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Birdy
QUOTE (Adam)
QUOTE

Given that at least some of the books are OOP what are the chances that:

    TSS might bring out an issue on gangs and gangers

    TSS might do the above and similar stuff on other themes like cops etc

If people have an interest in submitting stuff on these subjects, sure. Honestly, I'm not that interested in going over gangs - they've been done a lot in canon already.

Some example gangs could be added to the Seattle 2064 book, I suppose.

Cops may be more interesting - I did want to do a non-shadowrunners issue awhile back, but it's been really back-burnered due to lack of time.

So if some people write up enough stuff for a TSS edition on

Police Officers&Detectives and Corp Agents

this might have a chance to make it into TSS given a certain quality of style and substance (I hope you don't mean spelling - Can't even do that in german) is met?

Okay, who volunteers


Stepping one step backwards,

Birdy


I might find some time to do a job on corp teams or so.
VoceNoctum
QUOTE (Adam)
If people have an interest in submitting stuff on these subjects, sure. Honestly, I'm not that interested in going over gangs - they've been done a lot in canon already.

I agree that Gangs have been a bit overdone, though usually just as the sample gangs. The information is more about making each gang distinctive and opponents.

A sample er, Squad? of a gang would be cool. Something that could involve the players as proto-gangers, and give them an idea of what to do for adventure's and how to progress in the gang.
Adam
Agreed, that would probably be more useful than another half dozen gangs, especially as I'm really not that fond of Shadowrun's typical "theme gang" approach. My attempt at putting non-theme gangs in Target: Matrix failed, though. smile.gif

[The Urban Renewal book idea you mentioned earlier is certainly very intriguing in concept, at least.]
SirBedevere
Before I start on Synner's question I would like to say a few things. I'm not too keen on adventures generally (although I like Blood in the Boardroom and Survival of the Fittest), so I don't want too many adventures. Please, please, no more guns..... and not too much more cyberware.

Looking at the books in the pipeline, as Mr. JLBB has quick and dirty decking rules in it, you've already made a sale. I've been hoping for something like this for quite a while. Running Wild, from what little I've heard looks to be well worth getting. SOTA64 again looks like a winner and is also on my 'must buy' list. lick.gif
So is the book by Ancient History.

Now the big question, what would I like in new Shadowrun books?

I like the format of the Shadows of X and Target X books. Target: Magic is one I would really like to see. As many other people have said, give us more information on the metaplanes, spirits etc. Leave new spells to SOTA books. Do other religions have orders of spellusers like the Catholic order of St. Sylvester? What are the stands on magic and the sixth world of other religions? What is the relationships between religions?

A book on Freeports. I suggest Hong Kong, Algiers and Marseille. Perhaps Buenos Aires. (In my campaign I had three people claiming to be Evita, two of them must be wrong rotfl.gif )

More stuff....equipment and gear, not guns. Cyber and bioware that ordinary people might have. Pictures too please. It's very helpful to be able to visualise things. For example, the concealment rules are (have to be) generalised. A picture of something helps me as GM to decide if something can be hidden where a player suggests. Tech scavenging sounds good. More stuff about everyday life, SSG is very good on this, but I would like more. More bioware and genetech.

Target Water/Underwater. Proteus and S-K are into underwater rescources. Shipping must still be important in the Sixth World as it is IRL the cheapest way to transport goods long distances. Add piracy into this and there would be many avenues for adventures.

I would like to see some more space related information, building on T:W. Having better access to Low Earth Orbit would be nice, maybe the moon but no further I think.

My son suggests small volumes on each Megacorp going into more detail than CD.

I don't know if anyone else has the same problem but my players insist on talking to the random person I put in the scene for local colour. My wife took pity on me and wrote me a book detailing half a dozen or so people each from 50 walks of life. This is just to give me a bit of an insight into their personalities and motivations. Often these come attached with adventure threads. Do other people think something like this would be useful for FanPro to publish?

Just before I stop something Paul wrote made me laugh. Harlequin and the Vatican! Pope Harlequin I wobble.gif
The Question Man
Hoi Chummers, I GM Shadowrun allot and really think that a Collections of all the talker.gif Reference Tables from all 3rd edition books is necessary.

Something about the size of the Shadowrun Character Dossier. Forum Members are always looking for "Shadowrun GM Crib Sheets" ohplease.gif . With 3rd Edition Erratas and Revised editions (some entering 5th printing) It's time has come.

Thoughtfully cyber.gif

QM nuyen.gif
Person 404
QUOTE
Hoi Chummers, I GM Shadowrun allot and really think that a Collections of all the  Reference Tables from all 3rd edition books is necessary.


Well, not to say that wouldn't be neat, but you could just print out McMackie's Lost Tables.
Starfurie
People keep talking about how they want SR to be grittier. Well the way to get gritty is for there to be an elephant in the room that no one wants to mention: It's all falling apart. We've passed the point of no return (or just believe we have) and every we do now is just reorganizing deck chairs on the Titanic. It doesn't matter if we're talking saving the envrionment, stopping the megacorps or just trying to get people to give a frag about anything. Hope need be a rare commodity.

Now as for what I would like, how about Target: Seattle? Yea, I know about New Seattle, frag, I've got it and the old Seattle Sourcebook, but they both have the same flaws, they stop at the Seattle border. Our power comes from the fusion plants in Olympia, how's about some info on Olympia? Where does our water come from? No way we grow enough of our own food, how much, if any, is grown in Salish? The land around Seattle ain't a part of the city, but it's part of the city's lifeblood.
Arz
Okay, don't know if someone has mentioned these....

In SrComp someone briefly explained the 10 most frequesnt types of jobs. My problem with the last two books was the more academic tour-guide feel I got from them. That's why I mention job-types. Make sure that Shadowtalk either fleshes out these jobs or tells you how commonly they occur. IE Denmark is a haven of datasnatchers but the nearest wetwork is in Finland.

I like the world source books. After you finish them, Target: Industry (spotlight) -style books might be nice.

On to the rules....

Don't add any new ones until you are ready to simplify the old ones. The only reason that I can use the system as it stands is because I've been playing for 10+ years. I don't want gritty rules, I tell gritty stories and sometimes the rules cause my mind to train-wreck when I GM.

Rigging and decking both use versions of ASIST tech but when you look over the rules I see no crossover. Adepts and magicians don't have this problem. I could go on but please just simplify and integrate these two rule sets. I know too many players and GMs that are intimidated by the _rules_, not the concept.

Art-wise, I reitirate the call for a return to the photo-realistic style of art. Go for groundbreaking stuff, edgy.
Kagetenshi
QUOTE (Arz)
Rigging and decking both use versions of ASIST tech but when you look over the rules I see no crossover.

I see no reason for crossover. They're using it to do completely different things. Much like how modern-day programming and network exploitation has nothing in common with modern first-person shooters.

~J
Jason Farlander
QUOTE (Kagetenshi)
QUOTE (Arz @ Aug 6 2004, 01:03 PM)
Rigging and decking both use versions of ASIST tech but when you look over the rules I see no crossover.

I see no reason for crossover. They're using it to do completely different things. Much like how modern-day programming and network exploitation has nothing in common with modern first-person shooters.

~J

I, for one, would like to see this change as well. When the fourth edition of real life is released, I want to see more simplification, especially between things that are superficially similar.
Tatertot
I would like to toss my hat into the ring and see if we can't get some GOOD minis.
I don't know who did the last batch (Ral Partha?) but they didn't do the setting justice. (maybe you can licence it out to Reaper...or someone) 35mm (about the scale of Reaper's Warlord series) would be cool. There are ton's of possiblities for some awsome figs. Anywhere from a tooled up troll street sam to a number of security goons.

Now for an off the wall suggestion. I think it would be neat for some one to compile/make a list of Shadowrun fire arms (and possibly other equipment) using photos of real life weapons modified buy photoshop to look like Shadowrun weapons. I always thought that the (few) illistrations given where too blocky and cartoonish. maybe it could be done as a down loadable pdf that comes with stats or whatever. Anyhoo just a thought..

-Cheers! smile.gif
Thanos007
QUOTE
I would like to toss my hat into the ring and see if we can't get some GOOD minis.
I don't know who did the last batch (Ral Partha?) but they didn't do the setting justice


As I've posted on a few other threads. Iron Wind Metals has the rights to the mini's. They've released most of the old Ral Partha line. The are hedging on doing new ones as they don't belive there is a call for them. Go to their forum and post in the Shadowrun thread. Maybe a online petition?

Thanos
Cynic project
Well, I say that the matrix should be like the real world. Programs being like skills,and the deck being like stats. The computer skill could be used for defaulting, and or dice pools.Also for programing and everything else you do not need a "program" for.
Kagetenshi
The playing field is already insanely stacked for better gear over better skill. That would just make it worse.

~J
Cynic project
And the feilds of street sams aren't the same way? You could do more to add the skill playing in it.Maybe make the compoter skill only a +1 defult, or limit the rate of program by the somputer skill..But as it is now it has a whole set of rules that don't really pass themselves as hacking and reqire players and GMs to learn a new set of rules.
Paul
QUOTE (Starfurie)

Now as for what I would like, how about Target: Seattle? Yea, I know about New Seattle, frag, I've got it and the old Seattle Sourcebook, but they both have the same flaws, they stop at the Seattle border. Our power comes from the fusion plants in Olympia, how's about some info on Olympia? Where does our water come from? No way we grow enough of our own food, how much, if any, is grown in Salish? The land around Seattle ain't a part of the city, but it's part of the city's lifeblood.

Then you're going to love Seattle 2064. (Its the culmination of the 2063 project that TSS posted a chapter in late 2002, now the whole project is pretty close to release.)

It not only updates Seattle's underworld, but provides a number of new loacations. (I honestly believe we provide over a 100 locations, maybe even more...) and does a number of other things.

Its been my baby from moment one, and I honestly think its evolved into something really nice. (With the help of a lot of people-all of whom I can't thank enough!)
snowRaven
Okay, I've read most of this thread now, and although most (if not all) of my desires have been mentioned, it can't hurt letting the Powers-That-Be (?) know there's further interest in them. So, in no particular order:

Harlequin III - I want to see a campaign along the lines of the usual format, with Harlequin as the brains behind the scenes (along the lines of the first one, where the runners don't realize he is involved until after several adventures). Keep the runs fairly street level, with some travel, but avoid direct contact with dragons and IEs for the most part.

Target: Astral - More info on astral constructs and other astral phenomena. More detail on the metaplanes, with some info on specific ones. More astral entities and spirits.

Threats of Society - Like a mix of Prime Runners and a Target: book; detailing on old and new prime runners, and high-level movers and shakers, as well as up-and-comers. The book should be done as a 'leaked' corp document detailing and advising against these individuals and groups, and include some new plot hooks and some new relevant gear.

Shadows of Asia - Self explanatory

Exodus - Seemingly unrelated adventures regarded the efforts of the Network to rebuild Deus and fulfill his plans. Varying from very gritty, street-level runs to more high-profile corp runs. A short 'mini-campaign' of a few runs, and a few others linked to the overall plot. Maybe not a conclusion, but a furthering of the plot. Ideally this should involve some new tech, more of Deus' interesting experiments, and new drone-types.

SOTA: 206x - More info on genetech, and some expanded rules for creating genetically engineered beings (and they do exist - see Shockwaves). And I'd like to see Nanotech expanded upon - despite the mentioned problems. Making it slightly unreliable and greedily kept in the hands of it's creators should do the trick until at least 2080 sometime. Things like a rogue nanotech virus sweeping an area (plot hooks or campaign possibilities) could be cause enough for the Corporate Court to put strict guidelines on further research.
I also want to see upgraded technology for Cyberarms, some more weird/experimental cyberware pieces, more bioware (especially related to the people mimicing SURGE, and more powerful versions of existing 'wares like the ones that crazy gang has), the Matrix Monocle(!!!), Some long-range stun weapon technology (it's viable today, and with the spur from Dunkie's will should exist in SR), and finally revamping and re-introduction of the Boosted Muscles cyber from the Tir na nOg sourcebook - their combination of bioware/cyberware has interesting possibilities, even if the availability is extreme.
More robotic drones of varying uses (from labor to SSG-style household drones to security and military application).
Magic wise I am really looking forward to the promised adept expansion (very happy to read that!), and I'd like to see more metamagical techniques. Also, I'd like to some examples of, and maybe new rules for, low-powered gritty street-level magic. Maybe an influx of magic users even more limited than aspected mages/adepts

Target: Ancient Civilisations - well, not quite - but I'd like to see more ED crossovers pop up. Info on archaeological digs, magical artifacts and new types of foci, new developments in magic...
Synner
Looks like you're going to be a very happy fan for the next few books...
Dark father
These are all interresting ideas that would be really feasible for the books not already in preparation. I don't like the idea of having another Harlequin story however. I think the story must go forward and new events must start. Same thing for Deus and the Network, but this story isn't concluded yet so it would be ok to release a final adventure with Deus.
Skarn Ka
QUOTE (Cynic project)
Well, I say that the matrix should be like the real world. Programs being like skills,and the deck being like stats. The computer skill could be used for defaulting, and or dice pools.Also for programing and everything else you do not need a "program" for.


I second that.
I also think Vehicle stats should be changed to match character stats.
Kagetenshi
QUOTE (Skarn Ka)
I also think Vehicle stats should be changed to match character stats.

This just flat-out won't work because of the way TNs scale.

~J
Skarn Ka
QUOTE (Kagetenshi)
QUOTE (Skarn Ka @ Aug 9 2004, 04:23 AM)
I also think Vehicle stats should be changed to match character stats.

This just flat-out won't work because of the way TNs scale.

~J


What do you mean ?
There are rules for converting vehicle movement and other stuff at the end of R3 to handle vehicle/pedestrian interactions IIRC. What I'd like is to be able to integrate vehicle actions into mainstream combat/actions, dropping the Maneuver Score and turnin Points into modifiers.
hobgoblin
why bother? if your mainly haveing combatants on foot with some drones or the odd vehicle around then use acceleration as the movement score. but if your going to do a vehicle chase where everyone is inside some form of vehicle then break out the vehicle combat system (and that is just a wraparound system to the main combat system anyways)...
Kagetenshi
Ah, I see. I was thinking in terms of damage.

I still think it's a bad idea, but I'll give it some more detailed thought when I get back from work.

~J
SunRunner
What would I like to see for Shadowrun?

-.) 'Realism' (plausibility) over 'Game Balance'

As an example of what I am talking about: A lot of people on this thread are complaining about magic overpowering tech ... well, what do you expect? You flat out ignore the capabilities of technology because it is "too complex" for you to "keep track of it all". Add in the arbitrary and non-sensical stupidity of 'Essence' and 'Bio Index' as limiters on human augmentation ... *sighs*

Look at it this way. A Drone Rigger is effectively a Conjurer with unlimited services and a massive bank of "summoned spirits" (Drones); something the Conjurer can never equal. A Decker can ruin your life in so many ways it is not even funny AND have their own "plane" where they are the masters. And a wired Sammie can kill you so fast you do not have time to think let alone cast a spell.

-.) Advanced technology that is actually, you know, advanced.

Excepting the human augmenation technologies (cyber, bio, etc...) and the mind-machine interface, current day technologies are nearly the equal of Shadowrun's 'advanced technologies'. We have gene-engineering, we have viable cloning, we have power-armor, we have remote drone networks (especially aircraft!), we have battletac networks, we have ... well, you get the idea.

We have not perfected it, yet these technologies are in our grasp. And we are working on the mind-machine interface right now; and then where is the science fiction part of the game? Everything is real-world. And if I wanted to play a modern-fantasy game, Shadowrun would not be it.

-.) More EarthDawn Links.

I love the Horrors, really, I do. So many ways to run a cyber-thriller with a supernatural being of absolute hate that hungers to consume your soul ...

Winglings would be very cool characters to have, as would the Obsidiman and Tskrang. Wanna watch what happens when that rock you were digging up opens it's eyes, blinks in the light, then screams as it realizes how many of its kindred you have dug up and murdered by taking them apart? And how fast it is going to tear you limb from limb for the offense? *evil GM grin*

Immortal Elves are not important to me, and neither are the Great Dragons, yet they both make interesting additions to the game. Immortal Elves for the sense of history they possess, and the Great Dragons for both their raw power and their social-political influence on the world around them.

...

I do apologize if the above reads as a rant, it is actually what I want to see more of. I desire more plausibility/realism in the game, technologies that exceed what is current by more than a decade (at the very least!), and the introduction of more EarthDawn (4th Age) elements into the game.
Nath
Okay, I take note. Plausibility, realism, living rock and little flying humanoids wobble.gif
SunRunner
QUOTE (Nath)
Okay, I take note. Plausibility, realism, living rock and little flying humanoids wobble.gif

biggrin.gif

The game world is already a science fantasy setting, why not include more of the fantastic? The inclusion of the additional races from ED will have little impact in the overall world situation, except on the basis of providing more options in starting races and for acting as examples of the rising tide of mana in the sixth age.

Horrors are supernatural, primarily astral, predators. Something to give the mages a run for their money in the mage's "home turf", and cause them to depend on the astral plane less as it becomes more dangerous to them.
Kagetenshi
Just a note, Shadowrun cannot realistically be called science fiction. It's not meant to be and it isn't, hence the non-hyperadvanced tech.

~J
SunRunner
QUOTE (Kagetenshi)
Just a note, Shadowrun cannot realistically be called science fiction. It's not meant to be and it isn't, hence the non-hyperadvanced tech.

~J

It is science fiction the same way that Star Wars is science fiction. It does possess a great number of fantasy elements, this I do not even try to deny, yet it remains within the very loose definition of Science Fiction.

And the technology is not even advanced, let alone hyper-advanced. Hyper-advanced would be Orions Arm (lovely website, btw), advanced would be Transhuman Space. Shadowrun is nearly a modern fantasy.
Ol' Scratch
What would happen if cyberware became a reality? What if strange genetic anomolies occur and spontaneously transform half the population into new metatypes? What would happen if magic returned to the world? What would it be like if people could place their consciousness in a vehicle? What would it be like if all of those elements and more all came to be?

Shadowrun takes a scientific scenario (amongst others), extrapolates a world based on its impact, and then bases stories around that world. That's practically the very definition of "science fiction."
Lucyfersam
QUOTE

Excepting the human augmenation technologies (cyber, bio, etc...) and the mind-machine interface, current day technologies are nearly the equal of Shadowrun's 'advanced technologies'. We have gene-engineering, we have viable cloning, we have power-armor, we have remote drone networks (especially aircraft!), we have battletac networks, we have ... well, you get the idea.

Shadowrun is based in the near future, which means your going to get advanced and working models of things we are researching today. Today we are working on developing a safe vector for genetic modification to humans, in 2063, we see a variety of complex applications of said vector, which is a reasonable step. We do not have fully viable cloning yet (there are many problems with the cloning attempts made so far), and depending on how legal issues go, it could be a long time before we do, being able to fully clone body parts is another reasonable step forward. The technology level in the areas you mention is very reasonable in SR, to go much higher would make it absurdly advanced. Saying the 2060's technology is essentially what we have now is like saying the Bugatti Veyron (a production model car with a max "safe" speed of 250 mph) is essentially the same as a Model T, or your desktop computer is the same as ENIAC.

There are a few areas where predictions on technology leave SR technology behind where it should be (wireless for example), but overall it's pretty good.
SunRunner
QUOTE (Lucyfersam)
Shadowrun is based in the near future, which means your going to get advanced and working models of things we are researching today. Today we are working on developing a safe vector for genetic modification to humans, in 2063, we see a variety of complex applications of said vector, which is a reasonable step. We do not have fully viable cloning yet (there are many problems with the cloning attempts made so far), and depending on how legal issues go, it could be a long time before we do, being able to fully clone body parts is another reasonable step forward. The technology level in the areas you mention is very reasonable in SR, to go much higher would make it absurdly advanced. Saying the 2060's technology is essentially what we have now is like saying the Bugatti Veyron (a production model car with a max "safe" speed of 250 mph) is essentially the same as a Model T, or your desktop computer is the same as ENIAC.

There are a few areas where predictions on technology leave SR technology behind where it should be (wireless for example), but overall it's pretty good.

Uhm ...

We do have unsafe vectors for genetic modification to humans, chimera grafting if nothing else. Not really viable, but the option is there.

We do have viable cloning, not perfect, yet we can reproduce lifeforms with an acceptable loss ratio (1 sheep survives, vs 250 sheep that die) that not even our own reproductive systems can match (1 sperm fertilizes, vs how many millions of sperm that die or fail to reach the egg).

(I am intentionally ignoring the legal issues of the above at this point.)

...

Consider this: Man & Machine, page 87
CODE
... Shiawase is currently experimenting with urban renewal nanotechnology, a system of solar-powered "digestive" nanites designed to tear down large urban structures, avoiding the risks inherent in conventional demolitions.

They have the technology for free-floating solar-powered nanites capable of digesting an entire building. They definately have the capability of constructing a "utility fog" type of nanite that can simulate solid matter. See: http://nanotech-now.com/utility-fog.htm for details.

Now ... if you could do the above, and you know it would make loads of money, can you tell me why the mega-corporations in Shadowrun have not done it?
Dashifen
Perhaps someone was researching it and someone else figured out how too hack the nanites and cause them to "fog" their way into a new shape. Not to handy when you're nanites have created a building or a nice supporting column to a building, etc. To a certain extent, any example of things we might be able to do now that don't exist in the Shadowrun universe could be explained away by with a similar rational.
Kagetenshi
QUOTE (SunRunner)
Now ... if you could do the above, and you know it would make loads of money, can you tell me why the mega-corporations in Shadowrun have not done it?

What if you know it wouldn't?

Honestly, I only see those being practical for temporary heavy construction supports, because it's just not cost-effective in Shadowrun to have utility clouds be a part of any permanent structure. If they've got them, they're probably all out in space where they're necessary, not down the gravity well where they're just billions of nuyen wasted.

~J
SunRunner
QUOTE (Dashifen)
Perhaps someone was researching it and someone else figured out how too hack the nanites and cause them to "fog" their way into a new shape. Not to handy when you're nanites have created a building or a nice supporting column to a building, etc. To a certain extent, any example of things we might be able to do now that don't exist in the Shadowrun universe could be explained away by with a similar rational.

Which sounds to me like a cop-out. If we use that rationale -- that it can be hacked, so we do not use it -- then we would not have remote control networks, we would not have vehicle-computers with wireless communication capabilities, we would not have always-on matrix hosts, we would not have ... I think you get the idea. All of these things can be hacked and used in non-appropriate/non-intended manners.

GridGuide makes a great example of something that would suck majorily if it is hacked, as are all of those "secure" hosts with all that classified "paydata" on them.

...

What you do if you are worried about something being hacked and used without the owners permission, is you install security measures. Just like a matrix host has a security rating, you make the control functions difficult to access without proper authorization.
Ol' Scratch
Maybe I'm missing something, but the nanites described in the last M&M quote are more like termites on crack. They're not creating or altering anything, they're "eating" the buildings away.

It's easy to destroy a Faberge Egg. Anyone can do it. But precious few people can actually create one without extensive knowledge, experience, and practice. Same difference here. The nanites mentioned above are just dumb demolitionists that destroy anything they come in contact with (which is why they're so hard to control; they don't know when to stop). They're not sophisticated engineers capable of rearranging matter.
SunRunner
QUOTE (Kagetenshi)
What if you know it wouldn't?

Honestly, I only see those being practical for temporary heavy construction supports, because it's just not cost-effective in Shadowrun to have utility clouds be a part of any permanent structure. If they've got them, they're probably all out in space where they're necessary, not down the gravity well where they're just billions of nuyen wasted.

~J

biggrin.gif

I would not use utility fog to create a building, I would use it inside of the buildings. Like in a shopping mall where your purchases follow you, a house where you can reshape your furniture at will, or in a warehouse where the goods stack themselves and the boxes go exactly where you want them to be.

I mean, honestly, these things are not that expensive.

CODE
Investment:
Nanotech Research Facility (Max Pilot 2) -- 14,400,000 :nuyen:
Single-Use Nanotech Production Line (Pilot 2) + Nanotech Facility (x10 Multiplier) -- 15,400,000 :nuyen:
Total Price to Produce:  29,800,000 :nuyen:

Costs to Purchase:
Utility Fog (per 'Dose') -- 7,000 :nuyen:, 12/1 month Availability, SI 3
(1 'dose' covers 1 cubic meter of space) (Cost to Produce: 700 nuyen per dose)


Assume a minimal demand of 1 'dose' per day, you can recover your initial investment costs in 12+ years. Assume a higher demand, like 100 units per day ... and that number is dramatically reduced.

...

But that is not really the point I was trying to discuss. It was more that I want plausable technologies that are more advanced than the current day. In 60 years, assuming we do not cripple ourselves with idiotic laws, we should be more along the lines of Transhuman Space technology rather than Shadowrun. Shadowrun is far too conservative and suffers for it to my mind.

This game, to me, is supposed to be as much about future shock as it is about the loss of humanity. As much about wonderous technologies, as it is about a dying crippled dirty world where people kill each other over a cheap soy-burger. As much about the approaching singularity, as it is about the struggle to survive in a world gone mad, dark and so very cold.

Or maybe I am no longer 'get' Shadowrun. I am trying to get back into the game, into the setting, and to enjoying it again. I have fond memories of this game. And yet I find it harder and harder to suspend my disbelief about the society and technologies of the Sixth World. The technology especially makes it difficult.

Oh well, whatever, I will stop rambling now. frown.gif
SunRunner
QUOTE (Doctor Funkenstein)
Maybe I'm missing something, but the nanites described in the last M&M quote are more like termites on crack. They're not creating or altering anything, they're "eating" the buildings away.

It's easy to destroy a Faberge Egg. Anyone can do it. But precious few people can actually create one without extensive knowledge, experience, and practice. Same difference here. The nanites mentioned above are just dumb demolitionists that destroy anything they come in contact with (which is why they're so hard to control; they don't know when to stop). They're not sophisticated engineers capable of rearranging matter.

And utility fog cannot create or rearrange matter either. It is simply a cloud of nanites with interlocking arms, that can compress themselves together to simulate a solid surface or relax their "grip" on each other so as to expand to the point of being Lighter-Than-Air.

Nothing so esoteric as matter manipulation. Just nanite manipulation in atmospheric suspension.
Ol' Scratch
I was referring mostly to your comment of:
QUOTE
I would use it inside of the buildings. Like in a shopping mall where your purchases follow you, a house where you can reshape your furniture at will, or in a warehouse where the goods stack themselves and the boxes go exactly where you want them to be.

That's way too intelligent for what the urban renewal nanites do. It's like expecting an acid to spontaneously transform your sofa into a pair of recliners at will, and then back again just as easily.
SunRunner
QUOTE (Doctor Funkenstein)
I was referring mostly to your comment of:
QUOTE
I would use it inside of the buildings. Like in a shopping mall where your purchases follow you, a house where you can reshape your furniture at will, or in a warehouse where the goods stack themselves and the boxes go exactly where you want them to be.

That's way too intelligent for what the urban renewal nanites do. It's like expecting an acid to spontaneously transform your sofa into a pair of recliners at will, and then back again just as easily.

Agreed. Urban renewal nanites are not intelligent enough, nor should they have the capability of, rearranging matter. Tearing it apart, sure. Changing it to something else? Not likely.

I was only referencing them as an example that Shadowrun already demonstrates the technological capability and know-how to produce utility fog nanites. As utility fog nanites are much simpler than matter shredders. All utility fog does is respond to a computer command to modify it's "grip" on the surrounding nanites.
Kagetenshi
Nanites in Shadowrun haven't even gotten the "respond to computer command" thing down.

~J
SunRunner
QUOTE (Kagetenshi)
Nanites in Shadowrun haven't even gotten the "respond to computer command" thing down.

~J

Depends on how you define their functions, I would assume.

Function 1) Arm Movement, Per Arm Basis (Contract, Expand)
Function 2) Recieve Radio Signal, Process Contract/Expand Order on Per Arm Basis

Pilot 2 Nanodrone, "Utility Fog - Basic"

M&M, pg 96-97, is a good reference for a knowbot to interact/control the nanoswarm via remote control. Directed ultrasound, microwave or UV transmissions are cannon methods of communication.
Ol' Scratch
QUOTE (SunRunner)
I was only referencing them as an example that Shadowrun already demonstrates the technological capability and know-how to produce utility fog nanites. As utility fog nanites are much simpler than matter shredders. All utility fog does is respond to a computer command to modify it's "grip" on the surrounding nanites.

No it doesn't. Nanites are single-purpose workhorses in Shadowrun. They do not follow a master computer and they're not capable to altering their programming in the slightest. They just continue to do a single task until they're told to stop or otherwise prevented from finishing their task.

Urban renewal nanites are a great example of this limitation; the problem with them is that it is difficult to get them to stop because they have a tendency to ignore the code when it's sent to them. And that's just to stop.

The closest thing to an "intelligent" nanite system are Nano-Biomonitors, are those are little more than computers that release a preprogrammed nanite to perform a specific function in the body. And even in that respect they still only perform a single operation until ordered to stop.
SunRunner
QUOTE (Doctor Funkenstein @ Aug 10 2004, 01:06 PM)
No it doesn't.  Nanites are single-purpose workhorses in Shadowrun.  They do not follow a master computer and they're not capable to altering their programming in the slightest.  They just continue to do a single task until they're told to stop or otherwise prevented from finishing their task.

Urban renewal nanites are a great example of this limitation; the problem with them is that it is difficult to get them to stop because they have a tendency to ignore the code when it's sent to them.  And that's just to stop.

The closest thing to an "intelligent" nanite system are Nano-Biomonitors, are those are little more than computers that release a preprogrammed nanite to perform a specific function in the body.  And even in that respect they still only perform a single operation until ordered to stop.

As counter-examples, Cannon "intelligent" nanites:
Bioware Regenerator -- Sensor trigger - Organic (Moderate Stress), Capable of Discerning difference between natural and implanted organic matter.
Cyberware Repair Unit -- Sensor trigger (Moderate Stress) - Electrical/Mechanical
Gemini -- Responds to a remote signal.
Nano-Symbiotes -- Free-floating undirected internal swarm, many many individual functions, very complex
Nano-Biomonitor, Guardian Angel -- Capable of trauma control in a complex biological host, incorporates everything a medkit-6 can do, can revive unconcious hosts, stabilize host after deadly wound; massively complex nanite system.

...

Also, see the Nanodrone section for multi-use nanite systems. All by the book.
nezumi
Sunrunner, your descriptions of advanced and hyper-advanced are pretty much arbitrary. Our technology in 2004 is advanced compared to 2002. Not especially advanced, but advanced nonetheless. I think we both agree that SR shouldn't be hyper-advanced, but how advanced should it be?

Well, look at what we had sixty years ago (1944), especially considering that the twenty or so years previous our technological advances were primarily in the areas of war (thanks to WWI and WWII). Given the difference in tech levels, how advanced should technology be 60 years in the future, given that our computer architecture was reduced to rubble, the entire world was thrown into rebellion, a whole new field of science appeared (magic) and environmental problems have forced our focus to be on how to cram the most people into the least space.

Logically, our advances in magic should be huge, and they are. Similarly, advances in housing, feeding and supporting a huge population should have been pretty major, and they largely have been. Medical technology has grown in leaps and bounds, computer technology has reinvented the wheel and then some. IMO, space should have been a LOT more important than it was, but they do have a self-sustained orbital, which required a ton of new technologies. Are nanotech or cloning as cutting edge as they could've been, if corps had put their focus in that? No, not really. But I think it's apparent why, there were bigger money markets out there.

I would say, considering how much they had to invent and reinvent, I'm actually surprised SR technology is as far as it is. List out all of the discoveries people have made and you'll see why. Nanotech is useful, but not as useful (and not as quick a return on investment) as say... growing enough food for all your consumers. (Before you comment on how nanotech can build food, remember that ROI, that's the one and only factor the corps look like. Given that, they're going to put their cash in mycoproteins and hydroponics. Let losers like Fuchi waste money researching nanotech.)
Ol' Scratch
QUOTE (SunRunner)
Bioware Regenerator -- Sensor trigger - Organic (Moderate Stress), Capable of Discerning difference between natural and implanted organic matter.

Correction: The nanites are only triggered when their housing (presumably a computer or a single-function nanite with the equivalence of a primitive, single-focus bio-monitor) detects a single, pre-defined bioware implant working outside its parameters. The housing then releases the appropriate nanites who single-mindedly do what they were programmed to do, be it stabilize chemical levels, remove dead tissue, or rebuild the environment to a preset condition. No single nanite peforms all of those services.

QUOTE
Cyberware Repair Unit -- Sensor trigger (Moderate Stress) - Electrical/Mechanical

See above, except the nanites here are even more limited because they have to wait for the cybernetic implant itself to tell them its damaged. It even specifies how stupid the nanites are in that they can't tell the difference between two different wires or neurons.

QUOTE
Gemini -- Responds to a remote signal.

Yep, a single on-off switch. When set to on, they do what they do single-mindedly... nothing more. They can't be altered to perform any other function than what they do.

QUOTE
Nano-Symbiotes -- Free-floating undirected internal swarm, many many individual functions, very complex

Again, they represent a vast number of different types of nanites, each no more intelligent than a living cell. If a specific nanite comes across a specific cell it was designed to look for and finds it operating outside its listed parameters, it attempts to rebuild it to the preset condition. etc. Nothing complex there, at least no more than any other nanite.

QUOTE
Nano-Biomonitor, Guardian Angel -- Capable of trauma control in a complex biological host, incorporates everything a medkit-6 can do, can revive unconcious hosts, stabilize host after deadly wound; massively complex nanite system.

As previously mentioned, that majority of that is due to the biomonitor part... not the individual nanites. The biomonitor computer monitors the subject and releases the appropriate single-service on-off nanites as required. At best they're Pilot 2 nanites with the biomonitor being a specialized SK, which is highly doubtful.

And yes, nanites are considered drones. But they're single-function drones with a hardwired program that can't be altered unless extremely sophisticated with a major computer server monitoring and reprogramming them.

When it comes down to it this quote on 97 says it all: "Nanites by nature perform simple, repetitive tasks until told to stop." I know you read that before single it was the precursor the quote about urban renewal nanites.
lacemaker
Once you have nanites which can respond indivudually to a remote binary command you have the preconditions for a utility fog as I read it (though I'm picking up the argument as a I go along). Presumably grip/ungrip would give you 90% of what you need, and to the extent it didn't it's really not that hard to imagine nanites going from 1-bit logic (grip/ungrip) to a 2 or 3 bit logic (grip all sides, grip top, grip left, grip right, grip bottom, grip none) - there might be size issues for the processor but it's not like you're talking orders of magnitude more complex.

The more relevant question is whether you can send orders to nanites in a swarm individually - if you have to tell them all to grip/ungrip as a unit then you're screwed, whereas if you can tailor a signal to say "nanites 1 through 10,878 grip left, nanites 10,879 through 872,380 release, the rest of you keep doing what you're doing" then you have what you need. I'm not sure if the canon examples display this quality, though I can't help but think that getitng a nanite to recognise whether it's "call sign" preceeds an order wouldn't be too challenging even at that scale.
Synner
For those of you wondering exactly what's in the upcoming releases, FanPro has uploaded the intros to SOTA64 and Mr Johnson's Little Black Book. I think you'll find that these books cover a number of ideas that have been proposed on this thread so far.
mintcar
Cool. Your so dead on it´s scary.

If the reason isn´t simply that your filling in the obvious gaps you´ve left in the previous books. Not a bad thing in itself. smile.gif
Empyrean Seraph
QUOTE (the_dunner)
What'd be great is if these older books could be re-released in PDF.

Yes! I'd love that. There's so many old 1e and 2e Shadowrun books I never got, and I don't relish paying exhorbitant fees on E(xtortion)-bay for them.
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