The soinic rifle poses an odd issue it sates its not effected by Regular armor. This raised the question dose hardened/hardened like armor apply here? As far as I know its to only mundane sonic effect magic can produce them as well but they would bypass ITNW.
QUOTE
$imon$ez:
Arsenal p39
Ares Screech Sonic Beam Rifle: Another nonlethal weapon designed for riot control purposes, this rifle projects a beam of intense high-frequency sound that creates disorientation and nausea in metahuman targets.
The Screech sonic attack can be projected as a narrow, medium, or wide spread beam, using the same rules as shotguns (see p. 144, SR4) for determining the number of targets affected and the DV modifier. The Screech is resisted with Willpower instead of Body. Regular armor does not apply, but damper earware (p. 333, SR4) provides 2 dice for the resistance test. A Hush or Silence spell reduces the Screech’s DV by –1 per ht on the Spellcasting Test. Targets hit by a Screech beam suffer the effects of disorientation and nausea (see p. 245, SR4).
Screech attacks are powered by peak-discharge power packs (see p. 36). The Screech consumes 1 power point per shot. It uses shotgun ranges.
$imoff:
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Arsenal p39
Ares Screech Sonic Beam Rifle: Another nonlethal weapon designed for riot control purposes, this rifle projects a beam of intense high-frequency sound that creates disorientation and nausea in metahuman targets.
The Screech sonic attack can be projected as a narrow, medium, or wide spread beam, using the same rules as shotguns (see p. 144, SR4) for determining the number of targets affected and the DV modifier. The Screech is resisted with Willpower instead of Body. Regular armor does not apply, but damper earware (p. 333, SR4) provides 2 dice for the resistance test. A Hush or Silence spell reduces the Screech’s DV by –1 per ht on the Spellcasting Test. Targets hit by a Screech beam suffer the effects of disorientation and nausea (see p. 245, SR4).
Screech attacks are powered by peak-discharge power packs (see p. 36). The Screech consumes 1 power point per shot. It uses shotgun ranges.
$imoff:
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Please use references, if you can.
The answer lies in whether or not use count Spirits as metahuman targets. I can find no reference that equates metahumans and Spirits, even under the Free Spirit character creation section of Runners Companion. So at this point, the rifle does squat.
Now we turn to the damage itself and see if it is something that can be applied to Spirits. The damage is sonic in nature, and there is an entry under Elemental Effects in the spell creation section of the Street Magic book that is sonic damage, and an Elemental Attack power for critters. Critter Powers are considered magical enough to get around Immunity to Normal Weapons.
QUOTE
$imon$ez:
Street Magic 165
Sound
Sound hits the target with a wave of unbelievably loud noise and gut-churning vibrations. Sound damage is treated as Stun damage. Armor has no effect, but sound dampers and spells like Silence and Hush add their rating/hits to the defender’s dice pool (effectively acting like sound armor). If the target suffers more damage boxes than his Willpower, he suffers the effects of nausea (p. 245, SR4) and is deafened for 10 minutes.
$imoff:
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Street Magic 165
Sound
Sound hits the target with a wave of unbelievably loud noise and gut-churning vibrations. Sound damage is treated as Stun damage. Armor has no effect, but sound dampers and spells like Silence and Hush add their rating/hits to the defender’s dice pool (effectively acting like sound armor). If the target suffers more damage boxes than his Willpower, he suffers the effects of nausea (p. 245, SR4) and is deafened for 10 minutes.
$imoff:
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QUOTE
$imon$ez:
SR4 p287
Elemental Attack
Type: P • Action: Complex • Range: LOS • Duration: Instant
A critter with Elemental Attack can release a projected blast of damaging or negative energy, be it flame, intense cold, electricity, water, and so on. The power is treated as a ranged attack (see Ranged Combat, p. 140) using the critter’s Agility + Exotic Ranged Weapon to attack. The attack’s DV equals the critter’s Magic, and is treated as Cold, Electricity, or Fire damage (see p. 155), as appropriate to the attack. Such attacks are resisted with half Impact armor. The type of elemental attack used by a spirit is appropriate to their element and chosen at the time of its summoning; once chosen, it cannot be changed.
$imoff:
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SR4 p287
Elemental Attack
Type: P • Action: Complex • Range: LOS • Duration: Instant
A critter with Elemental Attack can release a projected blast of damaging or negative energy, be it flame, intense cold, electricity, water, and so on. The power is treated as a ranged attack (see Ranged Combat, p. 140) using the critter’s Agility + Exotic Ranged Weapon to attack. The attack’s DV equals the critter’s Magic, and is treated as Cold, Electricity, or Fire damage (see p. 155), as appropriate to the attack. Such attacks are resisted with half Impact armor. The type of elemental attack used by a spirit is appropriate to their element and chosen at the time of its summoning; once chosen, it cannot be changed.
$imoff:
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QUOTE
$imon$ez:
SR4 p288
Immunity to Normal Weapons: This immunity applies to all weapons that are not magical (weapon foci, spells, adept or critter powers). If the critter has the Allergy weakness, then the Immunity does not apply against non-magical attacks made using the allergen.
$imoff:
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SR4 p288
Immunity to Normal Weapons: This immunity applies to all weapons that are not magical (weapon foci, spells, adept or critter powers). If the critter has the Allergy weakness, then the Immunity does not apply against non-magical attacks made using the allergen.
$imoff:
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Have I answered the question? No. The only way to do that would be to show that Critter Elemental Attacks, Sorcery Indirect Combat spell's Elemental Effects, and mundane sonic attacks are equivalent. I will not attempt that here, but someone else is welcome to.