DrZaius
Jul 19 2010, 02:22 AM
It'll have to wait until morning, I'm afraid
Abschalten
Jul 19 2010, 02:27 AM
That's cool. I'll be here tomorrow!
Doc Chase
Jul 19 2010, 02:54 AM
OH GOD
OH GOD IT WANTS TO EAT ME
Parrying the blow with Reacshun 3 + Blades(Knives) 2(4) = 7 diceys
[3,3,4,4,3,2,3] = oh noz
Abschalten
Jul 19 2010, 03:06 AM
@DocChaseRoll me Body+Armor
Doc Chase
Jul 19 2010, 03:21 AM
*muttermuttermuttermutter*
Body of 2 plus impact armor of 4 = 6 dice
6d6 → [1,6,2,3,1,2] = Craaaaaap
COMBAT IS NOT MY FORTE
Abschalten
Jul 19 2010, 03:23 AM
QUOTE (Doc Chase @ Jul 18 2010, 11:21 PM)

*muttermuttermuttermutter*
Body of 2 plus impact armor of 4 = 6 dice
6d6 → [1,6,2,3,1,2] = Craaaaaap
COMBAT IS NOT MY FORTE
I'm not changing any prior rolls, but for future reference, you're wearing too much armor.

With a Body of 2, and wearing 6/4 armor, you're a full two points above your Body x 2 limit of 4 with Ballistic armor. This gives a -1 penalty to both Reaction and Agility.
But onwards we go!
Martin_DeVries_Institute
Jul 19 2010, 03:34 AM
My plan to kill the other characters through my own incompetence begins! Wait, I mean--be safe, Sonora!
Abschalten
Jul 19 2010, 03:35 AM
@Martin and DocChase
Keeping the same initiative as before to streamline things.
Order is: Coatl 9 / Spirit 7 / Sonora 6 | Spirit 7
Your move, Martin. You have a +3 mod to hit the spirit, not including your Reach.
Martin_DeVries_Institute
Jul 19 2010, 03:47 AM
Abschalten
Jul 19 2010, 03:49 AM
@MartinPost your attack and I'll respond. We can finish this combat up and you and Sonora will be in non-combat mode again.
Doc Chase
Jul 19 2010, 03:50 AM
QUOTE (Abschalten @ Jul 19 2010, 03:23 AM)

I'm not changing any prior rolls, but for future reference, you're wearing too much armor.

With a Body of 2, and wearing 6/4 armor, you're a full two points above your Body x 2 limit of 4 with Ballistic armor. This gives a -1 penalty to both Reaction and Agility.
But onwards we go!
Bah, armor vest. *shakefist*
Abschalten
Jul 19 2010, 03:52 AM
QUOTE (Doc Chase @ Jul 18 2010, 11:50 PM)

Bah, armor vest. *shakefist*
Hey, it made your damage Stun instead of Physical. It was at least that good.
Martin_DeVries_Institute
Jul 19 2010, 03:53 AM
Working on the post now. Didn't even notice that I got a +3 to hit, but I'm happy with what I got.

EDIT: Post up.
Doc Chase
Jul 19 2010, 03:58 AM
QUOTE (Abschalten @ Jul 19 2010, 04:52 AM)

Hey, it made your damage Stun instead of Physical. It was at least that good.

I just checked to see if I could get something 4/2, but it doesn't look like I'm that lucky. =P
I think I know where my karma's going when I get 9. =P
Doc Chase
Jul 19 2010, 03:58 AM
QUOTE (Abschalten @ Jul 19 2010, 04:52 AM)

Hey, it made your damage Stun instead of Physical. It was at least that good.

I just checked to see if I could get something 4/2, but it doesn't look like I'm that lucky. =P
I think I know where my karma's going when I get 9. =P
Abschalten
Jul 19 2010, 04:04 AM
You
could just buy a helmet and run around with that on. It doesn't add to encumbrance.

Also: SR4A changed the attribute costs. It'll cost you 15 karma now to raise to Body 3.
Rastus
Jul 19 2010, 04:05 AM
I suggest form-fitting body armor shirts and bits from the Victory Globetrotter line. Won't get you much in impact, but you'll be just as well protected against bullets as you are with the vest, only no penalty.
Doc Chase
Jul 19 2010, 04:08 AM
Mreh. I don't actually have the 4A rules, just the 4 basic. I'll have to look about now.
And FFBA sounds great, as do helmets save that I'm broke. =P
Doc Chase
Jul 19 2010, 04:08 AM
Mreh. I don't actually have the 4A rules, just the 4 basic. I'll have to look about now.
And FFBA sounds great, as do helmets save that I'm broke. =P
DrZaius
Jul 19 2010, 01:37 PM
Tricking the guards Test:
Con 1 + Charisma 4 + GM Bonus 11 - Wound Modifiers 2 - Sustained Spell 2 = 12 dice
12d6.hits(5) → [5,6,5,1,5,6,6,6,4,2,2,1] = (7) hits (!)
I'm waiting for Stephen's luck to run out
Combat Mage
Jul 19 2010, 01:41 PM
QUOTE (Abschalten @ Jul 19 2010, 06:04 AM)

You
could just buy a helmet and run around with that on. It doesn't add to encumbrance.

Are you sure about that? AFAIK helmets and shields add their rating to worn armor and are calculated normally for encumbrance.
Doc Chase
Jul 19 2010, 01:43 PM
I'm just going to stand behind Coatl from here on out and let
him get shot. He's got about five times the Body I do.
Lamhslea
Jul 19 2010, 06:53 PM
QUOTE (Abschalten @ Jul 18 2010, 04:21 PM)

@Lamhslea
A flash-bang won't do what you're trying to do to that sniper. A flash-pak however, will. If a flash-pak it what you meant to purchase in chargen I'll let you switch one out retroactively so you can use it on the sniper down the alley. It'll blind him temporarily while you make your getaway. A flashbang would just more than likely go off and Stun both you and El Mono. You can read about the two on page 324 of SR4A.
I'll do that then. Going to edit my post now.
Rystefn
Jul 19 2010, 07:19 PM
Sorry for the absence over the weekend, folks. Was my girlfriend's husband's girlfriend's birthday. Catching up now. Posting soon.
Abschalten
Jul 19 2010, 07:43 PM
QUOTE (Rystefn @ Jul 19 2010, 03:19 PM)

Sorry for the absence over the weekend, folks. Was my girlfriend's husband's girlfriend's birthday. Catching up now. Posting soon.
You live a life that most of us only dream of, friend.
Doc Chase
Jul 19 2010, 07:48 PM
QUOTE (Rystefn @ Jul 19 2010, 07:19 PM)

Sorry for the absence over the weekend, folks. Was my girlfriend's husband's girlfriend's birthday. Catching up now. Posting soon.
Wait - Your girlfriend has a husband who has a girlfriend?
So...it was her birthday? o_O
Mister Juan
Jul 19 2010, 09:31 PM
I wasn't quite sure if you wanted an overall perception test, or a bunch of separate ones. Since Dexter has cyber enhancement to all of his sense, but at different levels, I decided to roll a bunch of times. It doesn't change a whole lot, since each test was either 2 or 3 hits.
As for the Radar; as per the rule book, it doesn't really add any dices to perception tests.
It seems like the rating of the radar is simply used to determine how hard it is to jam, how far it can see and through how much structure rating it can pass through (which is 20 structure points concerning Dexter) . I went ahead a made a roll for it anyways, since I wasn't totally sure what you wanted. So yea, here's the whole thing.
Initiative
http://invisiblecastle.com/roller/view/2614148/2,4,3,1,6,3,6,3 : 2 hits
Initiative: 10
Perception (Visual)
http://invisiblecastle.com/roller/view/2614151/4,5,1,6,1,6,2 : 3 hits
Perception (Audio)
http://invisiblecastle.com/roller/view/2614151/2,2,4,2,2,1,5,5 : 2 hits
Perception (Smell)
http://invisiblecastle.com/roller/view/2614160/1,3,2,1,6,1,1,1 : 1 hit, Glitch
Radar
http://invisiblecastle.com/roller/view/2614164/5,3,4,4,6,5,4,2,4 : 3 hits
Rastus
Jul 19 2010, 10:07 PM
QUOTE (Combat Mage @ Jul 19 2010, 09:41 AM)

Are you sure about that? AFAIK helmets and shields add their rating to worn armor and are calculated normally for encumbrance.
They don't, actually. Any armor piece that has a plus sign before the number does not add towards encumberance.
Combat Mage
Jul 19 2010, 10:24 PM
That would be kind of sick (All PPP stuff is encumbrance-free?!) and lead to a nice armor boost for my character in my RL group. Do you have a rules reference for that? I'm pretty sure my GM will want to see proof.
Abschalten
Jul 19 2010, 11:17 PM
I'm sure it's in the main book under armor or something. All accessories (which are +x/+x items) add nothing to encumbrance. Form-fitting stuff adds half its rating for encumbrance calculations, but its full rating to your armor values or something like that, but those are in Arsenal.
Combat Mage
Jul 19 2010, 11:22 PM
That's why I'm asking because I couldn't find anything in the core book about that.
Under 'Helmets and Shields' there's only this: "Helmets and shields do not count as separate pieces of armor; instead,
they modify the rating of worn armor by their rating."
Nothing about encumbrance.
Under 'Armor and Encumbrance' I found the following: "Note that some armor items, like helmets and shields, provide a modifier to the
worn armor rating and so do not count as stacked armor."
But that only says they are not treated as stacked armor (which would lead to only giving half armor rating) not that they don't add to encumbrance.
Edit: If you're bored of this discussion just tell me and I stop poking the subject.
Abschalten
Jul 19 2010, 11:35 PM
I'll dig for you later (unless Rastus beats me to it.) I'm at work and away from my books.
Rastus
Jul 20 2010, 12:06 AM
QUOTE (Combat Mage @ Jul 19 2010, 06:22 PM)

That's why I'm asking because I couldn't find anything in the core book about that.
Under 'Helmets and Shields' there's only this: "Helmets and shields do not count as separate pieces of armor; instead,
they modify the rating of worn armor by their rating."
Nothing about encumbrance.
Under 'Armor and Encumbrance' I found the following: "Note that some armor items, like helmets and shields, provide a modifier to the
worn armor rating and so do not count as stacked armor."
But that only says they are not treated as stacked armor (which would lead to only giving half armor rating) not that they don't add to encumbrance.
Edit: If you're bored of this discussion just tell me and I stop poking the subject.

Half armor rating? Either the books in your side of the world say something different, or you're using SR3's stacking rules. Under SR4, stacking never accomplished anything overly helpful until form-fitting body armor came along. Without form-fitting armor, you'd use whichever armor piece had the higher rating for either Ballistic or Impact. Everything else you said is right though, it is pretty vague and doesn't say anything about what it does to encumberance.
Certainly is news to me. Abs and I always ruled it so that helmets, shields, etc., did not add to encumberance. Kinda makes it very much not worth the effort of looking in the direction of most armor suits, let alone their helmets. Just seems silly to me that a mere helmet would weigh you down so much that you'd be unable to run, shoot, and react as fast as you used to without it.
Combat Mage
Jul 20 2010, 12:29 AM
Hm yeah I had the armor stacking rules from 3rd edition in mind because I'm also playing in a 3rd edition game. Ignore the part about half armor rating.
I see your point with the helmet. But if you use that rule consequently it leads to everybody running around with a helmet, a shield and full PPP parts on top of formfitting body armor and normal armor. Armor scores of 20+ could be reached easily.
But I guess that's no different from a lot of other abusable stuff and is easily solved if you play with reasonable people. And it's not as if armor can't be piled up ridicously high anyway if someone really wants to.
Rastus
Jul 20 2010, 12:47 AM
Yeah, that's true. You want ridiculous, ask Abs about a character he gave to me named Steel. Abused the hell out of cyberlimb armor amoung other things. Besides, one thing to remember is that this is not hardened armor. If you take a full-auto blast, you're still bound to take damage unless you get a lucky roll. For instance:
Let's say that in a conservative example, a guy has 5 body and 20 ballistic armor. That's 25 dice total. He takes a full-auto blast from an assault rifle(6P, -1AP). Attacker gets two net hits to be fair, and therefor has a base damage of 8P, which is turned to 8S thanks to the armor. We then add the full-auto damage to raise it up to 17S damage.
You're going to get maybe 8 hits on average with that 24 dice, with a high average of maybe 10. You're still taking anywhere from 9S to 7S damage from that. So yeah, that 20+ armor sure as hell keeps you from dying instantly, but it doesn't make you any less screwed if you make some very stupid moves.
DrZaius
Jul 20 2010, 01:19 AM
QUOTE (Rastus @ Jul 19 2010, 08:47 PM)

Yeah, that's true. You want ridiculous, ask Abs about a character he gave to me named Steel. Abused the hell out of cyberlimb armor amoung other things. Besides, one thing to remember is that this is not hardened armor. If you take a full-auto blast, you're still bound to take damage unless you get a lucky roll. For instance:
Let's say that in a conservative example, a guy has 5 body and 20 ballistic armor. That's 25 dice total. He takes a full-auto blast from an assault rifle(6P, -1AP). Attacker gets two net hits to be fair, and therefor has a base damage of 8P, which is turned to 8S thanks to the armor. We then add the full-auto damage to raise it up to 17S damage.
You're going to get maybe 8 hits on average with that 24 dice, with a high average of maybe 10. You're still taking anywhere from 9S to 7S damage from that. So yeah, that 20+ armor sure as hell keeps you from dying instantly, but it doesn't make you any less screwed if you make some very stupid moves.
Reminds me of the Troll I made to threaten my GM, Trainwreck!
11 Body, 20/19 armor. Could have been higher, but I tend to avoid the supplemental books out of laziness. I think we hit him with a car, which he easily survived (I'm not sure if he got knocked over or not)
Rastus
Jul 20 2010, 01:37 AM
QUOTE (DrZaius @ Jul 19 2010, 08:19 PM)

Reminds me of the Troll I made to threaten my GM, Trainwreck!
11 Body, 20/19 armor. Could have been higher, but I tend to avoid the supplemental books out of laziness. I think we hit him with a car, which he easily survived (I'm not sure if he got knocked over or not)

Aw hell, could kill him easy. GE Vindicator minigun mounted on a truck, loaded with APDS, manned by a rigger via hot-sim, firing in full-auto narrow bursts that give +14 damage. There be Orks in this game, boyo. There ain't nothing that can't be solved with
more power More Dakka MOAR DAKKA!
DrZaius
Jul 20 2010, 01:39 AM
QUOTE (Rastus @ Jul 19 2010, 08:37 PM)

Aw hell, could kill him easy. GE Vindicator minigun mounted on a truck, loaded with APDS, manned by a rigger via hot-sim, firing in full-auto narrow bursts that give +14 damage. There be Orks in this game, boyo. There ain't nothing that can't be solved with
more power More Dakka MOAR DAKKA!
The reason I didn't play him is because I wanted to avoid Brinksmanship of that nature with my GM

There's always a bigger fish, always.
Rastus
Jul 20 2010, 02:01 AM
Exactly, it all comes back to rule #1 about tabletop gaming. Anything you can abuse, GM's can abuse better! GM's can abuse anything better than you!
(Man, we need music note smileys. Text and italliacs alone don't do singing justice.)
Abschalten
Jul 20 2010, 02:50 AM
Sorry I haven't responded yet, guys. I'll be getting to everyone's scenes when I get home from work. Been a tad too busy tonight.
Rystefn
Jul 20 2010, 03:23 AM
QUOTE (Abschalten @ Jul 19 2010, 08:43 PM)

You live a life that most of us only dream of, friend.
I pay the price, friend. Trust me. (doesn't make it less awesome, I hasten to add)
QUOTE (Doc Chase @ Jul 19 2010, 08:48 PM)

Wait - Your girlfriend has a husband who has a girlfriend?
So...it was her birthday? o_O
Yes. My girlfriend has a husband. The husband has a girlfriend. It was the third person's birthday. There were festivities and suchlike.
Also, looks like we get some top-notch action to go with the cool story. I'm on the edge of my seat over here...
Mister Juan
Jul 20 2010, 03:24 AM
QUOTE (Rystefn @ Jul 19 2010, 10:23 PM)

Yes. My girlfriend has a husband. The husband has a girlfriend. It was the third person's birthday. There were festivities and suchlike.
I will blame the language barrier and say that, to me, this still doesn't make sense
Abschalten
Jul 20 2010, 05:29 AM
Update's up. Hope everyone's enjoying their scenes. Trying to spice things up and get a little more serious after a humorous stretch. Things won't be doom and gloom all the time, but too much levity and the noir will become farcical.
Lamhslea
Jul 20 2010, 05:30 AM
Initiative: 3 Reaction + 5 Intuition (8d6.hits(5)=4)4 hitsCrikey! When I first read that I thought the dude had an assault rifle in each arm. I still have no idea how we're going to survive, though. Although 4 hits is nice, I might want to spend a point of Edge to go first.
Decisions, decisions...
By the way, Chaske still has his ultrawideband running. I don't know what effect rain/fog has on it, but can Chaske 'see' anything with it right now, like numbers and locations?
Abschalten
Jul 20 2010, 05:33 AM
If I'm not mistaken, the ultra wideband functions similarly to ultrasound. I'll have to read up on it. What book and what page is it in?
Lamhslea
Jul 20 2010, 05:37 AM
Page 60 in Arsenal, which then references page 35 in Augmentation.
EDIT: Ok, looked through the tables some more. -2 for Heavy Fog.
Abschalten
Jul 20 2010, 05:44 AM
Yeah, that stuff slices right through the fog, and gives you only a -2 modifier to see things as opposed to the normal -4. But it can definitely tell you the locations of any bodies in the area.
Give me a Perception test at -2 and I'll tell you what you "see." I'll consider this to be an action before initiative is rolled.
Lamhslea
Jul 20 2010, 05:53 AM
Perception(Ultrasound): 5 Intuition - 1 Defaulting - 2 Fog (2d6.hits(5)=0)0 hitsI definitely know the first thing I'm going to be spending my karma on, now!
Abschalten
Jul 20 2010, 07:07 AM
Investing in Perception is never, ever a bad idea.

You can pump your Perception pools pretty easily, though. Vision Enhancement in glasses can add another 3 dice to your visual perception tests, and you can get hearing enhancement in earbuds and cyberears.
Rastus
Jul 20 2010, 07:44 AM
Hell, in any tabletop game save Call Of Cthulhu, you definately want at least a passible perception skill.
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