Eyeless Blond
May 3 2004, 05:59 AM
heh, yeah, if Ghost Dragon really wanted to be sure he won't die he'd insist on a dual-natured critter be thrown through the Gate.
Leowulf
May 3 2004, 07:23 AM
QUOTE (Eyeless Blond @ May 2 2004, 02:36 PM) |
As for asking for APDS and the like, I'm just surprised that you'd even *ask* for something like that from a research group's storage locker with a straight face. The stuff's Availability 14, the highest I've seen in *any* sort of equipment. As I interpret it, that means it should be almost impossible to get, and generally *not* something you can just casually ask for and think you have a snowball's chance in hell of actually getting. Y'know, like a heavy APC or deltaware implantation clinic or something. Does anyone else think this, or is my newbieness showing again? |
Curse you for exposing me as a newbie!
I hadn't realized that a beta or delta clinic could be easier to set up than getting some APDS ammo, however I don't care. Ghost Dragon is subtly testing them by asking for something he knows they will have difficulty getting. If they can get the APDS, then they have the money to pay the group. If they can't, then it's safe for him to conclude, as we already know OOC, that they are operating under the radar of Ares, as an independent entity, without their knowledge or approval. Anyone with megacorporate supply chains should have NO trouble whatsoever getting 40 heavy pistol APDS rounds.
Awakened critters are dangerous. Also, I don't want to have to keep up with an awakened critter, and neither does Ghost Dragon. He'd be perfectly happy to just kill it once he stepped through the gate, but he knows that Alex wouldn't be too happy about that.
Moonstone Spider
May 3 2004, 09:29 AM
Well that makes me feel glad I didn't ask for a monofilament whip
(Avail. 24)
Shadow
May 3 2004, 05:57 PM
Ok you guys have about 8 hours in-game to get what ever you need and get back if you want to make the window. When everyone has done what they need to do, or 24 hours rl time has passed we will move on.
kevyn668
May 3 2004, 06:33 PM
Good to go!
**thumbs up**
Leowulf
May 4 2004, 02:08 AM
Ghost Dragon will summon an Earth Elemental, if the dirt has arrived, and then rest off any drain he incurs.
kevyn668
May 4 2004, 03:51 AM
So, when do we get to go to Atlantis?
A Clockwork Lime
May 4 2004, 03:53 AM
I hope never. I don't have the room for cybergills or an airtank.
Morgannah
May 4 2004, 03:54 AM
We
could just take the Ford....
BGMFH
May 4 2004, 05:19 PM
Bah, Forget the internal stuff, we'll just bring an attacksub.
A Clockwork Lime
May 4 2004, 05:28 PM
God bless miniaturization technology.
Leowulf
May 4 2004, 05:28 PM
You're probably going to have to roll for me on that Earth Elemental, Shadow. I won't be back home until after 10:00 pm EST. If you haven't posted the next part of the story, then I guess I'll roll. Make it a force 6 if you do it. Then, body tests or whatever to rest off stun damage while Ghost Dragon sits in the corner and rests.
Shadow
May 4 2004, 05:39 PM
Ol, when you guys arrive bakc your prep team has some equipment laid out for you in the ready room.
For the whole team.
Full suit Desert Cammo (5/3) plus Boonie hat.
Shaded Goggles
Light Sec Helmet (1/1) with built in battltac receiver and a rating 10 comm. unit. If optional belt battery is used double the normal range.
External - Micro-Transceiver w/ subvocal mic (R:10)
Lightweight canteens (1 litre capacity) x 16
Collapsible water bags (4 litre capacity; able to attach to load bearing backpack) x 8
Load bearing vests
Compact Survival Kit x 8 (4x4x2 inch watertight container includes: swiss army knife; 1 strip magnifier; 1 signal mirror; 1 flint striker; 1 small lighter; 1 small tube high spectrum sunblock; tweezers; snare wire; 1 large needle; cord; 1 pencil stub; 2 bullion cubes; 5 salt packets; 1 condom - dry storage in a pinch - ; sterile scalpel blade; sugar tablets; 1 vial potassium permanganate - antiseptic/antifungal/water purifier - ;1 signal whistle; miniature flashlight with spare battery; 1 tea bag; 2 alcohol wipes; 2 plastic bags; self-inflatable cushion; notepad; mini jokebook; INERTIAL COMPASS; trauma patch; 2 stim patches - R6 -; 1 tranq patch - R6
3 lightweight, collapsible. shelters (Desert Cam.)
Ration Bars (5 days) x 5; Chocolate Bars x 8
Shadow
May 4 2004, 05:40 PM
@ Leowulf
You now have a force 6 elemental with 3 services. No drain.
Leowulf
May 5 2004, 03:02 AM
Thanks, Shadow. Working late sucks. I'm starting a new job next week, which shouldn't have so many late nights.
Not being ex-military myself, I don't know what snare wire and cord are or what you would use them for. The rest, I think I understand. Mini-jokebook? In case we get bored?
How much does that Compact Survival Kit weigh? I'm trying to make sure that Ghost Dragon doesn't go over his carry capacity and get overtired from carrying all that stuff. Assuming that it weighs 2 kg, carrying it should put him pretty close to his capacity.
Shadow
May 5 2004, 08:58 AM
The kit ways 1 kilograms.
Just so I am clear, the equipment listed above was for each of you. So one complete set of everything listed for each character.
Sorry Leo, no APDS rounds. But they do have ExEx if you want it.
Leowulf
May 5 2004, 05:33 PM
Are the shelters camouflaged as well?
What is the external micro-transciever's rating?
A Clockwork Lime
May 5 2004, 05:42 PM
<chants> Thermal tents! Thermal tents! Thermal tents!
If we're going to be in a desert for a while, we can at least be nice and cool.
BGMFH
May 5 2004, 05:50 PM
QUOTE (Leowulf) |
Not being ex-military myself, I don't know what snare wire and cord are or what you would use them for. The rest, I think I understand. Mini-jokebook? In case we get bored? |
Snare wire is for setting either hunting snares or for setting tripwire for booby traps.
Cord is a commom synonym for rope in the military over here, but more common in the Navy and Marines.
Mini-jokebook is also a field expedient codebook.
Shadow
May 5 2004, 09:25 PM
I updated the list to answer questions.
Morgannah
May 5 2004, 10:04 PM
Was there any evidence of another potential power source when Whisper examined the gate earlier? Something that could be identifiable now that Cougar's mentioned it?
Ecclesiastes
May 5 2004, 10:24 PM
Heh, sorry if I threw a kink into things.
Morgannah
May 5 2004, 10:29 PM
Not at all! It's something I was wondering about too but I always forgot to bring it up.
So ... thank you!
A Clockwork Lime
May 5 2004, 10:30 PM
I believe it uses an Improbability Engine to power itself. That, or like Alex mentioned earlier, they tap into the Seattle grid and drain the system dry every time they try to use it. Take your pick.
It's not so much that the Stargate itself requires power. It just faciliates the creation of an artificial wormhole when a concentrated neutrino beam is focused inside it. That's where most of the power requirements come from. But I might be mistaking there.
Morgannah
May 5 2004, 10:44 PM
Improbability Engine? And we FOUND one?! *Homer drool*
Seriously, though. Why would the gate suck up all that electricity if it wasn't really necessary?
I have a post ready but I think I should wait for a ruling ....
(Perception test for earlier if you think it applies: 1.3.3.5.8.11.11)(if scent is involved for some odd reason the results will be significantly different)
A Clockwork Lime
May 5 2004, 10:46 PM
Like I said, it's the neutrino blast that probably eats up most of the energy. They take a lot of power to create. The gate itself might suck up a bunch during the initial creation of the wormhole, too. I dunno. Just shooting the breeze until Shadow shows up.
I'm still sticking with the Improbability Engine idea, though. Always wanted one of those, and now's as good time to pretend we got one as any.
Morgannah
May 5 2004, 10:50 PM
Agreed.
Moonstone Spider
May 5 2004, 11:12 PM
It could be that they've got the gate hooked up completely wrong, it's taking up 1,000 times more power than it should because they're feeding it AC instead of DC current or something.
I may have to edit my last post if Shadow's houseruled about Tranq patches. Most GMs do, as written up only a rating 10 Tranq Patch can actually knock anybody out, and then only a person of very low body since it rolls it's rating vs. target's body and adds 1 box of stun damage per net success. Against a Body 6 opponent the patch will probably do nothing, at best inflict perhaps 1 box of stun. Dang that's a useless bit of crap.
Morgannah
May 5 2004, 11:19 PM
QUOTE (Moonstone Spider @ May 5 2004, 06:12 PM) |
I may have to edit my last post if Shadow's houseruled about Tranq patches. Most GMs do, as written up only a rating 10 Tranq Patch can actually knock anybody out, and then only a person of very low body since it rolls it's rating vs. target's body and adds 1 box of stun damage per net success. Against a Body 6 opponent the patch will probably do nothing, at best inflict perhaps 1 box of stun. Dang that's a useless bit of crap. |
Granted, though I didn't ask for those with regards to combat. Tranq patches also serve as an anesthetic and even if they don't knock someone out completely the cinematic effect is to have a handy painkiller, just in case.
A Clockwork Lime
May 5 2004, 11:22 PM
I wonder if anyone would notice a few of those "falling off the truck."
Ecclesiastes
May 5 2004, 11:23 PM
I've always house ruled that they do (rating)D Stun.
Morgannah
May 5 2004, 11:24 PM
Wait 'till Whisper gets to brewing her own patches. She doesn't have 500 empty slap patches for nothing, you know....
A Clockwork Lime
May 5 2004, 11:25 PM
Score! I want some Laes patches, or better yet, capsule rounds.
So get to brewin', woman!
Morgannah
May 5 2004, 11:27 PM
Heh, all in good time.
(I'm thinking the lab here may be a little better than the one she has at home as well....)
Shadow
May 6 2004, 01:38 AM
Hey Guys! I am so glad you are talking to each other OOC. I was starting to get worried. I am sorry I haven't posted a lot the last couple of days. As Grey undoubtedly knows a new big bad virus came out this week and it is causing all kinds of hell on campus.
Morg, I will PM you what Whisper could deduce about the gate.
[edit]
@ Torque,
I follow the book on tranq patches.
[/edit]
Tziluthi
May 6 2004, 03:03 AM
Shadow, do you want us to post a list of the gear we're taking?
A Clockwork Lime
May 6 2004, 03:08 AM
If anyone adds "thermonuclear device" to their list, I'm seriously going to have to bludgeon them with a wiffleball bat.
BGMFH
May 6 2004, 03:16 AM
Thats not on the list, it's installed in every single Item I own, of one size or another....
Shadow
May 6 2004, 04:56 AM
Yes, Tzi.
If everyone could post everything they are taking on them that would be great.
Morgannah
May 6 2004, 06:20 AM
All right, so sometimes I get a little carried away.
Here's Whisper's gear list. 'Night all!
Packing:Armor: Camo Full Suit (Desert Pattern) (2 kg) ~
Light Sec Helmet (1 kg) '
Weapons: Gyrojet pistol w/ 20 round clip (regular rounds) (4 kg) ~
ArmTech MGL 6 (loaded*) (3.1 kg) ~
spare clip** (.6 kg) "
Demo: Spray Foam canisters (C XII) x 4 (4 kg) '
Radio Detonator x 2; Timed Detonator x2 (1.5 kg) '
Equipment: Chemistry Kit (5 kg) '
Spare Ordinary Clothing, light blanket (.5 kg)
Survival Knife; Micro-transciever (.75 kg) ~
Micro Flare Launcher (2 of each colour flares); Pocket Computer (1.2 kg) "
'Softs (R6 desert survival knowsoft, R6 constellation datasoft, all linguasofts); Compass "
Survival: Canteens x 2 (full) (2 kg) ~
Compact survival kit; Ration Bars (5 days worth); Chocolate bar (1.5 kg) '
Lightweight camping pot; collapsible shelter; Filled water bag (7 kg) '
Total Weight Carried: 34.15 kg
* - alternating dual-charged superflash/concussion and concussion/gas minigrenades
** - filled with IPE offensive (HE) minigrenades
' - gear carried in/on the modular backpack
" - gear carried in load bearing vest
~ - equipment actually worn
Moonstone Spider
May 6 2004, 10:49 AM
ArmorDesert Camo fullsuit 5/3
FFBA Fullsuit 4/1
Light Sec Helmet 1/1
Large Riot Shield 2/3
Respirator
Total Armor Rating 10/7
WeaponsRemington 950 Sports Rifle (9S, SA)
2 Clips Regular Ammo (30rnd)
2 Clips Gel Ammo
Dikote Kusarigama
ChipsLinguasofts: Russian, Sperethiel, Spanish, Japanese, Arabic
Knowsofts: Chemistry, Geology, Psychology, Magic Background
other gearRating 8 biotech kit
Survival Kit
Lots of Water
Big Floppy Hat
Sunglasses
Ration Bars (5 Days)
Chocolate Bars (
Large Flashlight
2x Collapsible Shelter
Leowulf
May 6 2004, 03:00 PM
Ghost Dragon is taking:
All the stuff he walked in with, except for the IPE offensive standard grenades
Boonie Hat
1x Collapsible Shelter
Shaded Goggles
Ration Bars (5 day supply)
Chocolate Bar x 2
5 canteens (2 liter each)
lightweight canteen (1 liter capacity) x 2
External Microtransciever (R: 10)
Compact Survival Kit
He walked in with:
Optical Glass Binoculars (Weight 1)
Pocket Flashlight (Weight 0)
Earplug unit Cellphone (Weight 0)
Pager (Weight 0)
Browning Ultra Power (includes top-mounted laser sight) (Total Weight 4.8)
Built-in Top-mounted laser sight
With Silencer
With 17 regular rounds (Weight .85)
With 20 hollow point rounds (Weight 1)
With 3 Spare Clips for Browning Ultra Power
With Quickdraw Concealable Holster
Forearm Guards (Weight .2)
Hardliner Gloves (Weight .5)
Form-fitting Body Armor Shirt (Weight .75)
With Rating 2 Nonconductive
Sustaining Spell Focus with a Force of 1
Rating 4 Forged Credstick
With fake SIN
With gun permit
5 canteens
Zoe Futura Line Slacks (Weight 1)
With Rating 2 Fire Resistance
Vashon Island Actioneer Line Hi-Collar Shirt (Weight .75)
With Rating 2 Fire Resistance
Mortimer of London Ulysses Line Coat (Weight 5)
With Rating 2 Insulation
2 x IPE Offensive HE Grenade (Weight .5) -- leaving these in the locker
2 x IPE Defensive HE Grenade (Weight .5)
2 x Incendiary Grenade (Weight .5)
A Clockwork Lime
May 6 2004, 03:04 PM
WeaponsTaurus Raging Bull - Accessories listed on character sheet
- Loaded with Gel Rounds
- Quick Loader with Gel Rounds
- Box of 20 Capsule Rounds (DMSO/Gamma-Scopolamine)
Armor & ClothingDesert Camouflage Full Suit (5/3)
Fanny-Pack Burrito Toaster
Form-Fitting Body Armor (4/1)
- Chemical Seal 3, Nonconductive 2
Light Security Helmet (1/1)
Zoé Heritage Line: Hippie Chic (4/2)
- Fire Resistance 2, Nonconductive 4
Currently wearing just the FFBA and Heritage Line for 6/2 armor. That desert stuff is just way too heavy, man.
TransportationBigKahuna Skyboard
MiscellaneousAncient Languages Clustersoft (all Rating 6, Customized, DIMAP-3)
Astrological Starcharts Datasoft (Rating6, DIMAP-3)
Astronomy Knowsoft (Rating 6, Customized, DIMAP-3)
Everything on his Electronics List except the shop
Microtronics Toolkit
Portable Music Player from home with assorted MiniCDs
Remote-Control Deck with the Works
Savior Advanced Medkit (5 extra supplies)
Week's Worth of Tenochtitlán Flats in Micro-Freezer
Wrist Computer (5,000 Mp)
Plus all the stuff Gates Technology was giving us not already listed above. Water canteens are full with different-flavored Gatorade.
Shadow
May 6 2004, 09:13 PM
Those of you familiar with the tv show or the movie are welcome to describe what it is like to travel through the gate.
As yesterday I don't have a lot of time to post right now. If you do decide to describe it bear in mind it is going to be a hard exit, just like in the movie.
I need a Reaction test (TN 4) from everyone. You need 1 success to make it through the gate before it closes.
I need a Quickness Test (TN 6) to not fall on your but when you come out the other side.
Like I said, a hard exit.
A Clockwork Lime
May 6 2004, 09:23 PM
Reaction (4): 5 2 1 1 1 1 1 4 2 1
Quickness (6): 2 6 1 6
Yeeeesh, I don't think I rolled enough 1's there.
Leowulf
May 6 2004, 10:23 PM
Reaction (4) Test: 8, 3, 1, 5, 1, 4
Quickness (6) Test: 2, 1, 1, 9, 9, 7, 8
Astral Perception Test: 1, 1, 1, 2, 1, 3
crechebaby
May 6 2004, 10:43 PM
Ran's gear:
Desert Camo Full suit
Light Sec Helmet
Form Fitting Body Armor Level III
Binoculars, Low light (X50 Mag)
Comlink VII w/sub vocal mic and ear piece.
Canteens x 2 (full)
Ration Bars (5 days)
collapsible shelter
Filled water bag
sunscreen
sunglasses
3 bags of Gummi Apple-O's
X: [2]10 Shurikens (SH)
X: CUS:Ruger Super Redhawk (HPist) Laser Sight
+X: [4] 6-Rnd Clip (EX Explosive)
Katana
I'll post my rolls in a bit..
Moonstone Spider
May 6 2004, 11:05 PM
Reaction (4) Test: 07 03 02 05 04 05 (4 Successes)
Quickness (6) Test: 03 02 05 11 01 02 (1 Success. Phew.)
crechebaby
May 6 2004, 11:29 PM
reaction: 4 4 4 6 6 2 2 2 5 5 1 1
quickness: 1 1 1 2 3 4 5 6 6
A Clockwork Lime
May 7 2004, 12:09 AM
QUOTE (crechebaby @ May 6 2004, 04:43 PM) |
3 bags of Gummi Apple-O's |
<mutters a bit 'cause he forgot to pack some Gummis>
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