TinkerGnome
Sep 9 2003, 08:35 PM
Here's an idea, let me know what you guys think:
AAA Astral SecurityType: Dedicated
Members: 10-12
Strictures: Oath, Fraternity, Belief (Code of Ethics), Deed
Resources/Dues: High Resources/no dues
Customs: AAA Astral Security sprang into being as the brain child of Carter Douglas, an ex-shadowrunning sorcerer. The group is dedicated to providing afordable security to smaller companies who cannot afford to hire mages full time. Starting with just himself back in 2059, in the last few years, Carter has hired on several individuals like himself, groggies and half-awakened who have the power to make wards but not the kind of mojo it takes to get ahead in the corporate world.
Joining the company requires an oath of non-disclosure about the group's security practices, clients, and other sensitive data. While a few of the magicians in the company are part timers (ie, have other jobs) there are six full time employees who handle the various tasks of setting up and monitoring wards at area businesses.
Business: AAA is fairly straightforward with their services. They set up a ward, and if it is broken, they will call in an alert to the company which handels the establishment's physical security. Reguardless of whether the alarm was real or not, mages will arrive to reward the establishment within a designated amount of time based on their contract.
Contracts: There are a handful of service levels available from AAA Astral Security. They include:
Minimal: Force 1 ward, placed by three mages. This tends to deter floating spirits looking for a place to crash, or at least alerts someone to their presence. Response time for astral cleaning and rewarding is generally within 12 hours. Emergency calls will be answered in under 4 hours. Cost: 600
per month and 300 any time the wards must be reset.
Basic: Force 3 ward, placed by three mages. This offers a more rigid astral security that may actually stop intrusion instead of just causing an alarm when it does. Response time for astral cleaning and rewarding is generally 8 hours or less. Emergency calls will be answered in under 4 hours. Cost: 1,200
per month and 600 any time the wards must be reset.
Premium: Force 5 ward, placed by three mages. One bound watcher spirit with orders to respond to intrusion as prescribed by the customer. This type of security is tighter and proof against everything except deliberate intrusion. Cost: 5,000
a month (Carter has an enchanter on staff). Resetting the wards is generally free. Resummoning the watcher will cost more (depending on how much time is left in the month).
Elite: Force 6 (or better) ward, placed by three (or more) mages. One bound watcher spirit and one bound force 5 elemental (or more). Cost: 25,000
per elemental to be bound and then 5,000 a month or more.
These prices are for establishments with area less than 700 cubic meters for floor space. Larger buildings may incur an additional charge.
Cain
Sep 9 2003, 09:43 PM
The other thing to remember is that only low-force spells are legal. Anything higher requires a permit, and may or may not be acceptable in all areas.
Also: It's legal to carry and own soda cans, but that doesn't mean you can bring them into a movie theater. There may not be a law, but that doesn't mean they have to let it in, either. The same holds true with armor (see the Armor and Society rules); someone flashing a lot of obvious magical defenses might be considered exactly the same.
Polaris
Sep 9 2003, 11:35 PM
Cain,
You are right in one way. Most private establishements have the right to refuse service to anyone for any reason. This was weaked during the Civil Rights era, but it remains generally true today....
HOWEVER.....
The right to refuse service does NOT give you the right to destroy someone else's property even if they try to sneak into your place of business against your wishes. That is what wards (can) do. A typical commercial ward is highly unlikely to damage the focus/quickened spell of a serious shadowrunning mage, but it is VERY likely to destroy those items that are in fact legal....and even a posted notice will not save you from a lawsuit in such a case.
Hence wards in anything that is remotely public would be vanishingly rare, and near as I can tell would only be found in places where public security outweighs all other considerations (airports, courthouses, white-house, etc etc).
-Polaris
Cain
Sep 10 2003, 01:44 AM
Actually, a posted notice will absolve most people of liability. For example, there are clearly-posted notices at the courthouse, to declare all weapons. Should you fail to declare a weapon, and are summarily jumped by half-a-dozen rent-a-comps plus a cop or two, you're going to have one hell of an uphill battle to prove that they didn't respond appropriately-- and they could respond with serious force. Those notices do mean that you probably won't succeed if you try and sue for damages.
The BBB makes it clear that anyone whom an establishment feels is "looking for trouble", they can deny entrance to. Given that, and the fear and misinformation the general public has towards magic, it wouldn't be surprising for small businesses to have some form of cheapo magical security.
The argument you're citing works against "booby traps"-- there are laws against excessive security, which vary from state to state but generally ban any form of lethal trap for home security. However, if you're entering a place illegally, you lose considerable civil rights, and generally property damage is not recoverable.
For example, if a farmer has a clearly-posted electrical fence, and you try and trespass on his land and are injured by the fence, you have little to no recourse. If the fence wasn't clearly labeled, you may be able to present an attractive nuisance defense, or that the farmer was negligent in not clearly marking it as dangerous. However, if things were marked clearly, then you're out of luck.
Low-force wards (rating 2) could therefore be very commonplace. As always, it depends on the GM. You will most likely be tripping alarms wherever you go, as you break through ward after ward. The exact responses should, of course, vary.
Polaris
Sep 10 2003, 01:53 AM
Um Cain,
I happen to know that if even if a farmer had a clearly labeled electric fence, he is still liable for harm done to trespassers.
This would be doubly true for the destruction of private property that had no threatening use (like Executive Protection or healing potions) since most magical items are actually in mundane (not awakened) hands.
In short, liability is a real *bitch* and no business will risk it in a public place. Now if there is a place where public security is the overriding concern (courthouses, airports, security vaults, etc, etc) that is different...but not a Joe's Resaurant. No way in hell.
-Polaris
BitBasher
Sep 10 2003, 02:20 AM
is there any evidence that Seattle in SR, or the UCAS for that matter is lawsuit happy like the USA today? I don't recall seeing anything of that nature.
Polaris
Sep 10 2003, 03:20 AM
Bitbasher,
On the other hand there is no information that says that it isn't either. As such I think we have to assume that it is since the players are assumed to be familiar with the default world culture today (21st century US for better or worse). Any deviation in culture needs to be documented if it has game effects.
For that matter, if anything SR IMHO would be more lawsuit happy. You have a massive undertrodden populace that slaves away for big business with little hope of advancement or even a decent life. A good solid lawsuit can easily make even a megacorp pay you a quick million nuyen in "hush" money. Who wouldn't take this? In fact it was a lawsuit in SR that created the Shiawase decision. Thus I would have to conclude (until I can be shown otherwise) that SR is actually more lawsuit happy than the modern USA.
-Polaris
Person 404
Sep 10 2003, 04:45 AM
QUOTE |
In fact it was a lawsuit in SR that created the Shiawase decision. Thus I would have to conclude (until I can be shown otherwise) that SR is actually more lawsuit happy than the modern USA. |
The Shiawase decision was made in 2001. So, not necessarily indicative of the following 63 years.
Polaris
Sep 10 2003, 04:52 AM
Person 404,
In of itself, no, but there are other things that tell me that SR is probably even more lawsuit happy. I have already stated what they are....untrodden people look for ways to get back at the "big bad" corp (in fact SR is built around this). A good stiff lawsuit is one of the best ways to do this....and the Megacorps know it (which is one reason they insist on extrality).
In addition to that, the fact remains that most players will be from (or at least have the values of) 21st century America. That is simply because for better or worse, the US is the current cultural collossus. *That* means that worlds will assume a 21st century US culture and then explain the deviations from there. Since the SR world does not specifically state that lawsuits are uncommon then, we must assume that they (still) are.
-Polaris
tisoz
Sep 10 2003, 09:50 AM
I would say less lawsuits.
What was the result of the Shiawase decision? It let corps say frag off!
Joe Shmoe files his big damage lawsuit against a biz. Business hires shadowrunners for some easy wetwork. Less costly than the pre-trial defense costs and way less than the 1M
hush money.
Sphynx
Sep 10 2003, 10:40 AM
Actually (can you believe I'm defending anything Polaris says?!?) the Shiawase decision was only for international company. Your typical business (such as a restaurant) doesn't fall under the Corporate Extraterritoriality laws. Laws of the governing government are still abided by for non-international corporations. So, the right to have a Ward would have to be decided by UCAS (in Seattle) and what rights civilians have according to that government.
Personally, I agree with the mojority that it'd be perfectly ok, and within a company's right to have said Ward, but that's because I believe UCAS would grant those rights.
Sphynx
kevyn668
Sep 10 2003, 01:16 PM
so let me see if get this straight: Megas w/ extraterritoriality can throw up wards wherever they so choose and if your stuff gets whacked...well, screw ya. b/c they have they're own laws. Right?
Now mom and pops, assuming that they not in the confines of Corp Xtra-T turf can't use wards for fear of getting sued....hmmm
I think you all have good points but some of can't see the forest for the trees. In RL, Polaris is correct about negligence. Back a few years ago some creep broke into some old lady's house, slipped on her recently waxed floor, broke his leg and in a (typical) miscarriage of justice sued her. AND won. That being said, in SR if I want a mom and pop place to have Ward, it will. I'm the GM. And until one of my players can produce legal codes of the
UCAS circa 2055 or better, tough crap. Thats the way I see it.
As to the original post on this thread, you all have given me excellent ideas on how to make things difficult for the over zealous mage. Thank you.
IcyCool
Sep 10 2003, 02:54 PM
QUOTE (kevyn668) |
I think you all have good points but some of can't see the forest for the trees. In RL, Polaris is correct about negligence. Back a few years ago some creep broke into some old lady's house, slipped on her recently waxed floor, broke his leg and in a (typical) miscarriage of justice sued her. AND won. That being said, in SR if I want a mom and pop place to have Ward, it will. I'm the GM. And until one of my players can produce legal codes of the UCAS circa 2055 or better, tough crap. Thats the way I see it.
|
Don't most of these travesties of justice happen in civil court? You know, the court where the judge is a gavel juggling monkey, and justice isn't just blind, she's in the courthouse mensroom sucking cocks for $5 a pop to support her crank habit...
Zazen
Sep 10 2003, 02:56 PM
QUOTE (kevyn668) |
In RL, Polaris is correct about negligence. Back a few years ago some creep broke into some old lady's house, slipped on her recently waxed floor, broke his leg and in a (typical) miscarriage of justice sued her. AND won. |
Do you have a link to an article about that or some form of evidence? I've heard several stories like that, always slightly different, and I don't buy them. They're told like urban legends.
TinkerGnome
Sep 10 2003, 03:19 PM
If any of
these were going to figure in as examples, they probably shouldn't.
kevyn668
Sep 10 2003, 05:15 PM
[goes to get pop-rocks and a Coke]
Urban legends? Don't know what youre talking about...
Cain
Sep 10 2003, 06:47 PM
I certainly haven't heard of any *actual* cases like that. There have been some attractive-nuisance cases, but those are a different matter, and typically involve children.
Since electric fences are legal, but certain types of barbed-wire fences aren't, I'd say that a clearly marked and labeled electric fence generally clears a person of liability. Similarily, a clearly marked and labeled ward would clear a business of liability.
Polaris
Sep 10 2003, 07:52 PM
Cain,
I never said a ward or an electric fence wasn't legal. What I said (and this is true...check it out yourself) was that if a person injured themselves on your electric fence....even if the warnings were posted....then you as the property owner are liable.
The same applies to deadly force....just because someone is on your property even in violation of "No Trespassing" signs does NOT give you the right to use deadly force. This last varies from place to place but is generally true. [However in Texas, you do have the right to use deadly force on a trespasser as long as the tresspass is between Sundown and Sunup.]
The problem with the ward is not the existance of the Ward per se but the fact it destroys pefectectly valid and non-threatening public property. That is where the liability issue comes in.....and no small business will want to risk that. My parents owned a small business and this issue came up a lot (as artists they used many toxic chemicals....and liability was a big stink). In addition my grandmother was a small farmor with electric fences....and she was DAMN careful with the voltages again because of liability. Don't think that a small busines would be equaly cautious about wards in shadowrun.
-Polaris
John Campbell
Sep 10 2003, 09:02 PM
QUOTE (Sphynx) |
Actually (can you believe I'm defending anything Polaris says?!?) the Shiawase decision was only for international company. Your typical business (such as a restaurant) doesn't fall under the Corporate Extraterritoriality laws. Laws of the governing government are still abided by for non-international corporations. So, the right to have a Ward would have to be decided by UCAS (in Seattle) and what rights civilians have according to that government. |
Except that the relevant decision in this case isn't Shiawase, it's Seretech. It was the Seretech Decision that gave corporate security forces - given a reasonable claim to be acting in the public interest - the right to shoot people dead if they felt it necessary. And, to the best of my knowledge, the Seretech Decision was not restricted to the extraterritorial corporations created by Shiawase.
That being the case, if you get your focus popped by a ward installed nominally to protect customers from hostile magic, I'd say you're pretty much SOL, legal recourse-wise. Maybe you'll check it with the security mage like you're supposed to next time.
In any case, asserting that a world with Seretech as part of its legal precedent should be as liability-sensitive as contemporary urban legend is utterly ludicrous.
Polaris
Sep 10 2003, 09:18 PM
John,
No it is not ludicrous. There is a difference between trespassers on private property and destruction of private property by those you have invited in. There is a big difference in fact...and given the hard realities of Shadowrun, I would be shocked if it wasn't as liability happy as today's world if not more. That is why A+ corps insist on extrality...so they don't have to worry about it.
In any event even if the Mom-and-Pop restaurant is cleared (and it probably won't be) the legal costs alone would be enough to discourage the practice of wards in public restaurants or other such places. There is no way a small business owner will risk a suit even if he wins. That I happen to know to be true as well.
-Polaris
Bearclaw
Sep 10 2003, 09:35 PM
If you pay a mage 10,000 to anchor a bullet barrier/detect bullet combo to your tie tack, and it gets blown up by the ward of a movie theater, who pays to replace it?
Polaris
Sep 10 2003, 10:04 PM
Bearclaw,
The movie theatre pays. That is standard liability law. The theatre is a public place and you were wearing a non-threatening and perfectly legal item of property which the theatre destroyed.
That is why public wards will in general be avoided.
-Polaris
Kanada Ten
Sep 10 2003, 10:10 PM
QUOTE |
Polaris The theatre is a public place and you were wearing a non-threatening and perfectly legal item of property which the theatre destroyed. |
The theater is not a public place. Shadowrun has no public places other than government run facilities. The theater is corporate property.
Did you show your permit at the door?
Did you follow the signs and only enter areas open for magical use?
You pay.
[edit] In short, you should ask your GM.
Cain
Sep 10 2003, 10:58 PM
Polaris: I have checked it out. The precice laws vary from state to state, but in general, if you have a clearly-marked electric fence that is kept in good repair, and someone else in injured on it due to their own negligence, you're in the clear.
Other than that, what Kanada said. What's more, you can conditionally invite certain people-- requesting they check their weapons, not allowing certain items, that sort of thing. If someone sneaks into a movie theater with a very expensive bottle of champagne, then trips and breaks it, the theater isn't liable because you weren't supposed to bring it inside in the first place.
As always, and as agreed by everyone here, the final arbiter is the GM. He gets to decide how magically paranoid the world in general is. Why are you arguing against that?
tisoz
Sep 10 2003, 11:05 PM
Why would Restaurants and such ward their entire dining room? I can see maybe a small warded private dining room but not the entire building.
"To protect their customers from offensive magic." What offensive spells are sustained? Every defensive spell except for Redirect is sustained.
What about the corpers who have Increase Charisma or other attribute locked on them? Or the one that has a mask spell to hide some deformity or scar? Or the businessman that has to deal with all languages in the global economy and has a translate spell sutained by a focus?
Most of the spells that are sustained are defensive or detection based and pose no threat to others. Sustaining foci are about the only foci that have an issue with wards, most other foci can be deactivated, pass through the ward, and simply activated again.
Wards on business property for security purposes make some sense, but not on places like bars and stores that invite the public to enter.
Kanada Ten
Sep 10 2003, 11:21 PM
QUOTE |
What offensive spells are sustained? |
Have you looked at many illusion spells?
Second, they don't ward against "spells" per se. They ward against spirits, critters, outside magical forces attacking through ritual sorcery, ect.
Shedim will be the big cause of warding up the world, IMG.
tisoz
Sep 10 2003, 11:42 PM
QUOTE (Kanada Ten) |
QUOTE | What offensive spells are sustained? |
Have you looked at many illusion spells?
|
The ones that are offensive have to be directed at a target and sustained. Not much use walking around with one cast on yourself and sustained.
The only ones that could be offensive are the ones making it harder to detect you. Why not have a detect foci spell that triggers a light spell?
Kanada Ten
Sep 11 2003, 12:46 AM
I am of the opinion that wards are cheaper than anchors, not to mention more common (it only requires a single point of Magic and Astral Perception to ward, while anchoring requires karma, a focus, spells, initiation, taking drain without knowing when, re linking).
Invisibility is an "offensive" spell, just not in the combat sense. Think about restrooms, personal privacy, ect.
You didn't say anything about critters, ritual sorcery (look at Hatchman's story and TT's Black Rings), or Shedim.
I agree, wards are not often common around entire businesses -for most games. But they can easily become so if spells are abused.
Do you think McHughs will want mages with "Immunity to NeroStun" sustained or anchored or quickened walking in? Don't you think The Eye of the Needle would get a tad upset over a mage walking in with Levitation?
And what about inner sanctums? Where PC's meet J's?
Polaris
Sep 11 2003, 04:47 AM
Cain,
I am "arguing" this point so hard because some of you want to use wards to screw over shadowruning mages so much that you are forgetting your basic common sense. While it is true that invitations can be conditional, and while it is true that the theatre is not liable if you break a bottle of champagne on the premises, that is much different that the situation with wards.
I will use the champagne example to illustrate my point:
The theatre can ask you to check in the bottle; the theatre can ask you not to bring it on the premises; the theatre does not have to pay because *you* broke the bottle.
HOWEVER, if an usher hassled you because you brough in the champagne and then willfully and deliberately broke the bottle, then *YES* the Theatre is liable for the damages. That is basic liability law. The same applies to wards. The establishment can put up all the warning signs they like, but the owners KNOW that a ward doesn't keep out items....it can destroy them. That means that the owners are willfully destroying other people's property.
Now in private areas sure.....there may be some call for it. Certainly there are areas (Bank Vaults, Private Shielded Rooms, etc etc) where you sign away certain rights, but there is no way in hell that a public place will have lots of wards in places open to the general public. Even if they are perfectly in the clear (a point I contest), the legal costs alone in defending themselves would bankrupt most businesses. The business could get around that by having the mage on staff check and then allow people through the wards (sort of like the ushers at a theatre), but that gets expensive quick. You are much better off not bothering with wards at all (except for very special places and circumstances) and going for biofibre and the like which don't run the liability risk.
-Polaris
The White Dwarf
Sep 11 2003, 07:20 AM
Thats the best wording I think youve managed so far Polaris, and it does bring up a few good points. Biofiber as an alternative to warding for a high class restaurant is certianly feasible and a good alternative. So is the bit about common sense versus wards to make a mage's work harder. Personally, I think the issue is a bit overstated as it wont come up often in games, but that example does a good job of clearly illuminating your points.
One thing thats surprised me is some of the talk about people's groups comprising of all/mostly magical runners. Not only would our group find that boring, but also unrealistic and one-sided. We had such an event happen once, and two people immediatly wanted to swap to another character concept when the team started because it would have been lunacy to have 4 awakened and 1 mundane on the team. They were much happier with the diversity of only 2 awakened, and did it on their own before I even said anything. Its kinda shocking that magic is so prevalent in some games that some of these issues even come up.
hobgoblin
Sep 11 2003, 07:32 AM
does it not say that the mage setting up the ward can define who else can pass tru it? that would cover any foci or quickend spell connected to the aura of the people allowed. i dont have my books at hand so i cant look up the max number of people the magican can allow tho...
but who needs to walk around with active armor, invisibility, levitation or similar? as for the exec with the detect bullet/bullet armor combo, i would say that the guards check with the place visited beforehand so that they know of the place is warded or not...
allso, i dont realy support the idea of entire retaurants (or similar) being warded but i see special areas being so. its just not cost effective to ward entire buildings...
but all this is up to the gM and his game, but frankly if a mage in a game im gMing will realy face problems if he thinks he can walk around with 3-4 spell or more active at ones (outside direct combat or run that is)...
Cain
Sep 11 2003, 08:44 AM
So, this is all because us GM's are out to screw the players?
There's no reason for places to not ward their facilites, especially places where privacy is an issue. The liability issue is nonexistant, according to this
similar example on Findlaw.com. As always, things will vary from state to state and GM to GM. But if personal injury isn't covered, then it's pretty certain that property damage isn't, either.
The issue seldom comes up in games I've run or played in, simply because most mages have the sense to keep their foci turned off until they need them. It's only when people go around with illegal active foci that a problem arises-- and since they were illegal in the first place, you can't sue for recovery.
Polaris
Sep 11 2003, 09:23 AM
Cain,
This is not the same thing at all. In this case by putting up the ward, the owner is deliberately and willfully attempting to destroy private property. This can be mitigated if there is an usher/security-mage there to check in items and/or allow people through the ward, but my example of the usher deliberately breaking someone else's property is spang on the mark.
To continue with the snowmobile example you posted, what if the farmer deliberately shot the snowmobile with a high-powered rifle as soon as it crossed his propertyline. You damned well better believe that the farmer would be liable for the damage!!!
That is the case here...especially since non-instrusive astral security measures (like Biofibre) exist that do NOT destroy private property.
-Polaris
P.S. Actually that is wrong too. Even if personal injury isn't covered, property damage may well be (and often is). That is especially true in western states (such as Texas) where you can kill a man attempting to destroy your property under relatively lenient circumstances (such as it being night-time). That is why in Texas at least, no one will Repo your car after dark...at least not without a bulletproof vest.
In short, property liability and personal injury are not subsets of each other.
Sphynx
Sep 11 2003, 10:01 AM
I think you 2 are just argueing to argue now. I agree with Cain but not for any reason coming from modern day excuses for law. More because Wards are described as Common, they are cheap to get, and in a world where so many paranormal anamolies exist, aside from foci and sustained spells, it's like complaining that putting bulletproof glass in a place.
I don't give a rat's ass what today's laws are, nor what someone else believes tomrrows laws will be. The book implies that wards are common, my GM puts Force 5 Wards on any place that would have mundane security guards, and there's nothing saying he shouldn't. Sounds good to me, and my little over-quickened shaman never complains at all. I just eat at cheap restaurants, avoid certain public places and shop in the ghetto.
If someone walks through a public place where they know there's a Ward while having an active Force 2 or lower focus, they should expect it to risk destruction. A Force 3 (9 dice, TN 5) will surely get a success, and when it doesn't 5 dice, TN 6 (twice the force of the focus) has a good chance of failing. Just don't have an active focus when you enter a place. Leave your anchor, with your gun, at the desk in the foyer. Turn the others off.
Sphynx
Polaris
Sep 11 2003, 10:06 AM
Sphynx,
That's fine for mages who can *see* the wards and always have the option of turning their spells and foci back on when they are through. That is seriously uncool for those perfectly law-abiding mundanes whose perfect valid (and very expensive) private property was destroyed.
That's the problem with wards. They don't stand much of a chance of destroying illegal items, but they stand a VERY good chance of destroying legal ones...and that has lawsuit written all over it.
In short, you have to use freaking common sense. No small business owner will risk the ire of important clients (to say nothing of lawsuits...win or lose) for wards when perfectly safe and effective substitutes exist (like biofibre).
-Polaris
Sphynx
Sep 11 2003, 11:48 AM
Not true. If it's common practice for wards to exist (which in our world it is), then the lawabiding citizen knows to read the sign that says to Leave Guns, and Arcane Trinkets at the Door or risk losing them.
If you really want to get into legal aspects (which I really don't wanna do, I just accept that wards are everywhere as do all the mundanes in our world), how do you convince a court (who barely even accept magical anything into evidence) that the trinket was destroyed?
Sphynx
TinkerGnome
Sep 11 2003, 01:09 PM
As an example, take the airport. If you walk into the security checkpoint with half a dozen shot gun shells loose in your pocket, they WILL BE DESTROYED most of the time (provided you don't want to and have the means of placing them in a container meant to hold ammunition within your checked bags, but that's a huge hassel and I don't know that you are given the option in many places). The signs clearly indicate that bringing such items past the checkpoint is forbidden. You are expected to know what the rules are and abide by them. And, get this, airports are private property. Not only that, the responsibility for which passengers (and what items) can and cannot get past a checkpoint is the domain of the airlines (ie, private companies).
As far as warding goes... large areas aren't a problem since any company which is doing warding would, by necessity, have to use several mages to ward each building so they could have someone on duty when the ward is breeched. If nothing else, you'd see force 1 and 2 wards virtually everywhere to keep out astral and (some) paracritter vermin. I just noticed alarm wards in MitS, which may give me something else to think about for a security company.
Biofiber is simply not a viable solution for many businesses. A generic 300 cubic meter (11mx11mx2.5m) building would require approximately 110 square meters of biofiber at a cost of 11,000
per force and 550
a month in feed and water. AND if something gets past it, you'll never known.
The obvious solution from a liability perspective would be to just use alarm wards and pay for all of the extra responses you'd get (they don't seem to go down when they are crossed).
kevyn668
Sep 11 2003, 01:30 PM
QUOTE |
If it's common practice for wards to exist (which in our world it is), then the lawabiding citizen knows to read the sign that says to Leave Guns, and Arcane Trinkets at the Door or risk losing them |
Bingo.
And since the only people whose Guns and Magical Trinkets I'm concerned w/ are my PCs, I don't care what happens to everybody else's. Besides that I think its a stretch to definitively say what will or won't happen regarding the legality, use and liablity of a "mystical barrier" in the year 2063. Primarily b/c since there has been no Awakenening, the US has not joined w/ Canada, and there just are no laws, civil or otherwise, that can compare. And I don't think we should try to base our interpretations of 2063 magial liability law on laws now. For instance, 60 years ago segregation was the order of the day. And in the 1920's you could order a Tommygun by mail. The ad had a picture of a "cowboy" standing over a group of dead "indians". [I'll assume I don't have to provide proof of my first example. The second was from an episode of "Tales of the Gun" on The History Channel. If ya don't believe me, go thier website and check it out]
Regarding my previous post, the old lady was very much an Urban Legend. Just trying to lighten things up
@ Polaris
And its not that we're trying to stick it to awakened characters, we're just exploring the options of how to keep the magically active in line. You even said that low level wards only pose a threat to low level foci--such as those carried by the non-Shadowy. It's the same as enforcing gun and armor laws.
Glyph
Sep 11 2003, 07:43 PM
Ya know, I hate to agree with Polaris... it always feels like walking into the Alamo and saying "Hey Col. Travis, how's it going?"
But I agree with him (and hobgoblin) that I don't see wards as being that common in areas of public access. They would be too much of a nuisance and a liability hazard - not to mention that there is no way to turn a quickened spell "off". I see them as more for the secure areas, like the back room with the safe, or the restricted area where maintenance people go. I don't see a ward on the front door of a public place, though. Corporate facilities and other areas with restricted access are another story, of course.
Cain
Sep 11 2003, 10:04 PM
Considering that "public places" to me mean courthouses, government offices, and the like-- I'd certainly see wards being on those. I was working in a Federal office building around the time of Oaklahoma City; the security level was best described as "paranoid".
Further, mundanes would need to prove that the particular ward was responsible for destroying the anchoring focus, and not some other wandering astral entity.
IIRC, at the airport if you do not pay to have banned items mailed back to yourself, they will be confiscated and destroyed. Even if the item is legal-- guns and knives are perfectly legal to own and carry, but bringing it into an airport could easily mean they will be taken and destroyed.
Also, considering that in Texas, an intruder has no chance of suing successfully if he's shot and killed, or of recovering medical expenses, I don't see how he could recover property damages. As always, laws will vary from state to state, but in general an intruder loses a great deal of their ability to sue.
Lucyfersam
Sep 11 2003, 10:45 PM
1. Wards are a fairly common security measure at high class establishments. For example, the first hotel that we stayed at during the GenCon tournament (which, given that it is run by fanpro I figure falls under the way they view the legality), the main entrance and lobby area were warded. High class places can and will afford the level of security they want, and this will probably include a staff mage who will definitely be present when any bigwigs come through to allow their things through the ward.
2.Unless you are at the very top of the social food chain (the bigwigs mentioned above), no court is going to give a devil rat's ass if you spell was destroyed. Courts are going to be primarily mundane, who on average probably fear magic, and law is oriented pretty strongly to keep magic controlled. If you ignore a warning sign, that is your problem and you precious spell is gone, tough luck. I guarantee that any court will consider a magical effect that they don't notice and never affects purely mundane people to be vastly more legit than some joker walking around with quickened spells that do who knows what.
basically, if you rank high enough, your fine, if you are powerful enough, your fine (although you will still trigger alarms), it is only if you are neither that you get screwed, and lets face, that's just the way of the world, the little guys get screwed.
Kanada Ten
Sep 11 2003, 11:58 PM
As an example of legal and willful destruction of property, look at spike strips placed on the "Do Not Enter" exit of parking lots. If you run over these strips and pop your four tires, you pay because you were not obeying rules set up by private property signs.
tisoz
Sep 12 2003, 05:47 AM
QUOTE (Kanada Ten) |
As an example of legal and willful destruction of property, look at spike strips placed on the "Do Not Enter" exit of parking lots. If you run over these strips and pop your four tires, you pay because you were not obeying rules set up by private property signs. |
Poor example. By crossing those tiger teeth you have shown intent of theft.
Sphynx
Sep 12 2003, 05:53 AM
That's not a poor example at all, just because you accidently drive into a garage doesn't mean you were intent to steal. I've twice in my extremely common airport visits seen families sitting outside their car which they ran over those strips with. Never once seen someone I'd suppose was a thief.
Sphynx
Kagetenshi
Sep 12 2003, 12:02 PM
They have them in places other than car rental places, you know.
~J
RangerJoe
Sep 12 2003, 06:03 PM
When I think about what kind of magic knick-knacks and doohickeys are sported by Seattle's corp-riche population, I get the feeling that most middle-class through lower-upper-class joints (eh, B - AA or so) are not going to be heavily warded. I was working on a little module recently that required the runners to act as supplimentary security for a high-brow shindig. Warding everythign simply was not an option-- too many folks sport "make-over" and "healthy glow" spells, in addition to all kinds of benign illusion spells designed to nip, tuck, create smells, etc.
Sure there's lots of creepy things in SR-- rogue spirits, shedim, terrorists, "shadowrunners," etc., but I get the feeling it is more economical to respond to magical threats than to prevent them.
Cain
Sep 12 2003, 06:14 PM
Not heavily warded, no. Few places will have heavy warding, that's agreed on. However, most places will be able to afford rating-2 wards, the astral equivalent of a padlock on the fence. It's not meant to keep out criminals, it's meant to keep out honest people.
Polaris
Sep 12 2003, 06:20 PM
Cain,
Yes, but once more you are completely missing RangerJoe's point. The noveauriche will have lots of legal (and thus low powered) spells and foci on them of a completely nonthreatening nature. Most of these will be mundane, and all will be rich (with all the legal help that implies).
In such a circumstance, you simply CAN NOT ward the entire area....at least not without severe liability issues. Even if you win in court, you lose both in PR and in nuyen. Thus it *will* *not* *happen*.
Private areas sure; that's different....but not at the public buffet table or reception area.
-Polaris
hobgoblin
Sep 12 2003, 06:21 PM
hmm, makeover and healty glow is health spells and are sustained only for a given time before they go permanent. as for using illutions is replacement of plastic surgery, strange choice...
Polaris
Sep 12 2003, 06:32 PM
Hobgoblin,
Using illusion instead of surgery is not that strange a choice. A surgeon can screw up and that means you can get uglier.....and it can cost essence and/or bio-index in such an event. Illusions don't carry that risk to the subject.
In addition to that, there are a lot of minor magical nick-nacks that a noveauriche person can often have that are perfectly legal. Magical ability may be rare and feared, but by canon, magic itself is chic.
-Polaris