QUOTE (Rotbart van Dainig @ Apr 19 2010, 02:10 PM)

Obviously, you are wrong. Please read the threat for repeat statements about that issue.
Nice, but utterly irrelevant to the math: Please read the thread as for why that is.
Obviously, you are wrong again. Please read the thread as for why that is.
Nice, but utterly irrelevant as well: Please read the meaning of "Immediate" for Toxins in Shadowrun.
My statements are relevant in that they are an opinion...
But here you go, lets try something out, shall we...
Character with 8/8 Armor (Armor has Nonconductivity 3 and Chemical Seal 3, not too outrageous) is hit by a Light Pistol with a single net success... Character has Body 4...
Now...
SnS: Base Damage is 7s(e) against 4 Armor (that 1/2 for the elemental Effect) + 3 for Nonconductivity + Body to resist
Actual Damage with bought Hits (2): 5s
Actual Damage with Average Hits (3): 4s
Actual Damage with Rolled Hits (3): 4s
APDS: Base Damage 5p against Armor 4 (-4 AP from the round) + Body
Actaul Damage with bought hits (2): 3p
Actual Damage with Average Hits (2): 3p
Actual Damage with Rolled Hits (2): 3p
Note: Rolled Dice may vary from 0 hits to Dice Pool in Hits, as it is variable... not taken into account here...
Now, as you can see, the damge is slightly higher for the SnS... I never said it would be otherwise, but the damage is healed in an hour or two (Barring First Aid or Magic)... but for the APDS, the damage taken was actually physical damage... not healable in hours but a day minimum (Barring Magic or First Aid)... both suffer the same dice pool penalty, and yet all things being equal, the man wounded physically is far more hurt than the man who only had a bruise...
The math is pretty cut and dried to me... SnS is not as effective as the APDS was... now, if my intent is to bring someone in for questioning, I still would not use SnS, I would use the standby of Capsule Round/Narcojet... much more devastating on the stun category (and often flows to the Physical if your shot placement causes significant damage)... so again, the SnS is not the round to go for...
However, if you are fighting a Force 6 Spirit, and all you have is a light pistol, then I expect you will be using that SnS round, as all you need to bypass the ITNW is a single success and the spirit will be taking actual damage...
In that analysis... SnS is okay for a few things, but is vastly outclassed by other weapons with other ammunition...
How is that for the Math?
Keep the Faith