Errr cept the big damn hole in your logic is the whole reason the taser works in the first place is because of the properties of it's elemental attack, it is effectively Zeus bottled lightning bolt in a much more convenient package.
Nothing about tasers makes them rock spirits faces, electrical attacks (as well as fire and acid) do but that's a product of their elemental damage code. Want to not allow the fish flop effect on spirits, that I certainly get (not like any spirit worth a damn would fail it anyway, but all this talk that spirits should be immune to this or that because IT'S MAGIC, is flatly contradicted by setting material.
Nothing about tasers makes them rock spirits faces, electrical attacks (as well as fire and acid) do but that's a product of their elemental damage code. Want to not allow the fish flop effect on spirits, that I certainly get (not like any spirit worth a damn would fail it anyway, but all this talk that spirits should be immune to this or that because IT'S MAGIC, is flatly contradicted by setting material.
There's no logic hole. Tasers are NOT "Zeus bottled lightning bolts".
Tasers work by screwing with biological systems, not by overwhelming them with raw elemental power. They specifically work by causing your muscles to lock up. Pain is a side effect. Tasers are actually very low amperage.
Lasers, power lines, water cannons, all deliver a large amount of raw elemental force on their target.
Tasers do not. Ergo, in my games, they don't get to bypass ItNW.
-karma