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Skeptical Clown
I don't recall many corporations in D&D. Then again, there isn't really a "D&D" setting. The primary difference between D&D and Shadowrun as products is that D&D is a primarily a rules set, while Shadowrun is primarily a setting. Thus, Shadowrun is more comparable to say, Forgotten Realms. Which is teeming with overly complex and silly plots and uber-powerful characters, too. Which is the primary (although not sole) failing of the setting--it's not player-focused.
Thanos007
QUOTE
I don't recall many corporations in D&D.


Sorry I didn't make myself clear. Corporation as feudal lord. Only controlling what they can physically hold.

QUOTE
Then again, there isn't really a "D&D" setting.


Correct. I was using it in a generic way. Let me clarify. Any midevil/fantasy/feudal setting. Which, correct me if I'm wrong, is pretty much the default setting for D&D.

Now here is where I have a problem. Nothing personal. You are entitled to your opinion. However it seems to me that a lot of people are picking a very few things out of the source books and saying that the whole game is skewed that way. Sure the source books have some cartoony art. They always have. unfortunately, for some, that art has had the poor taste to be on the cover of a few books and now they shout from the roof tops how cartoony SR is. Others see a few metaplots and big players scattered over a few books and suddenly that's all there is. I grant you that there are indeed metaplot elements in almost all the Source books and major players are there too. On the other hand there are about a million other plot hooks that have nothing to do with the metaplot or major players. Don't like the meta plot? Don't like major players? Don't use 'em. It is just that easy. There are things in Source Books that I haven't particularly cared for and have just ignored or minimized them. It's easy. Really.

My beef is that they have become incredibly dry. Just finished T:W and T:AL. They should have been one book. DotSW was fun. It and the two comet books are the only source books you can argue are metaplot/player heavy.

Now keep in mind all of the above applies to Source Books only. You buy an adventure module... well you've just wasted $ that could certainly be spent better else ware. I've have never seen and adventure for any RPG that was worth a damn.

Now lets talk about Shadow of Europe...

Thanos
Crimsondude 2.0
QUOTE (M¥$T1C @ Jul 23 2004, 01:50 AM)
QUOTE (Crimsondude 2.0)
Shadowbeat covered the media--which is a significantly pervasive presence on everyday life, and it was released in 1990-91.

You're right.
Shadowbeat presented media, music and sports - a few facets of life. Some others (travelling, what is a coffin hotel like) were in Neo-Anarchists Guide to Real Life.
Both have been OOP for how many years?

Doesn't matter. I wasn't the one making an implicitly incorrect statement.

QUOTE (Prospero)
Crimsondude 2.0: Sounds like what you need is a big book of rules with no title and a couple of vague refrences to what the rules are actually governing. Sort of nihilist rping. I mean, if you don't want to know what the world is about, why buy any of the setting books (as opposed to the rule books, which have little to no setting)? Don't people buy setting books for the setting that someone has sat down and thought out over many hours so that you and I, who might not have so much time to do just that, can benefit? And the beauty of having that info in an IC document is that it can be true or false, a deliberate smoke-screen or a pure lie, and there can be more that is totally omitted. And it all works.

Running with the BBB as my only "flavor" material worked for a long time. When I've sold books, the locale/setting ones were the first ones gone.

And frankly, I don't buy into the whole, "someone has sat down and thought out over many hours" about X and I should be grateful idea. Especially when so many ideas turn out to be dreadful, and yet find things in books which are ostensibly wrong save for the possibility that it either changed and no one said anything (which validates my point) or are wrong/lies because the IC poster is a moron/liar, which is just effing ludicrous. I think my opinion of PCC in SoNA for example pretty much sums it up. With the amount of research I have done and continue to do as a player in a game involving PCC which goes beyond or contradicts (as reality tends to do) canon material--why the hell did I blow $25 on SoNA? (i.e., consider myself shocked to see how the native Hispano population helped up the population of PCC, but yet the words land grant do not appear in 14 pages of material; or the fact that Los Alamos sits almost in the middle of most of where the Pueblos are located, and yet wasn't immediately "reclaimed").

Big events happen. Sure, but most people don't know anything about the intricacies of them. In SR, I have always considered it strange how intimately involved the posters know a subject and freely divulge it to the whole damn world. That idea may fly with the neoanarchists, but I don't see them getting a lot of work in their immediate futures as a result.

But I tolerate the adventure books so much more because they generally create information through player activity. They actually have to get involved to find out that the Arc was taken over by an AI or Chicago's infested with Bug Spirits and not VITAS. One of the most incredulous parts of reading Bug City was thinking how everyone of the shadowposters seemed to already know all about Bugs and all this leaked information--like it wasn't an earth-shattering event. They attempted to mitigate it with the chatlog in the beginning made by "civilians" as the city went to Hell.

But then with the runs, you get First Run--which includes Supernova, probably the most preposterous published adventure ever--or RA:S/Brainscan. Having known the people who wrote the latter two, those games should never have been played by runners without a lot of experience behind them, and the book should have said so. Instead we get, "Adjust accordingly." WTF. "Adjust accordingly" for a run in a setting that by all rights should be impossible to run for all but the best? Riiiiiiight.

QUOTE (M¥$T1C)
After breaking through the apartment door of Joe Public I could slice him with my cyberspurs or blast him with several dozen different guns - but how does his apartement look like? What can I find there?

And SoE helps how? Sprawl Sites helps, maybe. Hell, two minutes on Google probably helps more than SoE would.
QUOTE

How does a person live and what is the world like if you look beyond the shadows?

What does my character do between runs? How should I play him going shopping during the day when all info the books give me are about breaking into corporate facilities at night?
I want to play my charatcer not just as a runner but as a person. For that I need a world that makes sense to interact with.

See, I can't see how a fictional world makes sense anymore than the real world, and a good establishment of atmosphere should accept that. LIke I said, you can infer a great amount of information about the world just by reading the BBB, and recognizing how the world hasn't changed that significantly from the world today. I guess it just takes an understanding of how things can or may work today to go from there, though.
QUOTE

But others who want to diverge from canon as minimal as possible or who are just lazy to produce own ideas might want more information.
They want a game world as detailed as possible. When I read a location book I want information about how that place works not just how it is to be a shadowrunner there.

My problem is that in recent years, those people have directed the demand of products and the production of products. IMO, they have also made the game more cartoonish and ridiculous in the process. And I blame, before God and everyone, the freelancers coming from shadowrn, DS and Shadowland for doing so. It's like when I saw Transformers had returned to TV, and thought to myself--the people who watched it when they were my age are writing the show, and the show hasn't gotten better for it. They have created a Shadowrun that they idealised, and not how it was.

And to specifically address SoE, the idea of a book being published to ostensibly describe 60 years of European history as well as current events and insight into backroom deals in 300 pages is ludicrous, and frankly I don't see how a book like that can actually describe how life is like now anymore than SoNA didn't. Take the UCAS in SoNA. All I got from it about how people live is that NEMA is dirty and recycling is "practically a religion." Gee, Steve. No kidding? And politics is a big deal in Washington, D.C.? You could have knocked me over with a feather. Anything more than the little lipservice we get requires me to do research into the topic just to get the facts straight and develop something that I couldn't get off never seeing the book or reading a blurb on the timeline--which has been useful insofar as I haven't had to pay for the privilege of getting the distilled nuggets from the timeline explorer.

I mean, when I spent five hours doing research and making some signifcant guesses in creating an unofficial organizational chart for a federal agency which--for good reason--doesn't have theirs splashed across the web, the only thing I got from SR was that the agency still existed. And the way I found out was reading a mention of said agency once years ago. Funny thing is that I spent all that work for the background to a contact.

Meanwhile, I had to surmise from non-SR facts and pull a reason out of my ass to explain why the UCAS Marshals Service would ever even be considered to handle Matrix Crimes given its history. Luckily, there is something not in its history, but current events, which might explain why. SR never could or would do so. And if they did, at this point, it's suspect if not completely disregarded.

QUOTE (BIG BAD BEESTE)

Overall though, the point behind sourcebooks such as SoNA and SoE is to cover the background of those locations. The importance is to bring across the atmosphere of that locale: its surroundings, its culture, its day-to-day lifestyle. That is where it becomes relevant to shadowrunners. Different places have different rules and different laws, not just official ones, but the everyday things you take for granted. Those little differences are what matter, what make the game world more realistic to play in, and what Gamemasters need to bring their games to life. Metaplots and rules are important, but secondary to having an environment to actually have your characters play in.

The problem is that this is not what we being served. We're being served nuggets that have been picked and chosen for us by the authors, mainy of which serve to inform about plotlines in which my characters may not care about.

Basically, I see SoNA and SoE and T:AL and T:SH and even CD, and I think... They could have provided the same information (and did to an extent with CD and T:SH in BitB) as a published adventure with major runs and metaplots. BitB, for example, had major plotlines, but there were also minor ideas which presented more of a "this is how the world is for a lot of people who don't hold the title of CEO or Director" than SoNA or CD did.

Basically, I'm all for atmosphere. But don't confuse atmosphere with pushing the perspective from one metaplot without regard for the fact that life goes on beyond the dealings with Proteus, for example. If you want to focus on life, then maybe we should consider the fact that most people don't know, show, or care about the grant events. They just want to get to where they're going, watch some tv, and sleep without getting killed. How they do it is a matter of degrees. Where they do it influences how things generally get done and where. Life goes on, but the books are pervaded by the metaplot flavor-of-the-month, and then those are disregarded almost wholly. Sure, life goes on while those occur, but life doesn't always move from crisis to crisis. Sometimes it just moves.

At least you knew what you got with the novels--a self-contained (excepting Burning Bright and Technobabel) story from a perspective which interjected more information about daily life in the shadows and "normal" world than any SB has. I mean, Dead Air informed me Cafe du Monde was still around in 2057--which is more than any SB ever did.

QUOTE (Skeptical Clown)
I think a lot of people forget:  Shadowrun isn't our future.  It's a worst-case scenario that diverged from our track of history FIFTEEN YEARS ago.

Actually, it's at least 18 if you look at the facts of the timeline closely. More if you consider the ED tie-ins, or even Laverty's Xavier Institute.

QUOTE (Pistons)
Because Shadowrun is a dynamic world, sticking solely with the old themes makes no sense when it comes to putting out new books. Fifteen years and no advances in technology? No changes in even the local government or corporations? I don't know of any place like that. Even if your characters aren't supposed to care about those things, they happen regardless and can affect what goes on in the street.

How do you infer that from what I or Clown have typed so far? M&M is a rulebook. Whether it is any good is debateable, but it's a rulebook and therefore unrelated to this discussion.
QUOTE

There's also the fact that for Shadowrun to remain viable in the market, it's necessary to put out new books.

No doubt. But I try not to buy junk. Make a good product, and people buy it. That's why some books sell multiple printings, and why the Germany SB has sat on some LGS shelves for over a decade.

QUOTE (Adhoc)
If you don't like it, don't use it. Remember: it's your game.

But if you don't buy it, then you end up reading the adjacent Shockwaves thread and thinking to yourself, "Something big is occurring, and I have a fingerhold because I don't own the multiple (English-language) books necessary to follow it." And with a metaplot like that, it's so much worse because a major plot event is occurring that you cannot fully grasp unless you speak German and buy those books, too.

IOW, that's such an incredible crock that I cannot believe you typed it with a straight face.

These metaplots are more efficiently presented in one book with any subsequent references either minor and (for all intents and purposes) insignificant, or big deals--like when Threats took the Bug City situation, and intorduced a new element that was applicable to BC and the rest of the world. T:UCAS ending it in a page and forcing people to clean up the mess was almost self-defeating if they hadn't been willing to devote a thrid of the page to the aftermath of a big effing deal event. But that's three books spread out over 3 years, with relatively little interspersed (Super Tuesday, which was important in its own way beyond the presence of the Bugs), and the requirement that if you have an issue with the Bugs in Chicago--Deal with it yourself. They set the bookends, and we were responsible for the rest.

It's not like that anymore, and it barely was in that case. And funny enough, at the same time we had the IE BS going on which did to SR2 what Proteus and these vague Euro threads are doing to SR3. Either make it a big deal, or don't. The middle ground is a waste of my time, interest, and money.

This fear nonsense, about changing trends is bunk. It's background noise. It is today, and I see no reason to treat it any differently in SR if we're going to all of the sudden start focusing on a world-view. From a detached perspective, the world is moving along just fine while events happen around it. Sure, trends change. But you're overlooking the obvious--Fear remains. It doesn't matter what the fear is. As someone who has spent most of his life following current events and trends in various topical areas (many related to SR), I can't see why SRs would obsess over these things the way they do in the books and the way the books do right now. It's all background noise for the most part. Specialists in a field keep up to date in a level of detail SR can never match. Otherwise, it's accumulation of a little amount of data over here, a fact about the new President over there, interesting information--but nothing worth writing books (or "SBs" to use the fiction SL's parlance) the way they are written. Write consistently good material worth buying, and the best players and GMs will use it as they should--a toolbox. You have the information, and take what you need to get the job done. But if all you have is a ratchet and no sockets, that's when the user is responsible for going down to Home Depot to finish the job. If the material was consistently useful enough that I'd like to have every book, it'd be a much easier way to allow the users to run their games. But I have no interest in a book like T:AL (Since my LGS is horrible with SR material, the jury's out on SoE until I get my hands on it), I shouldn't even have to ask because there's some information or clue about the Next Big Metaplot.

And if I can't afford it, well... I shouldn't be expected to wait and scrounge up or go without when the data given should be, for the most part, optional. Well, it'd be nice to know about what runners think about a particular car, but I'll just take the Americar and move on.

QUOTE (Skeptical Clown)
I don't think my arguments are "out of line" though, and I'm not sure how they could be construed to be.  I'm not just arguing that I don't like the change of focus (which I don't.)  I'm also arguing that it's an illogical in-game progression, affected by the external preferences of writers or players.

Gauging the opinions of SR from the boards is like gauging American political opinion from political blogs. In DS's case, it's like basing it off of almost exclusively inside-the-Beltway blogs which include those of the politicians. You're getting a predetermined, more extreme than not opinion which, in many cases, has the added benefit of serving to forward personal agendas within the community on the outside community at large.

QUOTE (Thanos007)
QUOTE
I don't recall many corporations in D&D.

Sorry I didn't make myself clear. Corporation as feudal lord. Only controlling what they can physically hold.

And IP...

QUOTE

On the other hand there are about a million other plot hooks that have nothing to do with the metaplot or major players.

I wish I could agree with you, but from my POV... It's just not the way it is.

Heh. The funny thing is I just remembered having this same argument years ago on DR. Multiple times, actually, on the various incarnations of this board. But because I just killed 2 hours reading and writing on DS, and because I have little desire to ever do it again. I'm done with this conversation.
Crimsondude 2.0
Oops. Double post.
Guest
QUOTE
And IP...



huh? I don't understand that.


Thanos
Kagetenshi
Intellectual Property.

And why did Thanos vanish?

~J
Thanos007
QUOTE
Intellectual Property.

And why did Thanos vanish?

~J


'Cause I'm a goof and forgot to log in.

Ok. Intellectual Property. Got it. I know what IP is but what does that mean in context of his reply?

Thanos
Sepherim
I'm not going to enter the "where the Shadowrun world is going" discussion myself. But I'm afraid you're doing a wrong judgement of SoE when you say it's vague.

The Spanish chapter (the one I can talk about with more knowledge) was written with a complete draft of about 20 pages for each of the Communities (twelve). Such drafts dealt with the history of the Community, local events and players (ranging from AA corps to B corps, for example). It described each major city in detail, and even gave local descriptions of neighborhoods and local places to visit and people to know. As it stood at the end, they were like New Seattle, SoE and a bit of SSG altogether.

Obviously, such an amount of information couldn't fit in a single sourcebook for all Europe. What is more important, who gave a damn for a complete description or Ourense, a second-line city in Galicia? And, what's more, how many had the previous knowledge to really use such detailed information? If I tell you Vigo sits on around a hill, no problem, anyone can use such "vague" information; if I say that the City Hall lies in the eastern side of a hill, such info is still usefull, though lacks the general info (there's only one hill). And, if I keep entering in detail, or wordcount rises again a lot, or the general picture is lost and info is unusable for people outside the city.

In fact, one of the biggest problems was cutting down the chapter in size. And I don't only mean about such detailed descriptions, I mean complete Communities had to be left aside mostly, and tons of plothooks and important players in them had to be left as references in the best case. It had to be that way.
Skeptical Clown
The corporation = feudal lord is irrelevant. I mean for pete's sake, SoE is written like someone raided their European History primer. Complete neo-Medievalism. There's a third defenestration of Prague!! Anyway, the basic setup of an adventure, in any game, is ludicrously simple.

The players are Party A. They are Party A because they are the players. Party B will reward the players if they accomplish X goal. X goal will require a certain amount of planning and research, but primarily a good deal of exploration, problem solving, and combat. That is a basic formula for pretty much every adventure written for any game. Party B can be anyone, and usually plays only a peripheral role in the game.

Ultimately my issue with this book arises from three factors: One is that the thematics have completely diverged from the original Shadowrun theme. That doesn't even seem to be in dispute. The second problem is that in doing so, it has focused too much on Party B, and the unseen Party C, i.e. the employer and the target of the adventure. Both parties are necessary, but ultimately arbitrary and peripheral to what is actually going on. My THIRD problem is that as a location book, SoE is much less helpful than pretty much any other "location guide." It spends an inordinate amount of time on history and politics, and not nearly enough on interesting and useful locations; as a result, I think I'd get more useful information about the nation in an encyclopedia.

I don't say this merely to be disagreeable or mean; I say it because I think criticism is important.
Namergon
About SR / DD comparison : Shadowrun has published many rule books, people complained about not having setting info. Now focus is on setting books since all rules are already covered, and people complain because DD books are more useful because they contain only rules. Well, buy SR rulebooks and you have the same. SR propose setting in addition of that, not in place of that.
Thanos007
Ok. Now we're getting somewhere.

QUOTE
The players are Party A. They are Party A because they are the players. Party B will reward the players if they accomplish X goal. X goal will require a certain amount of planning and research, but primarily a good deal of exploration, problem solving, and combat. That is a basic formula for pretty much every adventure written for any game. Party B can be anyone, and usually plays only a peripheral role in the game.

Ultimately my issue with this book arises from three factors: One is that the thematics have completely diverged from the original Shadowrun theme. That doesn't even seem to be in dispute. The second problem is that in doing so, it has focused too much on Party B, and the unseen Party C, i.e. the employer and the target of the adventure. Both parties are necessary, but ultimately arbitrary and peripheral to what is actually going on.


Theme drift. Yes and no. IMOHO same theme, different approach. Now on to your 2nd problem. Source books are supposed to focus on party B and C. The GM and players are responsible for ALL info on party A. What? You want a book that tells you and your players how your characters act?

QUOTE
My THIRD problem is that as a location book, SoE is much less helpful than pretty much any other "location guide." It spends an inordinate amount of time on history and politics, and not nearly enough on interesting and useful locations; as a result, I think I'd get more useful information about the nation in an encyclopedia.


Can't address this problem as I don't have the book yet.

Thanos
Skeptical Clown
QUOTE (Namergon @ Jul 24 2004, 02:01 PM)
About SR / DD comparison : Shadowrun has published many rule books, people complained about not having setting info. Now focus is on setting books since all rules are already covered, and people complain because DD books are more useful because they contain only rules. Well, buy SR rulebooks and you have the same. SR propose setting in addition of that, not in place of that.

The decision was made in 3rd edition to completely divide "crunch" and "fluff"; no crunch in the fluff books, no fluff in the crunch books. In retrospect, I think this was a mistake. The production line took like two years to pump out revisions of all the major rulebooks, and more than half the material was really just old, revised material rather than new material. I don't have the numbers or anything, but I know that it seriously drained my interest. I mean face it; we all like new books with neat new stuff. It's part of what keeps interest in the game going. Just saying "Buy old books" is really not addressing anything that I'm arguing. (Besides, I already own all the old material.)

For another thing, I get the feeling it distracted the flow of the narrative; there was a big pause between "events" in the SR universe, and I think players and game designers alike sort of lost what page they were on for awhile.

I think MOST RPG products mix the game information with game rules. D&D is merely the foremost example, with an obviously marketable template for each book (Prestige Class Chapter, Feats chapter, Spells chapter, Magic Items chapter, Monsters Chapter, a couple Fluff text chapters, etc.) It's hardly radical; most of the old Shadowrun books did this too.

QUOTE
Theme drift. Yes and no. IMOHO same theme, different approach. Now on to your 2nd problem. Source books are supposed to focus on party B and C. The GM and players are responsible for ALL info on party A. What? You want a book that tells you and your players how your characters act?


Problem: Obviously, the players are NOT responsible for all the information about party A. The characters exist not merely as conceptions, but as statistics and items that exist only within the game mechanics. Stats, items, skills, etc., all that is created by the game manufacturer, not the players. Further, when we talk about the players, I'm not just talking about their immediate persons, but also their perspective on the adventure. 99% of the time, my players never know who they were working for. They also never know who exactly they were working against, or why their employer wanted them to do what they did. There are hints, and that's fun, but really, they just don't care about the why of the adventure. What they remember years later is not "Hey remember when we helped Lofwyr gain control of MaxiBurton Inc.?" Instead, they remember when they knocked out that security guard, or got ambushed in that kickin nightclub, or chased that guy on the train, or roughed some snitch up in Loveland. Or when they got caught in the middle of a fight between mantis and wasp spirits in the middle of a burning building.

And what I think is most useful is the stuff that helps flesh out THOSE encounters. Crunchy stuff like critters and equipment and security procedures for those guards, yes, but also bars and nightclubs and sewer communities and the rough neighborhoods, and the nice neighborhoods and the upscale restaurants, and the arcologies and malls, that make a place unique. Who owns or runs those isn't as important as finding a way to make those places alive.

The reason Seattle is still the default city, I think, is not even because it's the best city to run in, but because it has the established geography, and has colonized a small space in the mind of anyone who played the game. That geography, as far as I know, doesn't even match up well with what Seattle is really like, but it gives the successful illusion of reality.
Thanos007
QUOTE
Problem: Obviously, the players are NOT responsible for all the information about party A. The characters exist not merely as conceptions, but as statistics and items that exist only within the game mechanics. Stats, items, skills, etc., all that is created by the game manufacturer, not the players


True

QUOTE
99% of the time, my players never know who they were working for


As it should be.

QUOTE
They also never know who exactly they were working against


If by this you mean they are running against x corp and don't know it's a sub of Mitsuhama then fine. If you mean they don't know the corp at all then they are suicidal.

QUOTE
There are hints, and that's fun, but really, they just don't care about the why of the adventure.


Not caring why is arguable but I understand. Hints. I like my runners paranoid. Who is very important in that respect. If it's just some middle management joe hiring the runners or some low ranking soldier in one of the mobs there's probably not much chance of getting screwed or if you screw up he probably doesn't have the resources to try to kill you for very long. However if its a senior VP of the local branch of SK then you might want to think about that run. Cause the negitives just got kicked up a notch. This is not to say runners will know who Mr. J is but from time to time it does get out.

QUOTE
What they remember years later is not "Hey remember when we helped Lofwyr gain control of MaxiBurton Inc.?"


Wow. That must have been an easy run. Some how I think if I was involved directly with a great dragon and helped him take over a company I'd remember it.

QUOTE
Instead, they remember when they knocked out that security guard, or got ambushed in that kickin nightclub, or chased that guy on the train, or roughed some snitch up in Loveland. Or when they got caught in the middle of a fight between mantis and wasp spirits in the middle of a burning building.


Yes. I remember all of that. That was the time we helped Lofwyr take over MaxiBurtton.

QUOTE
what I think is most useful is the stuff that helps flesh out THOSE encounters. Crunchy stuff like critters and equipment and security procedures for those guards, yes, but also bars and nightclubs and sewer communities and the rough neighborhoods, and the nice neighborhoods and the upscale restaurants, and the arcologies and malls, that make a place unique. Who owns or runs those isn't as important as finding a way to make those places alive.


Ummm... isn't that what source books do? Take T:AL. Please. Aside from being deadly dull and learning that no matter where you go or what you do the manna storms will get you, they all so tell you about some of the cities in OZ and some awakened sites. You know. Details. Fluf. Things that make a place unique.

Thanos
Skeptical Clown
Yeah, I've seen T:AW. I'm saying that earlier books did a better job. Seattle. New Seattle. California Free State. Denver. Even less focused books like Target: UCAS and Target: Smuggler's Havens, often gave me a better idea of what the cities they were talking about were like. Even London and Tir na Nog, which I didn't care for as much, gave more useful information. I won't address the other points, because you avoided making any counterpoints in favor of being snarky.
Thanos007
QUOTE
I won't address the other points, because you avoided making any counterpoints in favor of being snarky


Hey I didn't get snarky until half way through the post and for only two comments. Frankly I admit to not knowing how to address those concerns in an other way. My snarky comments were the counterpoint. Specifically showing how the things you say you like and don't like can all be part of the same thing. In fact for most of the post I agree with you.

QUOTE
Yeah, I've seen T:AW. I'm saying that earlier books did a better job. Seattle. New Seattle. California Free State. Denver. Even less focused books like Target: UCAS and Target: Smuggler's Havens, often gave me a better idea of what the cities they were talking about were like.


Ok. How were they better? What specifically did they do that made them better? If it boils down to theme and tone then we will have to agree to disagree. If it comes down to lists of establishments and descriptions there of, then we might be able to come to common ground.

Thanos

P.S. Sorry for the snark. See my 1st part of this post.



Skeptical Clown
It's some of both. Short of going over the books page by page, there's not much I can say I haven't already said.
Black Isis
QUOTE (Synner)
A Brownie point to whoever knows where Kephalos originally showed up in SR canon. wink.gif

Gonna guess Prime Runners -- I can't seem to remember anything about him prior to that....

I didn't see anyone else who answered this before me, which is sort of surprising, since I haven't been able to read the book until now. smile.gif
hobgoblin
*squezze the clowns nose*

so it isnt your dads SR any more, many reacted the same to D&D3. stop flaming about it and just forget that there is a 3rd release of the core rules (man i wish they had set up a part of this page so that the old hats had a place to go with SR2 or older).

personaly i dont have a problem with the books and im looking forward to getting my hands on SoE smile.gif

SR isnt and never have been pure cyberpunk, its a mix of cyberpunk ideas (cyberware, omnipresent and near omnipotent corps) with magic and lately a good dose of real life. in real life noone is perfect at anything, everything have flaws.

history have a bad habbit of repeating itself, just with better tech. first we had ceasar, then we had the church (not realy a emperor but it still started wars based on some ideal/dream), then we had napoleon, then hitler and who comes next? most likely it will come when its the least expected.

the only thing that keeps a group of humans stable (in a non-dictatorial system of control) is a outside threat that can only be defeated by sticking together. when its not there we start to disintigrate socialy as an effect of greed. for 45 years there was the cold war, now they try to focus on terrorism.
SirBedevere
Getting back on topic. I do like SoE. I haven't read it all yet, (only got it yesterday) but the sections on European history and Great Britain I like.

I like to be able to set games in other places than Seattle (though I do game there a lot), as travel has got more rapid in the sixth world it is reasonable for runners to travel to other places. I need the information on other places to be able to set runs there.

I need background books that do deal with what the Megacorps are doing so that I understand the background behind the run. I need this as my players almost never do what I expect them to do and go off on various tangents. Having background information enables me to follow up on these tangents.

I do agree with an earlier poster who said that some of the pictures were too dark to see what was happening. Was this a problem with the print reproduction? The history section was about the right length and detailed enough to make it useful for gaming. The only point I must take issue with in the Great Britain section is the succession to the British Crown. Charles' third son became George VII. As there was no mention of his marriage the son is illegitimate and cannot inherit. If he married Camilla Parker-Bowles his son is still illegitemate as far as the crown is concerned as C P-B is a divorcee. Even if he did take the throne and was killed and later his son because he turned into a troll, Prince Andrew would become king. After him, his daughters, after them Prince Edward, after him his daughter, after her Princess Anne, after her her projeny. There are very strict protocols for inheritance. I know it's a small point, but it did spoil the GB section slightly.

People were asking earlier about the numbers for the corporations and for more details about the orders in the Catholic Church. I would like them too, but if I had to choose I would prefer (but only just) the numbers for the corporations.

Thanks for all the work put into the book. biggrin.gif I will post more comments when I've read the rest of the book.
Skeptical Clown
QUOTE (hobgoblin @ Jul 24 2004, 10:52 PM)
so it isnt your dads SR any more, many reacted the same to D&D3. stop flaming about it and just forget that there is a 3rd release of the core rules (man i wish they had set up a part of this page so that the old hats had a place to go with SR2 or older).

Yeah you missed the point. It doesn't have anything to do with the 3rd edition rules, which are obviously better than previous editions. My criticism was pretty squarely directed at this book, but related to the general writing style of the most recent books. And given that it's a review thread, I assumed this was as good a place as any to level criticisms about it. I guess I missed the sign that only people who like the book are allowed.
VoceNoctum
QUOTE (hobgoblin)
when its not there we start to disintigrate socialy as an effect of greed. for 45 years there was the cold war, now they try to focus on terrorism.

I think that's the problem with Shadowruns drift from the punk roots. Current shadowrunners can be whatever inclination they want in their own minds, but for society, they're ammoral criminals and terrorists.

With a strong society, the characters aren't striking back at the greedy faceless corporation (especially since they were hired by another greedy faceless corp). They're thugs stealing from the local stuffer shack.

Seattle was a good setting because it was isolated from the UCAS. The government's main mission was to not be invaded. Getting players involved in political gambles with strong goverments just doesn't sync with a survivable mission. IMO.

To put it another way, a shadowrunner group is hopefully not performing one mission then retiring. You're talking career criminals that are often violent, and generally even their existance is illegal (given cyberware). A modern police force would have no problem connecting the various crimes and forming a chain of evidence to eventually track down the criminals. If they're answerable to a government that wants results, they're likewise forced to actually act.

In Shadowrun, you're breaking into an extraterritorial corp, the local PD couldn't care less what happens there, since it doesn't affect their numbers.

Could a shadowrunner drive through any of these European nations in the book without being arrested for their mere existance?
VoceNoctum
QUOTE (Thanos007)
QUOTE
What they remember years later is not "Hey remember when we helped Lofwyr gain control of MaxiBurton Inc.?"


Wow. That must have been an easy run. Some how I think if I was involved directly with a great dragon and helped him take over a company I'd remember it.

QUOTE
Instead, they remember when they knocked out that security guard, or got ambushed in that kickin nightclub, or chased that guy on the train, or roughed some snitch up in Loveland. Or when they got caught in the middle of a fight between mantis and wasp spirits in the middle of a burning building.


Yes. I remember all of that. That was the time we helped Lofwyr take over MaxiBurtton.

The time the runners ran for Lofwyr, they didn't know they worked for Lofwyr, they may have managed to track Mr J through to Bob's Hirelings, but any more than that and they'd be dragon chow.

The move they made against the corp was to install some normal appearing object into some guys desk phone, they never knew what effect it had.

If they traced back far enough, and watched the business news, perhaps they'd notice that some company bought out the company they hit.

So, indeed, they would not go "remember when we helped Lofwyr gain control of Maxiburton?" because they don't have that context, in general.


The stories are important, not the extraneous details. Nowadays Shadowrun's setting is not about the shadowrunners story. The game has drifted, and lost some of us. Those In Charge have their own opinions of Shadowrun's path, and if the best that can be offered to those of us left behind is "well, don't buy it if you don't like it" then it's no wonder the state of SR.

SR releases are few and far between, the SR completionist in me wants to get them all, but the game has gone it's own way. Can't have everything I suppose.

Perhaps the comparison to 3e D&D is apt. Many players had left AD&D2, and 3e brought them back. I was one of those players. I suppose I must wait for someone else to buy SR, so they can regain players with SR4.
tjn
QUOTE (VoceNoctum)
The game has drifted, and lost some of us.

And gained others.

Honestly, my first reaction to SR wasn't very nice. Some of the things that cause fans of the "old" SR to get misty eyed, causes me to retch.
hobgoblin
QUOTE (Skeptical Clown)
QUOTE (hobgoblin @ Jul 24 2004, 10:52 PM)
so it isnt your dads SR any more, many reacted the same to D&D3. stop flaming about it and just forget that there is a 3rd release of the core rules (man i wish they had set up a part of this page so that the old hats had a place to go with SR2 or older).

Yeah you missed the point. It doesn't have anything to do with the 3rd edition rules, which are obviously better than previous editions. My criticism was pretty squarely directed at this book, but related to the general writing style of the most recent books. And given that it's a review thread, I assumed this was as good a place as any to level criticisms about it. I guess I missed the sign that only people who like the book are allowed.

strange, it looked like you leveld a gun at the whole setting and the fact that it was evolving rather then being static with allpowerfull corps, mysterius elven nations that could not fail, dragons and immortal elfs that had their fingers/claws in everything and so on...

stuff either evolves or it dies. and i dont realy care about the direction of the setting one way or the other, the focus is still on the runner and his/her need to do illegal things to survive...
Skeptical Clown
Evolution implies a natural progression.
Guest_BookWyrm
biggrin.gif I just bagged a copy of SoE off of Ebay. Now I gotta wait a week for it's arrival. biggrin.gif
BookWyrm
Ooops, that was me, I just didn't log in. embarrassed.gif
Birdy
To sum it up:

Borrowed SoE over the week. Gave it back today. Won't buy it.

Writing/Style:

Nice to really good.

Art:

FanPro finally got rid of Prescott&Laubenstein. Good!!!! Art is acceptable to good

History of Europe:

aarrgh. As some already said, European History 101. Sorry guys but "Turks at Vienna" no longer make sense. About the only thing I like is that the NEEC

Nations:

France: Some nice ideas, looks playable

Italy: I like the concept of "italian states".

Germany/Austria/Swiss: You had to work with the "Dusseldorf crap"

Poland: Useless (Go Ruskies!) Should have been cut for Balkans/Greece. If I want to play in "Post WW III Poland with Ruskies" I play Twilight:2000.

Portugal/Spain: Sounds a lot like CP's old "Eurosource Plus"[1]. Might actually work

ireland: Running in the Fey version of the 3rd Reich is boring. Should have been cut for Russia etc

GB: Nice. I like the magical stuff and the references


Most interesting parts (Scattered Balkans, Greece, Russia) is missing.


Companies:

Every third-tire nation seems to sport at least one AA corp. I always thought of those as mayor player like todays EADS or Daimler-Chrysler. Well, the "Proteus Virus" seems to be spreading.


Magic:

Some nice tie-ins (Leylines etc) and references but often not coordinated (GB<->Brittany have mytical links etc)

Tooo much references to Surge and the comet. Everyone seems to have at least three times the problems of the UCAS



Birdy




[1] Besides: SouthAm was one of the few regions never covered in detail by an Cyberpunk SB. The rest was quite nicely.

L.D
I haven't read the book yet, but I thought I'd throw myself into this discussion.

I like SoNA and all the new location books, I do. But somehow I still miss those ols ones like the London one or Seattle. Why? Becuase you had so many cool places in them (with short descriptions). Whenever my players want to do something or go somewhere in Seattle I just pick up my old book, go to the right chapter and I can give 'em the name of a cool pub and a quick description and it's quicker than if I would have to think it up myself. And I miss this.

However... if they were to do this with every country (or even city! eek.gif) in Europe.... man... insane amount of books (and money!).

In conclusion: I like both the new AND the old books and they both have their uses.
sirdoom
QUOTE
You had to work with the "Dusseldorf crap"
quote Birdy

Could please explain what you are talking about?
Thanos007
QUOTE
The time the runners ran for Lofwyr, they didn't know they worked for Lofwyr, they may have managed to track Mr J through to Bob's Hirelings, but any more than that and they'd be dragon chow.

The move they made against the corp was to install some normal appearing object into some guys desk phone, they never knew what effect it had.

If they traced back far enough, and watched the business news, perhaps they'd notice that some company bought out the company they hit.

So, indeed, they would not go "remember when we helped Lofwyr gain control of Maxiburton?" because they don't have that context, in general.


Sez you. Maybe they know all that info maybe they don't. Some times I let my players get more info than is good for them. Some times all they know is we have to do x for z nuyen.gif


QUOTE
The stories are important, not the extraneous details. Nowadays Shadowrun's setting is not about the shadowrunners story.


Those extraneous details are the setting against wich all shadowrunners work. With out those extraneous details you have a set of rules and have to make the setting yourself. With out those extraneous details there is no Shadowrun.

QUOTE
The game has drifted, and lost some of us. Those In Charge have their own opinions of Shadowrun's path, and if the best that can be offered to those of us left behind is "well, don't buy it if you don't like it" then it's no wonder the state of SR.


Are you for real? I don't like Huntz ketchup. I don't buy it. No wonder the state of Huntz ketchup. I don't like how Bill Cower is running the Steelers lately and have called for his ouster repeatedly. I still watch Steeler games. No wonder the state of the Steelers.

QUOTE
SR releases are few and far between


There was a reason for that. Next month is an other SB release. Mr. J's Little Black Book if I'm not mistaken. In fact from what I've read here and one the official site there should be a new SR book out about every three months for some time.

Skeptical Clown said
QUOTE
Evolution implies a natural progression


You've touch upon this a few times. I'm curious what you would say was the natural progression? Personally I think SR is wildly optimistic given everything that happens from 2011 to 2039. I think once you get into vitas, the awakening, the crash of '29 if the nukes don't fly you might be looking at a population of maybe two billion. Euro Wars hell. Everyone would be at war. Civilization would come crashing down.

Thanos
Birdy
QUOTE (sirdoom)
QUOTE
You had to work with the "Dusseldorf crap"
quote Birdy

Could please explain what you are talking about?

Basically all! the stuff that FanPro did on Germany/Austria/Switzerland. IMHO the stuff is either:

+ "Wir auch" (Us too) in that it copies the US/UCAS

- Multiple dragons
- Scattered germany
- Major war
- Tons of catastrophes
- Our very own fey kingdom
- Our own Mega. And with a dragon as a boss

+ "Mehr davon" (More of that)

- German "superweapons"
- Proteus

+ "Nicht nachdenken" (Don't think)

- Westfalia
- passau Treaties (Con Exterritoriality) signed during a military Dictatorship
- Berlin anarchy
- ADL as a whole (Hint: When some states seceded, there was still an EEC. And they were not! members)


It has always kept me from using/playing there.


Birdy


Blue eyes
I'm halfway through the book, and right now i'm in heaven no serious complaints. Except perhaps the fact that the Chez chapter was a little bit to perfect for my taste, the only really bad thing that is happening there are the shedim and that doesn't really count in this context - it's all well and good that not all countries are in the gutter, but come on it's more or less a picture perfect place, and man does the writer like to remind the reader about that on every page. I would just have liked a little negative backlash from the commentaries but NO! Makes it all a little to nice and sweet.

But the most important thing right now is that it's just great to have a sourcebook with more intel concerning Europe, that will make it alot easier to visit different part of it.
sirdoom
@Birdy:

Thanks for the explanation. I totally disagree with you on the whole theme but hey, everybody has a different taste... wink.gif

And I still don't know why you call it "Düsseldorf Crap", "Erkrath crap" would be selfexplaining, but...
Synner
Okay guys, let's keep it in your pants and let's keep it civil.

Skeptical, Crimson and Voce have made their point. They would prefer to get more crunchiness (for lack of a better word) back into the game. They would like more detail and more toys rather than general information. I'm sure that despite problems with the fiction they would prefer a SOTA style book to any of the current books or a (original) Seattle to something like SoE. They would like more toys, more options and more detail descriptions (bars and nightclubs of London instead of nuggets on the Wild Druids). In fact they probably represent a not insignificant portion of the SR audience.

There are several fundamentals I disagree with Crimson particularly, but that's besides the point he's entitled to his opinions and his assumptions - simply not all of them are correct. I've just come off writing for a book that plugs into SoE's material and offers quite a bit of crunchy goodness for the players as well as providing some of that "useful fictional detail", which in my mind proves his arguments partially unfounded but that may be simply because I'm mildly miffed by the fact that Crimson assumes he knows how Shadowrun was, but the rest of us who've been playing the game since the beginning have somehow lost track .

Skeptical makes some good points though, and believe me it's good to see someone who believes that making things more international does not necessarily imply a change of scale in the action. There's a bunch of things I disagree with him too (governments are mere tools of the elites -be they corporate, ethnical or social-; 35% of all violent crime today in Europe -worse in America- goes unsolved and the stats are getting worse, shadowrunners would make an easy living; nationalisms and politics in general have long ceased to have a truly ideological foundation and are now just the facades for interest groups and corporate powers let alone in 60 years) but his argument seems more productive in several ways.

Regarding the issue of the balance between fiction and rules, I'd point to the huge debates about getting more shadowtalk into the books and seeing more of the Sixth World after the core rulebooks came out, as a sample of what most Shadowrun fans want.

Both Clown and Crimson make a valid point when it comes to the proliferation of metaplots and the fact that most people would never use all of them. I would note however that perhaps this is a question of perception, I would argue that the proliferation of subplots has been a constant since SR1 (and I can point to examples), but that the dominance of specific metaplots during certain periods (the IEs/Harly, the Bugs, the Horrors, the Corp War) overshadowed them and that today the temporary absence of one single overriding plot is bringing many of them to the fore. SoE serves up several examples of this by diving into material that dates back to SR1 books in several places and simply builds on the information therein (notably Prime Runners and Threats).

For instance, a friend of mine and SOE contributor and I argued for days on end, when we were still back in the EuroSB stages of the book, about whether or not so much history and political background. We debated it and discussed it and came up with one simple question that provided the only possible answer to the debate: "could the typical reader (most likely an American RPGer) be expected to understand the underlying foundations that make living in each of these European countries so different from living in North America without resorting to the history and background fluff?" - Had the object of the question been directed a European the answer might have been a "yes", but let's face it what would American's who read "Ragnarok" imply about France from the brief reference to French nobles?

Regardless this isn't really the point that's being debated. From their posts I take Skeptical and Crimson would have prefered a detail book on the ground level fluff with 4-5 major Euro cities (sort of like NAGNA), with individual locations and street level NPCs the characters would interact with. Right guys? Personally, and again this is just IMHO, I don't believe this would work. I honestly believe the audience simply wants a broader picture so they can fill in and mold the details to their specific material.

In the spirit of constructive debate I'd like to ask Skeptical (since Crimson is no longer with us) what he'd like to see for the next 4-5 Shadowrun books. In the interest of keeping this thread flowing and since this has moved way beyond a critique of SOE, I'll start a thread on the general discussion board. Here
Paul
Finally got my copy today. Initial impressions are good-its pretty (Always nice), I liked a lot of the art ( I often like the "action" of a piece, so even if it isn't Jim Lee quality I can like a piece. However a lot of really really good art was in the book.), and the chapter on Italy caught my eye so i read the whole chapter right off the back.

A good sign. My congratulations to the EuroSB people. You did a fine job. I will try and get a in depth commentary on what I like and if I dislike anything that too (Hopefully in a constructive helpful way.) up soon.
VoceNoctum
QUOTE (Thanos007)
QUOTE
The game has drifted, and lost some of us. Those In Charge have their own opinions of Shadowrun's path, and if the best that can be offered to those of us left behind is "well, don't buy it if you don't like it" then it's no wonder the state of SR.


Are you for real? I don't like Huntz ketchup. I don't buy it. No wonder the state of Huntz ketchup. I don't like how Bill Cower is running the Steelers lately and have called for his ouster repeatedly. I still watch Steeler games. No wonder the state of the Steelers.

Your example is flawed. If Heinz made a ketchup you liked, and then changed it, and when you complained that it was different you were told "then don't buy it", it would affect your buying habits.

So, if SR of today is selling so much better than SR of yesteryear, then by all means, ignore those of us that liked it better before and make what your audience wants. Otherwise, perhaps examining the issue would make sense.
Thanos007
QUOTE
If Heinz made a ketchup you liked,


I do like Heinz. Hunts on the other hand... well I don't buy it. The point I was trying to make was you have to decide what you can live with. If Heinz change their ketchup formula tomorrow and wouldn't change it back. I wouldn't buy Heinz ketchup. How ever I reeeellllly like the Steelers and despite my feeling toward Bill Cower I still support them.

However on rereading the quote I was replying too I realized that the poster was complaining about his perception of Fan Pros answer to his complaint as being caviler.

Thanos
VoceNoctum
QUOTE (Thanos007)
However on rereading the quote I was replying too I realized that the poster was complaining about his perception of Fan Pros answer to his complaint as being caviler.

Thanos

I'm pretty sure I was the one you were replying to. smile.gif

The generic answer for "I didn't like the way X was done in game" is "well, don't use it, you're not forced to use the stuff their way." which neglects that I'm buying setting material for the setting.

So, when you complain that a game trend is going in a direction you don't like, and are told "if you don't like it, just don't buy it", the impression is that the company doesn't care about your opinion anymore.

Eventually you realize that your favorite game isn't a game you want to buy anymore.
Adam
QUOTE (VoceNoctum)
So, when you complain that a game trend is going in a direction you don't like, and are told "if you don't like it, just don't buy it", the impression is that the company doesn't care about your opinion anymore.

I really don't see where "the company" has told you this; I certainly haven't seen Rob posting here saying that. . . smile.gif

VoceNoctum
QUOTE (Adam)
QUOTE (VoceNoctum @ Jul 27 2004, 11:37 PM)
So, when you complain that a game trend is going in a direction you don't like, and are told "if you don't like it, just don't buy it", the impression is that the company doesn't care about your opinion anymore.

I really don't see where "the company" has told you this; I certainly haven't seen Rob posting here saying that. . . smile.gif

Because, to some of us, Dumpshock is Shadowruns spokesman, due to the inordinate influence some of you have. Also, the sheer number of writers that hang out here, if not directly recruited from here.

I mean, Shadows of Europe (and, Target: Awakened Australia before it) have more of a Dumpshock feel than they have a Shadowrun feel.
Synner
QUOTE (VoceNoctum)
I mean, Shadows of Europe (and, Target: Awakened Australia before it) have more of a Dumpshock feel than they have a Shadowrun feel.

Really? That's strange because aside from Sepherim, NAth and myself most of the EuroSBers haven't been "regular Dumpshockers" for years now, in fact many of the authors weren't Dumpshockers to begin with.

And I am curious what you mean about a "Dumpshock feel than they have a Shadowrun feel", care to clarify?
Sepherim
As Syn sais, I (for example) entered Dumpshock waaay after starting to work on SoE. Maybe it's just that Dumpshock has an EuroSBs feel, and not the other way round! rotfl.gif
Adam
QUOTE (VoceNoctum)
Because, to some of us, Dumpshock is Shadowruns spokesman, due to the inordinate influence some of you have. Also, the sheer number of writers that hang out here, if not directly recruited from here.

Well, you're certainly entitled to hold that view. I don't think it's particularly accurate nor sensible [the huge majority of posters here are just fans], and I think the implication that "some of you" have "inordinate influence" is off-base, but I don't think there's anything that can be said to make you believe me.

Every game company I've worked with and everyone I've talked with in the industry is under a constant cycle of evaluation of their products and product lines. Part of this is looking at sales figures, part is reading formal reviews, part is buzz about the product amongst fans, amongst industry people, part forums, part other web-support, part 3rd party licensing - tons of stuff. You can look at the options forever - just looking at the "What Do you want next in SR?" thread should easily make anyone realize that FanPro can't please 100% of the people 100% of the time. In the end, you make choices, execute them to the best of your ability, and hope that you managed to please a good portion of the audience. Then you repeat the process.
Thanos007
QUOTE
I think the implication that "some of you" have "inordinate influence" is off-base,


I can see where they would get that idea. There is definitely a pecking order on the forum. It has nothing to do with time spent but on quality of post and knowledge of SR. I would say that your posts (as you are somewhat of an insider), Ancient History, and a few others have more weight than say mine. Nothing wrong with that. Just the way it is.

Thanos
VoceNoctum
QUOTE (Adam)
QUOTE (VoceNoctum @ Jul 28 2004, 05:27 PM)
Because, to some of us, Dumpshock is Shadowruns spokesman, due to the inordinate influence some of you have. Also, the sheer number of writers that hang out here, if not directly recruited from here.

Well, you're certainly entitled to hold that view. I don't think it's particularly accurate nor sensible [the huge majority of posters here are just fans], and I think the implication that "some of you" have "inordinate influence" is off-base, but I don't think there's anything that can be said to make you believe me.

I don't mean every member of the Dumpshock forums is involved with FanPro, but there are some of you that are. Heck, you're the guy in charge of the SR webpage, nay?

Synner> there may be a bit to what you said, in the simple fact that Dumpshock is actually more European than other outlets. That will of course account for some differences.

The other difference is what I will call "the clique", a group of folks that have influence on the game, and are very influential on the boards. The few times I've seen references to their shadowrun games/ideas they were vastly different from the old feel. Most do not participate in SR discussions except as an insider "I know something you don't" role, and present the idea that they've seen it all before.

Same as Adam though, nothing I say will change the minds of those that don't already see it the way I do.
Adam
QUOTE
I don't mean every member of the Dumpshock forums is involved with FanPro, but there are some of you that are. Heck, you're the guy in charge of the SR webpage, nay?


Yes, I am.

Does that give me special "influence" over the game? Hardly; I have some level of influence over the game because I did what anyone can do: I wrote proposals, I got in touch with the line developer at FASA, I did some playtesting, I finally got to write a few bits and pieces here and there, and - as a fan - I ran the Shadowrun Supplemental and various parts of Deep Resonance/Dumpshock.

So Rob knew me from the FASA days, and knew what skills I had; when FanPro started up he asked me to do some work for him, and I've been doing it ever since, in varying roles. I've sunk a lot of time and energy into Shadowrun, and I've gotten a lot out of it - some nice paycheques, some cool books with my name in them [and one with my name on the front cover - word!], and best of all I've met a whole bunch of really cool people and had a lot of fun on the way.

Do you want to influence the game? Go do it: write Rob with some of your ideas, submit some proposals, become proactive. Can't or won't do the above? Then you're probably best off posting here - the people telling you "don't buy it if you don't like it!" aren't company reps; people who care what fans think [like, uh, me!] are listening.
VoceNoctum
QUOTE (Adam)
Do you want to influence the game? Go do it: write Rob with some of your ideas, submit some proposals, become proactive. Can't or won't do the above? Then you're probably best off posting here - the people telling you "don't buy it if you don't like it!" aren't company reps; people who care what fans think [like, uh, me!] are listening.

Actually, I was on that path before the FanPro move, but that's neither here nor there. The topic came up and I threw in my two cents, and tried to explain further when prompted.


"Probably better off posting here" though? At some point, it should be remembered that customers dictate the success of a game, not authors. As I mentioned before, if SR is doing so much better now than it was before, then obviously those that share my opinion are flawed in their logic. OTOH, I see SR in fewer and fewer places now, not because FASA went under and FanPro took over, but even since FanPro, I've seen a slump locally. I order SR from Stiggybaby's because none of the local shops carry it anymore, though I did pick up some on closeout end of last year.

This is nowhere near topic, and I already mentioned that we'd not change each others perceptions, but I shall continue to try to explain anything else you wish. smile.gif
Skeptical Clown
QUOTE (Adam)
Yes, I am.

Does that give me special "influence" over the game? Hardly; I have some level of influence over the game because I did what anyone can do: I wrote proposals, I got in touch with the line developer at FASA, I did some playtesting, I finally got to write a few bits and pieces here and there, and - as a fan - I ran the Shadowrun Supplemental and various parts of Deep Resonance/Dumpshock.

So Rob knew me from the FASA days, and knew what skills I had; when FanPro started up he asked me to do some work for him, and I've been doing it ever since, in varying roles. I've sunk a lot of time and energy into Shadowrun, and I've gotten a lot out of it - some nice paycheques, some cool books with my name in them [and one with my name on the front cover - word!], and best of all I've met a whole bunch of really cool people and had a lot of fun on the way.

Well dude, if that's not influence, what is? It's certainly more influence than a boob like me, posting on a web board. Besides, I seem to recall Pistons telling me a few pages back that the line basically isn't being written for me anymore, and while she might not speak definitively for the line, that's not exactly a heartening message to hear from an author. But whatever.
Adam
QUOTE
"Probably better off posting here" though? At some point, it should be remembered that customers dictate the success of a game, not authors


"best off", to quote me correctly. By that, I mean, it's better to say something than nothing - and here, given that a bunch of the authors read the boards, is a pretty good place to do so. Sorry if that was unclear.
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