DV8, this one is directly to you, but I'd like to invite others' commentary as well. I think everyone who plays Corrosion and has something to say should weigh in here.
2012-07-08 04:56:44
QUOTE (DV8 @ Jul 07 2012, 04:56 AM)
PvP Grievances
Lately more and more people have been complaining about PvP grievances. The latest complaint is that people use live ammunition to gank someone, take a chunk of nuyen and use various tricks to be unavailable for PvP.
I've already made significant changes to ensure that continued ganking isn't a possibility. You can't be attacked by the same person more than twice a day, you're protected an hour after each fight as well as for an hour after accepting a mission (so that you can do your mission without being ganked.) I've made PvP somewhat more realistic by implementing range so that the reign of melee trolls was somewhat halted.
The PvP protection is partly a solution, but also partly a problem. More on that later. The protection for an hour after accepting a mission so you don't suddenly wind up dead for no explicable reason during a mission was a good idea, naturally. I'm not really sure that the reign of melee trolls is really over, though; a super-bodied troll can literally wade through storm of bullets that anyone but the most epic submachinegunner or pistoleer in the world can throw at them and deliver a fisting.
QUOTE
Some have suggested that PvP damage should be erased after the fight, so that you wouldn't have to log in to find yourself crippled by damage. Others think no nuyen should be taken, or less. Then there's the everlasting complaint that Dixie's prices are too high.
All of these complaints have a solution that doesn't require an overhaul of the mechanics or a ban on players that use them. If you find that you're overburdened by damage and can't pay for healthcare, raise your biotech skill and invest in a medikit and some supplies. If you find that a player is ganking you mercilessly, get some friends together and camp him until he or she gets that it's best to play along.
I'm sorry, but "Raise biotech and invest in medkits" doesn't address those concerns
at all, DV8. I'll go down them in order.
1:
"Some have suggested that PvP damage should be erased after the fight, so that you wouldn't have to log in to find yourself crippled by damage."You log in to find yourself at a Serious wound (because stun damage goes away legitimately quickly enough to not be an issue) because someone ganked you with a combat axe/regular ammo/trollfist that did enough lethal overflow. Even assuming a high Biotech skill - and bear in mind that for Shadowrun, 6 is considered way beyond merely "competent" and is into the realm of the major-league surgeons, you have about a 30% chance to make your biotech roll. Even if you're at full AP, you can spend 9 of your AP either getting your wound down to a little, or not even getting it down at all!
The price in action points and the massive difficulty of trying to operate while under major wound penalties, frankly, makes Biotech an unappealing option, because you can and quite often
will waste all of your AP trying to heal yourself. Getting your biotech above six is exorbitant in terms of nuyen and Karma, and biotech shouldn't be a required part of anybody's build.
2:
"Others think no nuyen should be taken, or less."The way Corrosion is set up now, there is no basically effective way of squirreling your money away, and someone who defeats you in PvP is taking 10%. That is
way too much, especially given how gunbunny elves (to say nothing of any other sort of gunbunny) are going to sooner or later brickwall on the Veteran Mercenary, at which point they will find themselves basically unable to do anything except kamikaze in PvP and the Rippers hideout, ekeing out what kind of nuyen they can while watching it all go down the drain when they kamikaze someone who is undamaged and who shoots them basically dead in one shot. Perhaps
one percent nuyen would be good, or even none at all.
Regardless, there is no conceivable way that "learn biotech, get medkit" can compensate for getting a tenth of your wealth ganked away in PvP. My medkit isn't going to replace the 10% wound in my wallet.
3:
"Then there's the everlasting complaint that Dixie's prices are too high."Simply put, they are. I'm at 383 reputation, and for a full heal, Dixie wants me to pay her 72,501
.
Seventy-two thousand, five hundred and one nuyen! Consulting the Shadowrun, 3rd Edition core rulebook, on Page 240, I find the following passage under
Lifestyles:
QUOTE
HospitalizedThis special lifestyle applies only when a character is sick or injured. The character is confined to a hospital: a real one, a clinic equipped as a hospital or a private location with the necessary equipment. Characters cannot own this lifestyle. They only pay for it until they get well or go broke, whichever comes first.
Cost: 500
a day for basic care, 1000
a day for intensive care.
She's charging me for
two months and near-as-makes-no-difference to a fortnight in the ICU, or five months of basic hospitalized care, just to fix me up. And I don't have it the worst of all.
Dixie's prices going up as your means go up is reasonable to a certain extent, but uncapped like this, they simply balloon out of control, as if they're set in anticipation of an MMORPG style level of exponential wealth generation
that simply does not exist in Corrosion.
I will grant that you can avoid paying Dixie (thieving bitch) Flatline's
kleptocratic rates by buying medkits and making use of them, but to do that, first you must have the skill to use them.
That costs a lot of nuyen and a whole hell of a lot of Karma, even if your Intelligence is high. I will also grant that performing field surgery on yourself when you're at death's door and fixing yourself completely probably
shouldn't be easy or simple. But when it's your only
practical option, concessions have to be made.
Simply put, you either need to introduce a lot more runs to the game, cap Dixie's prices to something actually affordable to someone who is brickwalled in the Arena and is broke and has no sources of income other than Neon Blight, the Rippers, and the Steele, or remove the one-a-day cap on the two runs that do exist, so people can stagger their way through a mountain of Rippers in a cybertechnology-fueled murderous fugue state until they have enough nuyen to afford a full heal.
I would also like to point out, by the way, that a DocWagon
Super-Platinum contract costs only 100,000:nuyen: and includes five free resuscitations a year, and would include the Platinum service 50% reduction on extended care. Also, their armed medical response team won't steal any of their client's monies. Dixie shouldn't be charging 72% or more of what a DocWagon Super-Platinum contract costs, because it's patently ridiculous.
4:
"If you find that a player is ganking you mercilessly, get some friends together and camp him until he or she gets that it's best to play along."This simply doesn't work, DV8. For one thing, problem players just attack anybody they can, with Physical damage (because, in his own words, "if I'm going to be called a villain, I might as well act the part,") without rhyme nor reason beyond "this guy is vulnerable and if I attack him I get Karma, win or lose." The simple fact is that "get some friends together and camp him" doesn't work, primarily because problem players (and players who want to avoid PvP altogether) have learned that you can completely avoid being attacked in PvP simply by never falling below a 6/10 wound. Getting a 9/10 wound is dirt simple if you're broke enough not to care about the money, just kamikaze the arena/the Rippers hideout until you get torn apart by lethal gunfire, or hell, pop three doses of Jazz.
So the problem players are drugging themselves into an unattackable stupor, and quite frankly nobody wants to sit on Corrosion all day, waiting and
hoping that the target of their vengeful wrath will slip out and fail to log on for long enough to fall to 5/10. And even then, he's likely not to care, if he's so broke he doesn't give a damn about his money, since you've just fed him a point of Karma.
So "Camp someone" isn't a viable solution, especially when you've put code in place
specifically to prevent camping and farming, which is being abused by the problem players to prevent them from having just vengeance wrought upon them.
QUOTE
The following changes will be introduced shortly; you need a minimum surveillance level of 5 before you can attack someone in PvP. Coupled with the slowly degrading surveillance that's already been implemented should make it a little bit more interesting (and costly) to keep attacking someone. I'm almost done making it possible to duel people at the arena. It won't be that much different from normal PvP, except that you can register and put up some nuyen for someone to match and the winner takes all. That should also cut down on the ganking a bit, I think.
This sounds good. If you need Surveillance 5 to attack someone, that will put them fairly well out of the price range of someone who's dead broke and looking to earn some karma off them by kamikaze attacking them, not to mention make it inefficient from an AP > Karma standpoint. It won't solve all the issues (Dixie (Thieving Bitch) Flatline's prices being primary among them,) but it should make a difference.