QUOTE (silva @ Apr 7 2012, 04:54 PM)
I dont see any problem with what you described here. On the contrary, all locations sound more fun to play exactly because of the more "wacko" vibe.
If any of them were more realistic - and all looked like each other - whats the fun ?
Well, apart from Berlin, it isn't the wackiness I'm concerned with, but how the locations fit together canon-wise. Most places got descriptions way past 2050. I assume, the two different settings of Shadowrun Returns would be connected, so you could not do 2050 Seattle and 2070 Hong Kong for example. Still it's unclear how much they will stick to established canon anyway. Maybe they really only go for the flair and some of the big plot elements.
QUOTE (ShadowDragon8685 @ Apr 7 2012, 04:29 PM)
QUOTE (lokii @ Apr 7 2012, 12:35 PM)
Neo Tokyo is just Tokyo, which admittedly would still make it Tokyo. But metahumans were totally disenfranchised back then to the point where such characters would have to have their own game. Well, of course if you get a little more handwavy with the canon or simply set a different time frame these problems could vanish.
Sounds "fun," doesn't it?
I don't know about that. Metahuman player characters would have huge disadvantages and nothing that compensates for that.
QUOTE (ShadowDragon8685 @ Apr 7 2012, 04:29 PM)
Like one of the Tirs, or London... Or Rio.
Well I would sure like to see what a modern elven city looks like. The old Cromwell-is-Big-Brother London setting would also be nice. But if you want to do something for diversity in video games make an RPG set in an African city (and by Africa I don't mean Egypt).
QUOTE (Sengir @ Apr 7 2012, 05:21 PM)
They are (if I'm getting the concept right) building something akin to the classic top-down or isometric RPG/strategy games, like their already released Something Steam Pirates...that kind of design should work great of both tablets and PC.
Crimson Steam Pirates gave me the impression that it could maybe look like a nicer version of
Dreamweb (some
screenshots). But since Jordan mentioned X-COM, the game should have an isometric perspective and not the top-down view of Crimson (I have only seen the videos).