul as purely astral, it would seem there is a way for him to manifest, though it seemed to require a ritual sacrificing an entire village.
GoldenAri
So again I ask where are the books of Harrow?
Dunkelzahn tried to put a lot of pressur on people share information on this topic, so do you think whoever has them will share or try and corner the market on self preservation when the time is right?

(FYI for non-ED people, the books of Harrow warn of, and explain the scrouge and how to ward against Horrors).

Second. I didn't include Mr.Darke's friends because Darke is dead. But I went and reread his entry anyway to see if there was anything more useful. I think I did find something. The last line in game information says that if Darke is killed another will take his place.

The other horrors I mentioned are the closest approximation to horrors currently availible. I suppose technically they are all just malign free spirits out to corrupt, destroy, and sew misery for all metahumanity (except Gaf, who just hasn't made his move yet). To me that sounds an awful lot like a horror's job description, so I call them horrors.
Ancient History
The Books of Harrow are likely gone. Althought, the Roggoth'Shoth and Ehran's copy of Al Azif likely had at least a distillate of their lore.

[/edit] The Books warn against the Scourge, but the process of warding-the Theran Rites of Protection and Passage-were developed seperately. Dragons have their own (possibly superior) means of protection. In fact, there is some speculation that the location of the cache holding the Books of Harrow was stolen from a Alamais' hoard.
Fortune
QUOTE (GoldenAri)
I didn't include Mr.Darke's friends because Darke is dead.

Possibly. There is also the rumor that Darke is not dead, but has taken refuge in space. smile.gif
Austere Emancipator
Cheese Emperor just asked about my nuclear warhead Damage Code calculation, so I checked it and noticed it was WRONG! Here's what I sent back to C.E.:

500 megatons = 500,000,000 tons (five hundred million tons) of TNT in explosive power. The square root of 500,000,000,000 is ~707,106.78.

That times the Power of 1kg of Commercial (3) is about 2,121,320, for 2,121,320D.

Using the optional explosion staging rules, the 500 megaton nuke rolls 1,060,660 dice against a TN of 4, succeeding an average of 530,330 times, staging the damage up by 265,165 times (one level for each 2 successes).

The final damage code is therefore 2,121,320D+265,165. The Blast is -3/meter. It would still do 6D after 707,104 meters, or ~439 miles away.

Which is a bit odd since, like I said, it shouldn't even light up forests more than 208 kilometers/129 miles away, and the actual shock wave wouldn't get nearly as far.

Though I guess I shouldn't be surprised that SR rules do not correctly represent nuclear warheads... Is there a RPG system anywhere that does?
GoldenAri
My understanding was that the Rite of Protection was developed using information from the books.

*runs off and checks*

My bad, the books of Navarim explain how to protect against horrors.

also, my understanding (and we see where that gets me) was that the Therans were better mages than the dragons (because the dragons aren't so stupid as to try the sorts of things the Therans did).
Ancient History
The Heavenherds are likely each on par, magically, with an adult dragon. All together, they have sufficient resources to kill a great dragon (i.e. Vasdenjas, Yuchoitol, Cloudtamer).
kevyn668
QUOTE
GoldenAri Posted: Dec 26 2003, 11:18 PM   
First off, there is one thing that is important to remember with horrors. There is no rule that applies to every horror.


Yep, already heard that one.

QUOTE
GoldenAri Posted: Dec 26 2003, 11:18 PM 
That being said. I'd like to paint a few pictures for you who aren't aware of what kind of a fight the sixth world is in for.


Why does everyone talk to us "pro-human-ers" like we haven't read the rest of this thread?

QUOTE
GoldenAri Posted: Dec 26 2003, 11:18 PM 
Let's take 2 very minor horrors.

The Gnasher: Imagine a piranha the size of a doberman that's as tough as a troll. It has a taste for sentient flesh, but is more than willing to eat anything. Now try and imagine what you and your team plan to do when they start pouring out of the metaplanes by the millions.


*ahem*...the nukes. Even if we go sub-sub-tac like the baby nukes in Starship Troopers. And flamethrowers. Lots of flamethrowers. Drones are effective as well as long as Artificer isnt in the wings.

QUOTE
GoldenAri Posted: Dec 26 2003, 11:18 PM 
Dread Iota: These guys are just as intelligent as you or me, pack as much magical firepower as a 3rd grade initiate and are the size of bacteria. They like to hang out in water supplies, in animals, and in you. You don't know they're there until they start talking to you. Letting you know that they are eating you from the inside, that they are multiplying. They whisper to you at all times of the day, they're willing to negotiate. They'll stop eatting you for a little while if you help them infect others. In fact, not only will they stop but they're will to l pump you full of magical kamikaze while you do it.


Nanites, bioware, ritual cleansing. Hell even an advanced chemo-radiation might be effective in 3000 years...

QUOTE
GoldenAri Posted: Dec 26 2003, 11:18 PM 
We are going to need kaers.
Look at how many resources Ares has tied up fighting the bugs. They're fairly benign. I'd say a master shedim is more like a run of the mill astrally based horror.


Yes, as bastions of civilization and places to launch attacks and counter attacks. I'll say this again: "I don't believe fighting the Horrors would be easy or a short engagement. It would long, drawn out, and down right nasty. But the (meta)human race will not go softly into the night!"

Oh, and I dont know who posted it but I REALLY like the idea of using advanced bioware instead of cyber in an attempt to thwart Aritificer's corruption. That's probably the way the tech curve will lean anyway...Lets not forget that there'll be more Adepts around too.

And the main reason humans have a better chance than last time: communication and the written word. (assuming we don't blow ourselves to oblivion)

And if all that fails, we'll just unleash Predator Omega... biggrin.gif

GoldenAri
QUOTE

QUOTE
GoldenAri Posted: Dec 26 2003, 11:18 PM 
First off, there is one thing that is important to remember with horrors. There is no rule that applies to every horror.


Yep, already heard that one.


It's been said before and it will be said again, because you can lose sight of it and start underestimating the enemy.

QUOTE

Why does everyone talk to us "pro-human-ers" like we haven't read the rest of this thread?

This thread is ten pages long and somepeople might not read it all the way through.

QUOTE

*ahem*...the nukes. Even if we go sub-sub-tac like the baby nukes in Starship Troopers. And flamethrowers. Lots of flamethrowers. Drones are effective as well as long as Artificer isnt in the wings.

As I pointed out before using nukes only helps the horror's cause. Drones are a good idea against gnashers, just keep them higher than they can jump and fire away. Flamerthrowers might work too, but I think that gnashers are single minded enough that they'll get lit up and keep on coming.

QUOTE

Nanites, bioware, ritual cleansing. Hell even an advanced chemo-radiation might be effective in 3000 years...

Ritual cleansing that should work. Nanites and other sorts of in body things don't stand much of a chance against an intelligent spellcasting enemy (powerball the nanites, barriers against radation or lasers or whatever).

Anyhow, I'm not going to discuss tactics horror by horror. I was just trying to illustrate the breath of challenges that will be faced by metahumanity. It should be noted again, that both examples are very minor horrors and don't hold a candle to named horrors in terms of power, ingenuity, or subtlty.

I don't think that we're doomed. We survived before, with less technology and know how. However, I do think that trying to go toe to toe is a massive waste of life. It's like trying to go toe to toe with nuclear winter or a volcano. Isolation seems to me to be the best method. Even doing that we're in for a major fight. No kaer was left completely untouched and lots were breached (and all I'm sure went down fighting).
Austere Emancipator
QUOTE
As I pointed out before using nukes only helps the horror's cause. Drones are a good idea against gnashers, just keep them higher than they can jump and fire away. Flamerthrowers might work too, but I think that gnashers are single minded enough that they'll get lit up and keep on coming.

A sub-tactical hydrogen bomb should create minimal background count (or, at least, no Mana Warp). It should, however, have a Power in the 5-digits and over-damage in the 4-digits, with a large enough area of effect to vaporize a few of these buggers. Like, all of them within 500 meters. Up to 1 kilometer they'd be crushed to a pulp (64D+8 at 978 meters for 1 kiloton, about as small as nukes get). Beyond that they might be OK. Except that 1 kilometer on the other side there's another sub-tactical hydrogen bomb...

QUOTE
Anyhow, I'm not going to discuss tactics horror by horror. I was just trying to illustrate the breath of challenges that will be faced by metahumanity. It should be noted again, that both examples are very minor horrors and don't hold a candle to named horrors in terms of power, ingenuity, or subtlty.

Power is a non-issue. Weapons of mass destruction have more of it. Ingenuity and subtlety are far more problematic, and are the reason why even I stated that building kaers is a good idea in any case.
Userlimit
What do you do when you nuke the first group (and lets say that it works), and then they just keep coming. Then you keep firing nukes, and the radiation slowly starts building up, even using low minimal force weapons of mass destruction. However, the horrors, just keep coming.

So giving the defending force the benefit of the doubt, they're able to keep the horrors in one area for any amount of time. But eventually they spread. Now they're all over the place, and they're STILL coming and they're obscenely nasty and powerful. You're nuking everything you see.

What do you get? You get a rad-filled earth, plus horrors that just keep coming anyway. For hundreds of years.

Yah.. um.. good luck with that. I'll be deep in a kaer somewhere buried underneat the sea floor. Warded and with a multitude of defense weaponry in case the horrors manage to break through. And it'll be with full understanding that I'll probably die of old age before metahumanity is able to come out again.
Joker9125
QUOTE (kevyn668)
And if all that fails, we'll just unleash Predator Omega... biggrin.gif

Who is predator omega?

And what exactly constitutes an immortal elf? Im pretty sure all elves have an immunity to age and are theirfore immortal.
Siege
Predator Omega, if memory serves, is a cyber-assassin lurking on the Alternate PC Archtypes thread.

You know, the kind of PC that GMs laugh at and say, "No, really...where's your character?"

-Siege
Nath
Predator Omega in all his... its splendor... No Comment.
Tiralee
QUOTE
You know, the kind of PC that GMs laugh at and say, "No, really...where's your character?"


To be honest, I thought it's the one where the GM/DM wants to dig out his eyes with a fork rather than play with someone who thought that was a viable idea.

Brrrrrrrrrrrrrrrrrrr.

smile.gifL
Ancient History
QUOTE (Joker9125)

And what exactly constitutes an immortal elf? Im pretty sure all elves have an immunity to age and are theirfore immortal.

No, Joker9125, all elves are NOT immortal. They just age really slow like.

But, some of them are immune to aging, pathogens and poisons. Plus, they're usually over five thousand years old. Bad-ass muthafuckas, everyone.
Joker9125
QUOTE (Joker9125)
And what exactly constitutes an immortal elf? Im pretty sure all elves have an immunity to age and are theirfore immortal.

back to my other question what exactly makes an immortal elf different than a regular elf?
John Campbell
An immortal elf is what you get when an Earthdawn GM lets a Predator Omega into the game, then lets it cook for a few thousand years.
Joker9125
So in short an immortal elf is REEEAALLYYY BAD ASS!

does anyone know the stats for one?
Fortune
QUOTE (Joker9125 @ Dec 30 2003, 12:38 PM)
back to my other question what exactly makes an immortal elf different than a regular elf?

Immortal Elves were originally made that way by Dragonkind back in the Fourth Age (Earthdawn Era) and before. Most of the known IEs in Shadowrun are a few millenia old, the exceptions being a few new ones born in the recent past.

Some examples of older IEs are Harlequin, Ehran, Leonardo, and Aina.

Newer IEs include Frosty (Jane Foster, Ehran's daughter and Harlequin's ward), Glasgian (intensely stupid and presumed to be dragon food), and Brane Deigh (current 'ruler' of Tir Nan Og).

Edit: No stats have been published for any IEs, but Harlequin is said to be initiated to the 'high double digits', so that should give you some idea.
Austere Emancipator
QUOTE (Userlimit)
What do you get? You get a rad-filled earth, plus horrors that just keep coming anyway. For hundreds of years.

So you'd say that there are an unlimited number of Horrors, then? Because that'd be the only explanation for humanity's dozens of thousands of nukes not being enough -- and that's excluding the possibility of making new nukes, which we could keep at for quite some time.

I'm not trying to rekindle the discussion on whether all the Horrors would actually be destroyed when hit by a nuke. But Userlimit's message seems to start from the assumption that maybe they would be destroyed. And if that was the case, running out of nukes probably wouldn't be a problem... We could keep going at it until half of earth's mass had turned into heat or escaped into space as gases.
GoldenAri
I would assume that horrors are at least as numerous as humans, but probably as numerous as all the life on earth.

History teaches us that a war strategy of "If we kill 3 of them for every one of us that dies we win" is a bad idea. That was the general strategy of WW-1.
Austere Emancipator
QUOTE (GoldenAri)
I would assume that horrors are at least as numerous as humans, but probably as numerous as all the life on earth.

It is most fortunate, then, that humans could easily kill 99.9% of all the life on earth without even trying too hard. biggrin.gif
Siege
Insofar as I know, there are no canon rules for Immortal elves -- which argues there may very well be unique to each one.

Imagine anyone living for a thousand years with an urge to fight is gonna be pretty dangerous with or without magic.

Can you picture all the shadowruns they had to go on in the Dark Ages to earn enough karma to raise any skill? grinbig.gif

-Siege
leemur
QUOTE (Nath)
Predator Omega in all his... its splendor... No Comment.

Oh man thats funny.

Especially the part where it says he has 8 kids and likes living in harmony with nature.

And the normal mood/bad mood thing.

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