Mister Juan
Aug 13 2010, 12:34 AM
Also, I'm not completely sure what the Glitch will do so... I apologize in advance
Grenade scatter should be 0, since airburst link makes it 1d6-hits (and with 6 hits... well, you get the point).
DrZaius
Aug 13 2010, 01:32 AM
Should I move the other meet forward, or wait for this combat scene first? Do I hear machine guns, and grenade launchers nearby?
-DrZ
Doc Chase
Aug 13 2010, 01:38 AM
I suppose it depends on rule interpretation, but I counted 7/15 which isn't
quite half.
But I'm nowhere near an impartial observer.
Mister Juan
Aug 13 2010, 01:41 AM
QUOTE (Doc Chase @ Aug 12 2010, 08:38 PM)
I suppose it depends on rule interpretation, but I counted 7/15 which isn't
quite half.
But I'm nowhere near an impartial observer.
Really? For some reason, I had counted 8
I knew I should've finished elementary school instead of doing all that crack...
Combat Mage
Aug 13 2010, 01:52 AM
Quick let's add a penalty, like shooting from cover or something. I wanna see a grenade launcher glitch!
Rastus
Aug 13 2010, 02:09 AM
It's not as cool as a rocket launcher glitching. Anybody ever play Far Cry 2 and had the RPG misfire on them? It's awesome. The stabilizer fins snap off in the launcher tube and the rocket itself starts spinning really fast on the ground just two feet ahead of you.
Rystefn
Aug 13 2010, 02:33 AM
QUOTE (Rastus @ Aug 13 2010, 02:09 AM)
It's not as cool as a rocket launcher glitching. Anybody ever play Far Cry 2 and had the RPG misfire on them? It's awesome. The stabilizer fins snap off in the launcher tube and the rocket itself starts spinning really fast on the ground just two feet ahead of you.
Just like in real life...
Seriously, that cheap Russian crap is dangerous.
Rastus
Aug 13 2010, 02:46 AM
QUOTE (Rystefn @ Aug 12 2010, 09:33 PM)
Just like in real life...
Seriously, that cheap Russian crap is dangerous.
The other things that Far Cry 2 teaches you is that guns will eventually explode after enough misfires, and that machine guns catching on fire after a minute of continuous shooting is only a temporary nuissance and not really that big a deal. Oh, and that everybody in Africa will shoot you when you're outside of town. Always. Without exception.
To it's credit, the game is one of the few that actually take into account for rocket launcher backblast. It can kill people and set ablaze any dry vegitation behind you.
Mister Juan
Aug 13 2010, 02:59 AM
This is sort of off topic, but everyone NEEDS to see this.
Deus Ex 3 : Human Revolution
http://www.youtube.com/watch?v=bhqYBKZRg5II just jizzed in my pants. Twice.
Rastus
Aug 13 2010, 03:16 AM
That video is old news. Fun fact though; the guys making that game have stated that the part at the end where Alex punches through a wall to necksnap an unaware enemy will be an actual in-game ability.
And now I'm pretty sure you're going to be itching to have Dex do that at least once.
Abschalten
Aug 13 2010, 03:57 AM
QUOTE (DrZaius @ Aug 12 2010, 08:32 PM)
Should I move the other meet forward, or wait for this combat scene first? Do I hear machine guns, and grenade launchers nearby?
-DrZ
By all means go ahead with the meet. I'll introduce the sounds of gunfire and whatnot at the appropriate time.
Abschalten
Aug 13 2010, 04:15 AM
I rolled for scatter. On a 1d6, I got a 1. 1 - 1 of your six net hits was 0 scatter. Dead on balls accurate. As per the old SR4 scatter rules, hits beyond those required to get the scatter to 0 add to the DV. I think you had a final DV of something like 15. Smiley alone had done 8 out of 13 boxes of damage to the car, meaning Dexter did the remaining 5 and then some. Oh, and the driver got zero hits to defend against the grenade. Game over.
Yeah, that car was way, way fucked.
Edit: Gah, doing a side-by-side comparison of SR4's scatter rules vs. the SR4A changes. Man, these new rules are such fucking shit I'm practically foaming at the mouth. Who the fuck thought these "improvements" were necessary at all?
Rystefn
Aug 13 2010, 05:25 AM
QUOTE (Rastus @ Aug 13 2010, 02:46 AM)
The other things that Far Cry 2 teaches you is that guns will eventually explode after enough misfires, and that machine guns catching on fire after a minute of continuous shooting is only a temporary nuissance and not really that big a deal. Oh, and that everybody in Africa will shoot you when you're outside of town. Always. Without exception.
To it's credit, the game is one of the few that actually take into account for rocket launcher backblast. It can kill people and set ablaze any dry vegitation behind you.
I had the players in my old tabletop SR game seriously consider loading rocket launchers with dummy rounds, turning them backwards and using them as disposable, one-shot flamethrowers after I explained to them the house rules for backblast from rockets... but this is the same team that used a fake sexual harassment seminar to infiltrate a chemical plant and who did a HALO jump in Tir na nOg wearing kilts and blasting Queen out of concert-grade speakers, so there's no accounting for what weird crap they'll come up with... the backwards dummy rocket thing was almost normal.
Combat Mage
Aug 13 2010, 01:35 PM
Wow SR4 let net hits add to grenade damage?
I seriously need to pick up the Heavy Weapons skill with Sangre.
Combat Mage
Aug 13 2010, 01:51 PM
Jump test to get on Smiley's car:
14d6.hits(5) → [5,1,3,3,6,2,6,5,4,3,4,4,3,6] = (5)That means a vertical jump of 3 meters, should be enough to get on the car.
Jump test to jump over the wrecked car:
14d6.hits(5) → [4,6,5,3,3,5,6,1,2,4,3,2,2,5] = (5)That's a horizontal jump of 5 meters from the stand, should be enough to get over the wreck.
Sprint test to go faster:
9d6.hits(5) → [2,2,1,2,6,5,2,2,4] = (2)
Mister Juan
Aug 13 2010, 11:32 PM
@RastusGMC Bulldog Step-Van (Van) Handling 0; Accel 5/10; Speed 90
Pilot 3; Body 16; Armor 10, Sensor 1
Response 3; Firewall 3; System 3
+Morphing License Plate
+Spoof Chip
+Concealed Armor +10
+Personal Armor +5
+Weapon Mount (Reinforced/Concealed/Heavy Turret/Manual+Remote Control)
+Stoner-Ares M202
+Ammo Bins
+Rigger adaptation
And yes, first opportunity Dexter gets, he will punch through a wall to grab someone
After all, his first 2 in game kills were through a wall....
Rastus
Aug 13 2010, 11:45 PM
So Abs didn't tell you how much ammo or what kind the Stoner has? Be some seriously irony if it didn't have a single bullet.
Abs? A question needth answering... -ith.
Abschalten
Aug 13 2010, 11:49 PM
The description of the ammo bins says they can hold like 250 rounds. The rounds came out of an ammo faucet.
Mister Juan
Aug 13 2010, 11:55 PM
Let's just assume it has 250 rds of regular ammo
Abschalten
Aug 14 2010, 12:48 AM
That's the type of ammo that comes out of the ammo faucet.
I'll give everyone in Group Two a chance to respond so I can see what they're doing, before I push the action forward for that team.
Rastus
Aug 14 2010, 12:53 AM
If Doc and Marty don't step on it, I'm snatching the keys and going anyway. To hell with this sitting and waiting bit. There's things to shoot and explosions to cause.
Abschalten
Aug 14 2010, 01:04 AM
For clarity, Group One is literally "right down the street" from Group Two. That's why the sounds of the gunbattle are so pronounced.
And for Group One, no Perception test needed to see the haircuts on those guys in the back of the sedan. That one's a freebie.
Mister Juan
Aug 14 2010, 01:33 AM
I was just looking at Dexter's character sheet and I've realized something; I have no clue what to spend his karma on, beside maybe giving him the "Assault Rifle" spec for Automatics.
I am somewhat tempted to give him Off Hand Training and Two Weapon Fighting... but seeing as he tends to carry something like 3 guns on him at all times, it wouldn't be really necessary.
Any suggestions?
EDIT: I've just realized Dexter is the only character with the First Aid skill
Combat Mage
Aug 14 2010, 01:49 AM
Healing is for sissies! Real men just bleed!
Mister Juan
Aug 14 2010, 01:51 AM
QUOTE (Combat Mage @ Aug 13 2010, 08:49 PM)
Healing is for sissies! Real men just bleed!
Well, I know who's going in the door first now
Rastus
Aug 14 2010, 01:54 AM
Not only are you the only guy with First Aid, but you're also the only one with Demolitions and Leadership. Wouldn't hurt to give Demo a small boost seeing as you currently only have 6 dice in that.
Mister Juan
Aug 14 2010, 02:00 AM
QUOTE (Rastus @ Aug 13 2010, 08:54 PM)
Not only are you the only guy with First Aid, but you're also the only one with Demolitions and Leadership. Wouldn't hurt to give Demo a small boost seeing as you currently only have 6 dice in that.
You expect us to blow a lot of shit up?
Doc Chase
Aug 14 2010, 04:59 AM
QUOTE (Rastus @ Aug 14 2010, 01:54 AM)
Not only are you the only guy with First Aid, but you're also the only one with Demolitions and Leadership. Wouldn't hurt to give Demo a small boost seeing as you currently only have 6 dice in that.
Sonora has Leadership.
Abschalten
Aug 14 2010, 06:01 AM
Man, that last post with Sonora brought a tear to my eye. I could feel her numbness and shock coming off the screen. Good show, man. Good show.
Rastus
Aug 14 2010, 07:03 AM
QUOTE (Mister Juan @ Aug 13 2010, 09:00 PM)
You expect us to blow a lot of shit up?
It's more a question of what we
won't blow up.
Also, ya'll realize that out of the eight of us, only Smiley know's how to use vehicle mounted weapons? I just have this mental picture of Coatl yelling something like "It's Clobberin' Time!" and trying to make a dramatic entrance with the mounted MG, only to fail to open the concealed doors and deploy the damn thing.
Still though, unmounted that thing oughta be damn handy. Marty, raise Coatl's Heavy Weapons skill to 3 and take the MG spec. You'll be glad you did later.
Abschalten
Aug 14 2010, 08:18 AM
@Mister Juan and Combat Mage
Just what it says on the tin. I'd like a Reaction+Dodge roll from both of you, with a +2 modifier.
If you guys would like to speed things along, you can go ahead and roll a Damage Resistance Test in the event you don't clear the blast. AP will be -2 on that if you do.
You are 30 meters from the building, and Dexter is 2 meters behind Sam.
Combat Mage
Aug 14 2010, 02:47 PM
Rocket blasts are sokaed with impact armor right?
Gymnastic Dodge:
Reaction 9 + Gymnastics 1 + Snythacardium 3 + Bonus 2 = 15 Dice
15d6.hits(5) → [3,1,6,6,1,1,3,2,4,5,2,3,1,5,4] = (4) Damn I think this roll was kinda important.
Edit: Decided to edge it, rockets hurt: (2/3 Edge remaining)
11d6.hits(5) → [2,1,5,1,5,4,2,1,1,6,1] = (3)That gives me 7 hits on the dodge.
Damage Soak:
Body 5 + Impact 7 - AP 2 = 10 Dice
10d6.hits(5) → [6,3,2,5,5,2,6,3,2,6] = (5)Forgot my Dermal Plating:
2d6.hits(5) → [3,2] = (0) Doesn't change it.
Remind me to visit an armorer for some more armor.^^
Doc Chase
Aug 14 2010, 03:12 PM
I can tell that First Aid and a medkit are in my future...
...Possibly also with some Longarms skill and a specialization in bolt-action rifles.
Abschalten
Aug 14 2010, 04:06 PM
I hope those of you who were wanting more explosions are happy now that you're getting them.
Mister Juan
Aug 14 2010, 07:32 PM
Reaction (5) + Dodge (3) + Range Spec (2) + Bonus (2)
Dicepool: 12
http://invisiblecastle.com/roller/view/2650121/ Rolls: 5,2,4,1,3,6,2,6,3,1,1,3 : 3 hits
Damage Soak (Impact)
Body 5 + Toughness 1 + Bone Density 2 + Impact Armor 8 - AP 2
Dicepool: 14
http://invisiblecastle.com/roller/view/2650122/Rolls: 4,4,2,2,1,2,1,5,3,6,1,5,2,2 : 3 hits
If for some reason, the Dodge roll wasn't enough to clear the blast, I'll use my remaining point of Edge to reroll failiures on the Damage Soak
Dicepool: 11
http://invisiblecastle.com/roller/view/2650123/ Rolls: 1,3,3,5,1,6,5,5,5,6,6 : 7 hits
Now why couldn't get that on the dodge roll?
Total hits for damage soak if Dodge didn't succeed: 10 hits
Abschalten
Aug 14 2010, 08:04 PM
Since you used your point of Edge on the Dodge roll, Combat Mage, you can't get it back. But Mister Juan got enough on his Dodge to avoid the rocket, so he didn't take any damage, and thus didn't need to roll DRT or use that point of Edge he used. So Mister Juan, you get that one back.
No damage to either of you. You survived! Congratulations!
Update coming right up.
Edit: Wasn't too happy with the arrangement of that last post, so I made a few organizational edits and fluffed up some other stuff with more details.
Combat Mage
Aug 14 2010, 08:28 PM
Guess I wastd a point of edge. Well that's life.
How far are we now from the building the guy is on?
Rastus
Aug 14 2010, 09:12 PM
Dunno if Smiley can deploy the thing AND fire before the sniper goes OSHIT and runs, but what the hey, let's make a roll anyway?
Agility 4 + Gunnery(Ballistic) 4(6) = 10 dice, full-auto wide burst(no recoil thanks to vehicle mount rules)
10d6.hits(5) → [3,3,2,1,4,4,4,2,3,3] = (0) Are you fucking kidding me? Eat shit Invisible Castle, you used to be cool. What happened to you, man?
Mister Juan
Aug 14 2010, 09:20 PM
Dexter will kick the door down. Unless the first thing we hit is a staircase, he'll move immediatley right upon entering the room. Hopefully, something will kick in the back of Sam's brain and he'll take the left
Rastus
Aug 14 2010, 09:40 PM
You know, in addition to a bodycount, we should see if we could keep track of all the property damage we end up causing. Betcha we'll be in the seven-digits zone before the two groups finally unite.
Rastus
Aug 16 2010, 12:09 AM
It's been over a day and nothing has happened at all: Must be the weekend. It'd be nice if DrZaius, Lamhslea, and Rystefn came to invesitage all the noise. Don't be shy boys, those explosions aren't grenades and rockets, it's just candy being made! Candy for all!
Abschalten
Aug 16 2010, 12:26 AM
I've kept my eye on the thread, but I can't write if everyone else doesn't post.
And yeah, Group One should go look and see what's up, you know, get involved in the chaos.
Doc Chase
Aug 16 2010, 01:18 AM
Been a touch busy this weekend rearranging mein haus, I'll post when able.
Rystefn
Aug 16 2010, 01:33 AM
Sorry. Forgot to warn you, but I was in Canada this weekend. I'll post something tonight, once I'm caught up and find a way to justify Mono running towards guns and explosions rather than away.
Abschalten
Aug 16 2010, 06:30 AM
Wheee!
@Mister Juan and Combat Mage
Give me two Running+Strength rolls, each of you. The first is for you to go up the stairs and see how fast you do so. The second is your Running (Long Distance)+Strength roll, to see if you guys take any Fatigue damage.
Rystefn
Give me three Agility+Gymnastics rolls. This is to see how quickly you get up to that rooftop using your various tricks.
Rystefn
Aug 16 2010, 08:10 AM
Agility 6 + Gymnastics 4 = 10 dice
10d6.hits(5) → [3,4,3,5,5,5,6,3,2,1] = (4)
10d6.hits(5) → [6,1,5,4,5,1,6,5,2,2] = (5)
10d6.hits(5) → [4,2,3,2,1,3,2,3,5,1] = (1)Two good rolls, one bad roll, overall exactly average. Can't complain too much.
Combat Mage
Aug 16 2010, 09:25 AM
Strength 5 + Running 1 + Synthacardium 3 = 9 Dice
Stairs:
9d6.hits(5) → [6,1,5,2,4,3,5,1,6] = (4)Long Distance:
9d6.hits(5) → [3,3,6,1,2,4,4,2,6] = (2)
Mister Juan
Aug 17 2010, 12:26 AM
Running TestsStrength 6 + Running 2 + Synthacardium 1 = 9
http://invisiblecastle.com/roller/view/2652320/ 3,4,5,2,2,3,4,2,3 = 1 hit
5,5,2,4,3,5,3,1,6 = 4 hits
Sorry it took me so long! Had a pretty intense weekend.
Dexter will switch his radar on, and let Sangre go first through the door.
Mister Juan
Aug 17 2010, 01:55 AM
If Dexter is close enough to Sangre, he'll literally get his cyber arm around his waist and pull him away from the door
If he's too far away, he'll just yell "HOLD!" and slam himself against the wall to get some cover.
Abschalten
Aug 17 2010, 02:06 AM
QUOTE (Rastus @ Jul 9 2010, 05:23 PM)
Hey man, I can now at least admit that we got lucky. Plus I remember that you did say you made that SpecOps team weaker because you thought we weren't up to taking them on. Well, at least you won't have to make that mistake this time considering the people we have now. Just remember: Use grenades, have a sniper, and make sure they keep behind cover.
I quoted this little bit by Rastus, something he wrote back when we first got rolling.
I hope I have lived up to your lofty standards there, pal.
@DexterGimme an Agility+Reaction roll.
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