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Ol' Scratch
QUOTE (Rotbart van Dainig @ Apr 17 2010, 05:57 AM) *
Gross inconsistency.

If S&S is used by RAW, it's the perfect security & police ammunition – less-than-lethal, doesn't overpenetrate, bypasses armor, disorients / incapacitates and even does more damage in a light handgun than a heavy handgun. All for just 4 times the price of the cheapest ammunition available – even if it were 10 times, it would dominate the market.

And here comes the fun part:
Tasers are worse than a light handgun loaded with S&S when it comes to ammunition capacity and firing speed.


QUOTE (Dr. Funkenstein)
And yet not everyone uses it. How can that possibly be?

PCs and NPCs alike.
KnightRunner
It occurs to me that the bigger design hurdle with stick and shock is not the battery or the dart, but making sure that both survive the impact with body armor intact enough to perform their jobs.
Dakka Dakka
QUOTE (D2F @ Apr 17 2010, 02:53 PM) *
We will just have to agree to disagree. While I see your point when it comes to different munitions types, we differ greatly when it comes to weapon types. Even your comparison doesn't hold water. You use the vehicle variants as an excemple, but no one uses them. Find me a single character builder that uses them. If you were referring to vehicle categories, I have to disapoint you as well, as the vehicles within a given category vary drasticaly.
What he probably meant was the "Similar Models" entry of the vehicle list. At least I have used them already for PCs and NPCs as well but without any variation in the vehicle's stats.
Rotbart van Dainig
QUOTE (D2F @ Apr 17 2010, 01:53 PM) *
Find me a single character builder that uses them.

Um… I do.

The Toyota Coaster, a Rover 2068 variant, is all-electric.
The Renraku Yokujin, a Cyberspace Designs Dragonfly variant, has a Tool Laser instead of the Dragonfly weapons.
The Esprit Industries Delivery-TF1, a variant of the Esprit Industries Recon-TF1 which is a Federated-Boeing Kull variant, has Lighter Than Air instead of Signature Masking.
QUOTE (Dr. Funkenstein @ Apr 17 2010, 01:55 PM) *
PCs and NPCs alike.

And that fixes the "out of reference frame" issue… how?
Ol' Scratch
QUOTE
And that fixes the "out of reference frame" issue… how?

Because that argument doesn't make any sense? It's the real world, buddy. And in this crazy real world, players (not characters; players) still choose the inferior options for a variety of reasons. The characters do, too. No matter what kind of argument you try to offer up about it being broken, inconsistent, or whatever else you're yammering on about, it doesn't change that one, simple fact. Theorycrafting is just that; theorycrafting.

And because of that one, simple fact, all those inferior choices are perfectly valid choices. Removing them would not improve the game one iota.
Ol' Scratch
QUOTE (Rotbart van Dainig @ Apr 17 2010, 07:24 AM) *
The Toyota Coaster, a Rover 2068 variant, is all-electric.
The Renraku Yokujin, a Cyberspace Designs Dragonfly variant, has a Tool Laser instead of the Dragonfly weapons.
The Esprit Industries Delivery-TF1, a variant of the Esprit Industries Recon-TF1 which is a Federated-Boeing Kull variant, has Lighter Than Air instead of Signature Masking.

Not by the rules. By the rules, all those are simply the base model with options applied. The name change is totally meaningless and can be applied to everything else in the game. Adding accessories and switching names doesn't really mean much of anything. "Hey, I'm not using Stick-n-Shock, I'm using Whacky-Zap ammo." "Hey, I'm not playing a Street Samurai, I'm playing a Sword-Gunbunny who uses a Sword instead of a Katana (despite it being an inferior choice), omg!" "Hey, I don't have a Nanohive, I have a Nanonanny with O-Type nanites." etc. People would still choose whatever option they would originally have chosen despite a name change, and they could apply the exact same modifications/accessories for the same exact benefit.

Not sure what your point is at all.

Edit: Crap, I was trying to edit my previous post to throw this in but ended up double posting. Sorry.
D2F
QUOTE (Dakka Dakka @ Apr 17 2010, 01:17 PM) *
What he probably meant was the "Similar Models" entry of the vehicle list. At least I have used them already for PCs and NPCs as well but without any variation in the vehicle's stats.

I thought so, too. I don't think it is enough, though.
Rotbart van Dainig
QUOTE (Dr. Funkenstein @ Apr 17 2010, 02:28 PM) *
Because that argument doesn't make any sense?

The problem of "The specialized device is worse than the generic device equipped with a more expensive kind of expendable materials." doesn't make sense to you?
The fact that, by RAW, technology required to create S&S (extremely miniaturized, selfsustaining shock system projectiles with reliable shelf life) would allow for much more efficient and versatile tasers (longer range, full auto, more ammunition), replacing firearms doesn't connect?

If S&S is so big that it's shotgun only, those issues are not that glaring.
QUOTE (Dr. Funkenstein @ Apr 17 2010, 02:34 PM) *
By the rules, all those are simply the base model with options applied.

Yeah, that's the point of a variant system. It's also suggested that the statistics can cage slightly.
QUOTE (Dr. Funkenstein @ Apr 17 2010, 02:34 PM) *
The name change is totally meaningless and can be applied to everything else in the game.

Yeah – that's the point of a variant system. The different names for all those handguns with slightly different ammo capacities & accessories are meaningless, and a waste of space.
QUOTE (Dr. Funkenstein @ Apr 17 2010, 02:34 PM) *
Adding accessories and switching names doesn't really mean much of anything.

Yeah… that's the point of a variant system. Some base models are enough to create all the variations ever needed.
Ol' Scratch
QUOTE (Rotbart van Dainig @ Apr 17 2010, 08:45 AM) *
The problem of "The specialized device is worse than the generic device equipped with a more expensive kind of expendable materials." doesn't make sense to you?

Be pissy about tasers and SnS ammo all you like. That's one thing. But suggesting and advocating that having choices, some worse than others, is a bad thing, not realistic, or a waste of space is absolutely asinine simply because people actually do -- and quite voluntarily and knowingly -- choose those inferior options. Go blue in the face trying to argue how stupid that is, but them's the facts.

QUOTE
The fact that, by RAW, technology required to create S&S (extremely miniaturized, selfsustaining shock system projectiles with reliable shelf life) would allow for much more efficient and versatile tasers (longer range, full auto, more ammunition), replacing firearms doesn't connect?

I understand why SnS ammo twists people's knickers. See previous comment.

QUOTE
Yeah, that's the point of a variant system. It's also suggested that the statistics can cage slightly.

The problem with your argument is that it's arguing for a completely generic system. No matter how much you try to say otherwise. There's no difference between offering 4 options, each with a built-in perk/disadvantage, than offering just one option and including those perks/disadvantages with the other customization options. You know, like the Rigger books of old did. And if you were around then, you'd have seen what a horrible mess of unbalanced idiocy that actually brought with it. Again, go blue trying to say otherwise. Doesn't make it so.

QUOTE
Yeah – that's the point of a variant system. The different names for all those handguns with slightly different ammo capacities & accessories are meaningless, and a waste of space.

Exceeeeeeept, yet again, people still choose those "handguns with slightly different ammo capacities and accessories," just like in real life. Thus it can't be a waste of space or meaningless. If no one ever chose them, you may have a point. But alas...
Cthulhudreams
So, you're seriously saying that it would be good for the game if there were three skills A, B and C. Skill A can be used in every situation B and C can be, and costs the same amount of points and other resources to buy for a character as B OR C.

And that it would also be good if some players chose skill A and some took B/C noting that the players who took the first option are just straight up better than characters that took the second option.

It's just bad. Having options that are just bad is a total joke - it just punishes players who don't know the rules inside out. Would you be in favour of two races that cost 20 BP each called Ork and Superior Ork, which cannot be distinguished by any means, have the same fluff, but Superior Orks just get stat bonuses that are twice as big?

These examples are obviously absurd, but when you make strictly superior items in any category you are creating the same effect.
Ol' Scratch
QUOTE
So, you're seriously saying that it would be good for the game if there were three skills A, B and C. Skill A can be used in every situation B and C can be, and costs the same amount of points and other resources to buy for a character as B OR C.

You mean like Pistols, Automatics, and Long Arms? Oh wait, no, you mean Unarmed Combat (Martial Arts of Choice), right? No no, you mean Clubs, Exotic Weapons, and Swords! Oh wait, you're trying to point to some rhetorical example that doesn't exist. Right. Right. I'm hip.

QUOTE
Having options that are just bad is a total joke - it just punishes players who don't know the rules inside out.

And yes, it's punishing people by clearly pointing out that Regular Ammo has no special modifiers, while EX Explosive Ammo improves the weapon all around. THOSE SNEAKY BASTARDS! DAMN THEM TO HELL!

Nevermind, once more, that even experienced players still choose those horribly inferior options. DAMN THEM TO HELL, TOO!
D2F
QUOTE (Dr. Funkenstein @ Apr 17 2010, 01:52 PM) *
Exceeeeeeept, yet again, people still choose those "handguns with slightly different ammo capacities and accessories," just like in real life. Thus it can't be a waste of space or meaningless. If no one ever chose them, you may have a point. But alas...

The Ares Crusader vs. the FN 5-7C is a perfect excemple. I always get the FN 5-7C instead of the Ares Crusader, even though the Crusader wins hands down on all accounts with its insane 40 round clip (that completely betrays its picture). I just like the FN 5-7C more, because it looks better. Just like in real life. Style is as much a consideration as stats and publishing a book that has a lot of pictures for weapons that all have the exact same stats, now THAT would be a waste of resources.
Cthulhudreams
QUOTE (Dr. Funkenstein @ Apr 18 2010, 12:06 AM) *
You mean like Pistols, Automatics, and Long Arms? Oh wait, no, you mean Unarmed Combat (Martial Arts of Choice), right? No no, you mean Clubs, Exotic Weapons, and Swords! Oh wait, you're trying to point to some rhetorical example that doesn't exist. Right. Right. I'm hip.


So you are unwilling to engage with a thought experiment?

To prove my argument, there needs to be cases where choice A is strictly superior to choice B (which as you have said, do exist). Then I also need to demonstrate that the fact that A is strictly superior to B is bad.

So let us have a thought experiment focusing on the second part of the argument so we can consider if that is valid or not.

Is having a skill A that costs exactly as much as skills B OR C, but provides the same effect as B AND C bad?

If you're not interested in having a reasonable discussion you can just flag that up too.
Rotbart van Dainig
QUOTE (Cthulhudreams @ Apr 17 2010, 02:59 PM) *
So, you're seriously saying that it would be good for the game if there were three skills A, B and C.

No, I'm not. But nice try with the strawman.
QUOTE (Dr. Funkenstein @ Apr 17 2010, 02:52 PM) *
Be pissy about tasers and SnS ammo all you like. That's one thing.

QUOTE (Dr. Funkenstein @ Apr 17 2010, 02:52 PM) *
I understand why SnS ammo twists people's knickers.

Good.

Now, for the other thing:
QUOTE (Dr. Funkenstein @ Apr 17 2010, 02:52 PM) *
But suggesting and advocating that having choices, some worse than others, is a bad thing, not realistic, or a waste of space is absolutely asinine simply because people actually do -- and quite voluntarily and knowingly -- choose those inferior options. Go blue in the face trying to argue how stupid that is, but them's the facts.

I'm not arguing having the choice to have sub-par equipment to be a bad thing.
I'm arguing about listing pretty much every possible choice is a wast of space, when you can replace that with a variant system.
QUOTE (Dr. Funkenstein @ Apr 17 2010, 02:52 PM) *
The problem with your argument is that it's arguing for a completely generic system.

It is a generic system already. It's just that the variants for handguns get more space than the ones for vehicles.
QUOTE (Dr. Funkenstein @ Apr 17 2010, 02:52 PM) *
You know, like the Rigger books of old did.

You know – like Arsenal does.
QUOTE (Dr. Funkenstein @ Apr 17 2010, 02:52 PM) *
And if you were around then […]

I was. I build flying cars. And assault rifles easier to conceal than light handguns.
QUOTE (Dr. Funkenstein @ Apr 17 2010, 02:52 PM) *
you'd have seen what a horrible mess of unbalanced idiocy that actually brought with it.

I've seen the horrible mess that the creation rules brought with it, because they were much more than variant rules.
QUOTE (Dr. Funkenstein @ Apr 17 2010, 02:52 PM) *
Exceeeeeeept, yet again, people still choose those "handguns with slightly different ammo capacities and accessories," just like in real life.

And they choose the cars with slightly different motors, accessories and options. Because, when compared to real life, vehicles offer much more different models for the very same type from the very same manufacturer than handguns ever will.
QUOTE (Dr. Funkenstein @ Apr 17 2010, 02:52 PM) *
Thus it can't be a waste of space or meaningless.

So your conclusion is flawed – it is a waste of space and utterly meaningless.
Cthulhudreams
QUOTE (Rotbart van Dainig @ Apr 18 2010, 12:16 AM) *
No, I'm not. But nice try with the strawman.


I'm not sure why you think I was talking to you? If you do, let me be clear, I wasn't, my comment didn't relate to your argument, and I wasn't following it in any way.
Rotbart van Dainig
QUOTE (D2F @ Apr 17 2010, 03:06 PM) *
I just like the FN 5-7C more, because it looks better.

The picture in Arsenal attributed to the FN 5-7C was originally attributed to the Ares Predator 3 (or at least the heavy pistol category) in Cannon Companion. (Of course the FN 5-7C was classed as a heavy pistol back in that day, but not that close to the picture…)
In SR4A, the Ares Alpha now looks like shit, whereas originally in field of Fire, it was one nice piece of slick hardware.
So… what meaning exactly does the picture have, if the are interchanged without second thought?
QUOTE (Cthulhudreams @ Apr 17 2010, 03:19 PM) *
I'm not sure why you think I was talking to you?

By accident – sorry.
KnightRunner
QUOTE (Cthulhudreams @ Apr 17 2010, 08:59 AM) *
So, you're seriously saying that it would be good for the game if there were three skills A, B and C. Skill A can be used in every situation B and C can be, and costs the same amount of points and other resources to buy for a character as B OR C.

And that it would also be good if some players chose skill A and some took B/C noting that the players who took the first option are just straight up better than characters that took the second option.

It's just bad. Having options that are just bad is a total joke - it just punishes players who don't know the rules inside out. Would you be in favour of two races that cost 20 BP each called Ork and Superior Ork, which cannot be distinguished by any means, have the same fluff, but Superior Orks just get stat bonuses that are twice as big?

These examples are obviously absurd, but when you make strictly superior items in any category you are creating the same effect.



All of my Characters have skills that are more beneficial than others. I have yet to use that darn swim skill, but I keep hoping it will come in handy. Or how useful is that darn Industrialism mechanic Skill. By your logic these skills are just a waste of space because clearly the BP is better spent on Unarmed Combat or some such.

The problem here is that you are looking at the situation like a math problem. Instead you should be looking at creating a character. And characters have flaws. Just like real people. I mean by your logic no one should ever buy anything less efficient. Geez just look at automobiles and explain the Hummer. Talk about a non-min/maxed choice. Yet people bought the darn things like crazy. I could go on and on with examples of consumer inefficiency.

Oh and orks are the best bang for your bucks BP-wise, but people still play elves. I am guessing by your logic we should just determine the most mathematically efficient character and stop printing any other option.

Ol' Scratch
QUOTE (Rotbart van Dainig @ Apr 17 2010, 08:16 AM) *
I'm not arguing having the choice to have sub-par equipment to be a bad thing.
I'm arguing about listing pretty much every possible choice is a wast of space, when you can replace that with a variant system.

1. Yes you are. 2. It's a good thing that "every possible choice" isn't available. Especially with ammo. They have a bunch of very different ammo types, each offering something another one doesn't. Be it price, power, side-effect, weapon limitations, or availability.

QUOTE
It is a generic system already. It's just that the variants for handguns get more space than the ones for vehicles.

Probably because weapons play a much bigger role in the game and the combat system.

QUOTE
You know – like Arsenal does.

Horribly incorrect. Arsenal gives customization options (which they also do for weapons). The Rigger books let you BUILD vehicles from scratch. Course, so did the Cannon Companion, but that was another edition, too. Which created even worse balance issues precisely because weapons play a bigger role in the game.

QUOTE
So your conclusion is flawed – it is a waste of space and utterly meaningless.

Bzzt, still incorrect, sir. For it to be a waste of space and utterly meaningless requires those options to never, ever be chosen by anyone. Just because you're apparently a min-maxing powergamer who only ever chooses the best of the best of the best (or at least pretend to be for argument's sake) every single time, that doesn't mean everyone who plays the game is or does.
Cthulhudreams
QUOTE (KnightRunner @ Apr 18 2010, 12:23 AM) *
I have yet to use that darn swim skill, but I keep hoping it will come in handy. Or how useful is that darn Industrialism mechanic Skill. By your logic these skills are just a waste of space because clearly the BP is better spent on Unarmed Combat or some such.


No, I am not saying that. Swim and Jump are DIFFERENT. Swim is not strictly better than Jump. One allows you to swim and one allows you to jump. If you fall into water, you better have swimming because otherwise you are dead. If you want to jump over a tall object, you need jump.

This is adequate differentiation. It does not bother me that there is a swim and jump skill.

I am talking about a case where there was a skill called 'swim-jump' or whatever that let you swim AND jump, that also cost the same as Swim OR jump. This is 'strictly' superior to swimming or jump. That would be bad.

As Doc Funk said before, there are many pieces of equipment where you can buying swimming, jumping and 'swim-jump'

Your problem is you do not understand the concept of 'strictly' superior. If something is 'strictly' superior, it needs to be the same or better in every detail and respect.

Unarmed combat is not strictly superior to swim as it does not allow you to swim.



Rotbart van Dainig
QUOTE (Dr. Funkenstein @ Apr 17 2010, 03:24 PM) *
Yes you are.

No. Please check again.
QUOTE (Dr. Funkenstein @ Apr 17 2010, 03:24 PM) *
It's a good thing that "every possible choice" isn't available.

Glad we have at least something to agree on.
QUOTE (Dr. Funkenstein @ Apr 17 2010, 03:24 PM) *
Especially with ammo. They have a bunch of very different ammo types, each offering something another one doesn't. Be it price, power, side-effect, weapon limitations, or availability.

And the thing is, S&S doesn't fit that scheme by RAW, nor the rest of the technology around.
QUOTE (Dr. Funkenstein @ Apr 17 2010, 03:24 PM) *
Probably because weapons play a much bigger role in the game and the combat system.

Fun thing is, the combat system is one of the least used things in my games.
QUOTE (Dr. Funkenstein @ Apr 17 2010, 03:24 PM) *
The Rigger books let you BUILD vehicles from scratch.

Indeed. That why I was refering to "creation rules" And it also offered "customization options".
QUOTE (Dr. Funkenstein @ Apr 17 2010, 03:24 PM) *
Course, so did the Cannon Companion, but that was another edition, too. Which created even worse balance issues precisely because weapons play a bigger role in the game.

Indeed. Which is why I pointed the problem with those "creation rules" out, too, in contrast to it's "customization options".
QUOTE (Dr. Funkenstein @ Apr 17 2010, 03:24 PM) *
For it to be a waste of space and utterly meaningless requires those options to never, ever be chosen by anyone.

No, statistically speaking there's always at least someone to pick something.
Just if two handguns only differ in name and a few shots more… well, it may be great fluff for the lesser to exist, but it certainly isn't worth the pages real estate.
Ol' Scratch
QUOTE
QUOTE
Especially with ammo. They have a bunch of very different ammo types, each offering something another one doesn't. Be it price, power, side-effect, weapon limitations, or availability.

And the thing is, S&S doesn't fit that scheme by RAW.

Funny, it seems to fit it just fine to me. It offers a fixed damage value, electrical damage, and halved armor. I'm not aware of any other ammo type that offers that. And it costs more than most of the other options, too. Huh. I must just have a bad copy of the rulebook or something.

QUOTE
QUOTE
For it to be a waste of space and utterly meaningless requires those options to never, ever be chosen by anyone.

No, statistically speaking there's always at least someone to pick something.

Yep. Too bad the statistic you're talking about is such a huge percentage. Munchkins and powergamers aside, I rarely ever see anyone choose Stick-n-Shock ammo except in the case of an emergency clip for special situations. And even that's fairly rare. I know hardly any of the NPCs in the game come loaded with it, too. But how could that possibly be?! How can SO MANY people NOT be chosing the munchkin's wet dream of ammo types?! Beep boop bop. Does not compute, Will Robinson. Does not compute.

I'm pretty sure all those people who don't choose it would greatly miss all those other options they do choose, too. Despite, you know, this ostrich-head-in-the-sand argument of yours.
KnightRunner
QUOTE (Cthulhudreams @ Apr 17 2010, 09:31 AM) *
Your problem is you do not understand the concept of 'strictly' superior. If something is 'strictly' superior, it needs to be the same or better in every detail and respect.



No I think I have a pretty firm grasp on the English language. Strictly means rigorously or factually. I am going to assume you were leaning more towards the "factually" definition. And you seem to be running fast and loose with your facts.

Just the simple fact the reg ammo is cheaper than S&S shows that your are discounting facts, as is your want. Price is one detail and respect in which reg ammo is superior to S&S. Reg ammo is also superior to S&S in regards to its availability. So that makes two areas that Reg ammo is superior than S&S and shows that by your own definition, S&S is NOT "strictly superior".
knasser
QUOTE (Cthulhudreams @ Apr 17 2010, 02:59 PM) *
it just punishes players who don't know the rules inside out.


There is such an enormous disconnect between that statement and how I view games. The word punishment puts everything in terms of competitiveness. That just doesn't register with me at all. Who is a player competing against? Me as GM? That hardly makes sense - I'm giving them opposition to suit their level. If they own and use LMGs, they get hired for heavy missions. If they own light pistols, they get hired for restaurant assassinations, etc. Punishment just doesn't make sense in these terms. Competing with the other players? Well, I don't care about that so long as everyone is having fun. The players like to outdo each others' characters. If you enforce some sort of balance between them, e.g. by eliminating "bad" choices, then that takes away from the fun. You learn, you change, you realize better options. I personally love that Shadowrun lets you waste nuyen or karma or build points. When you don't have bad choices, you can't have good choices. And I also need those other choices for my game. My red samurai use a particular type of assault rifle from Arsenal because it's listed as being iconically Japanese. The Lone Star cops use Colt pistols because the corps are intertwined, not because Ares doesn't make better weapons. And as Funkenstein says, whatever the theorising, players do pick choices that are sub-optimal in some ways so clearly they want to. I have a player in my group that assesses everything in terms of numbers. I wish I could get rid of him more easily, but I'll probably have to do it the hard way and just tell him I don't want him in my game and not to come back. He approaches everything like a computer game. I want a game that feels like a real world and doesn't feel like some metasystem is coddling you and ensuring you're never punished for making a poor choice. Hence I like Shadowrun and hence I always feel it is under threat when people who don't get that, want to remake it so it's *spit* fairer. It's perfectly fair - everyone has the same options to choose from. The rest is up to them.

K.
Tymeaus Jalynsfein
QUOTE (Cthulhudreams @ Apr 17 2010, 02:51 AM) *
I never said that. I said 'bad options are bad design' - that said the problems you point out with device ratings is just 'the hacking rules are shit' which is well established SR fact.


Debateable, As I do not agree with that sentiment... It just does not mimic the reality of Hacking the the real World... Which I think is a good thing, or the archtype would be unplayable... This has been discussed to death, though, and so I will not carry on here...

QUOTE
There is lots of room for variation on weapons. One assault rifle can be F and have a smart gun, one can be R and have a red dot sight stock. Those two are in the book, and do offer a useful point of differentiation. You could then easily add a third one can be F, not have a smart gun and offer a collapsible stock giving it a conceal ability option. A forth might have no mod cons, very low availability and low cost. this gives us a weapon model of

A) Baseline, restricted, small bonus accuracy
B) Dangerous, illegal, high bonus accuracy
C) Assassin, illegal, no bonus accuracy, concealable
D) Cheap, legal/restricted, no bonus accuracy, very low price and availability.

That gives you variation between the four - clearly one is better for mages and one is better for street Sammie, and even then the third 'concealable' option might be the go if you need to take your gun through a security checkpoint into a no weapons zone. The restricted version might be more useful in many circumstances to because it offers a 'legal' option that you can explain away if a cop finds it in your car boot. If you quickly need to find an assault rifle after having landed in Europe, your arms dealer can connect you up with the forth. Bam! Differentiated weapons that all have a clear role.

As you point out, stuff that is 'Like A, except worse' is just a waste of space and should be removed because why do we have that, and replaced with differentiated weapons. In pistols, again you could see something similar (a powerful forbidden model, a less powerful restricted model, a cheap as chips model and a concealable assassin model) offering you 4 guns that players might want to use. Which also makes this
Total bullshit. I just dashed out 4 differentiated weapons concepts no problem. None of them is superior to all the others. yes, in a particular role one is better, but in another role, you might prefer another. Of course you could just have 4 guns, but only a weapons specialist is likely to do that, and hey, that's a fine character schtick too.

Ammo just needs strong points of differentiation because it's unlikely to can support multiple weak differentiating points. Given that, there is no reason for lots of types if you cannot support it. An example of ammo model could be: 'easily available, non lethal, AP bonus, damage bonus' where easily available is R and the other two types lethal types are F, offers differentiation and low word count. It's reasonable for a player to want to choose any of the 4 available types.


Then the Real world must really piss you off... There are literally thousands of different handguns in the real world, that are differentiated by caliber, ammo counts and various other minor differences... there are some obvious Optimal Choices, depending upon what you really are looking for, and yet for the most part, this is all minor fluff... Much like the game world...

Same goes for Ammo types... Lots and Lots of variation for minimal gain...

Just Sayin'

Keep the Faith
Rotbart van Dainig
QUOTE (Dr. Funkenstein @ Apr 17 2010, 03:46 PM) *
Funny, it seems to fit it just fine to me. It offers a fixed damage value, electrical damage, and halved armor. I'm not aware of any other ammo type that offers that.

Yet you think it fits the frame of reference of any other general ammo just fine? And you missed the fact that the specialized delivery system, called a taser, is far worse?

Well – I don't… I think it fits the "Shotgun only" frame of reference much more.
QUOTE (Dr. Funkenstein @ Apr 17 2010, 03:46 PM) *
And it costs more than most of the other options, too.

It does cost less than Flechette rounds. The high-tech selfcontained shock system projectile, miniaturized to fit into a light handgun costs less than a capsule of needles.
QUOTE (Dr. Funkenstein @ Apr 17 2010, 03:46 PM) *
Too bad the statistic you're talking about is such a huge percentage. Munchkins and powergamers aside, I rarely ever see anyone choose Stick-n-Shock ammo except in the case of an emergency clip for special situations. And even that's fairly rare.

So you consider everyone using S&S by RAW as their primary ammunition a "munchkin and powergamer"?

Especially if they switch to another, appropriate ammo, depending on the situation – like shooting through obstacles with armor piercing ammunition? Optimiz0r madness, I know.
QUOTE (Dr. Funkenstein @ Apr 17 2010, 03:46 PM) *
I know hardly any of the NPCs in the game come loaded with it, too. But how could that possibly be?!

Like I said – gross inconsistency.

By RAW, there is no point in a corp guard or police officer not to use it.
QUOTE (Dr. Funkenstein @ Apr 17 2010, 03:46 PM) *
How can SO MANY people NOT be chosing the munchkin's wet dream of ammo types?!

The Stormwind Fallacy, apparently.
QUOTE (Dr. Funkenstein @ Apr 17 2010, 03:46 PM) *
I'm pretty sure all those people who don't choose it would greatly miss all those other options they do choose, too.

I'm absolutlely certain they would despair if there ware a handfull less handguns listed. What would they do?
Make up new names and change some stats slighty? Crazytalk.
Tymeaus Jalynsfein
QUOTE (Rotbart van Dainig @ Apr 17 2010, 06:34 AM) *
Lets stick to the SR4 abstraction level here. How much variance do you see in handgun damage code? Most of them is just the secondary stats, and some details.


Well, Let me ask you a question... How much variance do you see in the various (Hundreds) of different .45 Caliber handguns out there on teh market today... Same round, Many, Many variants in gun style, design, ammo capacity, etc...

Let me just say... there is absolutely no difference in damage capacity of the caliber itself... it is all fluff difference in presentation... I think that this is mimiced fairly well in the game...

You may think that it is useless fluff, but many people that play the game do not...

Keep the Faith
Rotbart van Dainig
QUOTE (Tymeaus Jalynsfein @ Apr 17 2010, 04:14 PM) *
[…] it is all fluff difference in presentation... I think that this is mimiced fairly well in the game...

Nothing wrong about fluff – just that's what a variant system is there for.

Reducing the listed models a bit and adding a "Similar Model" line to each of the weapons will in fact produce more fluff.
Ol' Scratch
Do you really need to keep quoting things a hundred times in each post? It's pretty annoying. That said, four rebuttals:

1. Fine. House rules rock. I use 'em like crack cocaine. SnS as shotgun shells only for you. That still doesn't make options a bad thing. At all. Your ranting and raving about SnS is exactly that; you ranting about SnS ammo.

2. Flechette ammo is more than a bunch of needles. It encompasses a wide array of things. Apparently, all of the Heavy Pistol variation of flechette ammo consist of ceramic wheels like what's used in the Slivergun. Except the Roomsweeper uses it, too, and describes it as random shrapnel or shotgun shot. (But that can't be; one ammo type can't encompass a wide array of similar ammunitions!) The price, rules, and functionality of flechette ammo is very much different than that of any other ammo type, too. Your issues with the balance of those stats doesn't change the fact that they're all still different from one another, and each one offers something the others don't.

3. Yes. I do consider people who only choose Stick-n-Shock ammo because it's the "best" of the best as munchkins and powergamers. You're the only one allowed to have a biased opinion?

4. It's not the Stormwind Fallacy. How shocking people throw around fancy words willy-nilly. For it to be the Stormwind Fallcy, that would mean that "roleplayers" would avoid Stick-n-Shock simply to avoid being "powergamers." Which isn't the case. (And, actually, it means that powergamers can't be rolerplayers at all. The point still remains.) Powergamers cling to it solely because it's a powerful ammo type, but that doesn't mean it's the only thing they use or that only they choose to use it. It's their reason for choosing it that makes them a powergamer/munchkin, not the fact that they actually chose it.
Cthulhudreams
QUOTE (Tymeaus Jalynsfein @ Apr 18 2010, 01:03 AM) *
Then the Real world must really piss you off... There are literally thousands of different handguns in the real world, that are differentiated by caliber, ammo counts and various other minor differences... there are some obvious Optimal Choices, depending upon what you really are looking for, and yet for the most part, this is all minor fluff... Much like the game world...

Same goes for Ammo types... Lots and Lots of variation for minimal gain...

Just Sayin'

Keep the Faith


Yes, but it's not like the real world if limited by 'page count.' Why do people persist in taking one of the issues and focusing on it out of context. You need to focus exclusively on real viable options because

A) Bad options are a trap for new players

B) Redundant options waste space that could be spent on other things

you're looking at point B, so lets have a thought experiment with an obviously exaggerated example:

Would the core rulebook be improved if they took out all the art to provide a bazillion tiny variations of pistols or rifles to mimic the variety in the real world? No, no it would not. Why?- there is clearly a point of diminishing returns at which further options that do not offer stark differentiation are pointless given there is a limited space inside the rulebook and the space could be spent on something else.

For every assault rifle you add you have to take something else out of the book. This means redundant options directly detract from the game because that redundant option could have been taken out and the word count used on something else, like a new spell, or a new skill, or a useful piece of equipment, or some cool flavour text or a piece of art.

Bottom line: Redundant options damage the game because of their opportunity cost in word count because you are talking about an RPG which is printed in a book.
Yerameyahu
It could well be that they'd just make the book shorter, though. It's not necessarily true that 'your' pages are being 'wasted', anyway.
Tymeaus Jalynsfein
QUOTE (Rotbart van Dainig @ Apr 17 2010, 08:16 AM) *
Good.

Now, for the other thing:

I'm not arguing having the choice to have sub-par equipment to be a bad thing.
I'm arguing about listing pretty much every possible choice is a wast of space, when you can replace that with a variant system.

It is a generic system already. It's just that the variants for handguns get more space than the ones for vehicles.

You know – like Arsenal does.


You mean that the Weapons section has more wasted space? Actually, in Arsenal (The book you chose)... there are 27 pages to the weapons section, and there are 29 pages to the Vehicles section... vehicles get more space than weapons do in the book designed to have a bit of everything... and just to point out... the characters I play often make what you would call Sub-Optimal choices, as I choose based upon Concept and Style... after all, in Shadowrun, Style trumps Substance, even for the Ice Cold Pros

My Current Character MUCH prefers the HK PSG1 over the Barret anyday of the week and twice on sunday... Why? Because it is a more reliable weapon overall (Fluff), even if its stats are a bit lower than the Barret's (Mechanics)... Notice my choice is a fluff based reason, not a mechanical one...

And for the record, neither the Weapons section nor the Vehicle Section has any wasted space in my opinin, more choices makes the world more immersive... you can argue the import of it all you want, but that mimics real life quite well... Hell, in our world (at the table I play at) we are free to take a real life weapon, compare to the current examples and put it into play... I tend to keep my latest Gun Digest in hand for just such a purpose... even though the only realistic differences are in the statistic line, and often not any real difference exists at all...

As a result, I think that your estimation fails...

Just sayin'

Keep the Faith
Cthulhudreams
Printing mechanics dictate that you would not, you need to print books in multiples of 16 or 32? (I think that's it, it might be 8? You get the idea though) so chopping out half a page of wasted space requires putting something else in, even if something else is only 'improved layout to capitalize on increased white space budget instead of jamming everything together'

Plus SR free lancers have said on these forums before that stuff has been cut due to word count limits, so pretty sure that yeah, if you could cut pointless stuff you could add stuff somewhere else.
KnightRunner

QUOTE (Cthulhudreams @ Apr 17 2010, 10:19 AM) *
Yes, but it's not like the real world if limited by 'page count.' Why do people persist in taking one of the issues and focusing on it out of context. You need to focus exclusively on real viable options because

A) Bad options are a trap for new players

B) Redundant options waste space that could be spent on other things


"A" is only true if you buy into the argument that a sub optimal character is a bad thing.

As for "B" well what other things would be referring to? You seem to be arguing that options are not needed at all. Just pick the best and print only that. You can not claim to want fewer options and imply you want more in the same sentence. Oh, and you have yet to show that options are redundant. You have only shown that you do not like the other options and see them as inferior. Which, by the by, and option can not be both inferior and redundant.


Rotbart van Dainig
QUOTE (Dr. Funkenstein @ Apr 17 2010, 04:17 PM) *
That still doesn't make options a bad thing.

Yes!
QUOTE (Dr. Funkenstein @ Apr 17 2010, 04:17 PM) *
Your ranting and raving about SnS is exactly that; you ranting about SnS ammo.

Yes!

Not to mixed up with my ranting about cutting down the handgun listing deadwood with a "Similar Models" entry.
QUOTE (Dr. Funkenstein @ Apr 17 2010, 04:17 PM) *
Flechette ammo is more than a bunch of needles. It encompasses a wide array of things.

Yes! Capsule Flechette, sintered shards, shard streams, regular shot… all that is "Flechette". Still, isn't it odd that S&S, an intricate miniaturized high-tech system is cheaper?
QUOTE (Dr. Funkenstein @ Apr 17 2010, 04:17 PM) *
For it to be the Stormwind Fallcy, that would mean that "roleplayers" would avoid Stick-n-Shock simply to avoid being "powergamers." Which isn't the case.

Weren't you elaborating how great lengths people you know go not to use it, except in the case of emergencies… how few NPC are equipped with it (even though using shock weapons would make perfect sense for peacekeepers) and the rest are "powergamers"?
QUOTE (Dr. Funkenstein @ Apr 17 2010, 03:46 PM) *
Munchkins and powergamers aside, I rarely ever see anyone choose Stick-n-Shock ammo except in the case of an emergency clip for special situations. And even that's fairly rare. I know hardly any of the NPCs in the game come loaded with it, too.

QUOTE (Dr. Funkenstein @ Apr 17 2010, 04:17 PM) *
It's their reason for choosing it that makes them a powergamer/munchkin, not the fact that they actually chose it.

And what would be that "reason", specifically? Just "because it's the "best" of the best"?
So people wanting to survive combat are "powergamers"? Because choosing the option that stops your enemy killing you the fastest would be that.
Ol' Scratch
To be honest, I'm tired of the repeated quoting, so I'm just going to go with the lame "agree to disagree" comment and be done with talking to you. smile.gif
KnightRunner
QUOTE (Cthulhudreams @ Apr 17 2010, 10:32 AM) *
Printing mechanics dictate that you would not, you need to print books in multiples of 16 or 32? (I think that's it, it might be 8? You get the idea though) so chopping out half a page of wasted space requires putting something else in, even if something else is only 'improved layout to capitalize on increased white space budget instead of jamming everything together'

Plus SR free lancers have said on these forums before that stuff has been cut due to word count limits, so pretty sure that yeah, if you could cut pointless stuff you could add stuff somewhere else.


Offset printing (still very common) can be done in multiples as low as 8.

But that still does not equal that cutting out a half a page requires putting something in. It just means you are paying for space you are not using. Unless of course you can cut out enough to reach the lower multiple.

Note: Information comes from my father who is a Master Pressman for a very large printing company.
Cthulhudreams
QUOTE (KnightRunner @ Apr 18 2010, 01:33 AM) *
"A" is only true if you buy into the argument that a sub optimal character is a bad thing.

As for "B" well what other things would be referring to? You seem to be arguing that options are not needed at all. Just pick the best and print only that. You can not claim to want fewer options and imply you want more in the same sentence. Oh, and you have yet to show that options are redundant. You have only shown that you do not like the other options and see them as inferior. Which, by the by, and option can not be both inferior and redundant.


What the heck?

A is silly - in a class based game, you could have a duelist class (or whatever). Some guy wants to play 'Zorro' so he goes to the duelist class. As the game designer you can either give him something that is balanced against the other options in the game, or you can give him or the other players a shit sandwich by making the class crap or OP respectively.

I cannot think of any possible reason you'd want to give out the shit sandwich over the balanced choice. If you do you're just beating people up for wanting to be a duelist or whatever, and I'm not cool with people randomly sucking or being overpowered just because they wanted to have a rapier or be a wizard or whatever. It's really not good for the game - people rage endlessly about power gamers and munchkins ruining the game - if the options were balanced while retaining differentiation, it wouldn't impact balance if someone was a wizard and some other guy was zorro allowing people to play what they want without flinging 'power gamer' at each other (see Doc Funk vs Rotbart, and how it wouldn't be an issue if the ammo/gun choices were differentiated options that offered balance.)

QUOTE
As for "B" well what other things would be referring to? You seem to be arguing that options are not needed at all. Just pick the best and print only that. You can not claim to want fewer options and imply you want more in the same sentence. Oh, and you have yet to show that options are redundant. You have only shown that you do not like the other options and see them as inferior. Which, by the by, and option can not be both inferior and redundant.


You've listened to me endlessly take about differentiation, and then said options are not needed at all? No! NO! NO!

Players need to have a ranged of highly differentiated options! The more differentiated options the better! However, they need to be different, and real options. Guns A, B, C, D, E, F, G, H should all have real points of difference, and equally viable reasons to chose them all.

Incidentally, an option can be both inferior and redundant. Imagine two skills, one called 'Swim' and one called 'Swimmy-er' The only difference being that 'Swimmy-er' is twice as good as 'swim'

Swim is both inferior (as it does half as much) and redundant ('Swimmy-er' duplicates the functions of 'swim' and the game only needs one option for swimming - one is 100% fine)

If you want some SR examples, Doc Funk posted a couple of good ones when observing that I must hate some of the current SR equipment listing.

QUOTE
But that still does not equal that cutting out a half a page requires putting something in. It just means you are paying for space you are not using. Unless of course you can cut out enough to reach the lower multiple.


As I said, content is cut due to space reasons all the time according to people involved with the SR production posting on this very board. If you're printing dumb options you're killing space that could be used for something else.
Rotbart van Dainig
QUOTE (KnightRunner @ Apr 17 2010, 04:42 PM) *
But that still does not equal that cutting out a half a page requires putting something in.

QUOTE (Cthulhudreams @ Apr 17 2010, 04:32 PM) *
Plus SR free lancers have said on these forums before that stuff has been cut due to word count limits, so pretty sure that yeah, if you could cut pointless stuff you could add stuff somewhere else.
Rotbart van Dainig
QUOTE (Dr. Funkenstein @ Apr 17 2010, 04:40 PM) *
To be honest, I'm tired of the repeated quoting, so I'm just going to go with the lame "agree to disagree" comment and be done with talking to you.

"I am sure they are sour."
Ol' Scratch
QUOTE
A is silly - in a class based game, you could have a duelist class (or whatever). Some guy wants to play 'Zorro' so he goes to the duelist class. As the game designer you can either give him something that is balanced against the other options in the game, or you can give him or the other players a shit sandwich by making the class crap or OP respectively.

I cannot think of any possible reason you'd want to give out the shit sandwich over the balanced choice. If you do you're just beating people up for wanting to be a duelist or whatever, and I'm not cool with people randomly sucking or being overpowered just because they wanted to have a rapier or be a wizard or whatever. It's really not good for the game - people rage endlessly about power gamers and munchkins ruining the game - if the options were balanced while retaining differentiation, it wouldn't impact balance if someone was a wizard and some other guy was zorro allowing people to play what they want without flinging 'power gamer' at each other (see Doc Funk vs Rotbart)

Funny, that's all I ever see in class-based systems. Gross imbalance.

The best part is that you're just not seeing it. All those classes are options. Each one offers something different, even if some are similar (Rogue vs. Duelist vs. Fighter, or Sorcerer vs. Wizard, or etc.). Some are easily more powerful than others (especially if you move on to prestige classes/paths). So, by your argument, all of that should be abolished in favor of a minimalist class system consisting of two classes: Magic-Users and Non-Magic Users. Everything else is then dependent upon the customization options you make. Which, incidentally, would all have to be exactly equal or else you're wasting space. Which can only be accomplished by making everything the same. And even with this scenario of only two classes one is GOING to be more powerful than the other in some fashion. Oh noes! Prepare for the world to explode.

It's an absolutely ridiculous and absurd notion. "Variety is the spice of life." That phrase exists for a reason. It's one thing to have issue with the individual choices, but to say that having those choices is a bad thing is... well, I'm damn glad you have no way of impacting the game with nonsense like that.
KnightRunner
QUOTE (Cthulhudreams @ Apr 17 2010, 10:46 AM) *
What the heck?

A is silly - (clipped for space sake)


Umm no. Because we are playing Roleplaying Game in which the goal is to have fun. Not to see who can make the most optimal character. Maybe you get some kick out of trying to min/max your way out of an inferiority complex, but some people prefer to roleplay a character without regard to optimization.


QUOTE (Cthulhudreams @ Apr 17 2010, 10:46 AM) *
Players need to have a ranged of highly differentiated options! The more differentiated options the better!
(once again clipped to save space)


This statement is so arbitrary it hardly deserves a response. (But it is Dumpshock, so what the heck.) The problem here is that you seem to want to be the judge of when an option in "highly differentiated" enough for it to count as being worthy. I has apparently never occurred to you that other people want want to make up their own darn minds and seem perfectly content with the level of differentiation. The game designers included.
Tymeaus Jalynsfein
QUOTE (Cthulhudreams @ Apr 17 2010, 09:46 AM) *
Players need to have a ranged of highly differentiated options! The more differentiated options the better!

Incidentally, an option can be both inferior and redundant. Imagine two skills, one called 'Swim' and one called 'Swimmy-er' The only difference being that 'Swimmy-er' is twice as good as 'swim'

Swim is both inferior (as it does half as much) and redundant ('Swimmy-er' duplicates the functions of 'swim' and the game only needs one option for swimming - one is 100% fine)



Except that you have not shown that the Shadowrun System has both an Inferior Option that is Redundant... Much of what you are posting is pure opinion, and as such is not capable of providing a valid comparison as such... Opinion is not fact... what you declare as Inferior, someone else will contest... so, it actually does not progress anywhere productive...

I will say this... could the Arsenal Book been just weapons? Sure... we could have had 200 pages on just weapons and weapon systems... hell, my current Gun Digest is well over 500 pages and does not include ANY military options at all, just civilian variations... so, we could have gotten an extremely questionable book (quality may have been go or bad, depending upin how they approached the subject)...

We could also have a Book on Vehicles only, with the same parameters...

What we got was, I Think, a very good mix of information, with some thoughts as to differentiation... there are no entries that are exactly identical... which is good... Could they have cut down each of the secitons and provided more "Similar Model" Mechanics? Possibly, but that is not the way they chose to go...

I think that they produced a fairly good mix of entries... Unfortunately, You cannot please all of the people all the time... and I think that this is what you are running up against... You think that it could have been better, others disagree...

As The Doctor has said... I guess we will just have to agree to Disagree...

Keep the Faith
Cthulhudreams
QUOTE (Dr. Funkenstein @ Apr 18 2010, 01:53 AM) *
It's an absolutely ridiculous and absurd notion. "Variety is the spice of life." That phrase exists for a reason. It's one thing to have issue with the individual choices, but to say that having those choices is a bad thing is... well, I'm damn glad you have no way of impacting the game with nonsense like that.


Again, what the heck?

I just specifically nominated 'duelist' as an archetype that people might want to play. Someone else might want to play Conan the barbarian. Someone else might want to play an Arthurian Knight.

These are all characters that I'd expect to see crop up - and as such they should be differentiated (which they clearly are as concepts), and equally viable (so the duelist and the Arthurian knight should both be equal contributors in their own way). Having a situation in which Conan can do everything Zorro can do and more sucks balls.

If you want to talk about D&D, the problem with D&D is not that it offers differentiated choices (as you point out, it does). The problem is that some of the choices are crap: A 3.5 ed monk for example cannot handle quite a number of level appropriate challenges (as defined by scoring the same success rate on a CR 5 same game test that a wizard, cleric or druid might).
Tymeaus Jalynsfein
QUOTE (Dr. Funkenstein @ Apr 17 2010, 09:53 AM) *
Funny, that's all I ever see in class-based systems. Gross imbalance.

The best part is that you're just not seeing it. All those classes are options. Each one offers something different, even if some are similar (Rogue vs. Duelist vs. Fighter, or Sorcerer vs. Wizard, or etc.). Some are easily more powerful than others (especially if you move on to prestige classes/paths). So, by your argument, all of that should be abolished in favor of a minimalist class system consisting of two classes: Magic-Users and Non-Magic Users. Everything else is then dependent upon the customization options you make. Which, incidentally, would all have to be exactly equal or else you're wasting space. Which can only be accomplished by making everything the same. And even with this scenario of only two classes one is GOING to be more powerful than the other in some fashion. Oh noes! Prepare for the world to explode.

It's an absolutely ridiculous and absurd notion. "Variety is the spice of life." That phrase exists for a reason. It's one thing to have issue with the individual choices, but to say that having those choices is a bad thing is... well, I'm damn glad you have no way of impacting the game with nonsense like that.



Didn't they actually do this?

I thought that it was called Dungeons and Dragons, 4th Edition... cyber.gif

Keep the Faith
Cthulhudreams
QUOTE (Tymeaus Jalynsfein @ Apr 18 2010, 02:00 AM) *
Except that you have not shown that the Shadowrun System has both an Inferior Option that is Redundant... Much of what you are posting is pure opinion, and as such is not capable of providing a valid comparison as such... Opinion is not fact... what you declare as Inferior, someone else will contest... so, it actually does not progress anywhere productive...


The Doc posted a number of examples in this thread in response to one of my posts if you would like some.
Ol' Scratch
I did? I only recall posting examples of items and skills that were inferior to other options. Not a single one of them lacked something different from the other options. There were still reasons to choose them even if a powergamer wouldn't dream of doing so in a thousand years.
Cthulhudreams
QUOTE (KnightRunner @ Apr 18 2010, 01:59 AM) *
Umm no. Because we are playing Roleplaying Game in which the goal is to have fun. Not to see who can make the most optimal character. Maybe you get some kick out of trying to min/max your way out of an inferiority complex, but some people prefer to roleplay a character without regard to optimization.


You're looking at this from the wrong perspective. Think about it as a game designer NOT a game player. The designer should facilitate your goal of
QUOTE
but some people prefer to roleplay a character without regard to optimization.


by ensuring that your choices are balanced so optimisation doesn't enter into the discussion. That is precisely what I am arguing for, but you seem to be suggesting that the game designer facilities roleplay by making choices grossly unbalanced. As we have seen in this very thread, that just results in people calling other people other people names. If the choices were balanced in the first place by the game designer, Doc Funk wouldn't be calling someone a powergamer or munchkin about their ammo selection.

knasser
QUOTE (Rotbart van Dainig @ Apr 17 2010, 04:08 PM) *
By RAW, there is no point in a corp guard or police officer not to use it.


Taser darts are cheaper than Stick N' Shock ammo. Also the tasers can be clearly non-lethal weapons, a pistol with stick n' shock in it is no different to a gun with regular ammo in it. It may be preferable to have the mall cops carrying tasers than pistols. Tasers have less range so you're not going to be hitting innocent bystanders so much with a taser dart, again - see mall cops. Once you step outside the view point of a numbers-focused PC, reasons for variants to exist become apparent even just mechanically. Though basically you're arguing from the point of view that you're not interested in having that variety whereas other people like it (myself included).

QUOTE (Rotbart van Dainig @ Apr 17 2010, 04:08 PM) *
I'm absolutlely certain they would despair if there ware a handfull less handguns listed. What would they do?
Make up new names and change some stats slighty? Crazytalk.


Well you can make up any rules and fluff for yourself if you want to, but we buy these games because we want them done for us. And I crack open my copy of SR4 and I find that they've done exactly what you suggested - made up some names and changed some stats slightly. Perfect - job done. smile.gif

K.
Rotbart van Dainig
QUOTE (Tymeaus Jalynsfein @ Apr 17 2010, 05:00 PM) *
Except that you have not shown that the Shadowrun System has both an Inferior Option that is Redundant...

Seriously? You don't think there are still redundant handguns?

Ok. Let's go for a clear, unambigous case of redundancy, then:
QUOTE (Synner @ Jul 27 2007, 11:46 PM) *
Yes, Increased Sensitivity allows for part of the functionality of Audio Enhancement (it does not grant dice) for a lower cost.

Given that this is the only ear cyber added in Augmentation…
QUOTE (knasser @ Apr 17 2010, 05:08 PM) *
Taser darts are cheaper than Stick N' Shock ammo. Also the tasers can be clearly non-lethal weapons, a pistol with stick n' shock in it is no different to a gun with regular ammo in it. It may be preferable to have the mall cops carrying tasers than pistols.

If tasers had the same ammo capacity as a light pistol with S&S, that would be true. Like I said:

If you take the technology involved in creating S&S by RAW, you could build tasers that replace firearms n a large scale.
QUOTE (knasser @ Apr 17 2010, 05:08 PM) *
Well you can make up any rules and fluff for yourself if you want to, but we buy these games because we want them done for us. And I crack open my copy of SR4 and I find that they've done exactly what you suggested - made up some names and changed some stats slightly.

Just they cut down on wordcount for other things, instead of adding a "Similar Models" line.
Ol' Scratch
QUOTE (Cthulhudreams @ Apr 17 2010, 11:06 AM) *
If the choices were balanced in the first place by the game designer, Doc Funk wouldn't be calling someone a powergamer or munchkin about their ammo selection.

"It's an absolutely ridiculous and absurd notion. 'Variety is the spice of life.' That phrase exists for a reason. It's one thing to have issue with the individual choices, but to say that having those choices is a bad thing is... well, I'm damn glad you have no way of impacting the game with nonsense like that."

In case you missed it the myriad other times it was mentioned.
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